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Unable to apply stashed changes
I am trying to perform an unstash operation. I RC on the stash to restore, select "Apply Stashed Changes". It then launches a comparison window to allow me to cherrypick the changes I want to include. However, the button along the bottom, "Apply Changes" is grayed out and remains so no matter what I do. Switching stashes, exiting and restarting xcode. TG i made an emergency project backup right before I did the stash, just for a case like this. Bug? Feature?
0
1
60
Apr ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
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0
80
Apr ’25
How to run XCode 15.2 on Sequoia?
Hi, I have a project that is based on a GPL library. The GPL library has some issue since early 2024 that requires it to be run on XCode 15.2. Any XCode above 15.2 will only give you "Invalid MinimumOSVersion." and "Missing Info.plist value." errors. So I installed 15.2 again. But now I have another problem because it can only run on Ventura. How do I run XCode 15.2 on my Sequoia MacOS? I hate to reinstall the OS all again. Thank you.
2
0
164
Apr ’25
XCode 16.3, AppStoreConnect, Bundle is Invalid issue.
Hello All, I am hoping someone has a solution we are encountering. We recently upgraded to XCode 16.3 this week, and were putting together the next test build to push to TestFlight. However, the AppStore is rejecting the app with the following message. ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols] We have never had this before and the problem is, there is no path named "_Symbols" in our IPA. Doing some searching online I have seen people report the same problem when build using Flutter or React, but we are using plain vanilla Swift and Native iOS. We also have not added anything significantly new to our project since our last release a couple weeks ago. Any suggestion on how to fix this would be greatly apprecaited. Sincerely, Stan R. - CaringBridge
4
2
300
Apr ’25
This bundle is invalid - Your archive contains paths that are not allowed:
Hi there, I uploaded an update bundle for the posted app, but I got a rejection message. ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols] The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about. Does anybody know what could cause this issue? Any help would be appreciated. Thanks.
19
6
4.1k
Apr ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
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2
203
Apr ’25
Xcode 16 Do not display comments correctly
Comments are not displayed correctly in Xcode 16. As you can see on the included screenshot, the first /// are displayed correctly but the remaining ////////////////////////// are super small. In a programming text editor, like Xcode, all characters MUST be monospaced. Otherwise it is impossible to code. Xcode is not supposed to be a word processor. There are no parameters to fix that. It was working fine for the past 15 years on Xcode. Please fix that so I can work again. And never do that ever again. Understood?
7
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719
Apr ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
1
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259
Apr ’25
Cannot download
Since today, all our team members cannot download artifacts from Xcode Cloud builds. We get a JSON response that contains: {"message":"You are not authorized to access this team’s resources."} System Status doesn't show any issues at the time. Is there an action we can follow to restore proper access? Thank you in advance.
2
2
98
Apr ’25
Build artefacts not available in Xcode Cloud
This appears to be the same issue as wasresolved here, but given that post is marked as solved, I thought it appropriate to open a new thread. I have no access to build artefacts for any of the App Store Connect teams I'm a member of. I have Admin or App Manager permissions for the teams I've tried. Clicking the download link for any artefact directs to a single json string: {"message":"You are not authorized to access this team’s resources."} Trying through the build navigator in Xcode 16.3 crashes Xcode.
1
0
75
Apr ’25
Remove old iOS Simulator Runtimes that are not listed in Xcode
Inside /Library/Developer/CoreSimulator I have 26GB (according to du -h) of old data that Xcode won't list under Window -> Devices & Simulators. Because of Apples decision to not let even the root user write in this directory I am unable to delete them with rm -r * or put them in the trash etc. The old runtimes are even listed in disk utility and can't be unmounted or delete from there - also due to missing permissions. How can I get rid of this if even Xcode won't list them? Also tried xcrun simctl delete all without success.
1
0
339
Apr ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://aninterestingwebsite.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
0
0
152
Apr ’25
What's the idea behind the changes in the Objective-C flavor of the Foundation documentation?
I just noticed that when you check the online documentation for Foundation using the delicious Objective-C flavor, some values are no more the expected ones: https://aninterestingwebsite.com/documentation/foundation/filemanager/copyitem(at:to:)?language=objc#return-value true if the item was copied successfully or the file manager’s delegate stopped the operation deliberately. Returns false if an error occurred. Considering that a BOOL used to be YES or NO for the last quarter of a century, I have the following question: [Q] What is the idea behind the disturbing changes of the Objective-C documentation?
5
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260
Apr ’25
The adventure to become a developer
I think from January 2025 I'm trying to become a developer for apple. The process was an adventure. First time I used the website to become a registered developer. All good until i wasn't able to make any inputs in a disabled required field that was required but empty. I said ok, I'll try to use their support to guide me. After couple of mails I've understood that those answers were like: "sorry for inconvenience but try again maybe you didn't do something as expected". I've restarted the process many times and did tried, nothing worked. So... go back to email with support (note, there is no quick reply, sometimes it takes near a week or so to respond: and the response is "try again, sorry to hear that, let us know if we can help you") After a month or so i got an email that told me to use the application to enroll. So I decided to use it. So I've canceled my active enroll and moved to the device. My iPad Pro didn't worked, so I moved to MacBook Pro and tried from there with the Developer App. Didn't work.... Go back to email support. After a while they told me that is an issue with my card and they can't get my money from it, (is the same that I'm using on their store to buy app and it works without any issue). After another months spent on emails (copule because of their response timing, maximum 2 reply each week) and after I said I'll do my best to find someone from their management to let them know the nightmare that I'm forced to live with the support team, they said let me call you. They called me and their tool for remote view desktop didn't worked so it was like, do this, do that, I did, I did, I tried...ok let's try one more time and don't touch anything after. I did what they said and they told me that I'll be contacted soon. 2-3 days I waited for the call and...nothing... I did sent reply email support to understand the status of enrollment. I got this: " Thanks for your message. I will be happy to provide a status update. Your orders have not been successful. I am trying once again today. Since it is Friday, it will take a little longer to process. I will check on it again on Monday, when we are back in the office. Kind regards, " And today is Tuesday and nothing... I did asked also if you can't take my money just let me know the error that you receive so I'll be able to contact card issuer and ask to verify if that is an issue with it. I did asked and they told me they don't see any issue. Now I'm stuck,,,, Do I need to contact Tim just to open a developer account? I think he's busy with more important stuff. @support
0
0
165
Apr ’25
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
0
0
51
Apr ’25
Unable to apply stashed changes
I am trying to perform an unstash operation. I RC on the stash to restore, select "Apply Stashed Changes". It then launches a comparison window to allow me to cherrypick the changes I want to include. However, the button along the bottom, "Apply Changes" is grayed out and remains so no matter what I do. Switching stashes, exiting and restarting xcode. TG i made an emergency project backup right before I did the stash, just for a case like this. Bug? Feature?
Replies
0
Boosts
1
Views
60
Activity
Apr ’25
App crashing on real iPhone only (working fine on simulator and Xcode preview)
Hi, I'm currently facing an issue where my React Native app crashes only on a real iPhone. On the simulator and in Xcode preview, the app runs fine. Previously, I had an issue with FlatList regarding props.getItem, which I solved by installing some missing Babel dependencies. After that, everything worked correctly in the simulator. But when I try to open the app on a real device, it shows the splash screen and crashes immediately. I've already done a full clean and reset, including: npx react-native start --reset-cache Deleted node_modules and Pods, reinstalled everything Cleaned build folder via Xcode Deleted DerivedData Restarted Metro bundler and simulator/device The issue only happens on the physical device. Here’s a portion of the crash log IDate/Time: 2025-04-14 19:11:28.6796 -0300 Launch Time: 2025-04-14 19:11:28.5292 -0300 OS Version: iPhone OS 18.3.2 (22D82) Release Type: User Baseband Version: 4.20.03 Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: SIGNAL 6 Abort trap: 6 Terminating Process: JazminChebar [1973] Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x19a0865fc __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x197601244 objc_exception_throw + 88 (objc-exception.mm:356) 2 JazminChebar 0x1009b2c04 RCTFatal + 568 (RCTAssert.m:147) 3 JazminChebar 0x1009c81f8 __28-[RCTCxxBridge handleError:]_block_invoke + 532 (RCTCxxBridge.mm:1178) 4 libdispatch.dylib 0x1a1e19248 _dispatch_call_block_and_release + 32 (init.c:1549) 5 libdispatch.dylib 0x1a1e1afa8 _dispatch_client_callout + 20 (object.m:576) 6 libdispatch.dylib 0x1a1e29a34 _dispatch_main_queue_drain + 984 (queue.c:8093) 7 libdispatch.dylib 0x1a1e2964c _dispatch_main_queue_callback_4CF + 44 (queue.c:8253) 8 CoreFoundation 0x19a0d2bcc CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE + 16 (CFRunLoop.c:1793) 9 CoreFoundation 0x19a0cf1c0 __CFRunLoopRun + 1996 (CFRunLoop.c:3163) 10 CoreFoundation 0x19a121284 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 11 GraphicsServices 0x1e73914c0 GSEventRunModal + 164 (GSEvent.c:2196) 12 UIKitCore 0x19cc6a674 -[UIApplication _run] + 816 (UIApplication.m:3846) 13 UIKitCore 0x19c890e88 UIApplicationMain + 340 (UIApplication.m:5503) 14 JazminChebar 0x100178708 main + 80 (main.m:7) 15 dyld 0x1c037dde8 start + 2724 (dyldMain.cpp:1338)
Replies
0
Boosts
0
Views
80
Activity
Apr ’25
Weatherkit - quota usage
where can i find the account quota usage for WeatherAPI?
Replies
1
Boosts
0
Views
101
Activity
Apr ’25
How to run XCode 15.2 on Sequoia?
Hi, I have a project that is based on a GPL library. The GPL library has some issue since early 2024 that requires it to be run on XCode 15.2. Any XCode above 15.2 will only give you "Invalid MinimumOSVersion." and "Missing Info.plist value." errors. So I installed 15.2 again. But now I have another problem because it can only run on Ventura. How do I run XCode 15.2 on my Sequoia MacOS? I hate to reinstall the OS all again. Thank you.
Replies
2
Boosts
0
Views
164
Activity
Apr ’25
XCode 16.3, AppStoreConnect, Bundle is Invalid issue.
Hello All, I am hoping someone has a solution we are encountering. We recently upgraded to XCode 16.3 this week, and were putting together the next test build to push to TestFlight. However, the AppStore is rejecting the app with the following message. ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols] We have never had this before and the problem is, there is no path named "_Symbols" in our IPA. Doing some searching online I have seen people report the same problem when build using Flutter or React, but we are using plain vanilla Swift and Native iOS. We also have not added anything significantly new to our project since our last release a couple weeks ago. Any suggestion on how to fix this would be greatly apprecaited. Sincerely, Stan R. - CaringBridge
Replies
4
Boosts
2
Views
300
Activity
Apr ’25
This bundle is invalid - Your archive contains paths that are not allowed:
Hi there, I uploaded an update bundle for the posted app, but I got a rejection message. ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols] The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about. Does anybody know what could cause this issue? Any help would be appreciated. Thanks.
Replies
19
Boosts
6
Views
4.1k
Activity
Apr ’25
Breakpoint on Runtime Issue os_log_fault_default_callback
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
Replies
0
Boosts
2
Views
203
Activity
Apr ’25
Xcode 16 Do not display comments correctly
Comments are not displayed correctly in Xcode 16. As you can see on the included screenshot, the first /// are displayed correctly but the remaining ////////////////////////// are super small. In a programming text editor, like Xcode, all characters MUST be monospaced. Otherwise it is impossible to code. Xcode is not supposed to be a word processor. There are no parameters to fix that. It was working fine for the past 15 years on Xcode. Please fix that so I can work again. And never do that ever again. Understood?
Replies
7
Boosts
0
Views
719
Activity
Apr ’25
I made a browser plugin to do something Apple should've done themselves.
This browser extension is a doc reading enhancer for the Apple Developer website. It supports i18n translation, hover link previews, and bilingual display. Currently, it supports four languages: ja-JP, ko-KR, zh-CN, and zh-TW. It works with Swift/SwiftUI/Foundation modules now, and it's expected to support Swift Test, Swift Charts, UIKit, Swift Playground, and XCode modules by the end of this month. For more info, check out: https://appledocs.dev. You can also visit https://appledocs.dev/progress to see translation progress and vote. Note: It's only works on Chrome、Edge(In review)、Firefox(In review) Screenshot:
Replies
1
Boosts
0
Views
259
Activity
Apr ’25
Cannot download
Since today, all our team members cannot download artifacts from Xcode Cloud builds. We get a JSON response that contains: {"message":"You are not authorized to access this team’s resources."} System Status doesn't show any issues at the time. Is there an action we can follow to restore proper access? Thank you in advance.
Replies
2
Boosts
2
Views
98
Activity
Apr ’25
Xcode Cloud artefacts are not available
Possible a duplicate of this resolved post from November, but I can't access any Xcode Cloud artefacts with the message "You are not authorized to access this team’s resources." Trying to access from within Xcode itself crashes Xcode 🙃
Replies
2
Boosts
0
Views
109
Activity
Apr ’25
Build artefacts not available in Xcode Cloud
This appears to be the same issue as wasresolved here, but given that post is marked as solved, I thought it appropriate to open a new thread. I have no access to build artefacts for any of the App Store Connect teams I'm a member of. I have Admin or App Manager permissions for the teams I've tried. Clicking the download link for any artefact directs to a single json string: {"message":"You are not authorized to access this team’s resources."} Trying through the build navigator in Xcode 16.3 crashes Xcode.
Replies
1
Boosts
0
Views
75
Activity
Apr ’25
Remove old iOS Simulator Runtimes that are not listed in Xcode
Inside /Library/Developer/CoreSimulator I have 26GB (according to du -h) of old data that Xcode won't list under Window -> Devices & Simulators. Because of Apples decision to not let even the root user write in this directory I am unable to delete them with rm -r * or put them in the trash etc. The old runtimes are even listed in disk utility and can't be unmounted or delete from there - also due to missing permissions. How can I get rid of this if even Xcode won't list them? Also tried xcrun simctl delete all without success.
Replies
1
Boosts
0
Views
339
Activity
Apr ’25
search result not showing .xib (Xcode 16.2)
I am experiencing an issue with Xcode 16.2 (15E204a) where global workspace search does not return results from .xib files.
Replies
2
Boosts
2
Views
186
Activity
Apr ’25
Xcode Cloud Build Number Increment Approach
It is a bit strange what Xcode Cloud has implemented on how they manage the Build Numbers https://aninterestingwebsite.com/documentation/xcode/setting-the-next-build-number-for-xcode-cloud-builds Intead of just looking at the project configuration as the source of truth, they run their own build number and totally ignore the project config value. Also, interesting that instead of solving it they have a "Set Build Number" menu in the settings which is a pain to manually manage everytime they got out of sync. Is there any way to turn this madness off and consider the project config as the source of truth?
Replies
0
Boosts
0
Views
152
Activity
Apr ’25
Xcode 16.3 simulator slow to load - unusable
Xcode 16.3 simulator slow to load - unusable
Replies
0
Boosts
1
Views
174
Activity
Apr ’25
What's the idea behind the changes in the Objective-C flavor of the Foundation documentation?
I just noticed that when you check the online documentation for Foundation using the delicious Objective-C flavor, some values are no more the expected ones: https://aninterestingwebsite.com/documentation/foundation/filemanager/copyitem(at:to:)?language=objc#return-value true if the item was copied successfully or the file manager’s delegate stopped the operation deliberately. Returns false if an error occurred. Considering that a BOOL used to be YES or NO for the last quarter of a century, I have the following question: [Q] What is the idea behind the disturbing changes of the Objective-C documentation?
Replies
5
Boosts
0
Views
260
Activity
Apr ’25
The adventure to become a developer
I think from January 2025 I'm trying to become a developer for apple. The process was an adventure. First time I used the website to become a registered developer. All good until i wasn't able to make any inputs in a disabled required field that was required but empty. I said ok, I'll try to use their support to guide me. After couple of mails I've understood that those answers were like: "sorry for inconvenience but try again maybe you didn't do something as expected". I've restarted the process many times and did tried, nothing worked. So... go back to email with support (note, there is no quick reply, sometimes it takes near a week or so to respond: and the response is "try again, sorry to hear that, let us know if we can help you") After a month or so i got an email that told me to use the application to enroll. So I decided to use it. So I've canceled my active enroll and moved to the device. My iPad Pro didn't worked, so I moved to MacBook Pro and tried from there with the Developer App. Didn't work.... Go back to email support. After a while they told me that is an issue with my card and they can't get my money from it, (is the same that I'm using on their store to buy app and it works without any issue). After another months spent on emails (copule because of their response timing, maximum 2 reply each week) and after I said I'll do my best to find someone from their management to let them know the nightmare that I'm forced to live with the support team, they said let me call you. They called me and their tool for remote view desktop didn't worked so it was like, do this, do that, I did, I did, I tried...ok let's try one more time and don't touch anything after. I did what they said and they told me that I'll be contacted soon. 2-3 days I waited for the call and...nothing... I did sent reply email support to understand the status of enrollment. I got this: " Thanks for your message. I will be happy to provide a status update. Your orders have not been successful. I am trying once again today. Since it is Friday, it will take a little longer to process. I will check on it again on Monday, when we are back in the office. Kind regards, " And today is Tuesday and nothing... I did asked also if you can't take my money just let me know the error that you receive so I'll be able to contact card issuer and ask to verify if that is an issue with it. I did asked and they told me they don't see any issue. Now I'm stuck,,,, Do I need to contact Tim just to open a developer account? I think he's busy with more important stuff. @support
Replies
0
Boosts
0
Views
165
Activity
Apr ’25
Any way to automate adding libraries in Xcode from Swift Package Manager (SPM)?
Hi all, I’m looking for a way to automate the process of adding Swift Package dependencies (SPM) into an Xcode project. Right now, I’m doing this manually via: Xcode → Project → Swift Packages → Add Package Dependency... But I’d like to script this step — ideally as part of a CI/CD pipeline or a setup script. I explored the xcodeproj Ruby gem, but it doesn’t support adding SPM packages, and there's no official support for editing the .xcodeproj structure related to Swift Packages. So my question is: Is there any Apple-supported or community-supported way to programmatically add Swift Package dependencies to an Xcode project or workspace? Would love to know if anyone has: Used xcodebuild, xcodegen, or other tools for this Explored editing project files directly (like project.pbxproj or Package.resolved) Found any API or CLI hooks from Apple for this Thanks in advance!
Replies
0
Boosts
0
Views
51
Activity
Apr ’25
Code Coverage not showing properly?
I have an old Xcode project that I am adding tests to, and at a high level I see the code coverage percent (the 2.2% number). However, in the detail view, code coverage only shows on the testing bundle, not in the main app bundle. Anyone have any tips on how to fix this?
Replies
3
Boosts
0
Views
178
Activity
Apr ’25