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Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
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404
Apr ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
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435
Apr ’25
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://aninterestingwebsite.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error "Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://aninterestingwebsite.com/account/" I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
2
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453
Apr ’25
Xcode 16.3 DerivedData size problem.
Since Xcode 16.3, the DerivedData folder has doubled in size, growing from 20.65GB to 47.66GB. This is unacceptable for us because my team frequently builds large apps, and our hard drives will soon run out of space. Otherwise, we would need to clean the DerivedData folder much more often, which also negatively impacts our build times. When I tried to investigate the source of this increase, I found that the CompilationCache.noindex folder was responsible. However, I didn’t notice any significant difference in incremental or clean build times, to be honest. Are there any ways to opt out of the feature?
3
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440
Apr ’25
Framework Project Fails to Run Across Different Xcode Versions
I have a framework project that uses third-party packages integrated via Swift Package Manager. The framework is then bundled as an XCFramework to support both simulator and device builds. However, when this XCFramework is consumed in a different version of Xcode than the one it was originally built with, it results in Swift compiler errors. For example, compiling the framework in Xcode 15.4 and then using it in a consumer app built with Xcode 16.2 results in Swift compiler errors(and vice-versa) Swift should work across different Xcode versions due to ABI stability. It appears the issue is originating from the referenced library, CryptoSwift. I’ve attached two projects: the [framework] project and the consumer app. https://bit.ly/4iWgi9i I’d really appreciate any help in identifying a solution to this problem.
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Apr ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
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Apr ’25
How include dSYM when I build my Framework project?
This question is related to this post (of mine). It seems default build settings do not include dSYM files needed when uploading embedding app package. But now Xcode issues new warnings about this. Now the question - how do I tell Xcode to create dSYM files for me, say when I build My.Framework? I asked AI chatbot which tells me that for release build I need to : set "Debug Information Format" to DWARF set "Strip Debug Symbols During Copy" to off I have item 1 turned on (which I believe is the default). But item 2 is on, maybe that's the reason I do not have dSYM files in final built My.Framework. Should I turn "Strip Debug Symbols During Copy" off?
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206
Apr ’25
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
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Apr ’25
Simulator frozen while Xcode debugger attached
I'm on Xcode 16.3 (16E140), using iPhone 16 Pro Simulator with iOS 18.4, on macOS Sequoia 15.4. Today is the first time using this particular configuration. On Friday I was using Xcode 16.2, simulator on 17.5, macOS 15.3.2. This morning while running the app in the debugger I get times where I pause in using the app, perhaps to look up some information or make some notes, then go back to the simulator and nothing works. It is just frozen. Tap tap tap all day long and nothing responds. In the Xcode console I get this over and over while the simulator doesn't respond. nw_protocol_socket_set_no_wake_from_sleep [C100.1.1:2] setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] nw_protocol_socket_set_no_wake_from_sleep setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] I then hit the "Stop" button in Xcode debugger and get this in console <0x10843a0b0> Gesture: System gesture gate timed out. XPC connection interrupted Message from debugger: Xcode has killed the LLDB RPC server to allow the debugger to detach from your process. You may need to manually terminate your process. The Simulator springs to life immediately. It even seems to have queued up my most recent inputs and happily accepts them and processes them as normal.
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Apr ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
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Apr ’25
new rsync version not working as expected
after upgrade macos version to 15.4 the rsync start failing that cause the xcodebuild fail and not generate ipa rsync: on remote machine: --extended-attributes: unknown option rsync error: syntax or usage error (code 1) at main.c(1802) [server=3.4.1] rsync(73444): error: unexpected end of file rsync(73444): error: io_read_nonblocking rsync(73444): error: io_read_buf rsync(73444): error: io_read_int rsync(73444): warning: child 73445 exited with status 1
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Apr ’25
XCode reverts CoreData's .xccurrentversion
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run. The commands I run to reproduce the issue ❯ git status Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") ❯ git checkout "Path/.xccurrentversion" Updated 1 path from the index ❯ git status nothing to commit, working tree clean ❯ xcodebuild \ -scheme Scheme \ -configuration Configuration \ -sdk iphonesimulator \ -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' \ -skipPackagePluginValidation \ -skipMacroValidation \ test > /dev/null # test fails because model version is reverted ❯ git status HEAD detached at pull/249/merge Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") I have experienced such issue in 16.3 (16E140) and 16.2 (16C5032a). Similar issues/solutions I have found online are the following. But they are either not relevant or do not work in my case. https://stackoverflow.com/questions/17631587/xcode-modifies-current-coredata-model-version-at-every-launch https://github.com/CocoaPods/Xcodeproj/issues/81 Is anyone aware of any solution? Is there a recommended way I can run diagnostics on XCode and file a feedback?
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Apr ’25
MusicKit failed retrieving tokens on Simulator.
Is anyone else receiving this warning from Xcode when running on the Simulator? "Failed retrieving MusicKit tokens: fetching the developer token is not supported in the simulator when running on this version of macOS; please upgrade your Mac to macOS Ventura." My Mac is already updated to macOS Sequoia, and I'm also running the latest version of Xcode. Feedback: FB17150538
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Apr ’25
Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
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Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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Apr ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
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Apr ’25
Xcode 16.3 repeatedly log causing CPU leak
Xcode 16.3 repeatedly logs a same message very frequently, as fast as a single thread can. I use Instruments and Console and find out the log is: Needs flush! by -[DNTBrotliDecoder decodeBytes:length:] in DNTDocumentationSupport. The call is on a single non-main thread. I've tried to clear caches and it seems doesn't change. Yet I don't know exact point when the logging starts since launch. Fortunately, this thread is dispatched at E cores, bringing approximately 2 watts of power load to my Mac. Environments: macOS 15.4 (24E248) Xcode 16.3 (16E140) M4 chip
Replies
7
Boosts
3
Views
404
Activity
Apr ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
Replies
10
Boosts
8
Views
435
Activity
Apr ’25
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://aninterestingwebsite.com/account/
Im a Quality Engineer and using Appium to automate in Physical devices so installed appium server and xcuitest. We need to build the webdriveragent project from xcode , when doing that getting the following error "Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://aninterestingwebsite.com/account/" I have a apple account licensed but still unable to resolve this, any immediate help is highly appreciated
Replies
2
Boosts
0
Views
453
Activity
Apr ’25
Xcode 16.3 DerivedData size problem.
Since Xcode 16.3, the DerivedData folder has doubled in size, growing from 20.65GB to 47.66GB. This is unacceptable for us because my team frequently builds large apps, and our hard drives will soon run out of space. Otherwise, we would need to clean the DerivedData folder much more often, which also negatively impacts our build times. When I tried to investigate the source of this increase, I found that the CompilationCache.noindex folder was responsible. However, I didn’t notice any significant difference in incremental or clean build times, to be honest. Are there any ways to opt out of the feature?
Replies
3
Boosts
10
Views
440
Activity
Apr ’25
Framework Project Fails to Run Across Different Xcode Versions
I have a framework project that uses third-party packages integrated via Swift Package Manager. The framework is then bundled as an XCFramework to support both simulator and device builds. However, when this XCFramework is consumed in a different version of Xcode than the one it was originally built with, it results in Swift compiler errors. For example, compiling the framework in Xcode 15.4 and then using it in a consumer app built with Xcode 16.2 results in Swift compiler errors(and vice-versa) Swift should work across different Xcode versions due to ABI stability. It appears the issue is originating from the referenced library, CryptoSwift. I’ve attached two projects: the [framework] project and the consumer app. https://bit.ly/4iWgi9i I’d really appreciate any help in identifying a solution to this problem.
Replies
1
Boosts
0
Views
69
Activity
Apr ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
Replies
6
Boosts
0
Views
513
Activity
Apr ’25
How include dSYM when I build my Framework project?
This question is related to this post (of mine). It seems default build settings do not include dSYM files needed when uploading embedding app package. But now Xcode issues new warnings about this. Now the question - how do I tell Xcode to create dSYM files for me, say when I build My.Framework? I asked AI chatbot which tells me that for release build I need to : set "Debug Information Format" to DWARF set "Strip Debug Symbols During Copy" to off I have item 1 turned on (which I believe is the default). But item 2 is on, maybe that's the reason I do not have dSYM files in final built My.Framework. Should I turn "Strip Debug Symbols During Copy" off?
Replies
3
Boosts
0
Views
206
Activity
Apr ’25
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
Replies
9
Boosts
10
Views
929
Activity
Apr ’25
Simulator frozen while Xcode debugger attached
I'm on Xcode 16.3 (16E140), using iPhone 16 Pro Simulator with iOS 18.4, on macOS Sequoia 15.4. Today is the first time using this particular configuration. On Friday I was using Xcode 16.2, simulator on 17.5, macOS 15.3.2. This morning while running the app in the debugger I get times where I pause in using the app, perhaps to look up some information or make some notes, then go back to the simulator and nothing works. It is just frozen. Tap tap tap all day long and nothing responds. In the Xcode console I get this over and over while the simulator doesn't respond. nw_protocol_socket_set_no_wake_from_sleep [C100.1.1:2] setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] nw_protocol_socket_set_no_wake_from_sleep setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] I then hit the "Stop" button in Xcode debugger and get this in console <0x10843a0b0> Gesture: System gesture gate timed out. XPC connection interrupted Message from debugger: Xcode has killed the LLDB RPC server to allow the debugger to detach from your process. You may need to manually terminate your process. The Simulator springs to life immediately. It even seems to have queued up my most recent inputs and happily accepts them and processes them as normal.
Replies
6
Boosts
1
Views
722
Activity
Apr ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
Replies
1
Boosts
2
Views
310
Activity
Apr ’25
new rsync version not working as expected
after upgrade macos version to 15.4 the rsync start failing that cause the xcodebuild fail and not generate ipa rsync: on remote machine: --extended-attributes: unknown option rsync error: syntax or usage error (code 1) at main.c(1802) [server=3.4.1] rsync(73444): error: unexpected end of file rsync(73444): error: io_read_nonblocking rsync(73444): error: io_read_buf rsync(73444): error: io_read_int rsync(73444): warning: child 73445 exited with status 1
Replies
2
Boosts
1
Views
285
Activity
Apr ’25
XCode reverts CoreData's .xccurrentversion
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run. The commands I run to reproduce the issue ❯ git status Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") ❯ git checkout "Path/.xccurrentversion" Updated 1 path from the index ❯ git status nothing to commit, working tree clean ❯ xcodebuild \ -scheme Scheme \ -configuration Configuration \ -sdk iphonesimulator \ -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' \ -skipPackagePluginValidation \ -skipMacroValidation \ test > /dev/null # test fails because model version is reverted ❯ git status HEAD detached at pull/249/merge Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use "git add" and/or "git commit -a") I have experienced such issue in 16.3 (16E140) and 16.2 (16C5032a). Similar issues/solutions I have found online are the following. But they are either not relevant or do not work in my case. https://stackoverflow.com/questions/17631587/xcode-modifies-current-coredata-model-version-at-every-launch https://github.com/CocoaPods/Xcodeproj/issues/81 Is anyone aware of any solution? Is there a recommended way I can run diagnostics on XCode and file a feedback?
Replies
16
Boosts
0
Views
681
Activity
Apr ’25
MusicKit failed retrieving tokens on Simulator.
Is anyone else receiving this warning from Xcode when running on the Simulator? "Failed retrieving MusicKit tokens: fetching the developer token is not supported in the simulator when running on this version of macOS; please upgrade your Mac to macOS Ventura." My Mac is already updated to macOS Sequoia, and I'm also running the latest version of Xcode. Feedback: FB17150538
Replies
3
Boosts
2
Views
255
Activity
Apr ’25
Crash on "Library not loaded: /usr/lib/swift/libswiftWebKit.dylib" when use XCode 16.3, iOS 18.4
Xcode 16.2 runs well, but encountered the problem in Xcode 16.3.
Replies
22
Boosts
10
Views
2.1k
Activity
Apr ’25
Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
Replies
2
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0
Views
109
Activity
Apr ’25
Xcode 16.3 build on ios18.4 ,app can't launch
Xcode 16.3 build on ios18.4 ,app can't launch. Then lost connection to the debugger . but Xcode16.3 with ios18.3 can launch
Replies
14
Boosts
2
Views
1.4k
Activity
Apr ’25
Xcode adds the package URL
我想在我的 Mac OS 项目 (Swift UI) 中添加一个 Package dependency Package,但我只能添加一个 Package Collection,我不能只添加一个单独的包依赖包,我想添加 mysql kit 以使我的项目链接到 Mysql 数据库
Replies
1
Boosts
0
Views
64
Activity
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Replies
2
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0
Views
123
Activity
Apr ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
Replies
1
Boosts
0
Views
71
Activity
Apr ’25
Variable name auto-complete gone from lldb?
Ever since updating to Xcode 16.3, auto-completing variable names in lldb does not work. Is this a known bug? Is there a workaround to get it do auto-complete again?
Replies
6
Boosts
7
Views
391
Activity
Apr ’25