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There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
1
1
345
May ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
1
0
199
Jul ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
1
0
92
Apr ’25
Installer JS warning when try to read the version from /var/db/receipts folder
Hi, I am using Installer JS in Distrtibution file which is created using productbuild command. I am trying to read the installed version of app from the plist file present in the /var/db/receipts folder. It gives the following warning. If I enable the flag , notarization will fail. FJS: Package Authoring Error: access to path "/var/db/receipts/com.xxx.xxx.plist" requires Following is the function I have used to read the installed version. system.files.plistAtPath() I have also tried the following function to read the version from .app file. system.files.bundleAtPath Both the functions give the warning. Is there are a way to avoid this warning or a better way to read the installed version? Regards Prema Kumar
1
0
121
Dec ’25
Apple SDKs should provide libunwind_ext.h on macOS
(Copy pasted from FB17261080 that I submitted) Hi: Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h We need such headers to write Exception-Enabled JIT Framework for macOS
1
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249
May ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
1
0
100
Jul ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
1
0
352
Aug ’25
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
1
0
134
Jan ’26
Use of non-public or deprecated APIs
Hello, "This issue is blocking App store approval" I have tried pushing my application to Appstore. However it has been rejected on the following ground: _"As we discussed, the app uses or references the following non-public or deprecated APIs: Frameworks/CommonLibrary.framework/CommonLibrary Symbols: • _SecCertificateIsValid The use of non-public or deprecated APIs is not permitted, as they can lead to a poor user experience should these APIs change and are otherwise not supported on Apple platforms."_ I have scanned the app using "strings" tool & "otool -ov" tool. But they have come out clean. No Non-public or deprecated APIs detected. Please advise which tool can be used to scan the CL to locate where the deprecated API or non-public API lies and also how to rectify the same. Thanks Saikat Bakshi.
1
0
222
Jan ’26
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
1
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180
Jul ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
1
0
166
Dec ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
1
0
107
Apr ’25
[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
1
0
141
Sep ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
1
0
206
Dec ’25
RECOLLECTING CODE FROM UPLOAD????
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
1
0
109
Aug ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
1
0
297
Aug ’25
"A software update is required" message is shown when running beta software
I'm running the latest iOS 26 beta 5 on my iPad and iPhone. Whenever I run these betas, I always get the message below telling me an update is available (whenever I plug in my devices). I'm assuming this is because the update check is detecting that I have something other than the latest production release. Obviously, it makes no sense to ask me to update to a prod build when I'm running the dev beta. Is there a way to turn this message off? Or maybe Apple could handle this situation better? Or maybe it's just a bug and I'm the only one getting this message?
1
0
85
Aug ’25
There is an error when building binutils.
There is an error when building binutils. /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/_stdio.h:318:7: note: to match this '(' /Users/koudah/elf2x68k/build_gcc/src/binutils-2.42/zlib/zutil.h:147:33: note: expanded from macro 'fdopen' 147 | # define fdopen(fd,mode) NULL /* No fdopen() */ | ^
Replies
1
Boosts
1
Views
345
Activity
May ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
Replies
1
Boosts
0
Views
199
Activity
Jul ’25
Lost X Code Project for a Live Application
Hello, I currently have a live application in the iOS App Store that needs an update to start functioning again, but I've lost the source code in a hard drive failure. Is there a way to reverse engineer the currently deployed package that is live (and also a way to download it from App Store Connect)⁉️ The development change itself is just a very small change for an API route in the code itself. I could even direct an engineer at Apple to make the change in 5 minutes! Let me know if this is possible. Thanks❗️
Replies
1
Boosts
0
Views
92
Activity
Apr ’25
Installer JS warning when try to read the version from /var/db/receipts folder
Hi, I am using Installer JS in Distrtibution file which is created using productbuild command. I am trying to read the installed version of app from the plist file present in the /var/db/receipts folder. It gives the following warning. If I enable the flag , notarization will fail. FJS: Package Authoring Error: access to path "/var/db/receipts/com.xxx.xxx.plist" requires Following is the function I have used to read the installed version. system.files.plistAtPath() I have also tried the following function to read the version from .app file. system.files.bundleAtPath Both the functions give the warning. Is there are a way to avoid this warning or a better way to read the installed version? Regards Prema Kumar
Replies
1
Boosts
0
Views
121
Activity
Dec ’25
Is PacketLogger working for you on Sequoia?
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program). Versions: PacketLogger 2024.03.18 (2024.03.18d1) Sequoia 15.4.1 M2 chip
Replies
1
Boosts
0
Views
170
Activity
May ’25
Apple SDKs should provide libunwind_ext.h on macOS
(Copy pasted from FB17261080 that I submitted) Hi: Apple's SDK (libSystem.B.tbd) provides definition for multiple symbols(__unw_add_dynamic_fde / __unw_add_find_dynamic_unwind_sections ), but doesn't provide corresponding headers, available in LLVM upstream as libunwind_ext.h We need such headers to write Exception-Enabled JIT Framework for macOS
Replies
1
Boosts
0
Views
249
Activity
May ’25
iOS AppPresser app logs out automatically after any period of time (Android works fine)
Hello, Thank you for taking the time to read this and hopefully helping me. https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150 I created a mobile app using AppPresser that is connected to my WordPress website. The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app. This only happens on iOS — Android keeps the session active as expected. I don't know if I've included this post in the correct topic, sorry. Thanks again for any ideas and assistance!
Replies
1
Boosts
0
Views
100
Activity
Jul ’25
Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
Replies
1
Boosts
0
Views
352
Activity
Aug ’25
Missing Content from my app
Hi there! I am not a coder, but I built an app in ADALO just for in-house use in my company, PetroImaging. The app looked the way I wanted it to in the preview mode in ADALO, but when my app was approved and ready for download in the app store, a lot of content was missing. Many buttons that linked to screens were just gone - even though they were there in the preview and the buttons are formatted correctly in adalo. How can I get my content that I need back on my app so the employees can being using it?
Replies
1
Boosts
0
Views
134
Activity
Jan ’26
Use of non-public or deprecated APIs
Hello, "This issue is blocking App store approval" I have tried pushing my application to Appstore. However it has been rejected on the following ground: _"As we discussed, the app uses or references the following non-public or deprecated APIs: Frameworks/CommonLibrary.framework/CommonLibrary Symbols: • _SecCertificateIsValid The use of non-public or deprecated APIs is not permitted, as they can lead to a poor user experience should these APIs change and are otherwise not supported on Apple platforms."_ I have scanned the app using "strings" tool & "otool -ov" tool. But they have come out clean. No Non-public or deprecated APIs detected. Please advise which tool can be used to scan the CL to locate where the deprecated API or non-public API lies and also how to rectify the same. Thanks Saikat Bakshi.
Replies
1
Boosts
0
Views
222
Activity
Jan ’26
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
Replies
1
Boosts
0
Views
180
Activity
Jul ’25
How to create a dylib for iOS project?
I want to create a dynamic library for my iOS project, which would be loaded at runtime. In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template. So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library". Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib. But the generated file still has .a extension, which is usually for static libs. I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library. What is the correct way? I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework. For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
Replies
1
Boosts
0
Views
166
Activity
Dec ’25
NSUbiquitousContainers
I'm using Xcode 16.3 and I want to add the key "NSUbiquitousContainers" but I cannot do it in the Entitlements file, it should be in info.plist file! I have done it before but in previous versions of Xcode when the info.plist was in the project navigator. However, now I cannot find the file and I did not find any way to create it! Please guide me in detail how to proceed (I'm not new to Swift or SwiftUI but not familiar to project settings)?
Replies
1
Boosts
0
Views
107
Activity
Apr ’25
[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
Replies
1
Boosts
0
Views
141
Activity
Sep ’25
Signing / Provisioning Profile Error After Enabling CloudKit + MusicKit Entitlements
Hi everyone, after enabling CloudKit in my project, my app started showing conflicts between MusicKit and CloudKit entitlements — and now Xcode is failing to generate the provisioning profile entirely. Current issue (Signing / Provisioning Profile Failure) Xcode shows this error: “Provisioning profile ‘iOS Team Provisioning Profile: team8.groovefy.dev’ doesn’t include the entitlements: com.apple.developer.media-library, com.apple.developer.music-user-token, com.apple.developer.musickit, com.apple.developer.playable-content, com.apple.security.exception.mach-lookup.global-name” Automatic signing fails, and Xcode cannot create or update the provisioning profile. This started right after CloudKit was enabled in the project. Context Before enabling CloudKit, MusicKit worked normally, including Apple Music authentication and playlist creation. After activating CloudKit capabilities: MusicKit stopped generating the Apple Music user token Playlist creation broke Now the provisioning profile cannot be rebuilt because the required MusicKit-related entitlements are no longer included Even after removing CloudKit entirely, the issue persists — as if the App ID or entitlements on the server side became inconsistent or corrupted. I already tried: Recreating App Identifier Recreating provisioning profiles Resetting capabilities Cleaning and reinitializing the Xcode project settings But Xcode still refuses to generate a valid provisioning profile that includes the MusicKit entitlements. Summary Enabling CloudKit caused MusicKit entitlements to collide, and now the provisioning profile no longer includes the required MusicKit entitlements — preventing the app from signing, running, or creating playlists. If anyone has faced this type of entitlements/provisioning corruption or knows how to reset the App ID entitlements on Apple’s side, any help would be greatly appreciated.
Replies
1
Boosts
0
Views
206
Activity
Dec ’25
RECOLLECTING CODE FROM UPLOAD????
Hello All, I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account. I am having two problems.... How do I transfer the source code and binary to my new apple account? My developers have an old code, so I need to send them the LAST code they uploaded to the App Store. How do I do that as well??? Please any help!!! Thanks, Mr. LM
Replies
1
Boosts
0
Views
109
Activity
Aug ’25
Native Git version with Apple Build
By default, it seems 15.6 is shipped with git version 2.39.5 (Apple Git-154) I was wondering when Apple will ship a Git version above 2.43 to resolve this vulnerability. Git Carriage Return Line Feed (CRLF) Vulnerability (CVE-2025-48384) https://github.com/git/git/security/advisories/GHSA-vwqx-4fm8-6qc9 You can install Homebrew then install newer versions of git using Homebrew; however that installs in a new location so the vulnerability is still present as the native version is behind and updated by Apple during software updates Thanks
Replies
1
Boosts
0
Views
297
Activity
Aug ’25
I can’t turn off developer mode and there’s no developer mode option
I’m using iOS 26 right now, can’t go back to iOS 18 cuz I did not backup and my phone is so laggy right now i cant even turn off developer mode help me please
Replies
1
Boosts
0
Views
99
Activity
Jun ’25
"A software update is required" message is shown when running beta software
I'm running the latest iOS 26 beta 5 on my iPad and iPhone. Whenever I run these betas, I always get the message below telling me an update is available (whenever I plug in my devices). I'm assuming this is because the update check is detecting that I have something other than the latest production release. Obviously, it makes no sense to ask me to update to a prod build when I'm running the dev beta. Is there a way to turn this message off? Or maybe Apple could handle this situation better? Or maybe it's just a bug and I'm the only one getting this message?
Replies
1
Boosts
0
Views
85
Activity
Aug ’25
Where is the `Metal-cpp-extensions` download website?
Hi, I really appreciate the C++ binding provided. I got the metal-cpp source code from the website at Getting Started. However, I could not find the same for metal-cpp-extensions. Is it not available or do we have to always extract it from the sample code? Thanks.
Replies
1
Boosts
0
Views
264
Activity
May ’25