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Severe Frame Drops and Chat Bug in Delta Force Garena on iPhone 16 Pro Max After iOS 26 Update
After updating my iPhone 16 Pro Max to iOS 26, I began experiencing serious performance issues while playing Delta Force Garena. The game struggles to maintain a stable 120 FPS, frequently dropping to 30 FPS or lower, causing severe lag and stuttering especially during intense action or in open environments. There’s also a critical bug when I open the in-game chat: once the chat is opened, I become completely unable to move or perform any actions. The only solution is to force close and restart the game. The chat feature becomes totally unusable in this state. What makes this even more frustrating is that I’ve seen Android devices running the game at higher resolutions and with stable 120 FPS, despite having technically weaker processors than the A18 Pro chip in my iPhone which Apple claims is the most powerful mobile chip. In reality, the game runs significantly better on my Galaxy S23 Ultra, with no frame drops and much smoother performance overall. This makes my iPhone feel like an outdated device with poor optimization, which is disappointing given its specs and price.
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216
Aug ’25
Apple Photos - Collections Section
Hello everyone, I’m having an issue with the Photos app on my iPhone 13 Pro running iOS 26 Beta 2 (happened in first Beta as well). When I open the Photos app and go to the Collections section, it’s completely blank — no photos, just empty space. The library seems to be working fine and my photos show up in the Library. I’ve tried restarting the phone and force-quitting the app, but no change. Could it be a bug? Also, I just switched from Android to IOS, one week ago, if this detail helps. Is anyone else experiencing this issue? Any fixes or suggestions? Thanks in advance!
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67
Jun ’25
Understanding Battery Usage Percentage Calculation in iOS 26
Hello, I have a question regarding the new battery usage interface in iOS 26. As shown in the attached screenshot, the system displays battery usage per app as a percentage (%). I’m curious about how this percentage is calculated. From what I can tell, it doesn’t seem to reflect the actual battery consumption per process, excluding the device’s base standby power. It rather appears to be calculated as a relative percentage based on total battery drain, possibly including system idle power. Is there any way to understand or estimate the actual battery usage per app, excluding the device’s inherent standby power consumption? Thank you.
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222
Jul ’25
An idea for a photographic app
Hello, I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers. While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition. Do you think it could be a nice idea? It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas... Thanks
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127
May ’25
SwiftUI DocumentGroup + ReferenceFileDocument not saving changes after file rename
I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming. However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document: ✅ Saves properly before rename ❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar)) This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents. How can i ensure the document continues saving properly in this case?
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186
Jul ’25
Unable to select the desired build in App Store Connect
Unable to select the desired build in App Store Connect; clicking on the build has no effect. Steps to reproduce: 1.I select my app 2.I choose which build to add 3.I try to select the build Expected result: I should be able to select the build Actual result: Nothing happens Browsers Tested: Google Chrome (both PC and mobile), safari mobile Supporting Video: https://www.loom.com/share/cd9c831920fb43518ef461c9a697f09f?sid=9ce60f81-0a7c-44f4-b88a-74dcc9820e14, https://drive.google.com/file/d/1PJEixy8IpFTEEDLjBMQjV-b9U8zUM2S0/view?usp=sharing Screenshots: https://gyazo.com/e390a5ddaa142ac9e5cbb2a6757abee8, https://gyazo.com/08ac242fbfd61d375766da04f7eb209c
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48
May ’25
Navigation
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
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66
Apr ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib,...SquareReaderSDK
hi team To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error: "libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib (Detailed logs are shared below.) Is there a known fix for this issue, or is a resolution expected in an upcoming beta release? dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
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165
Jun ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
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121
Jun ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
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257
Jul ’25
Selling your first app
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this. What was your app and how did it go?
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Jun ’25
iOS26 Wi-FI Aware Sample Fails to Retrieve Paired Devices
Device: iPhone 15 Pro Max | iPhone 16 Pro iOS Version: iOS26.0(23A5287g) Xcode Version:26.0 beta 3 (17A5276g) Sample Code: Wi-Fi Aware Sample https://aninterestingwebsite.com/documentation/WiFiAware/Building-peer-to-peer-apps I tried using the official sample code to verify the Wi-Fi Aware functionality between two iPhones. During testing, the devices successfully paired — I can see each other’s devices under Settings > Privacy & Security > Paired Devices. However, in the Wi-FIAwareSample app, neither the Host nor the Viewer can retrieve the paired devices. I’m not sure what’s causing this issue. Any insights? do { for try await updatedDeviceList in WAPairedDevice.allDevices { // always 0 key/value pairedDevices = Array(updatedDeviceList.values) } } catch { logger.error("Failed to get paired devices: \(error)") }
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480
Jul ’25
Developer Enrollment Application
I'm near my wit's end. My school district's developer application has been "pending" for nearly 4 months. Every time I call, which is every couple of weeks or so, I'm told the department reviewing the application cannot be contacted and that they will "escalate it." Apparently, this other department doesn't even have a phone number. Does anyone have any idea why it would be taking this long? They have all our documentation. Absolutely zero communication unless I call. PLEASE HELP!
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216
Jul ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
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137
May ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs development) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated. Thanks!
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145
Jul ’25
Aftermarket Battery not recognised
While on ios26 beta2 i changed my battery for an aftermarket one. Phone cannot be charged anymore, battery status 1%. So it reboots. had to replace oem battery to make local backup, to revert to ios18. and have aftermarket battery to work again.
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34
Jul ’25
Apple TV 4k 3rd Gen recovery failures
Hello there I have got into a bit of an issue with the Apple TV 4k 3rd Gen with Ethernet . So I installed the iOS 26 beta to try out the new changes I usually do this on Apple TVs but in this case it has a bug where my apple music randomly skipped to the next songs . So after some bit of reading I got to know that the apple TV as a recovery mode which could be accessed by pressing home and pause/play buttons . After getting there I was required to bring an iPhone close to start the recovery process which I did but somehow that process always failed I tried to plug in the Ethernet cable since my apple TV is literally 3-5 inches away from my main router I even tried the recommended option of switching to a 2.4ghz connection but nothing worked . I would think that by apple getting rid of the USB ports on these things they had a reliable method of recovery in case of error because these are computers they are bound to fail at some point . So for now am stuck with a boot looping apple TV without a port and I don't even know how that too came about since the recovery process barely starts and fails. Ps am in Africa where we have no apple stores so we usually deal with our products ourselves
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377
Jul ’25
Severe Frame Drops and Chat Bug in Delta Force Garena on iPhone 16 Pro Max After iOS 26 Update
After updating my iPhone 16 Pro Max to iOS 26, I began experiencing serious performance issues while playing Delta Force Garena. The game struggles to maintain a stable 120 FPS, frequently dropping to 30 FPS or lower, causing severe lag and stuttering especially during intense action or in open environments. There’s also a critical bug when I open the in-game chat: once the chat is opened, I become completely unable to move or perform any actions. The only solution is to force close and restart the game. The chat feature becomes totally unusable in this state. What makes this even more frustrating is that I’ve seen Android devices running the game at higher resolutions and with stable 120 FPS, despite having technically weaker processors than the A18 Pro chip in my iPhone which Apple claims is the most powerful mobile chip. In reality, the game runs significantly better on my Galaxy S23 Ultra, with no frame drops and much smoother performance overall. This makes my iPhone feel like an outdated device with poor optimization, which is disappointing given its specs and price.
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216
Activity
Aug ’25
Apple Photos - Collections Section
Hello everyone, I’m having an issue with the Photos app on my iPhone 13 Pro running iOS 26 Beta 2 (happened in first Beta as well). When I open the Photos app and go to the Collections section, it’s completely blank — no photos, just empty space. The library seems to be working fine and my photos show up in the Library. I’ve tried restarting the phone and force-quitting the app, but no change. Could it be a bug? Also, I just switched from Android to IOS, one week ago, if this detail helps. Is anyone else experiencing this issue? Any fixes or suggestions? Thanks in advance!
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0
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67
Activity
Jun ’25
Understanding Battery Usage Percentage Calculation in iOS 26
Hello, I have a question regarding the new battery usage interface in iOS 26. As shown in the attached screenshot, the system displays battery usage per app as a percentage (%). I’m curious about how this percentage is calculated. From what I can tell, it doesn’t seem to reflect the actual battery consumption per process, excluding the device’s base standby power. It rather appears to be calculated as a relative percentage based on total battery drain, possibly including system idle power. Is there any way to understand or estimate the actual battery usage per app, excluding the device’s inherent standby power consumption? Thank you.
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0
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0
Views
222
Activity
Jul ’25
An idea for a photographic app
Hello, I created a particular ray tracing based photo/video capture app for iPhone (which causes me several headaches in finding the optimal configuration) that which often offers very soft and visually beautiful shots but is trapped in the usual oblivion of apps from unknown developers. While it is true that on the one hand the fact that almost no one downloads your app even if it is free can save you from several gaffes in the early days, in the long run it becomes depressing. So I thought of creating something that could be an incentive to try the app. Not having money to invest in prizes for contests or much more pragmatically in advertising, I thought of adding a function where you can see the best photos taken in your area and vote for them and, if you want, add a photo taken in the competition. Do you think it could be a nice idea? It's true that the problem itself is to overcome the wall of 0 downloads, where your app is neither successful nor unsuccessful because in fact nobody tries it, but without money for advertising I don't have many other ideas... Thanks
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0
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127
Activity
May ’25
SwiftUI DocumentGroup + ReferenceFileDocument not saving changes after file rename
I'm building a document-based app using SwiftUI's DocumentGroup with a ReferenceFileDocument. Everything works well when documents are created in the "On My iPhone" directory — they save(After registering Undo action), even after renaming. However, when I create a document inside iCloud Drive (by default it creates in iCloud Drive as iCloud sync is enabled in capabilities), the document: ✅ Saves properly before rename ❌ Stops saving changes after renaming the file (By taping the filename at the top of the screen When document is open(Using inline rename UI in the navigation bar)) This issue only occurs for iCloud Drive–based documents. The same rename flow works fine for locally stored documents. How can i ensure the document continues saving properly in this case?
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0
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0
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186
Activity
Jul ’25
Unable to select the desired build in App Store Connect
Unable to select the desired build in App Store Connect; clicking on the build has no effect. Steps to reproduce: 1.I select my app 2.I choose which build to add 3.I try to select the build Expected result: I should be able to select the build Actual result: Nothing happens Browsers Tested: Google Chrome (both PC and mobile), safari mobile Supporting Video: https://www.loom.com/share/cd9c831920fb43518ef461c9a697f09f?sid=9ce60f81-0a7c-44f4-b88a-74dcc9820e14, https://drive.google.com/file/d/1PJEixy8IpFTEEDLjBMQjV-b9U8zUM2S0/view?usp=sharing Screenshots: https://gyazo.com/e390a5ddaa142ac9e5cbb2a6757abee8, https://gyazo.com/08ac242fbfd61d375766da04f7eb209c
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0
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48
Activity
May ’25
Navigation
I am having trouble passing custom data in an array with a navigation stack. I want to display a subview with the same data structure (title, headline, picture placement etc), with different data attached for each of my list view items
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0
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66
Activity
Apr ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib,...SquareReaderSDK
hi team To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error: "libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib (Detailed logs are shared below.) Is there a known fix for this issue, or is a resolution expected in an upcoming beta release? dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
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165
Activity
Jun ’25
Captive sites not connecting
WiFi networks using Captive login fail to present login screen. Network connects but no internet access. I have to use my iPhone running iOS 18 as hotspot to use Captive network.
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68
Activity
Aug ’25
WWDC26 beta cellular issues
So recently, last week, ive updated to the Dev Beta of ios 26. This began the very issue of my cellular data. I woke up to a warning symbol where my cellular bars should be, telling me there was something wrong with my antenna or carrier when in reality there was no problem with any of those problems and took up about 53% of my storage. This is absolutely insane and unacceptable.
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Activity
Jun ’25
Broadcast Extension sound is not received after another app uses the mic on iOS
Hello all, I have an application that uses broadcast extension of Replay kit to record the entire screen and mic sound to a file on iOS. Up until some months ago, everything was smooth. Currently I am facing the following issue. If another app uses the microphone, then I loose the sound and never comes back. In order to debug this issue I have added a log to the processSampleBuffer, that logs a text each time it receives a .audioMic buffer type. I start the recording and everything works as expected. Later on, I go onto an app that uses microphone, and then I do not get any log for audioMic. I stop the recording on that app, but the sound never comes back. This as a result makes my video file to not have any sound at all. In the above context I also noticed that even with Photos app broadcast extension, if you start recording a video, and you go to Speech to text feature of the keyboard, then the sound is joined. While the STT is on, there is no sound and the sound of whatever comes after STT stops is joined to the sound before the STT starts, so I guess that this is something general. Also on the same research I did, I saw that google Meet app does not allow any microphone to be used from another app while you are in a meet (Even the STT is grayed out). I would like to know my options here. What can I do to have a valid video file with sound? How can I not allow other apps to use the microphone while my app is recording? Is there any entitlement? How does Google Meet do that? P.S. I have added an observer to observe the interruptions for the session and the type .began runs, but the type .ended does not, so I can not actually set the AVAudioSession to active again.
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257
Activity
Jul ’25
Selling your first app
How long was it between putting your first app on the App Store (that had a paid component to it like IAPs) and getting your first sale? I'm working on an app at the moment that I plan on putting up for a small one time fee. I'm curious to know what people's different experiences were with this. What was your app and how did it go?
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78
Activity
Jun ’25
iOS26 Wi-FI Aware Sample Fails to Retrieve Paired Devices
Device: iPhone 15 Pro Max | iPhone 16 Pro iOS Version: iOS26.0(23A5287g) Xcode Version:26.0 beta 3 (17A5276g) Sample Code: Wi-Fi Aware Sample https://aninterestingwebsite.com/documentation/WiFiAware/Building-peer-to-peer-apps I tried using the official sample code to verify the Wi-Fi Aware functionality between two iPhones. During testing, the devices successfully paired — I can see each other’s devices under Settings > Privacy & Security > Paired Devices. However, in the Wi-FIAwareSample app, neither the Host nor the Viewer can retrieve the paired devices. I’m not sure what’s causing this issue. Any insights? do { for try await updatedDeviceList in WAPairedDevice.allDevices { // always 0 key/value pairedDevices = Array(updatedDeviceList.values) } } catch { logger.error("Failed to get paired devices: \(error)") }
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480
Activity
Jul ’25
How to ssh to mac
I use other computer ssh to the mac, but return connection reset. I can't solve this problem.
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348
Activity
Jul ’25
Developer Enrollment Application
I'm near my wit's end. My school district's developer application has been "pending" for nearly 4 months. Every time I call, which is every couple of weeks or so, I'm told the department reviewing the application cannot be contacted and that they will "escalate it." Apparently, this other department doesn't even have a phone number. Does anyone have any idea why it would be taking this long? They have all our documentation. Absolutely zero communication unless I call. PLEASE HELP!
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216
Activity
Jul ’25
Payment for membership in the app
Hi!!! I can't publish the app as I have a paid membership through Stripe. I have a wordpress site and have a paid membership to access the content... The app is geared by a third party service and I can't put any code into it... What can I do? There is an idea that in the application to display a link to the site where to place the payment for membership... Please advise, I'm not the first to face this....
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137
Activity
May ’25
Ready to review and test your applications on testflight
I am Ready to code testflight for application To Test and review Thanks to all developers
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164
Activity
Jul ’25
App Store Server Notification implementation in multiple environments
Hey everyone, We're looking for the best way to handle App Store Server Notifications in our development setup and would appreciate some guidance. Our Setup: We use a single App Store Connect account for development, which supports multiple environments (e.g., staging1, staging2). Our production app lives in a separate account, so that's not an issue. The Challenge: We have only one configurable sandbox notification URL. This makes it difficult to route notifications to the correct development server (staging1 vs. staging2 vs development) when a sandbox event occurs. We're considering using a proxy server to catch all notifications and then forward them to the appropriate environment. However, we're not sure how to determine the correct destination. Our Questions: What's the recommended approach for managing a single sandbox notification URL across multiple development environments? If a proxy is the best method, which parameter in the responseBodyV2 payload should we use to route the notification? How can we differentiate between our various dev environments? Is it possible to add custom properties to the App Store Server Notification V2 body to facilitate routing? Any advice or best practices you've implemented would be greatly appreciated. Thanks!
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145
Activity
Jul ’25
Aftermarket Battery not recognised
While on ios26 beta2 i changed my battery for an aftermarket one. Phone cannot be charged anymore, battery status 1%. So it reboots. had to replace oem battery to make local backup, to revert to ios18. and have aftermarket battery to work again.
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34
Activity
Jul ’25
Apple TV 4k 3rd Gen recovery failures
Hello there I have got into a bit of an issue with the Apple TV 4k 3rd Gen with Ethernet . So I installed the iOS 26 beta to try out the new changes I usually do this on Apple TVs but in this case it has a bug where my apple music randomly skipped to the next songs . So after some bit of reading I got to know that the apple TV as a recovery mode which could be accessed by pressing home and pause/play buttons . After getting there I was required to bring an iPhone close to start the recovery process which I did but somehow that process always failed I tried to plug in the Ethernet cable since my apple TV is literally 3-5 inches away from my main router I even tried the recommended option of switching to a 2.4ghz connection but nothing worked . I would think that by apple getting rid of the USB ports on these things they had a reliable method of recovery in case of error because these are computers they are bound to fail at some point . So for now am stuck with a boot looping apple TV without a port and I don't even know how that too came about since the recovery process barely starts and fails. Ps am in Africa where we have no apple stores so we usually deal with our products ourselves
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377
Activity
Jul ’25