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注册 Apple Developer 提示:你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。
您好, 我在注册 Apple Developer 个人账号时,遇到如下错误提示: 你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。 我的情况: Apple ID:使用 163 邮箱注册(具体邮箱地址可在后续沟通中提供) 已开启双重认证,信息真实完整。 联系苹果客服后,建议在开发者论坛发帖求助。 希望得到帮助: 请协助排查我的 Apple ID 存在什么问题。 告知需要补充哪些材料或操作来解除限制。 指导我如何继续完成 Apple Developer 注册。 感谢!
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114
2w
ARSession Error: Required sensor failed
Hi everyone, I’m currently using the RoomPlan API, which has been working reliably until recently. However, I’ve started encountering an intermittent error and I’m trying to understand what might be causing it. The error is triggered in the ARSession observer method: session(_ session: ARSession, didFailWithError error: Error) It has occurred on at least two devices: iPhone 14 Pro iPhone 17 Pro Here’s the full error message: ARSession failed domain=com.apple.arkit.error code=102 desc=Required sensor failed. userInfo=["NSLocalizedFailureReason": A sensor failed to deliver the required input., "NSUnderlyingError": Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot Complete Action" UserInfo={NSLocalizedDescription=Cannot Complete Action, NSLocalizedRecoverySuggestion=Try again later.}, "NSLocalizedDescription": Required sensor failed.] This seems to indicate that a required sensor (likely LiDAR or camera) failed to provide input, but I’m not sure what’s causing it or why it happens only occasionally. Has anyone experienced something similar or has insight into possible causes or fixes? Thanks in advance!
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111
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RealityKit equivalent of ARGeoAnchor?
In ARKit there is ARGeoAnchor, which lets you anchor content using latitude and longitude so objects stay fixed to a real-world location. Is there an equivalent feature in RealityKit? I want to place points in the world and make sure they don't move or drift after placement. If RealityKit doesn't support this directly, what is the recommended approach?
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478
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Urgent: Bundle ID Case-Sensitivity Mismatch for Approved Family Controls Entitlement
Hello, I have a critical issue regarding the "Family Controls (Distribution)" entitlement. My app "FocusPact" was approved for the entitlement, but there is a technical mismatch in the Bundle IDs that prevents distribution via TestFlight. [Current Situation] Parent App ID: com.hayashikento.FocusPact (Approved / Capitalized) Approved Extension ID: com.hayashikento.focuspact.ShieldConfigurationExtension (Approved / Lowercase) [The Issue] Due to the case-sensitivity difference (FocusPact vs focuspact), Xcode throws a "Bundle identifier prefix mismatch" error. Since the parent app identifier is already established as capitalized, I cannot change it to lowercase without breaking the existing configuration. [Request] I have submitted a new entitlement request with the corrected capitalized Bundle ID: Corrected Extension ID: com.hayashikento.FocusPact.ShieldConfigurationExtension Could a DTS engineer please help me synchronize the approved status to this capitalized ID? This is purely a technical correction of an already authorized functionality. Team ID: UHG4J7F7NH App Apple ID: 67591326449 Thank you for your assistance. I am a student developer eager to start MVP testing as soon as this is resolved.
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Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another supported approach. Thanks.
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Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
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Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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App approved but not allowing USA distribution (Case 102833154976)
I originally submitted a ticket on February 27th. My app was approved fairly quickly. I had it set for private distribution. Under private distribution I placed in all the organization information to ensure my app would show up on Apple Business Manager. I filled out all the agreements and tax information as well. The app was still not showing. I then went into country distribution and saw that all countries were disabled. I tried clicking into the USA option to enable it. It says ”Cannot Sell App”. It does not allow me to do anything else. it then directs me to contact Apple developer support For assistance. After waiting one week I got this reply from developer support. “Hello, Thank you for contacting Developer Support. My name is Yana, and I’ll be happy to help you. I would first like to apologise for this delayed answer. It is certainly not the normal waiting time for an answer from Developer Support. We are currently facing a huge number of request from our customers and your patience is well appreciated. I learned from the email that the app cannot be sold in the United States and Canada at present. You can go to App Store Connect to confirm the distribution method of the app. https://aninterestingwebsite.com/help/app-store-connect/manage-your-apps-availability/set-distribution-methods/ If you have additional questions related to this request, reply to this email or visit your recent cases. Your case number is 102833154976. Best regards, Yana Developer Support” After waiting a week, they referred me to an article (which I had already viewed) that did not resolve my issue. I replied that this was not helpful and that I still needed assistance. That was 9 days ago. I have not received any reply. I am at a total loss on how to resolve this issue. I cannot even get a reply to my messages. Please help!
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iOS26 系统锁屏一段时间,蓝牙钥匙和数字钥匙都不能正常工作
Recently, we have received continuous feedback from users that the Bluetooth key and digital key are not working properly or are not functioning; Through analysis of App logs, it was found that after the iOS system locks the screen, the iBeacon background keep-alive function fails, Bluetooth connection also fails, and system callbacks cannot be obtained; the digital key also fails, and it fails simultaneously with the Bluetooth key; We have checked the specific permission configuration and it aligns with the recommended configuration in the official documentation, with no abnormalities. Although this type of issue is not a widespread problem, it has been continuously reported by users and is very troublesome. Does the official team have a clear explanation? Why are both Bluetooth keys and digital keys affected after the app is locked? Digital keys should be less affected. The following is a log analysis of a certain user 1: Step 2, the App entered the background; Step 3, the App's Bluetooth was disconnected; 3-4 The App remained in the background for 5 hours before being launched again 2: This type of issue is due to the system disconnecting the Bluetooth connection when the app enters the background; most likely, the app has been killed by the system when the user gets out of the car, and it has not been revived; the car key also does not work; During the time period from 2026-03-23T17:59:33 to 2026-03-23T21:23:49, why didn't carkey work properly 1:2026-03-23T16:52:11.676+08:00 new_carkey: key:, rssi:-89, AUTH_OK 2:2026-03-23T17:55:51.782+08:00 new_carkey: AppMonitor appDidEnterBackground bleStatus: success(Nimbus.NIOCarBLEKey.State.connected) 3:2026-03-23T17:59:33.747+08:00 new_carkey: ibeacon: didExitRegion, vid: NIO BLE Key, uuid: *** bleStatus: failure(Error Domain=CBErrorDomain Code=15 ""Failed to encrypt the connection, the connection has timed out unexpectedly."" UserInfo={key_device_name=NIO Key 0201 , NSLocalizedDescription=Failed to encrypt the connection, the connection has timed out unexpectedly., vehicle_id=}) " 4:2026-03-23T21:23:49.920+08:00 new_carkey: AppMonitor appDidFinishLaunching: [:] bleStatus: success(Nimbus.NIOCarBLEKey.State.disconnected) 5:2026-03-23T22:01:51.235+08:00 new_carkey: key:****, rssi:-90, AUTH_OK
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Effectively distinguish API not available and real error cases
Given that we can't use isEligibleForAgeFeatures property on macOS, the documentation states that In macOS, isEligibleForAgeFeatures returns false because the system doesn’t require Age Assurance for the person or device. However, you can still call requestAgeRange in macOS to get the declared age range. But in unsuitable region the requestAgeRange request always returns DeclaredAgeRange.AgeRangeService.Error.notAvailable which is vague, as it might stand for API being unavailable just as well as "You receive this error when the system prompts a person and they decide not to share their age range with your app. ", as per documentation. Unfortunately, this error fires immediately instead of showing any kind of prompt for user, so the description is definitely wrong (or incomplete) in here. Possible solutions: expand Error cases to separate not available API and not available response expand isEligibleForAgeFeatures to properly support macOS Moreover, unlike iOS, there is still no usable tool or algorithm to test given feature for macOS (mock region, mock age, mock source of approval, revoke declared range, etc). Now I get a review with rejection, stating that I don't have age verification mechanisms present in my app. Also I found out that after filling the App Information regarding Age Ratings it spreads to all fresh releases, so even though my newest macOS release doesn't contain age verification mechanisms yet, it should, as iOS release has got this functionality up and running already and I had to check this when filling Age Ratings questionnaire. Now I'm stuck between removing this capability from App Information, so the macOS release can pass and stalling macOS releases until there is a proper usable API to implement Declared Age Range verification properly (at least the same way as on iOS). How should I properly develop and test this feature for macOS before releasing it publicly?
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RealityView content disappears when selecting Lock In Place on visionOS
I'm experiencing an issue where all RealityView content disappears when the user selects "Lock In Place" from the window management menu (long press on close button). "Follow Me" works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace A red cube is placed 1m in front of the user via RealityView Long press the X button on any floating window Select "Lock In Place" The cube disappears immediately Expected: Cube remains visible after window is locked Actual: Cube disappears. Note: "Follow Me" does NOT reproduce this issue. Minimal reproducible code: struct ImmersiveView: View { var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Vision OS 26.2 (23N301) Xcode version: Version 26.3 (17C529) Is this a known issue? Is there a recommended workaround to preserve RealityView content during Lock In Place transitions? Thank you!
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No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
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Problem with the in-App Purchase
Hello, Can someone please tell me why the unlock button was unresponsive when tapped? The restore button worked. if let price = store.product?.displayPrice { Text(price) .font(.title2.bold()) .padding(.top, 4) } Button { Task { await store.purchase() } } label: { ZStack { if store.isLoading { ProgressView() .tint(.white) } else { Text("paywall.buy") .font(.headline) } } .frame(maxWidth: .infinity) .padding() } .background(.blue) .foregroundStyle(.white) .clipShape(RoundedRectangle(cornerRadius: 14)) .disabled(store.product == nil || store.isLoading) Button { Task { await store.restorePurchases() } } label: { Text("paywall.restore") }
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AccessoryNotification Demo
I am planning to run the AccessoryNotifications framework on xcode26.4 and ios26.4, please refer to the documentation https://aninterestingwebsite.com/documentation/accessorynotifications I couldn't find a complete demo, but I found a demo based on AccessorySetup Kit, ASK Sample https://docs-assets.aninterestingwebsite.com/published/89f5eef578ef/SettingUpAndAuthorizingABluetoothAccessory.zip. So I plan to practice the entire process of AccessoryNotifications based on this demo. Find accessories based on ASK Sample and connect them, OK Call requestForwarding (for:), OK Add AccessoryData Provider extension to receive system notifications But this step failed. I added an extension according to the documentation, but the following method will not be executed func activate(for session: NotificationsForwarding.Session) func add(notification: AccessoryNotification alertingContext: AlertingContext, alertCoordinator: AlertCoordinating) {} I found the following error log in console.app Error 16:38:17.582340+0800 usernotificationsd ### XPC DAEventExtension decode failed: DAExtensionSession: CID 0x89B80004, DAExtensionSessionConfiguration 'AB83C506-9F35-40FB-9A68-919D43B4D098': BundleID 'com.sifli.ASKSample', DAErrorDomain:350001 'DAExtensionEvent init bad type: 42' I have tried many methods to send messages to the testing phone, local Notifications, We can't even trigger the AccessoryData Provider, activate:for,add:notification: 1.Do I have to add the following two extensions according to the document in order to debug successfully? AccessoryTransportSecurity Manages cryptographic key exchange with your accessory. AccessoryTransportAppExtension Relays encrypted data to your accessory over Bluetooth. 2.What should be selected in the extension template panel of xcode 26.4 when creating these extensions? Geniric Extension Accessory Data Transport I am currently using Geniric Extension
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Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
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注册 Apple Developer 提示:你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。
您好, 我在注册 Apple Developer 个人账号时,遇到如下错误提示: 你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。 我的情况: Apple ID:使用 163 邮箱注册(具体邮箱地址可在后续沟通中提供) 已开启双重认证,信息真实完整。 联系苹果客服后,建议在开发者论坛发帖求助。 希望得到帮助: 请协助排查我的 Apple ID 存在什么问题。 告知需要补充哪些材料或操作来解除限制。 指导我如何继续完成 Apple Developer 注册。 感谢!
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114
Activity
2w
ARSession Error: Required sensor failed
Hi everyone, I’m currently using the RoomPlan API, which has been working reliably until recently. However, I’ve started encountering an intermittent error and I’m trying to understand what might be causing it. The error is triggered in the ARSession observer method: session(_ session: ARSession, didFailWithError error: Error) It has occurred on at least two devices: iPhone 14 Pro iPhone 17 Pro Here’s the full error message: ARSession failed domain=com.apple.arkit.error code=102 desc=Required sensor failed. userInfo=["NSLocalizedFailureReason": A sensor failed to deliver the required input., "NSUnderlyingError": Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot Complete Action" UserInfo={NSLocalizedDescription=Cannot Complete Action, NSLocalizedRecoverySuggestion=Try again later.}, "NSLocalizedDescription": Required sensor failed.] This seems to indicate that a required sensor (likely LiDAR or camera) failed to provide input, but I’m not sure what’s causing it or why it happens only occasionally. Has anyone experienced something similar or has insight into possible causes or fixes? Thanks in advance!
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111
Activity
2w
RealityKit equivalent of ARGeoAnchor?
In ARKit there is ARGeoAnchor, which lets you anchor content using latitude and longitude so objects stay fixed to a real-world location. Is there an equivalent feature in RealityKit? I want to place points in the world and make sure they don't move or drift after placement. If RealityKit doesn't support this directly, what is the recommended approach?
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1
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478
Activity
3w
No Updates on Appeal
Hello, we have resubmitted app for Appeal about 10 days ago. There is neither any ticket created for appeal nor any mail is generated . How to track the status of appeal? How many days does Apple usually takes to work on an appeal?
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54
Activity
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Urgent: Bundle ID Case-Sensitivity Mismatch for Approved Family Controls Entitlement
Hello, I have a critical issue regarding the "Family Controls (Distribution)" entitlement. My app "FocusPact" was approved for the entitlement, but there is a technical mismatch in the Bundle IDs that prevents distribution via TestFlight. [Current Situation] Parent App ID: com.hayashikento.FocusPact (Approved / Capitalized) Approved Extension ID: com.hayashikento.focuspact.ShieldConfigurationExtension (Approved / Lowercase) [The Issue] Due to the case-sensitivity difference (FocusPact vs focuspact), Xcode throws a "Bundle identifier prefix mismatch" error. Since the parent app identifier is already established as capitalized, I cannot change it to lowercase without breaking the existing configuration. [Request] I have submitted a new entitlement request with the corrected capitalized Bundle ID: Corrected Extension ID: com.hayashikento.FocusPact.ShieldConfigurationExtension Could a DTS engineer please help me synchronize the approved status to this capitalized ID? This is purely a technical correction of an already authorized functionality. Team ID: UHG4J7F7NH App Apple ID: 67591326449 Thank you for your assistance. I am a student developer eager to start MVP testing as soon as this is resolved.
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62
Activity
2w
CoreAudio: Specification of Private Aggregate or Tap
If a Tap or AggregateDevice with the Private property set is created, does it automatically disappear when the process ends? If not, how can I remove the Tap or AggregateDevice before the main process terminates?
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214
Activity
2w
Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another supported approach. Thanks.
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97
Activity
3w
Expedited review/
I requested an expedited review for an urgent bug fix. It's been almost a full day, and...nothing but crickets.
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30
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Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
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217
Activity
2w
Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
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223
Activity
2w
App approved but not allowing USA distribution (Case 102833154976)
I originally submitted a ticket on February 27th. My app was approved fairly quickly. I had it set for private distribution. Under private distribution I placed in all the organization information to ensure my app would show up on Apple Business Manager. I filled out all the agreements and tax information as well. The app was still not showing. I then went into country distribution and saw that all countries were disabled. I tried clicking into the USA option to enable it. It says ”Cannot Sell App”. It does not allow me to do anything else. it then directs me to contact Apple developer support For assistance. After waiting one week I got this reply from developer support. “Hello, Thank you for contacting Developer Support. My name is Yana, and I’ll be happy to help you. I would first like to apologise for this delayed answer. It is certainly not the normal waiting time for an answer from Developer Support. We are currently facing a huge number of request from our customers and your patience is well appreciated. I learned from the email that the app cannot be sold in the United States and Canada at present. You can go to App Store Connect to confirm the distribution method of the app. https://aninterestingwebsite.com/help/app-store-connect/manage-your-apps-availability/set-distribution-methods/ If you have additional questions related to this request, reply to this email or visit your recent cases. Your case number is 102833154976. Best regards, Yana Developer Support” After waiting a week, they referred me to an article (which I had already viewed) that did not resolve my issue. I replied that this was not helpful and that I still needed assistance. That was 9 days ago. I have not received any reply. I am at a total loss on how to resolve this issue. I cannot even get a reply to my messages. Please help!
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60
Activity
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iOS26 系统锁屏一段时间,蓝牙钥匙和数字钥匙都不能正常工作
Recently, we have received continuous feedback from users that the Bluetooth key and digital key are not working properly or are not functioning; Through analysis of App logs, it was found that after the iOS system locks the screen, the iBeacon background keep-alive function fails, Bluetooth connection also fails, and system callbacks cannot be obtained; the digital key also fails, and it fails simultaneously with the Bluetooth key; We have checked the specific permission configuration and it aligns with the recommended configuration in the official documentation, with no abnormalities. Although this type of issue is not a widespread problem, it has been continuously reported by users and is very troublesome. Does the official team have a clear explanation? Why are both Bluetooth keys and digital keys affected after the app is locked? Digital keys should be less affected. The following is a log analysis of a certain user 1: Step 2, the App entered the background; Step 3, the App's Bluetooth was disconnected; 3-4 The App remained in the background for 5 hours before being launched again 2: This type of issue is due to the system disconnecting the Bluetooth connection when the app enters the background; most likely, the app has been killed by the system when the user gets out of the car, and it has not been revived; the car key also does not work; During the time period from 2026-03-23T17:59:33 to 2026-03-23T21:23:49, why didn't carkey work properly 1:2026-03-23T16:52:11.676+08:00 new_carkey: key:, rssi:-89, AUTH_OK 2:2026-03-23T17:55:51.782+08:00 new_carkey: AppMonitor appDidEnterBackground bleStatus: success(Nimbus.NIOCarBLEKey.State.connected) 3:2026-03-23T17:59:33.747+08:00 new_carkey: ibeacon: didExitRegion, vid: NIO BLE Key, uuid: *** bleStatus: failure(Error Domain=CBErrorDomain Code=15 ""Failed to encrypt the connection, the connection has timed out unexpectedly."" UserInfo={key_device_name=NIO Key 0201 , NSLocalizedDescription=Failed to encrypt the connection, the connection has timed out unexpectedly., vehicle_id=}) " 4:2026-03-23T21:23:49.920+08:00 new_carkey: AppMonitor appDidFinishLaunching: [:] bleStatus: success(Nimbus.NIOCarBLEKey.State.disconnected) 5:2026-03-23T22:01:51.235+08:00 new_carkey: key:****, rssi:-90, AUTH_OK
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2w
Effectively distinguish API not available and real error cases
Given that we can't use isEligibleForAgeFeatures property on macOS, the documentation states that In macOS, isEligibleForAgeFeatures returns false because the system doesn’t require Age Assurance for the person or device. However, you can still call requestAgeRange in macOS to get the declared age range. But in unsuitable region the requestAgeRange request always returns DeclaredAgeRange.AgeRangeService.Error.notAvailable which is vague, as it might stand for API being unavailable just as well as "You receive this error when the system prompts a person and they decide not to share their age range with your app. ", as per documentation. Unfortunately, this error fires immediately instead of showing any kind of prompt for user, so the description is definitely wrong (or incomplete) in here. Possible solutions: expand Error cases to separate not available API and not available response expand isEligibleForAgeFeatures to properly support macOS Moreover, unlike iOS, there is still no usable tool or algorithm to test given feature for macOS (mock region, mock age, mock source of approval, revoke declared range, etc). Now I get a review with rejection, stating that I don't have age verification mechanisms present in my app. Also I found out that after filling the App Information regarding Age Ratings it spreads to all fresh releases, so even though my newest macOS release doesn't contain age verification mechanisms yet, it should, as iOS release has got this functionality up and running already and I had to check this when filling Age Ratings questionnaire. Now I'm stuck between removing this capability from App Information, so the macOS release can pass and stalling macOS releases until there is a proper usable API to implement Declared Age Range verification properly (at least the same way as on iOS). How should I properly develop and test this feature for macOS before releasing it publicly?
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Now Available: Wishlist Sample Code for SwiftUI
We’ve just added a new sample code project to the SwiftUI Essentials documentation! If you attended the recent SwiftUI foundations: Build great apps with SwiftUI activity, you might recognize Wishlist, our travel-planning sample app. You can now explore and download the complete project here
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2w
RealityView content disappears when selecting Lock In Place on visionOS
I'm experiencing an issue where all RealityView content disappears when the user selects "Lock In Place" from the window management menu (long press on close button). "Follow Me" works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace A red cube is placed 1m in front of the user via RealityView Long press the X button on any floating window Select "Lock In Place" The cube disappears immediately Expected: Cube remains visible after window is locked Actual: Cube disappears. Note: "Follow Me" does NOT reproduce this issue. Minimal reproducible code: struct ImmersiveView: View { var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Vision OS 26.2 (23N301) Xcode version: Version 26.3 (17C529) Is this a known issue? Is there a recommended workaround to preserve RealityView content during Lock In Place transitions? Thank you!
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No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
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2w
Problem with the in-App Purchase
Hello, Can someone please tell me why the unlock button was unresponsive when tapped? The restore button worked. if let price = store.product?.displayPrice { Text(price) .font(.title2.bold()) .padding(.top, 4) } Button { Task { await store.purchase() } } label: { ZStack { if store.isLoading { ProgressView() .tint(.white) } else { Text("paywall.buy") .font(.headline) } } .frame(maxWidth: .infinity) .padding() } .background(.blue) .foregroundStyle(.white) .clipShape(RoundedRectangle(cornerRadius: 14)) .disabled(store.product == nil || store.isLoading) Button { Task { await store.restorePurchases() } } label: { Text("paywall.restore") }
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AccessoryNotification Demo
I am planning to run the AccessoryNotifications framework on xcode26.4 and ios26.4, please refer to the documentation https://aninterestingwebsite.com/documentation/accessorynotifications I couldn't find a complete demo, but I found a demo based on AccessorySetup Kit, ASK Sample https://docs-assets.aninterestingwebsite.com/published/89f5eef578ef/SettingUpAndAuthorizingABluetoothAccessory.zip. So I plan to practice the entire process of AccessoryNotifications based on this demo. Find accessories based on ASK Sample and connect them, OK Call requestForwarding (for:), OK Add AccessoryData Provider extension to receive system notifications But this step failed. I added an extension according to the documentation, but the following method will not be executed func activate(for session: NotificationsForwarding.Session) func add(notification: AccessoryNotification alertingContext: AlertingContext, alertCoordinator: AlertCoordinating) {} I found the following error log in console.app Error 16:38:17.582340+0800 usernotificationsd ### XPC DAEventExtension decode failed: DAExtensionSession: CID 0x89B80004, DAExtensionSessionConfiguration 'AB83C506-9F35-40FB-9A68-919D43B4D098': BundleID 'com.sifli.ASKSample', DAErrorDomain:350001 'DAExtensionEvent init bad type: 42' I have tried many methods to send messages to the testing phone, local Notifications, We can't even trigger the AccessoryData Provider, activate:for,add:notification: 1.Do I have to add the following two extensions according to the document in order to debug successfully? AccessoryTransportSecurity Manages cryptographic key exchange with your accessory. AccessoryTransportAppExtension Relays encrypted data to your accessory over Bluetooth. 2.What should be selected in the extension template panel of xcode 26.4 when creating these extensions? Geniric Extension Accessory Data Transport I am currently using Geniric Extension
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2w
Can’t update developer info
Please help! I can’t update my developer info and when I renew my membership I’m taken to an account that I had in Europe which I no longer use or have money tied to. I want to switch my account to USA and use a usa account
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Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
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