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Updating Apps on the AppStore no longer working for me.
I have been using Swift Playground to build and submit my apps to the appstore for around three years now. Recently I uploaded two of my apps but now when I submit them for approval an error is issued… “Unable to Add for Review”… (see pic attached). I don’t understand it because Playground does not use Xcode as far as I am aware? Can someone advise me what I can do to resolve this? Is it something I have to wait to be fixed by an Apple update?
8
0
229
5h
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
8
0
168
5h
XCTest Bundle cannot access local network.
We’re having an iPad issue accessing the local network with iPadOS 26.3. We have an automation system that tests our app on an iPad using accessibility tags. the XCTest test code sends messages from the iPad via TCP/IP to setup external test equipment. The messages abruptly stopped transmitting across the iPad blood-brain barrier with iPadOS 26.3 (26.2.1 and earlier works fine). The technique that worked involved installing a helper app with the same bundleID as our app, allowing the helper app to access the network, and when our app runs it has network access through the helper. It’s clever and kludgey. Forums that we referenced in the past: https://aninterestingwebsite.com/forums/thread/663858 TN3179: Understanding local network privacy | Apple Developer Documentation I suspect that something was changed in 26.3 that closed our window. I need two things: ID what is different in 26.3 and fix the automation system. If there’s a new way for XCUITest code to access the local network I’m happy to try it out.
8
0
171
4w
CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions. Notes The affected models are exported using standard CoreML conversion pipelines. No custom operators or third-party CoreML runtime layers are used. The issue reproduces consistently across multiple machines. It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
8
4
2.3k
1w
Provisioning profile missing entitlement: com.apple.developer.icloud
Hi, I do have a strange behavior in my development environment on a Mac mini (M4) running 26.2 and Xcode 26.3. Everything was working as expected. My project had a stable state and I wanted to enable iCloud support. As result I could not run the app any more because code signing failed with the message that my profile does not include the above entitlement. On my notebook (M2) with XCode 26.3 everything is working. Im am using GIT and both computers have identical code. The code compiling and running on my notebook will not run any more on my Max mini. Any help to find what might have broken the code signing and how it could be fixed? Thanks in advance.
8
0
308
2w
Playgrounds app with the latest SDK (OS 26)
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK. I can't use frameworks like FoundationModel, etc., directly in playground app My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it? As Xcode playground, it must run on macOS As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
8
5
1.4k
3w
MFMailComposeViewController in visionOS does not have a cancel button
When i use the MFMailComposeViewController in visionOS, there is no cancel button for the controller. The button at the bottom closes the app. Is anyone else experiencing this? if([MFMailComposeViewController canSendMail]) { MFMailComposeViewController* controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = (id <MFMailComposeViewControllerDelegate>)view; [controller setToRecipients:toAddresses]; [controller setSubject:subject]; [controller setMessageBody:body isHTML:isHtml]; [view presentViewController:controller animated:YES completion:nil]; }
8
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768
2w
Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
We have an app that controls InDesign Desktop and InDesignServer via hundreds of AppleScripts. Some macOS security updates a while back dictated that we start communicating with other apps via ScriptingBridge. We couldn't afford to convert the hundreds of AppleScripts into direct ScriptingBridge nomenclature, so we opted to keep them as is and instead tell the external apps to: [app doScript:<the script text> language:InDesignScLgApplescriptLanguage withArguments:nil undoMode:InDesignESUMScriptRequest undoName:@"blah"] There are a handful of scripts that we did convert to direct ScriptingBridge. There are times (and under the right circumstances, it's repeatable) when a certain script will have run perfectly dozens of times, and then it will throw errOSAInternalTableOverflow. We create a new SBApplication for every job (which could be a single instance of Desktop or the multiple instances of Server). Why is this error happening seemingly randomly? Is there anything we can do to work around or prevent this?
8
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318
6d
Push Notifications
The following issue has occurred: Push notifications are not being received on certain devices. What could be the possible causes? Push notifications are being sent from our own server, and we are receiving normal responses from APNs. Users have confirmed that notifications are enabled on their devices, and they report no network issues. This problem is occurring for multiple users.
8
0
362
2w
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video "Discover Swift enhancements in the Vision framework" recommendations (cfr video at 10'41"), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0..<maxOCRTasks { let url = ... // URL to some image group.addTask { // Perform OCR let _ = await performOCRRequest(on: url: url) } } var nextIndex = maxOCRTasks for try await _ in group { // Wait for the result of the next child task that finished if nextIndex < pageCount { group.addTask { let url = ... // URL to some image // Perform OCR let _ = await performOCRRequest(on: url: url) } nextIndex += 1 } } } } // MARK: - ASYNC/AWAIT version with iOS 18 @available(iOS 18, *) func performOCRRequest(on url: URL) async throws -> [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Configure request request.recognitionLevel = .accurate request.automaticallyDetectsLanguage = true request.usesLanguageCorrection = true request.minimumTextHeightFraction = 0.016 // Perform request let textObservations: [RecognizedTextObservation] = try await request.perform(on: url) // Convert [RecognizedTextObservation] to [RecognizedText] return textObservations.compactMap { observation in observation.topCandidates(1).first } } I also found this Swift forums post mentioning something very similar. I also opened a feedback: FB17240843
8
0
514
1w
Live Activity triggered by AlarmKit remains as an empty state
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
7
1
450
2w
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
7
5
346
1w
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
7
1
387
3w
Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
7
4
256
3d
Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
7
0
210
1w
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
7
1
1.2k
3w
My app doesn't respond on iPhone Air iOS 26.1.
My app doesn't respond on iPhone Air iOS 26.1. After startup, my app shows the main view with a tab bar controller containing 4 navigation controllers. However, when a second-level view controller is pushed onto any navigation controller, the UI freezes and becomes unresponsive. The iPhone simulator running iOS 26.1 exhibits the same problem. The debug profile shows CPU usage at 100%. However, other devices and simulators do not have this problem.
7
3
552
1w
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
7
2
393
2w
Updating Apps on the AppStore no longer working for me.
I have been using Swift Playground to build and submit my apps to the appstore for around three years now. Recently I uploaded two of my apps but now when I submit them for approval an error is issued… “Unable to Add for Review”… (see pic attached). I don’t understand it because Playground does not use Xcode as far as I am aware? Can someone advise me what I can do to resolve this? Is it something I have to wait to be fixed by an Apple update?
Replies
8
Boosts
0
Views
229
Activity
5h
Xcode Cloud builds stuck on "Queued"
Xcode Cloud seems to be queueing up builds but not processing them. Currently the earliest queued build on my end is about 3 hours ago. System status pages don't show any issues. I just want to check if this is something other people are seeing or just something going weird on our account.
Replies
8
Boosts
7
Views
192
Activity
2h
Need MetricKit Implementation details for MacOS background Application, mainly for
Hi, We are trying to integrate Metric Kit into our MacOS Application. Our application is a background process. We are interested in getting CPU and Memory metrics for our process. MXMetricPayload is the one we are looking at. We tried to integrate metric Kit and left the background app for 24 hours, we did not get any callback. So, does metric kit work for background app in MacOS? Also does it for Network Extension?
Replies
8
Boosts
0
Views
168
Activity
5h
XCTest Bundle cannot access local network.
We’re having an iPad issue accessing the local network with iPadOS 26.3. We have an automation system that tests our app on an iPad using accessibility tags. the XCTest test code sends messages from the iPad via TCP/IP to setup external test equipment. The messages abruptly stopped transmitting across the iPad blood-brain barrier with iPadOS 26.3 (26.2.1 and earlier works fine). The technique that worked involved installing a helper app with the same bundleID as our app, allowing the helper app to access the network, and when our app runs it has network access through the helper. It’s clever and kludgey. Forums that we referenced in the past: https://aninterestingwebsite.com/forums/thread/663858 TN3179: Understanding local network privacy | Apple Developer Documentation I suspect that something was changed in 26.3 that closed our window. I need two things: ID what is different in 26.3 and fix the automation system. If there’s a new way for XCUITest code to access the local network I’m happy to try it out.
Replies
8
Boosts
0
Views
171
Activity
4w
CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions. Notes The affected models are exported using standard CoreML conversion pipelines. No custom operators or third-party CoreML runtime layers are used. The issue reproduces consistently across multiple machines. It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
Replies
8
Boosts
4
Views
2.3k
Activity
1w
Provisioning profile missing entitlement: com.apple.developer.icloud
Hi, I do have a strange behavior in my development environment on a Mac mini (M4) running 26.2 and Xcode 26.3. Everything was working as expected. My project had a stable state and I wanted to enable iCloud support. As result I could not run the app any more because code signing failed with the message that my profile does not include the above entitlement. On my notebook (M2) with XCode 26.3 everything is working. Im am using GIT and both computers have identical code. The code compiling and running on my notebook will not run any more on my Max mini. Any help to find what might have broken the code signing and how it could be fixed? Thanks in advance.
Replies
8
Boosts
0
Views
308
Activity
2w
Playgrounds app with the latest SDK (OS 26)
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK. I can't use frameworks like FoundationModel, etc., directly in playground app My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it? As Xcode playground, it must run on macOS As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
Replies
8
Boosts
5
Views
1.4k
Activity
3w
MFMailComposeViewController in visionOS does not have a cancel button
When i use the MFMailComposeViewController in visionOS, there is no cancel button for the controller. The button at the bottom closes the app. Is anyone else experiencing this? if([MFMailComposeViewController canSendMail]) { MFMailComposeViewController* controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = (id <MFMailComposeViewControllerDelegate>)view; [controller setToRecipients:toAddresses]; [controller setSubject:subject]; [controller setMessageBody:body isHTML:isHtml]; [view presentViewController:controller animated:YES completion:nil]; }
Replies
8
Boosts
0
Views
768
Activity
2w
Why do random errOSAInternalTableOverflow errors return when running AppleScripts via ScriptingBridge?
We have an app that controls InDesign Desktop and InDesignServer via hundreds of AppleScripts. Some macOS security updates a while back dictated that we start communicating with other apps via ScriptingBridge. We couldn't afford to convert the hundreds of AppleScripts into direct ScriptingBridge nomenclature, so we opted to keep them as is and instead tell the external apps to: [app doScript:<the script text> language:InDesignScLgApplescriptLanguage withArguments:nil undoMode:InDesignESUMScriptRequest undoName:@"blah"] There are a handful of scripts that we did convert to direct ScriptingBridge. There are times (and under the right circumstances, it's repeatable) when a certain script will have run perfectly dozens of times, and then it will throw errOSAInternalTableOverflow. We create a new SBApplication for every job (which could be a single instance of Desktop or the multiple instances of Server). Why is this error happening seemingly randomly? Is there anything we can do to work around or prevent this?
Replies
8
Boosts
0
Views
318
Activity
6d
The iOS CallKit end my call without user action.
By analysis the log, seems the following 3 calls has been ended by system callkit (Not mainly trigger the end call): @apple Do you have similar report that the iOS CallKit End the call withtour user action? Device info: iPhone18,1(iPhone 16 Pro) iOS 26.2 RCAppMobile/25.4.30.995 CTRadioAccessTechnologyNR(5G NR)
Replies
8
Boosts
0
Views
225
Activity
1d
Push Notifications
The following issue has occurred: Push notifications are not being received on certain devices. What could be the possible causes? Push notifications are being sent from our own server, and we are receiving normal responses from APNs. Users have confirmed that notifications are enabled on their devices, and they report no network issues. This problem is occurring for multiple users.
Replies
8
Boosts
0
Views
362
Activity
2w
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video "Discover Swift enhancements in the Vision framework" recommendations (cfr video at 10'41"), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0..<maxOCRTasks { let url = ... // URL to some image group.addTask { // Perform OCR let _ = await performOCRRequest(on: url: url) } } var nextIndex = maxOCRTasks for try await _ in group { // Wait for the result of the next child task that finished if nextIndex < pageCount { group.addTask { let url = ... // URL to some image // Perform OCR let _ = await performOCRRequest(on: url: url) } nextIndex += 1 } } } } // MARK: - ASYNC/AWAIT version with iOS 18 @available(iOS 18, *) func performOCRRequest(on url: URL) async throws -> [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Configure request request.recognitionLevel = .accurate request.automaticallyDetectsLanguage = true request.usesLanguageCorrection = true request.minimumTextHeightFraction = 0.016 // Perform request let textObservations: [RecognizedTextObservation] = try await request.perform(on: url) // Convert [RecognizedTextObservation] to [RecognizedText] return textObservations.compactMap { observation in observation.topCandidates(1).first } } I also found this Swift forums post mentioning something very similar. I also opened a feedback: FB17240843
Replies
8
Boosts
0
Views
514
Activity
1w
Live Activity triggered by AlarmKit remains as an empty state
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
Replies
7
Boosts
1
Views
450
Activity
2w
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
Replies
7
Boosts
5
Views
346
Activity
1w
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
Replies
7
Boosts
1
Views
387
Activity
3w
Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
Replies
7
Boosts
4
Views
256
Activity
3d
Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
Replies
7
Boosts
0
Views
210
Activity
1w
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
Replies
7
Boosts
1
Views
1.2k
Activity
3w
My app doesn't respond on iPhone Air iOS 26.1.
My app doesn't respond on iPhone Air iOS 26.1. After startup, my app shows the main view with a tab bar controller containing 4 navigation controllers. However, when a second-level view controller is pushed onto any navigation controller, the UI freezes and becomes unresponsive. The iPhone simulator running iOS 26.1 exhibits the same problem. The debug profile shows CPU usage at 100%. However, other devices and simulators do not have this problem.
Replies
7
Boosts
3
Views
552
Activity
1w
App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
Replies
7
Boosts
2
Views
393
Activity
2w