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Apple Developer Program paid on March 31 but still not activated - No response from Support
Hi everyone, I am writing to seek help regarding my Apple Developer Program enrollment. I successfully paid the $99 USD enrollment fee on March 31, 2026. I received the official invoice (Web Order Number: D009560930), and my credit card was successfully charged. However, as of today, my developer account is still pending and has not been activated. I have already sent two separate emails to Apple Developer Support requesting assistance over the past few days, but I have not received any response or update from them yet. Has anyone experienced a similar delay recently? Is there any other way to escalate this issue or contact support directly to get my account activated? I have attached my invoice for reference. Any advice or help from the Apple team would be greatly appreciated! Thank you.
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Charged twice for Apple Developer Program, membership still inactive, no response from support
Hello, I’m looking for help with my Apple Developer Program enrollment. I was charged twice for the Apple Developer Program, but my membership is still not active. I have already contacted Apple Developer Support multiple times and have not received a response. Current support case IDs: 102858984144 102856097291 Timeline: First support requests were submitted on March 30, 2026 Another enrollment-related request was submitted on April 2, 2026 As of today, there has been no reply and my membership is still inactive What I need: Confirmation of the status of both payments Activation of my Apple Developer Program membership Refund of the duplicate charge if both payments were successfully captured I can provide masked order numbers and payment proof if needed. If anyone from Apple staff is able to review or escalate this case, I would greatly appreciate it. Thank you.
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Solving AVFoundation FigCaptureSourceRemote err=-17281 on iOS 26 — reliable workaround for repeated camera initialization
While working on a heart rate measurement app (photoplethysmography via camera), we faced systematic err=-17281 (FigCaptureSourceRemote) issues on real devices starting from iOS 17+, and the problem became more noticeable after iOS 26. The error often appeared during AVCaptureSession initialization or when restarting capture, especially under high frame rates (30-60 FPS) and frequent foreground/background transitions. Root cause (our understanding): Camera hardware/session not fully released after previous use Race conditions between session teardown and new setup Changes in AVFoundation capture pipeline in recent iOS versions Our solution: Instead of blocking delays, we implemented asynchronous retry logic with explicit hardware readiness check via AVCaptureDevice.lockForConfiguration().
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URGENT: Developer Program Expired – No Renewal Option – App Removed from App Store
Hello, We are currently experiencing a serious issue with our Apple Developer Program membership. Our membership has expired, but there is no option to renew the membership anywhere: Not on the Apple Developer website Not in the Apple Developer app Attempting to start enrollment again redirects to the main page Account details: Team ID: RZR56J4QQ8 Organization: E. V. I. ELECTRIC CARS LTD Role: Account Holder Because of this issue: All App Store agreements show as expired Our app has been removed from the App Store We are currently unable to restore service to users We already opened a Developer Support ticket about a week ago, but have not received any response. This is causing business impact, and we cannot find any way to trigger the renewal flow. Has anyone experienced this issue before, where the Renew Membership button does not appear at all? If anyone from Apple Developer Support / Apple Staff is able to assist or escalate this issue, it would be greatly appreciated. Thank you.
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Developer Program Payment Issues
Hello Everyone and @Apple Developer Support , I subscribed to the Apple Developer Program today, April 5th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process.” In my naivety, I clicked it again, assuming the payment hadn’t gone through. As a result, I’ve now paid for the membership twice and been billed twice. Thanks in advance for your help and feedback! Gibril
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Waiting over 3 weeks for a tiny point release.
Now I consider myself a pretty patient person. But I have been waiting over 3 weeks for a very simple app review of a point release of my app. Which is holding up months of work which is live on android. I have tried the accelerate your review process and it led no where. It's quite disappointing that things like this happen and there seems no accountability or tracking for its resolution.
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CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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DeviceActivityReport Extension not working on iOS 26.4 — Extension process never launches
Device: iPhone 15 Pro Max, iOS 26.4 Xcode: Latest version, development signing with "Automatically manage signing" Team: Registered Apple Developer Program (Organization) Problem DeviceActivityReport SwiftUI view renders completely blank. The Report Extension's makeConfiguration(representing:) is never called (confirmed via App Group counter that stays at 0). The DeviceActivityMonitorExtension callbacks (intervalDidStart, eventDidReachThreshold) also never fire. What works AuthorizationCenter.shared.requestAuthorization(for: .individual) → .approved DeviceActivityCenter().startMonitoring() → registers schedules successfully, center.activities returns them ManagedSettingsStore.shield.applications → blocks apps correctly from the main app process Screen Time is enabled and actively collecting data (Settings > Screen Time shows per-app usage: Clash Royale 2h 35m, etc.) App Group UserDefaults(suiteName:) read/write works from the main app What doesn't work DeviceActivityReportExtension.makeConfiguration() is never called (callCount stays 0 in App Group) DeviceActivityMonitorExtension.intervalDidStart() is never called No extension callbacks fire at all — the extension process is never launched by iOS Confirmed it's NOT our app's issue We created a brand new Xcode project from Apple's template: File > New > Project > App File > New > Target > Device Activity Report Extension Added Family Controls capability to both targets Embedded DeviceActivityReport view in ContentView with daily filter Built and ran on the same device Result: Same blank screen. The template project's Report Extension also never renders any data. Console errors Failed to locate container app bundle record. The process may not be entitled to access the LaunchServices database or the app may have moved. (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" What we've tried Deleting app, rebooting device, reinstalling Re-requesting FamilyControls authorization on every launch Embedding extensions with "Embed & Sign" (not just "Embed Without Signing") Verified all 3 .appex files are in PlugIns/ directory at runtime Verified App Group (group.com.parentguard.app) is accessible Verified all App IDs and capabilities registered in Apple Developer portal Tried different DeviceActivityFilter configurations (daily, hourly) Placed DeviceActivityReport view at root of view hierarchy Clean build, new provisioning profiles Extensions embedded [Diagnose] Found extension: DeviceActivityReportExtension.appex [Diagnose] Found extension: DeviceActivityMonitorExtension.appex [Diagnose] Found extension: ShieldConfigurationExtension.appex Question Has anyone gotten DeviceActivityReport or DeviceActivityMonitorExtension to work on iOS 26.4 with a development-signed build from Xcode? Is there a specific configuration or workaround that makes the extension process launch? The Sandbox restriction error (159) on usermanagerd.xpc seems to be the root cause — is there an entitlement or device setting we're missing?
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The Apple developer registration process is taking too long.
Hello everyone, I paid for an Apple Developer subscription, but after about 5-6 days I still can't access my developer funds. Please help me access and activate my developer account. I haven't received a response for several days and I'm very upset. I don't know what to do. They're not responding to my requests and the phone number isn't listed anywhere, so I can't call. The Apple Developer subscription appears in the App Store subscriptions, money is being withdrawn from my account, the account isn't active, and my Apple Developer account is empty. This is my first and very frustrating experience. Order code: W1314135156
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AppStore.sync Replays the Latest Subscription Renewal into Transaction.unfinished on iOS 26.4 Sandbox
StoreKit2 Repro Notes: the latest renewal appears in Transaction.unfinished after restore (2026-04-05) 1. Issue Summary In the current project, during a normal cold launch: Transaction.latest(for:) returns a value for the weekly subscription Transaction.all returns the full subscription history chain Transaction.unfinished is empty However, after tapping Restore Purchases and calling AppStore.sync(), one "latest renewal" transaction appears in Transaction.unfinished. This behavior looks more like a system-side replay triggered by AppStore.sync() than a consistently unfinished transaction during a normal launch. 2. Affected Product Product: do.i.iapc.vip.week Transaction chain characteristics: All transactions belong to the same auto-renewable subscription chain originalTransactionID = 2000001143446796 The transaction that appears in unfinished is usually the latest or last renewal in the chain 3. Current Code Path During app startup: loadProducts() Debug snapshot for Transaction.latest(for:) Debug snapshot for Transaction.all Scan Transaction.unfinished refreshEntitlements() During restore purchases: Call AppStore.sync() Scan Transaction.unfinished refreshEntitlements() 4. Preconditions A Sandbox test account is used The weekly subscription do.i.iapc.vip.week already has multiple historical renewal transactions The subscription is already expired, so entitlements = 0 during a normal launch The issue is easier to reproduce on an iOS 26.4 device The issue was not consistently reproduced on another iOS 18.2 device 5. Reproduction Steps Path A: Normal cold launch Launch the app Observe the logs: LatestTransaction snapshot AllTransaction snapshot summary unfinished processing result Observed result: latest has a value all contains the full history chain unfinishedHandledCount = 0 Path B: Tap Restore Purchases Launch the app Tap Restore Purchases Trigger AppStore.sync() Observe the logs: restore started unfinished processing started unfinished transaction received Observed result: After restore, one "latest renewal" transaction appears in unfinished That same transaction does not necessarily appear during a normal cold launch 6. Expected Result If a transaction has already been successfully finished in the past, it should not appear again as unfinished after Restore Purchases. A stricter expectation is: During a normal cold launch, unfinished = 0 After tapping Restore Purchases, unfinished should still remain 0 7. Actual Result Actual behavior: Normal cold launch: unfinished = 0 After Restore Purchases: one "latest renewal" transaction appears again in unfinished This suggests that AppStore.sync() may replay the most recent historical subscription transaction. 8. Current Assessment Based on the current logs, the issue is more likely to be: Related to AppStore.sync() / StoreKit / Sandbox replay behavior on the system side Easier to reproduce on iOS 26.4 Less likely to be caused by a persistent app-side bug where finish() is missed during a normal startup flow Reasons: During a normal launch, unfinished = 0 The behavior is inconsistent across devices and OS versions, even with the same Sandbox account latest, all, and unfinished can be clearly separated during a normal cold launch 9. Suggested Engineering Position Suggested wording for internal or external communication: In the iOS 26.4 + Sandbox environment, calling AppStore.sync() may cause StoreKit to replay the latest historical subscription transaction into Transaction.unfinished. Since the same transaction does not necessarily appear during a normal cold launch, the issue currently looks more like a system/environment-specific behavior difference than an app-side bug where finish() is consistently missed during the regular startup path. 10. Additional Evidence That Can Be Collected If this needs to be escalated to the team or to Apple, the following would strengthen the report: Full log comparison before and after tapping Restore Purchases The same transactionId compared between normal launch and post-restore behavior Cross-device comparison on different iOS versions A minimal reproducible sample project and Sandbox test record
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Allow suggesting changes to topic and tags on other people's posts
Many posts on the Apple Developer Forums are categorized incorrectly. It would be nice if there was a way to suggest changes to the topic and tags that someone else's post is filed under and have these changes be able to be approved either by a forum admin or the original poster. FB22415719 https://github.com/feedback-assistant/reports/issues/789
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The Apple developer registration process is taking too long.
Hello everyone, I paid for an Apple Developer subscription, but after about 5-6 days I still can't access my developer funds. Please help me access and activate my developer account. I haven't received a response for several days and I'm very upset. I don't know what to do. They're not responding to my requests and the phone number isn't listed anywhere, so I can't call. The Apple Developer subscription appears in the App Store subscriptions, money is being withdrawn from my account, the account isn't active, and my Apple Developer account is empty. This is my first and very frustrating experience. Order code: W1314135156
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NEURLFilter production build fails with _NSURLErrorPrivacyProxyFailureKey — how to provision OHTTP privacy proxy for bundle?
Summary I'm implementing NEURLFilter with the com.apple.developer.networking.networkextension.url-filter-provider entitlement for a system-wide URL filtering feature. The feature works perfectly in development-signed builds (connecting successfully to my PIR server over extended testing) but every production-signed build fails before any network call is made. NEURLFilterManager reports .serverSetupIncomplete (code 9). After installing the NetworkExtension debug profile, the unredacted com.apple.CipherML logs reveal the cause: no privacy proxy is provisioned for this bundle identifier, and the connection is configured proxy fail closed. Environment iOS 26 Entitlement: com.apple.developer.networking.networkextension.url-filter-provider Extension point: com.apple.networkextension.url-filter-control PIR server configured via NEURLFilterManager.setConfiguration(...) Privacy Pass issuer configured Dev-signed builds: working correctly, connecting to the PIR server Production-signed builds (both TestFlight and distribution): failing identically The Error Chain Surfaced to the app via NEURLFilterManager.lastDisconnectError: NEURLFilterManager.Error.serverSetupIncomplete (code 9) ← NEAgentURLFilterErrorDomain Code 3 ← com.apple.CipherML Code 1100 "Unable to query status" ← com.apple.CipherML Code 1800 (error details were logged and redacted) After installing the VPN (NetworkExtension) debug profile, the unredacted com.apple.CipherML subsystem shows: queryStatus(for:options:) threw an error: Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." UserInfo={ _NSURLErrorNWPathKey = satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, uses wifi, LQM: good, NSErrorFailingURLKey = https://<my-pir-server>/config, NSUnderlyingError = { Error Domain=NSPOSIXErrorDomain Code=50 "Network is down" }, _NSURLErrorPrivacyProxyFailureKey = true, NSLocalizedDescription = "The Internet connection appears to be offline." } The critical diagnostic line in the com.apple.network subsystem is: nw_endpoint_proxy_handler_should_use_proxy Proxies not present, but required to fail closed And the connection setup shows the proxy fail closed flag is mandatory for the connection: [C... ... Hostname#...:443 quic, bundle id: <my-bundle-id>, attribution: developer, using ephemeral configuration, context: NWURLSession (sensitive), proxy fail closed] start The network path itself is healthy (Wi-Fi good, DNS resolves correctly), but the connection is explicitly configured to fail closed if no proxy is present, and no proxy is provisioned for this bundle identifier. The entire failure happens in approximately 18 ms, far too fast for any network round-trip, confirming no traffic ever leaves the device. What I've Verified The entitlement is present in the distribution build The NEURLFilterControlProvider extension loads and returns a valid Bloom filter prefilter (with a tag that round-trips correctly between extension and framework) NEURLFilterManager.setConfiguration(pirServerURL:pirPrivacyPassIssuerURL:pirAuthenticationToken:controlProviderBundleIdentifier:) accepts all four parameters without error Development-signed builds of the same bundle identifier connect successfully to the same PIR server On production-signed builds, zero requests reach the PIR server — failure is purely client-side, before any network activity The Question How does the OHTTP privacy proxy get provisioned for a bundle identifier so that production builds can successfully use NEURLFilter? Specifically: Is there a Capability Request form I need to submit for url-filter-provider? I cannot find one in the Capability Requests section of my developer portal. Should I be running my own OHTTP gateway (for example using swift-nio-oblivious-http), and if so, does Apple then need to provision routing from their OHTTP relay to my gateway URL? Is the OHTTP relay path meant to be automatic once the entitlement is active, and if so, is there a specific activation step I'm missing? Is there any way to verify the current provisioning state for a specific bundle identifier from the developer portal? I can provide the full sysdiagnose and unredacted bundle/server details privately to an Apple engineer if that would help diagnose. I'd prefer to keep them out of a public post. Thanks!
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My App stuck in "Waiting for Review" 50 Days
Hello everyone, My app (ID: 6758741935) was submitted on Feb 15, 2026 at 3:51 PM, 2026, and has been stuck in "Waiting for Review" status for over 50 days. I contacted Developer Support and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds 50 days.. Any recent experiences with long queues? Thanks!
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My iOS Swift application works on wide range of iPhones from iPhone X to iPhone 16 Pro Max
My iOS Swift application works without problems and tested on wide range of iPhones from iPhone X to iPhone 16 Pro Max when compiled by XCode 16.4. When compiled on Xcode 26 application it frequently crashes with 0x8BADF00D FRONTBOARD error in various places when running on iPhone 14 Plus, most often when typing or when scrolling the screen. It works without problems on iPhone 16 Pro Max independent of the version of Xcode used for compilation. I followed dozens of recommendations, introduced async/await, tasks, significantly reduced complexity of layouts, making uniform bubbles etc.etc. , tried to introduce many simplifications in the application, still I could not achieve elimination of frequent crashes on iPhone 14 Plus running iOS 26.3.1, no matter what I tried. Other than that all functionality seems to be working. This is the beginning of the Crash report: Termination Reason: Namespace FRONTBOARD, <RBSTerminateContext| domain:10 code:0x8BADF00D explanation: Failed to terminate gracefully after 5.0s ProcessVisibility: Unknown ProcessState: Running WatchdogEvent: process-exit WatchdogVisibility: Foreground WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 9.330 (user 7.670, system 1.660), 29% CPU", "Elapsed application CPU time (seconds): 5.358, 17% CPU" ) Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 ??? 0x1b184c7b0 ??? 1 libswiftCore.dylib 0x19de70694 ContiguousArrayStorage.__deallocating_deinit + 95 2 libswiftCore.dylib 0x19dd013a8 swift_release_dealloc + 55 3 libswiftCore.dylib 0x19dd01fc4 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 151 4 SwiftUICore 0x1aaee2ca4 LazyLayoutViewCache.updatePrefetchPhases() + 1315 5 SwiftUICore 0x1ab129068 specialized LazySubviewPlacements.updateValue() + 4251 6 SwiftUICore 0x1ab14a23c specialized implicit closure #1 in closure #1 in closure #1 in Attribute.init(:) + 23 7 AttributeGraph 0x1d2be8e48 AG::Graph::UpdateStack::update() + 499 8 AttributeGraph 0x1d2beacf0 AG::Subgraph::update(unsigned int) + 959 9 SwiftUICore 0x1aace5b44 specialized GraphHost.runTransaction(:do:id:) + 387 10 SwiftUICore 0x1aac772d8 GraphHost.flushTransactions() + 183 11 SwiftUI 0x1a9a0fa80 <deduplicated_symbol> + 23 12 SwiftUICore 0x1aac71578 partial apply for closure #1 in ViewGraphRootValueUpdater.updateGraph(body:) + 27 13 SwiftUICore 0x1aac73f54 ViewGraphRootValueUpdater._updateViewGraph(body:) + 231 14 SwiftUICore 0x1aac714d0 ViewGraphRootValueUpdater.updateGraph(body:) + 179 15 SwiftUI 0x1a9a0fa4c closure #1 in closure #1 in closure #1 in UIHostingView.beginTransaction() + 171 16 SwiftUI 0x1a9a0f998 partial apply for closure #1 in closure #1 in closure #1 in UIHostingView.beginTransaction() + 23 17 SwiftUICore 0x1aac69aa8 closure #1 in static Update.ensure(:) + 55 18 SwiftUICore 0x1aac69cec static Update.ensure(:) + 99 19 SwiftUI 0x1a9a0f970 partial apply for closure #1 in closure #1 in UIHostingView.beginTransaction() + 79 20 SwiftUICore 0x1aad97e10 <deduplicated_symbol> + 27 21 SwiftUICore 0x1aac5aab0 specialized static NSRunLoop.flushObservers() + 363 22 SwiftUICore 0x1aac5a91c @objc closure #1 in static NSRunLoop.addObserver(:) + 27 23 CoreFoundation 0x1a0c87ea0 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 35 24 CoreFoundation 0x1a0c7158c __CFRunLoopDoObservers + 647 25 CoreFoundation 0x1a0c48740 __CFRunLoopRun + 923 26 CoreFoundation 0x1a0c47a6c CFRunLoopRunSpecificWithOptions + 531 27 GraphicsServices 0x2455d9498 GSEventRunModal + 119 28 UIKitCore 0x1a66f7df8 -[UIApplication run] + 791 29 UIKitCore 0x1a66a0e54 UIApplicationMain + 335 30 SwiftUI 0x1a99b8d20 closure #1 in KitRendererCommon(:) + 167 31 SwiftUI 0x1a99b58d4 runApp(:) + 111 32 SwiftUI 0x1a99b53c0 static App.main() + 171
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Unable to Renew Apple Developer Program Membership (No Buttons Visible)
Hello everyone, I’m having an issue renewing my Apple Developer membership. I’ve tried everything: Different devices (Mac, iPhone, Windows) Different browsers Hard refresh and clearing cache Checked subscriptions from App Store Tried all possible ways I could find Nothing worked, and the renewal option is still not showing. I also contacted Apple Developer Support but haven’t received any response yet. Has anyone faced this issue before or found a solution? Thanks.
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26.4 Foundation Model rejects most topics
I have an iOS app, "Spatial Agents" which ran great in 26.3. It creates dashboards around a topic. It can also decompose a topic into sub-topics, and explore those. All based on web articles and web article headlines. In iOS 26.4 almost every topic - even "MIT Innovation" are rejected with an apology of "I apologize I can not fulfill this request". I've tried softening all my prompts, and I can get only really benign very simple topics to respond, but not anything with any significance. It ran great on lots of topics in 26.3. My published App, is now useless, and all my users are unhappy. HELP!
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SpriteKit FPS drops significantly on iOS 26.3.1 when touching screen, even in minimal scene
Title: SpriteKit FPS drops significantly on iOS 26.3.1 when touching screen, even in a minimal scene Summary: On a real device running iOS 26.3.1, FPS drops significantly in a very simple SpriteKit scene when touching or moving a finger on the screen. This happens even with a minimal setup where update(_:), touchesBegan, and touchesMoved are not overridden. Because the issue reproduces in a minimal scene, I suspect a performance regression in SpriteKit and/or iOS rather than in app-specific logic. Environment: OS: iOS 26.3.1 Device: iPhone 12 Xcode: 26.3 Build Configuration: Release Framework: SpriteKit FPS measurement: SKView.showsFPS = true Steps to Reproduce: Present a minimal SpriteKit scene. Enable SKView.showsFPS = true. Add only a very small number of nodes to the scene. Do not override update(_:), touchesBegan, or touchesMoved. Repeatedly tap the screen or move a finger around. Actual Result: The scene stays around 60 FPS when idle. FPS drops significantly when touching or moving a finger on the screen. The drop appears to get worse as the node count increases. The issue still reproduces even if touchesMoved is empty or not overridden at all. Expected Result: A minimal scene like this should remain close to 60 FPS even while touching the screen. At minimum, FPS should not drop this much when the app does not perform meaningful touch handling. Notes: Time Profiler does not point to a clear heavy app-specific function; instead, frame time worsens during touch interaction. Since this also reproduces in a minimal scene, I do not believe the root cause is only in my game logic. Similar reports exist describing SpriteKit framerate drops on recent iOS versions, including cases where the issue appears in very simple scenes. Minimal Reproducible Code: import SpriteKit final class TestScene: SKScene { override func didMove(to view: SKView) { backgroundColor = .black scaleMode = .resizeFill let textures = [ SKTexture(imageNamed: "title1"), SKTexture(imageNamed: "title2"), SKTexture(imageNamed: "title3"), SKTexture(imageNamed: "title4"), SKTexture(imageNamed: "title5"), ] let node = SKSpriteNode(texture: textures[0]) node.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5) addChild(node) let anim = SKAction.animate( with: textures, timePerFrame: 8.0 / 60.0, resize: false, restore: false ) node.run(.repeatForever(anim)) } } import UIKit import SpriteKit final class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = SKView(frame: view.bounds) skView.showsFPS = true skView.showsNodeCount = true skView.ignoresSiblingOrder = true skView.preferredFrameRate = 60 view.addSubview(skView) let scene = TestScene(size: skView.bounds.size) skView.presentScene(scene) } }
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git ignore files not functioning
Since a combined upgrade to macOS 26.4 and Xcode 26.4 I am plagued by .DS_Store and UserInterfaceState files appearing in my repository list of uncommitted changes. This is preventing commits and merging etc. I have added the following list to both the .gitignore_global file via directly editing the file and also the Xcode>Settings>Git Settings>Ignore Files # Mac OS X .DS_Store # Xcode *.pbxuser *.mode1v3 *.mode2v3 *.perspectivev3 *.xcuserstate UserInterfaceState.xcuserstate project.xcworkspace/ xcuserdata/ # Generated files *.o *.pyc # Build directories DerivedData/ build/ # CocoaPods Pods/ # Carthage Carthage/ # Other *.swp *.lock This has been to no avail. I have raised Feedback FB22370688 for this issue. It has been marked as no similar reports which is odd because there are a lot of mentions of the .DS_Store files appearing in Git and also of problems with the ignore settings of Git. For a while, I successfully prevented the .DS_Store files from showing up as uncommitted changes but now they are back again. I did a git status on the project and got this output for a while Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Target Analysis.xcodeproj/project.xcworkspace/xcuserdata/myuserid.xcuserdatad/UserInterfaceState.xcuserstate Ignored files: (use "git add -f <file>..." to include in what will be committed) Target Analysis iOS/ Target Analysis macOS/ Views/Testing/.DS_Store Now, in Xcode it looks like this So the .DS_Store files are no longer being ignored. I have raised an Apple Developer Tech Support (DTS) Question as I have exhausted every avenue that I could find. DTS said to just remove the file(s) in Git. Neither this nor the .gitignore_global file are fixing the problem. This all just seems to be so unnecessarily difficult especially as many others have faced the same problem.
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Apple Developer Program paid on March 31 but still not activated - No response from Support
Hi everyone, I am writing to seek help regarding my Apple Developer Program enrollment. I successfully paid the $99 USD enrollment fee on March 31, 2026. I received the official invoice (Web Order Number: D009560930), and my credit card was successfully charged. However, as of today, my developer account is still pending and has not been activated. I have already sent two separate emails to Apple Developer Support requesting assistance over the past few days, but I have not received any response or update from them yet. Has anyone experienced a similar delay recently? Is there any other way to escalate this issue or contact support directly to get my account activated? I have attached my invoice for reference. Any advice or help from the Apple team would be greatly appreciated! Thank you.
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16h
Charged twice for Apple Developer Program, membership still inactive, no response from support
Hello, I’m looking for help with my Apple Developer Program enrollment. I was charged twice for the Apple Developer Program, but my membership is still not active. I have already contacted Apple Developer Support multiple times and have not received a response. Current support case IDs: 102858984144 102856097291 Timeline: First support requests were submitted on March 30, 2026 Another enrollment-related request was submitted on April 2, 2026 As of today, there has been no reply and my membership is still inactive What I need: Confirmation of the status of both payments Activation of my Apple Developer Program membership Refund of the duplicate charge if both payments were successfully captured I can provide masked order numbers and payment proof if needed. If anyone from Apple staff is able to review or escalate this case, I would greatly appreciate it. Thank you.
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16h
Solving AVFoundation FigCaptureSourceRemote err=-17281 on iOS 26 — reliable workaround for repeated camera initialization
While working on a heart rate measurement app (photoplethysmography via camera), we faced systematic err=-17281 (FigCaptureSourceRemote) issues on real devices starting from iOS 17+, and the problem became more noticeable after iOS 26. The error often appeared during AVCaptureSession initialization or when restarting capture, especially under high frame rates (30-60 FPS) and frequent foreground/background transitions. Root cause (our understanding): Camera hardware/session not fully released after previous use Race conditions between session teardown and new setup Changes in AVFoundation capture pipeline in recent iOS versions Our solution: Instead of blocking delays, we implemented asynchronous retry logic with explicit hardware readiness check via AVCaptureDevice.lockForConfiguration().
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17h
URGENT: Developer Program Expired – No Renewal Option – App Removed from App Store
Hello, We are currently experiencing a serious issue with our Apple Developer Program membership. Our membership has expired, but there is no option to renew the membership anywhere: Not on the Apple Developer website Not in the Apple Developer app Attempting to start enrollment again redirects to the main page Account details: Team ID: RZR56J4QQ8 Organization: E. V. I. ELECTRIC CARS LTD Role: Account Holder Because of this issue: All App Store agreements show as expired Our app has been removed from the App Store We are currently unable to restore service to users We already opened a Developer Support ticket about a week ago, but have not received any response. This is causing business impact, and we cannot find any way to trigger the renewal flow. Has anyone experienced this issue before, where the Renew Membership button does not appear at all? If anyone from Apple Developer Support / Apple Staff is able to assist or escalate this issue, it would be greatly appreciated. Thank you.
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Developer Program Payment Issues
Hello Everyone and @Apple Developer Support , I subscribed to the Apple Developer Program today, April 5th, 2026. The payment has already been charged to my bank account, but my account still shows the status “Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process.” In my naivety, I clicked it again, assuming the payment hadn’t gone through. As a result, I’ve now paid for the membership twice and been billed twice. Thanks in advance for your help and feedback! Gibril
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19h
Waiting over 3 weeks for a tiny point release.
Now I consider myself a pretty patient person. But I have been waiting over 3 weeks for a very simple app review of a point release of my app. Which is holding up months of work which is live on android. I have tried the accelerate your review process and it led no where. It's quite disappointing that things like this happen and there seems no accountability or tracking for its resolution.
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1d
CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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55
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DeviceActivityReport Extension not working on iOS 26.4 — Extension process never launches
Device: iPhone 15 Pro Max, iOS 26.4 Xcode: Latest version, development signing with "Automatically manage signing" Team: Registered Apple Developer Program (Organization) Problem DeviceActivityReport SwiftUI view renders completely blank. The Report Extension's makeConfiguration(representing:) is never called (confirmed via App Group counter that stays at 0). The DeviceActivityMonitorExtension callbacks (intervalDidStart, eventDidReachThreshold) also never fire. What works AuthorizationCenter.shared.requestAuthorization(for: .individual) → .approved DeviceActivityCenter().startMonitoring() → registers schedules successfully, center.activities returns them ManagedSettingsStore.shield.applications → blocks apps correctly from the main app process Screen Time is enabled and actively collecting data (Settings > Screen Time shows per-app usage: Clash Royale 2h 35m, etc.) App Group UserDefaults(suiteName:) read/write works from the main app What doesn't work DeviceActivityReportExtension.makeConfiguration() is never called (callCount stays 0 in App Group) DeviceActivityMonitorExtension.intervalDidStart() is never called No extension callbacks fire at all — the extension process is never launched by iOS Confirmed it's NOT our app's issue We created a brand new Xcode project from Apple's template: File > New > Project > App File > New > Target > Device Activity Report Extension Added Family Controls capability to both targets Embedded DeviceActivityReport view in ContentView with daily filter Built and ran on the same device Result: Same blank screen. The template project's Report Extension also never renders any data. Console errors Failed to locate container app bundle record. The process may not be entitled to access the LaunchServices database or the app may have moved. (501) personaAttributesForPersonaType for type:0 failed with error Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.mobile.usermanagerd.xpc was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." LaunchServices: store (null) or url (null) was nil: Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" Attempt to map database failed: permission was denied. This attempt will not be retried. Failed to initialize client context with error Error Domain=NSOSStatusErrorDomain Code=-54 "process may not map database" What we've tried Deleting app, rebooting device, reinstalling Re-requesting FamilyControls authorization on every launch Embedding extensions with "Embed & Sign" (not just "Embed Without Signing") Verified all 3 .appex files are in PlugIns/ directory at runtime Verified App Group (group.com.parentguard.app) is accessible Verified all App IDs and capabilities registered in Apple Developer portal Tried different DeviceActivityFilter configurations (daily, hourly) Placed DeviceActivityReport view at root of view hierarchy Clean build, new provisioning profiles Extensions embedded [Diagnose] Found extension: DeviceActivityReportExtension.appex [Diagnose] Found extension: DeviceActivityMonitorExtension.appex [Diagnose] Found extension: ShieldConfigurationExtension.appex Question Has anyone gotten DeviceActivityReport or DeviceActivityMonitorExtension to work on iOS 26.4 with a development-signed build from Xcode? Is there a specific configuration or workaround that makes the extension process launch? The Sandbox restriction error (159) on usermanagerd.xpc seems to be the root cause — is there an entitlement or device setting we're missing?
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1d
The Apple developer registration process is taking too long.
Hello everyone, I paid for an Apple Developer subscription, but after about 5-6 days I still can't access my developer funds. Please help me access and activate my developer account. I haven't received a response for several days and I'm very upset. I don't know what to do. They're not responding to my requests and the phone number isn't listed anywhere, so I can't call. The Apple Developer subscription appears in the App Store subscriptions, money is being withdrawn from my account, the account isn't active, and my Apple Developer account is empty. This is my first and very frustrating experience. Order code: W1314135156
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1d
Guideline 4.2.2 - Design - Minimum Functionality (Rejected)
Guideline 4.2.2 - Design - Minimum Functionality I'm trying to understand why this is happening. My app is a resource for Domestic Violence Survivors. Its not a wrapper of a mobile site -- there isn't a tool that exists like this currently on the market. The app has native features like Quick Exit and a Privacy cover. How can I get past this? What else is needed?
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50
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1d
AppStore.sync Replays the Latest Subscription Renewal into Transaction.unfinished on iOS 26.4 Sandbox
StoreKit2 Repro Notes: the latest renewal appears in Transaction.unfinished after restore (2026-04-05) 1. Issue Summary In the current project, during a normal cold launch: Transaction.latest(for:) returns a value for the weekly subscription Transaction.all returns the full subscription history chain Transaction.unfinished is empty However, after tapping Restore Purchases and calling AppStore.sync(), one "latest renewal" transaction appears in Transaction.unfinished. This behavior looks more like a system-side replay triggered by AppStore.sync() than a consistently unfinished transaction during a normal launch. 2. Affected Product Product: do.i.iapc.vip.week Transaction chain characteristics: All transactions belong to the same auto-renewable subscription chain originalTransactionID = 2000001143446796 The transaction that appears in unfinished is usually the latest or last renewal in the chain 3. Current Code Path During app startup: loadProducts() Debug snapshot for Transaction.latest(for:) Debug snapshot for Transaction.all Scan Transaction.unfinished refreshEntitlements() During restore purchases: Call AppStore.sync() Scan Transaction.unfinished refreshEntitlements() 4. Preconditions A Sandbox test account is used The weekly subscription do.i.iapc.vip.week already has multiple historical renewal transactions The subscription is already expired, so entitlements = 0 during a normal launch The issue is easier to reproduce on an iOS 26.4 device The issue was not consistently reproduced on another iOS 18.2 device 5. Reproduction Steps Path A: Normal cold launch Launch the app Observe the logs: LatestTransaction snapshot AllTransaction snapshot summary unfinished processing result Observed result: latest has a value all contains the full history chain unfinishedHandledCount = 0 Path B: Tap Restore Purchases Launch the app Tap Restore Purchases Trigger AppStore.sync() Observe the logs: restore started unfinished processing started unfinished transaction received Observed result: After restore, one "latest renewal" transaction appears in unfinished That same transaction does not necessarily appear during a normal cold launch 6. Expected Result If a transaction has already been successfully finished in the past, it should not appear again as unfinished after Restore Purchases. A stricter expectation is: During a normal cold launch, unfinished = 0 After tapping Restore Purchases, unfinished should still remain 0 7. Actual Result Actual behavior: Normal cold launch: unfinished = 0 After Restore Purchases: one "latest renewal" transaction appears again in unfinished This suggests that AppStore.sync() may replay the most recent historical subscription transaction. 8. Current Assessment Based on the current logs, the issue is more likely to be: Related to AppStore.sync() / StoreKit / Sandbox replay behavior on the system side Easier to reproduce on iOS 26.4 Less likely to be caused by a persistent app-side bug where finish() is missed during a normal startup flow Reasons: During a normal launch, unfinished = 0 The behavior is inconsistent across devices and OS versions, even with the same Sandbox account latest, all, and unfinished can be clearly separated during a normal cold launch 9. Suggested Engineering Position Suggested wording for internal or external communication: In the iOS 26.4 + Sandbox environment, calling AppStore.sync() may cause StoreKit to replay the latest historical subscription transaction into Transaction.unfinished. Since the same transaction does not necessarily appear during a normal cold launch, the issue currently looks more like a system/environment-specific behavior difference than an app-side bug where finish() is consistently missed during the regular startup path. 10. Additional Evidence That Can Be Collected If this needs to be escalated to the team or to Apple, the following would strengthen the report: Full log comparison before and after tapping Restore Purchases The same transactionId compared between normal launch and post-restore behavior Cross-device comparison on different iOS versions A minimal reproducible sample project and Sandbox test record
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Allow suggesting changes to topic and tags on other people's posts
Many posts on the Apple Developer Forums are categorized incorrectly. It would be nice if there was a way to suggest changes to the topic and tags that someone else's post is filed under and have these changes be able to be approved either by a forum admin or the original poster. FB22415719 https://github.com/feedback-assistant/reports/issues/789
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The Apple developer registration process is taking too long.
Hello everyone, I paid for an Apple Developer subscription, but after about 5-6 days I still can't access my developer funds. Please help me access and activate my developer account. I haven't received a response for several days and I'm very upset. I don't know what to do. They're not responding to my requests and the phone number isn't listed anywhere, so I can't call. The Apple Developer subscription appears in the App Store subscriptions, money is being withdrawn from my account, the account isn't active, and my Apple Developer account is empty. This is my first and very frustrating experience. Order code: W1314135156
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62
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1d
NEURLFilter production build fails with _NSURLErrorPrivacyProxyFailureKey — how to provision OHTTP privacy proxy for bundle?
Summary I'm implementing NEURLFilter with the com.apple.developer.networking.networkextension.url-filter-provider entitlement for a system-wide URL filtering feature. The feature works perfectly in development-signed builds (connecting successfully to my PIR server over extended testing) but every production-signed build fails before any network call is made. NEURLFilterManager reports .serverSetupIncomplete (code 9). After installing the NetworkExtension debug profile, the unredacted com.apple.CipherML logs reveal the cause: no privacy proxy is provisioned for this bundle identifier, and the connection is configured proxy fail closed. Environment iOS 26 Entitlement: com.apple.developer.networking.networkextension.url-filter-provider Extension point: com.apple.networkextension.url-filter-control PIR server configured via NEURLFilterManager.setConfiguration(...) Privacy Pass issuer configured Dev-signed builds: working correctly, connecting to the PIR server Production-signed builds (both TestFlight and distribution): failing identically The Error Chain Surfaced to the app via NEURLFilterManager.lastDisconnectError: NEURLFilterManager.Error.serverSetupIncomplete (code 9) ← NEAgentURLFilterErrorDomain Code 3 ← com.apple.CipherML Code 1100 "Unable to query status" ← com.apple.CipherML Code 1800 (error details were logged and redacted) After installing the VPN (NetworkExtension) debug profile, the unredacted com.apple.CipherML subsystem shows: queryStatus(for:options:) threw an error: Error Domain=NSURLErrorDomain Code=-1009 "The Internet connection appears to be offline." UserInfo={ _NSURLErrorNWPathKey = satisfied (Path is satisfied), interface: en0[802.11], ipv4, dns, uses wifi, LQM: good, NSErrorFailingURLKey = https://<my-pir-server>/config, NSUnderlyingError = { Error Domain=NSPOSIXErrorDomain Code=50 "Network is down" }, _NSURLErrorPrivacyProxyFailureKey = true, NSLocalizedDescription = "The Internet connection appears to be offline." } The critical diagnostic line in the com.apple.network subsystem is: nw_endpoint_proxy_handler_should_use_proxy Proxies not present, but required to fail closed And the connection setup shows the proxy fail closed flag is mandatory for the connection: [C... ... Hostname#...:443 quic, bundle id: <my-bundle-id>, attribution: developer, using ephemeral configuration, context: NWURLSession (sensitive), proxy fail closed] start The network path itself is healthy (Wi-Fi good, DNS resolves correctly), but the connection is explicitly configured to fail closed if no proxy is present, and no proxy is provisioned for this bundle identifier. The entire failure happens in approximately 18 ms, far too fast for any network round-trip, confirming no traffic ever leaves the device. What I've Verified The entitlement is present in the distribution build The NEURLFilterControlProvider extension loads and returns a valid Bloom filter prefilter (with a tag that round-trips correctly between extension and framework) NEURLFilterManager.setConfiguration(pirServerURL:pirPrivacyPassIssuerURL:pirAuthenticationToken:controlProviderBundleIdentifier:) accepts all four parameters without error Development-signed builds of the same bundle identifier connect successfully to the same PIR server On production-signed builds, zero requests reach the PIR server — failure is purely client-side, before any network activity The Question How does the OHTTP privacy proxy get provisioned for a bundle identifier so that production builds can successfully use NEURLFilter? Specifically: Is there a Capability Request form I need to submit for url-filter-provider? I cannot find one in the Capability Requests section of my developer portal. Should I be running my own OHTTP gateway (for example using swift-nio-oblivious-http), and if so, does Apple then need to provision routing from their OHTTP relay to my gateway URL? Is the OHTTP relay path meant to be automatic once the entitlement is active, and if so, is there a specific activation step I'm missing? Is there any way to verify the current provisioning state for a specific bundle identifier from the developer portal? I can provide the full sysdiagnose and unredacted bundle/server details privately to an Apple engineer if that would help diagnose. I'd prefer to keep them out of a public post. Thanks!
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1d
My App stuck in "Waiting for Review" 50 Days
Hello everyone, My app (ID: 6758741935) was submitted on Feb 15, 2026 at 3:51 PM, 2026, and has been stuck in "Waiting for Review" status for over 50 days. I contacted Developer Support and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds 50 days.. Any recent experiences with long queues? Thanks!
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1d
My iOS Swift application works on wide range of iPhones from iPhone X to iPhone 16 Pro Max
My iOS Swift application works without problems and tested on wide range of iPhones from iPhone X to iPhone 16 Pro Max when compiled by XCode 16.4. When compiled on Xcode 26 application it frequently crashes with 0x8BADF00D FRONTBOARD error in various places when running on iPhone 14 Plus, most often when typing or when scrolling the screen. It works without problems on iPhone 16 Pro Max independent of the version of Xcode used for compilation. I followed dozens of recommendations, introduced async/await, tasks, significantly reduced complexity of layouts, making uniform bubbles etc.etc. , tried to introduce many simplifications in the application, still I could not achieve elimination of frequent crashes on iPhone 14 Plus running iOS 26.3.1, no matter what I tried. Other than that all functionality seems to be working. This is the beginning of the Crash report: Termination Reason: Namespace FRONTBOARD, <RBSTerminateContext| domain:10 code:0x8BADF00D explanation: Failed to terminate gracefully after 5.0s ProcessVisibility: Unknown ProcessState: Running WatchdogEvent: process-exit WatchdogVisibility: Foreground WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 9.330 (user 7.670, system 1.660), 29% CPU", "Elapsed application CPU time (seconds): 5.358, 17% CPU" ) Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 ??? 0x1b184c7b0 ??? 1 libswiftCore.dylib 0x19de70694 ContiguousArrayStorage.__deallocating_deinit + 95 2 libswiftCore.dylib 0x19dd013a8 swift_release_dealloc + 55 3 libswiftCore.dylib 0x19dd01fc4 bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 151 4 SwiftUICore 0x1aaee2ca4 LazyLayoutViewCache.updatePrefetchPhases() + 1315 5 SwiftUICore 0x1ab129068 specialized LazySubviewPlacements.updateValue() + 4251 6 SwiftUICore 0x1ab14a23c specialized implicit closure #1 in closure #1 in closure #1 in Attribute.init(:) + 23 7 AttributeGraph 0x1d2be8e48 AG::Graph::UpdateStack::update() + 499 8 AttributeGraph 0x1d2beacf0 AG::Subgraph::update(unsigned int) + 959 9 SwiftUICore 0x1aace5b44 specialized GraphHost.runTransaction(:do:id:) + 387 10 SwiftUICore 0x1aac772d8 GraphHost.flushTransactions() + 183 11 SwiftUI 0x1a9a0fa80 <deduplicated_symbol> + 23 12 SwiftUICore 0x1aac71578 partial apply for closure #1 in ViewGraphRootValueUpdater.updateGraph(body:) + 27 13 SwiftUICore 0x1aac73f54 ViewGraphRootValueUpdater._updateViewGraph(body:) + 231 14 SwiftUICore 0x1aac714d0 ViewGraphRootValueUpdater.updateGraph(body:) + 179 15 SwiftUI 0x1a9a0fa4c closure #1 in closure #1 in closure #1 in UIHostingView.beginTransaction() + 171 16 SwiftUI 0x1a9a0f998 partial apply for closure #1 in closure #1 in closure #1 in UIHostingView.beginTransaction() + 23 17 SwiftUICore 0x1aac69aa8 closure #1 in static Update.ensure(:) + 55 18 SwiftUICore 0x1aac69cec static Update.ensure(:) + 99 19 SwiftUI 0x1a9a0f970 partial apply for closure #1 in closure #1 in UIHostingView.beginTransaction() + 79 20 SwiftUICore 0x1aad97e10 <deduplicated_symbol> + 27 21 SwiftUICore 0x1aac5aab0 specialized static NSRunLoop.flushObservers() + 363 22 SwiftUICore 0x1aac5a91c @objc closure #1 in static NSRunLoop.addObserver(:) + 27 23 CoreFoundation 0x1a0c87ea0 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 35 24 CoreFoundation 0x1a0c7158c __CFRunLoopDoObservers + 647 25 CoreFoundation 0x1a0c48740 __CFRunLoopRun + 923 26 CoreFoundation 0x1a0c47a6c CFRunLoopRunSpecificWithOptions + 531 27 GraphicsServices 0x2455d9498 GSEventRunModal + 119 28 UIKitCore 0x1a66f7df8 -[UIApplication run] + 791 29 UIKitCore 0x1a66a0e54 UIApplicationMain + 335 30 SwiftUI 0x1a99b8d20 closure #1 in KitRendererCommon(:) + 167 31 SwiftUI 0x1a99b58d4 runApp(:) + 111 32 SwiftUI 0x1a99b53c0 static App.main() + 171
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Unable to Renew Apple Developer Program Membership (No Buttons Visible)
Hello everyone, I’m having an issue renewing my Apple Developer membership. I’ve tried everything: Different devices (Mac, iPhone, Windows) Different browsers Hard refresh and clearing cache Checked subscriptions from App Store Tried all possible ways I could find Nothing worked, and the renewal option is still not showing. I also contacted Apple Developer Support but haven’t received any response yet. Has anyone faced this issue before or found a solution? Thanks.
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1d
26.4 Foundation Model rejects most topics
I have an iOS app, "Spatial Agents" which ran great in 26.3. It creates dashboards around a topic. It can also decompose a topic into sub-topics, and explore those. All based on web articles and web article headlines. In iOS 26.4 almost every topic - even "MIT Innovation" are rejected with an apology of "I apologize I can not fulfill this request". I've tried softening all my prompts, and I can get only really benign very simple topics to respond, but not anything with any significance. It ran great on lots of topics in 26.3. My published App, is now useless, and all my users are unhappy. HELP!
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102
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1d
SpriteKit FPS drops significantly on iOS 26.3.1 when touching screen, even in minimal scene
Title: SpriteKit FPS drops significantly on iOS 26.3.1 when touching screen, even in a minimal scene Summary: On a real device running iOS 26.3.1, FPS drops significantly in a very simple SpriteKit scene when touching or moving a finger on the screen. This happens even with a minimal setup where update(_:), touchesBegan, and touchesMoved are not overridden. Because the issue reproduces in a minimal scene, I suspect a performance regression in SpriteKit and/or iOS rather than in app-specific logic. Environment: OS: iOS 26.3.1 Device: iPhone 12 Xcode: 26.3 Build Configuration: Release Framework: SpriteKit FPS measurement: SKView.showsFPS = true Steps to Reproduce: Present a minimal SpriteKit scene. Enable SKView.showsFPS = true. Add only a very small number of nodes to the scene. Do not override update(_:), touchesBegan, or touchesMoved. Repeatedly tap the screen or move a finger around. Actual Result: The scene stays around 60 FPS when idle. FPS drops significantly when touching or moving a finger on the screen. The drop appears to get worse as the node count increases. The issue still reproduces even if touchesMoved is empty or not overridden at all. Expected Result: A minimal scene like this should remain close to 60 FPS even while touching the screen. At minimum, FPS should not drop this much when the app does not perform meaningful touch handling. Notes: Time Profiler does not point to a clear heavy app-specific function; instead, frame time worsens during touch interaction. Since this also reproduces in a minimal scene, I do not believe the root cause is only in my game logic. Similar reports exist describing SpriteKit framerate drops on recent iOS versions, including cases where the issue appears in very simple scenes. Minimal Reproducible Code: import SpriteKit final class TestScene: SKScene { override func didMove(to view: SKView) { backgroundColor = .black scaleMode = .resizeFill let textures = [ SKTexture(imageNamed: "title1"), SKTexture(imageNamed: "title2"), SKTexture(imageNamed: "title3"), SKTexture(imageNamed: "title4"), SKTexture(imageNamed: "title5"), ] let node = SKSpriteNode(texture: textures[0]) node.position = CGPoint(x: size.width * 0.5, y: size.height * 0.5) addChild(node) let anim = SKAction.animate( with: textures, timePerFrame: 8.0 / 60.0, resize: false, restore: false ) node.run(.repeatForever(anim)) } } import UIKit import SpriteKit final class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = SKView(frame: view.bounds) skView.showsFPS = true skView.showsNodeCount = true skView.ignoresSiblingOrder = true skView.preferredFrameRate = 60 view.addSubview(skView) let scene = TestScene(size: skView.bounds.size) skView.presentScene(scene) } }
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90
Activity
1d
git ignore files not functioning
Since a combined upgrade to macOS 26.4 and Xcode 26.4 I am plagued by .DS_Store and UserInterfaceState files appearing in my repository list of uncommitted changes. This is preventing commits and merging etc. I have added the following list to both the .gitignore_global file via directly editing the file and also the Xcode>Settings>Git Settings>Ignore Files # Mac OS X .DS_Store # Xcode *.pbxuser *.mode1v3 *.mode2v3 *.perspectivev3 *.xcuserstate UserInterfaceState.xcuserstate project.xcworkspace/ xcuserdata/ # Generated files *.o *.pyc # Build directories DerivedData/ build/ # CocoaPods Pods/ # Carthage Carthage/ # Other *.swp *.lock This has been to no avail. I have raised Feedback FB22370688 for this issue. It has been marked as no similar reports which is odd because there are a lot of mentions of the .DS_Store files appearing in Git and also of problems with the ignore settings of Git. For a while, I successfully prevented the .DS_Store files from showing up as uncommitted changes but now they are back again. I did a git status on the project and got this output for a while Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Target Analysis.xcodeproj/project.xcworkspace/xcuserdata/myuserid.xcuserdatad/UserInterfaceState.xcuserstate Ignored files: (use "git add -f <file>..." to include in what will be committed) Target Analysis iOS/ Target Analysis macOS/ Views/Testing/.DS_Store Now, in Xcode it looks like this So the .DS_Store files are no longer being ignored. I have raised an Apple Developer Tech Support (DTS) Question as I have exhausted every avenue that I could find. DTS said to just remove the file(s) in Git. Neither this nor the .gitignore_global file are fixing the problem. This all just seems to be so unnecessarily difficult especially as many others have faced the same problem.
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1d