Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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NSRulerView's background color and transparency (macOS 26)
When I compiled my legacy project with Tahoe's macOS 26 SDK, NSRulerViews are showing a very different design: Under prior macOS versions the horizontal and verrical ruler's background were blurring the content view, which was extending under the rulers, showing through their transparency. With Tahoe the horizontal ruler is always reflecting the scrollview's background color, showing the blurred content view beneath. And the vertical ruler is always completely transparent (without any blurring), showing the content together with the ruler's markers and ticks. It's difficult to describe, I'll try to replicate this behavior with a minimal test project, and probably file a bug report / enhancement request. But before I take next steps, can anyone confirm this observation? Maybe it is an intentional design decision by Apple?
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Nov ’25
How to get the frame or insets of the new iPadOS 26 window control buttons (close, minimize, fullscreen)?
In iPadOS 26, Apple introduced macOS-style window control buttons (close, minimize, fullscreen) for iPad apps running in a floating window. I'm working on a custom toolbar (UIView) positioned near the top of the window, and I'd like to avoid overlapping with these new controls. However, I haven't found any public API that exposes the frame, layout margins, or safe area insets related to this new UI region. I've checked the window's safeAreaInsets, additionalSafeAreaInsets, and UIWindowSceneDelegate APIs, but none of them seem to reflect the area occupied by these buttons. Is there an officially supported way to: Get the layout information (frame, insets, or margins) of the window control buttons on iPadOS 26? Or, is there a system-defined guideline or padding value we should use to avoid overlapping this new UI? Any clarification or guidance would be appreciated!
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Aug ’25
.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this or are the two of us running into the same rare edge case? Expected Outcome, seen on simulator running 26.2 Actual outcome, seen on device running 26.2.1
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Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Jul ’25
On iPadOS 26 beta, the navigation bar can appear inset underneath the status bar (FB18241928)
On iPadOS 26 beta, the navigation bar can appear inset underneath the status bar (FB18241928) This bug does not happen on iOS 18. This bug occurs when a full screen modal view controller without a status bar is presented, the device orientation changes, and then the full screen modal view controller is dismissed. This bug appears to happen only on iPad, and not on iPhone. This bug happens both in the simulator and on the device. Thank you for investigating this issue.
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Aug ’25
List rows partially obscured by navigation bar briefly render fully opaque when switching tabs (iOS 26)
Overview In iOS 26, a List embedded in a NavigationStack inside a TabView exhibits a visual glitch when switching tabs. When the list is scrolled such that some rows are partially obscured by the navigation bar, the system correctly applies a fade/opacity effect to those rows. However, if the user switches to another tab while rows are in this partially obscured (faded) state, those rows briefly flash at full opacity during the tab transition before disappearing. This flash is visually distracting and appears to be inconsistent with the intended scroll-edge opacity behavior. The issue occurs only for rows partially obscured by the navigation bar. Rows partially obscured by the tab bar do not exhibit this flashing behavior. Steps to Reproduce: Run the attached minimal reproduction on iOS 26. Open the first tab. Scroll the list so that some rows are partially hidden behind the navigation bar (showing the native faded appearance). While rows are in this partially faded state, switch to the second tab. Observe that the faded rows briefly render fully opaque during the tab switch. Expected Behavior: Rows that are partially obscured by the navigation bar should maintain consistent opacity behavior during tab transitions, without flashing to full opacity. import SwiftUI @main struct NavBarReproApp: App { /// Minimal repro for iOS 26: /// - TabView with two tabs /// - First tab: NavigationStack + List /// - Scroll so some rows are partially behind the nav bar (faded) /// - Switch tabs: those partially-faded rows briefly flash fully opaque. Partially faded rows under the tab bar do not flash private let items = Array(0..<200).map { "Row \($0)" } var body: some Scene { WindowGroup { TabView { NavigationStack { List { ForEach(items, id: \.self) { item in Text(item) } } .navigationTitle("One") .navigationBarTitleDisplayMode(.inline) } .tabItem { Label("One", systemImage: "1.circle") } NavigationStack { Text("Second tab") .navigationTitle("Two") .navigationBarTitleDisplayMode(.inline) } .tabItem { Label("Two", systemImage: "2.circle") } } } } }
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Jan ’26
How to animate `UIHostingController.view` frame when my View's size changes?
I have a UIHostingController on which I have set: hostingController.sizingOptions = [.intrinsicContentSize] The size of my SwiftUI content changes with animation (I update a @Published property on an ObservableObject inside a withAnimation block). However, I notice that my hostingController.view just jumps to the new frame without animating the change. Question: how can I animate the frame changes in UIHostingController that are caused by sizingOptions = [.intrinsicContentSize]
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Feb ’26
Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Issue Description I'm experiencing a bizarre SwiftUI state update issue that only occurs in Xcode development environment (both Canvas preview and device debugging), but does not occur in production builds downloaded from App Store. Symptom: User taps a button that modifies a @State variable inside a .sheet Console logs confirm the state HAS changed But the UI does not update to reflect the new state Switching to another file in Xcode and back to ContentView instantly fixes the issue The production build (same code) works perfectly fine Environment Xcode: 16F6 (17C52) iOS: 26.2 (testing on iPhone 13) macOS: 25.1.0 (Sequoia) SwiftUI Target: iOS 15.6+ Issue: Present in both Xcode Canvas and on-device debugging Production: Same code works correctly in App Store build (version 1.3.2) Code Structure Parent View (ContentView.swift) struct ContentView: View { @State private var selectedSound: SoundTheme = .none @State private var showSoundSheet = false var body: some View { VStack { // Display button shows current selection SettingButton( title: "Background Sound", value: getLocalizedSoundName(selectedSound) // ← Not updating ) { showSoundSheet = true } } .sheet(isPresented: $showSoundSheet) { soundSelectionView } } private var soundSelectionView: some View { ForEach(SoundTheme.allCases) { sound in Button { selectedSound = sound // ← State DOES change (confirmed in console) // Audio starts playing correctly audioManager.startAmbientSound(sound) } label: { Text(sound.name) } } } private func getLocalizedSoundName(_ sound: SoundTheme) -> String { // Returns localized name return sound.localizedName }} What I've Tried Attempt 1: Adding .id() modifier SettingButton(...) .id(selectedSound) // Force re-render when state changes Result: No effect Attempt 2: Moving state modification outside withAnimation // Before (had animation wrapper):withAnimation { selectedSound = sound}// After (removed animation):selectedSound = sound Result: No effect Attempt 3: Adding debug print() statements selectedSound = soundprint("State changed: (selectedSound)") // ← Adding this line FIXES the issue! Result: Mysteriously fixes the issue! But removing print() breaks it again. This suggests a timing/synchronization issue in Xcode's preview system. Observations What works: ✅ Console logs confirm state changes correctly ✅ Switching files in Xcode triggers view reconstruction → everything works ✅ Production build from App Store works perfectly ✅ Adding print() statements "fixes" it (likely changes execution timing) What doesn't work: ❌ Initial file load in Xcode ❌ Hot reload / incremental updates ❌ Both Canvas preview and on-device debugging Workaround that works: Click another file in Xcode Click back to ContentView.swift Everything works normally Key Question Is this a known issue with Xcode 16's SwiftUI preview/hot reload system? The fact that: Same exact code works in production Adding print() "fixes" it File switching triggers reconstruction that fixes it ...all suggest this is an Xcode tooling issue, not a code bug. However, it makes development extremely difficult as I can't reliably test changes without constantly switching files or killing the app. What I'm Looking For Confirmation: Is this a known Xcode 16 issue? Workaround: Any better solution than constantly switching files? Root cause: What's causing this state update timing issue? Any insights would be greatly appreciated!
Topic: UI Frameworks SubTopic: SwiftUI
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Dec ’25
Change tint of back button in UINavigationItem on iOS 26
I am struggling to change the tint of the back button in an UINavigationItem. In iOS 18.6 it looks like this while on iOS 26 the same looks like this I can live without the Dictionary but I'd like to get the blue color back. In viewDidLoad() I have tried navigationItem.backBarButtonItem?.tintColor = .link but this did not work since navigationItem.backBarButtonItem is nil. My second attempt was navigationController?.navigationBar.tintColor = .link but this didn't work either. I have even set the Global Tint to Link Color but this had no effect either. Does anyone have an idea how to change the tint of the back button in an UINavigationItem on iOS 26?
Topic: UI Frameworks SubTopic: UIKit Tags:
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538
Jan ’26
touchesEnded: not triggered on newer iOS when view is inside UIScrollView (was working on iOS 18)
Hi everyone, I’m facing an issue with touch handling on newer iOS versions. I have a custom view controller implemented in Objective-C that overrides touchesEnded:. The same code works correctly on iOS 18, but on newer iOS versions (tested on iOS 26), touchesEnded: is no longer being triggered. Important observations: touchesBegan: is triggered. touchesEnded: is NOT triggered. touchesCancelled: is also NOT triggered. No code changes were made between iOS 18 and iOS 26. Same code, same sample works fine in iOS18 device but not in iOS26 device Questions: Has gesture arbitration behavior changed in recent iOS 26 versions when views are inside UIScrollView? Any clarification on whether this is intended behavior or a regression would be greatly appreciated. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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Mar ’26
Detecting marked range in UI/NSTextViews at the time of shouldChangeTextIn
We have submitted a feedback for this issue: FB21230723 We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView. When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked. UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:) NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:) The current behavior is this when entering text in Japanese: (same for NSTextView) func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { print(textView.markedTextRange != nil) // prints out false DispatchQueue.main.async { print(textView.markedTextRange != nil) // prints out true } } However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method. Is there any workaround for this issue?
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520
Jan ’26
NSTextLineFragment crash - how to debug
We have crash reports as shown below that we haven't yet been able to repro and could use some help deubgging. My guess is that the app is giving a label or text view an attributed string with an invalid attribute range, but attributed strings are used in many places throughout the app, and I don't know an efficient way to track this down. I'm posting the stack trace here in hopes that someone more familiar with the internals of the system frameworks mentioned will be able to provide a clue to help narrow where I should look. Fatal Exception: NSRangeException NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 Foundation 0x47130 blockForLocation 3 UIFoundation 0x2589c -[NSTextLineFragment _defaultRenderingAttributesAtCharacterIndex:effectiveRange:] 4 UIFoundation 0x25778 __53-[NSTextLineFragment initWithAttributedString:range:]_block_invoke 5 CoreText 0x58964 TLine::DrawGlyphsWithAttributeOverrides(TLineDrawContext const&, __CFDictionary const* (long, CFRange*) block_pointer, TDecoratorObserver*) const 6 CoreText 0x58400 CTLineDrawWithAttributeOverrides 7 UIFoundation 0x25320 _NSCoreTypesetterRenderLine 8 UIFoundation 0x24b10 -[NSTextLineFragment drawAtPoint:graphicsContext:] 9 UIFoundation 0x3e634 -[NSTextLineFragment drawAtPoint:inContext:] 10 UIFoundation 0x3e450 -[NSTextLayoutFragment drawAtPoint:inContext:] 11 UIKitCore 0x3e3098 __38-[_UITextLayoutFragmentView drawRect:]_block_invoke 12 UIKitCore 0x3e31cc _UITextCanvasDrawWithFadedEdgesInContext 13 UIKitCore 0x3e3040 -[_UITextLayoutFragmentView drawRect:] 14 UIKitCore 0xd7a98 -[UIView(CALayerDelegate) drawLayer:inContext:] 15 QuartzCore 0x109340 CABackingStoreUpdate_ 16 QuartzCore 0x109224 invocation function for block in CA::Layer::display_() 17 QuartzCore 0x917f0 -[CALayer _display] 18 QuartzCore 0x90130 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 19 QuartzCore 0xe50c4 CA::Context::commit_transaction(CA::Transaction*, double, double*) 20 QuartzCore 0x5bd8c CA::Transaction::commit() 21 UIKitCore 0x9f3f0 _UIApplicationFlushCATransaction 22 UIKitCore 0x9c89c __setupUpdateSequence_block_invoke_2 23 UIKitCore 0x9c710 _UIUpdateSequenceRun 24 UIKitCore 0x9f040 schedulerStepScheduledMainSection 25 UIKitCore 0x9cc5c runloopSourceCallback 26 CoreFoundation 0x73f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 27 CoreFoundation 0x73ee0 __CFRunLoopDoSource0 28 CoreFoundation 0x76b40 __CFRunLoopDoSources0 29 CoreFoundation 0x75d3c __CFRunLoopRun 30 CoreFoundation 0xc8284 CFRunLoopRunSpecific 31 GraphicsServices 0x14c0 GSEventRunModal 32 UIKitCore 0x3ee674 -[UIApplication _run] 33 UIKitCore 0x14e88 UIApplicationMain also filed as FB16905066
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Jan ’26
Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
With iOS 26.1 we started seeing a bug that only appears on iPhone Air. This bug is visible with simulators too. I have tried so many different ways to fix the issue, but Instruments Profiler is pointing at UIKitCore. We load a tab bar, when the user attempts to switch a tab, the app hangs and never recovers. It happens right as the animation of the Glass bubble is in progress. I have tried a UIKit Tab bar, a SwiftUI Tab bar. I tore out AppDelegate and did a direct @main SwiftUI entry for my application. This issue appears with every tab bar instance I try. I attempted to disable LiquidGlass by utilizing this flag UIDesignRequiresCompatibility in my plist, but the flag seems to be ignored by the system. I am not sure what else to try. I have a trace file if that is helpful. What else can I upload? Here is what the code looks like. struct ContentView: View { @State private var selectedTab = 2 var body: some View { TabView(selection: $selectedTab) { Text("Profile") .tabItem { Label("Me", systemImage: "person") } .tag(0) Text("Training") .tabItem { Label("Training", systemImage: "calendar") } .tag(1) Text("Home") .tabItem { Label("Home", systemImage: "house") } .tag(2) Text("Goals") .tabItem { Label("Goals", systemImage: "target") } .tag(3) Text("Coach") .tabItem { Label("Coach", systemImage: "person.2") } .tag(4) } } } #Preview { ContentView() } and AppView entry point import SwiftUI @main struct RunCoachApp: App { var body: some Scene { WindowGroup { ContentView() } } }
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Dec ’25
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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tabViewBottomAccessory in 26.1: View's @State is lost when switching tabs
Any view that is content for the tabViewBottomAccessory API fails to retain its state as of the last couple of 26.1 betas (and RC). The loss of state happens (at least) when the currently selected tab is switched (filed as FB20901325). Here's code to reproduce the issue: struct ContentView: View { @State private var selectedTab = TabSelection.one enum TabSelection: Hashable { case one, two } var body: some View { TabView(selection: $selectedTab) { Tab("One", systemImage: "1.circle", value: .one) { BugExplanationView() } Tab("Two", systemImage: "2.circle", value: .two) { BugExplanationView() } } .tabViewBottomAccessory { AccessoryView() } } } struct AccessoryView: View { @State private var counter = 0 // This guy's state gets lost (as of iOS 26.1) var body: some View { Stepper("Counter: \(counter)", value: $counter) .padding(.horizontal) } } struct BugExplanationView: View { var body: some View { ScrollView { VStack(alignment: .leading, spacing: 16) { Text("(1) Manipulate the counter state") Text("(2) Then switch tabs") Text("BUG: The counter state gets unexpectedly reset!") } .multilineTextAlignment(.leading) } } }
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635
Feb ’26
Preview crashes when using ForEach with a Binding to an array and generics
The following repro case results in a previews crash on Xcode 26 beta 3 (report attached). FB18762054 import SwiftUI final class MyItem: Identifiable, Labelled { var label: String init(_ label: String) { self.label = label } } protocol Labelled { var label: String { get } } struct HelloView: View { let label: String var body: some View { Text(label) } } struct ListView<Element: Labelled & Identifiable>: View { @Binding var elements: [Element] var body: some View { List { ForEach($elements, id: \.id) { $element in HelloView(label: element.label) // crash // Replacing the above with a predefined view works correctly // Text(element.label) } } } } struct ForEachBindingRepro: View { @State var elements: [MyItem] = [ MyItem("hello"), MyItem("world"), ] var body: some View { ListView(elements: $elements) } } #Preview("ForEachBindingRepro") { ForEachBindingRepro() } foreachbindingrepro-2025-07-12-020628.ips
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Jul ’25
Insight into BaseBoard/FrontBoardServices Crashes Needed
We're seeing a sharp uptick in BaseBoard/FrontBoardServices crashes since we migrated from UIApplicationDelegate to UIWindowSceneDelegate. Having exhausted everything on my end short of reverse engineering BaseBoard or making changes without being able to know if they work, I need help. I think all I need to get unstuck is an answer to these questions, if possible: What does -[BSSettings initWithSettings:] enumerate over? If I know what's being enumerated, I'll know what to look for in our app. What triggers FrontBoardServices to do this update? If I can reproduce the crash--or at least better understand when it may happen--I will be better able to fix it Here's two similar stack traces: App_(iOS)-crashreport-07-30-2025_1040-0600-redacted.crash App_(iOS)-crashreport-07-30-2025_1045-0600-redacted.crash Since these are private trameworks, there is no documentation or information on their behavior that I can find. There are other forum posts regarding this crash, on here and on other sites. However, I did not find any that shed any insight on the cause or conditions of the crash. Additionally, this is on iPhone, not macOS, and not iPad. This post is different, because I'm asking specific questions that can be answered by someone with familiarity on how these internal frameworks work. I'm not asking for help debugging my application, though I'd gladly take any suggestions/tips! Here's the long version, in case anyone finds it useful: In our application, we have seen a sharp rise in crashes in BaseBoard and FrontBoardServices, which are internal iOS frameworks, since we migrated our app to use UIWindowSceneDelegate. We were using exclusively UIApplicationDelegate before. The stack traces haven't proven very useful yet, because we haven't been able to reproduce the crashes ourselves. Upon searching online, we have learned that Baseboard/Frontsoardservices are probably copying scene settings upon something in the scene changing. Based on our crash reports, we know that most of our users are on an iPhone, not an iPad or macOS, so we can rule out split screen or window resizing. Our app is locked to portrait as well, so we can also rule out orientation changes. And considering the stack trace is in the middle of an objc_retain_x2 call, which is itself inside of a collection enumeration, we are assuming that whatever is being enumerated probably was changed or deallocated during enumeration. Sometimes it's objc_retain_x2, and sometimes it's a release call. And sometimes it's a completely different stack trace, but still within BaseBoard/FrontBoardServices. I suspect these all share the same cause. Because it's thread 0 that crashed, we know that BaseBoard/FrontBoardServices were running on the main thread, which means that for this crash to occur, something might be changing on a background thread. This is what leads me to suspect a race condition. There are many places in our app where we accidentally update the UI from a background thread. We've fixed many of them, but I'm sure there are more. Our app is large. Because of this, I think background UI are the most likely cause. However, since I can't reproduce the crash, and because none of our stack traces clearly show UI updates happening on another thread at the same time, I am not certain. And here's the stack trace inline, in case the attachments expire or search engines can't read them: Thread 0 name: Thread 0 Crashed: objc_retain_x2 (libobjc.A.dylib) BSIntegerMapEnumerateWithBlock (BaseBoard) -[BSSettings initWithSettings:] (BaseBoard) -[BSKeyedSettings initWithSettings:] (BaseBoard) -[FBSSettings _settings:] (FrontBoardServices) -[FBSSettings _settings] (FrontBoardServices) -[FBSSettingsDiff applyToMutableSettings:] (FrontBoardServices) -[FBSSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices) -[FBSSceneSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices) -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 (FrontBoardServices) -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke.cold.1 (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke (FrontBoardServices) _dispatch_client_callout (libdispatch.dylib) _dispatch_block_invoke_direct (libdispatch.dylib) __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ (FrontBoardServices) -[FBSMainRunLoopSerialQueue _targetQueue_performNextIfPossible] (FrontBoardServices) -[FBSMainRunLoopSerialQueue _performNextFromRunLoopSource] (FrontBoardServices) __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (CoreFoundation) __CFRunLoopDoSource0 (CoreFoundation) __CFRunLoopDoSources0 (CoreFoundation) __CFRunLoopRun (CoreFoundation) CFRunLoopRunSpecific (CoreFoundation) GSEventRunModal (GraphicsServices) -[UIApplication _run] (UIKitCore) UIApplicationMain (UIKitCore) (null) (UIKitCore) main (AppDelegate.swift:0) 0x1ab8cbf08 + 0
Topic: UI Frameworks SubTopic: General Tags:
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318
Jan ’26
NSRulerView's background color and transparency (macOS 26)
When I compiled my legacy project with Tahoe's macOS 26 SDK, NSRulerViews are showing a very different design: Under prior macOS versions the horizontal and verrical ruler's background were blurring the content view, which was extending under the rulers, showing through their transparency. With Tahoe the horizontal ruler is always reflecting the scrollview's background color, showing the blurred content view beneath. And the vertical ruler is always completely transparent (without any blurring), showing the content together with the ruler's markers and ticks. It's difficult to describe, I'll try to replicate this behavior with a minimal test project, and probably file a bug report / enhancement request. But before I take next steps, can anyone confirm this observation? Maybe it is an intentional design decision by Apple?
Replies
6
Boosts
0
Views
423
Activity
Nov ’25
How to get the frame or insets of the new iPadOS 26 window control buttons (close, minimize, fullscreen)?
In iPadOS 26, Apple introduced macOS-style window control buttons (close, minimize, fullscreen) for iPad apps running in a floating window. I'm working on a custom toolbar (UIView) positioned near the top of the window, and I'd like to avoid overlapping with these new controls. However, I haven't found any public API that exposes the frame, layout margins, or safe area insets related to this new UI region. I've checked the window's safeAreaInsets, additionalSafeAreaInsets, and UIWindowSceneDelegate APIs, but none of them seem to reflect the area occupied by these buttons. Is there an officially supported way to: Get the layout information (frame, insets, or margins) of the window control buttons on iPadOS 26? Or, is there a system-defined guideline or padding value we should use to avoid overlapping this new UI? Any clarification or guidance would be appreciated!
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6
Boosts
1
Views
679
Activity
Aug ’25
.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this or are the two of us running into the same rare edge case? Expected Outcome, seen on simulator running 26.2 Actual outcome, seen on device running 26.2.1
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6
Boosts
2
Views
331
Activity
2w
How does one know the fitting width of a UIDatePicker in a function hooked up with UIControlEventValueChanged
How does one know the fitting width of a UIDatePicker in a selector hooked up with UIControlEventValueChanged? By fitting width, I mean the width of the grey background rounded box displayed with the date -- I need to get the width of that whenever the date is changed.
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6
Boosts
0
Views
283
Activity
Sep ’25
Force NSDocument save panel to select most specific type in format popup button
My app supports different plain text file formats, including the standard .txt and Markdown. When creating a new document, my app already asks which format it should have, so when saving it, I would expect that the save panel already selects that format in the popup button, but currently it always selects "Plain Text". For example, I would expect for a Markdown document that it selects "Markdown" instead of "Plain Text". Is there a way to force it to select the most specific format matching the document format?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
6
Boosts
1
Views
174
Activity
Jul ’25
On iPadOS 26 beta, the navigation bar can appear inset underneath the status bar (FB18241928)
On iPadOS 26 beta, the navigation bar can appear inset underneath the status bar (FB18241928) This bug does not happen on iOS 18. This bug occurs when a full screen modal view controller without a status bar is presented, the device orientation changes, and then the full screen modal view controller is dismissed. This bug appears to happen only on iPad, and not on iPhone. This bug happens both in the simulator and on the device. Thank you for investigating this issue.
Replies
6
Boosts
0
Views
540
Activity
Aug ’25
List rows partially obscured by navigation bar briefly render fully opaque when switching tabs (iOS 26)
Overview In iOS 26, a List embedded in a NavigationStack inside a TabView exhibits a visual glitch when switching tabs. When the list is scrolled such that some rows are partially obscured by the navigation bar, the system correctly applies a fade/opacity effect to those rows. However, if the user switches to another tab while rows are in this partially obscured (faded) state, those rows briefly flash at full opacity during the tab transition before disappearing. This flash is visually distracting and appears to be inconsistent with the intended scroll-edge opacity behavior. The issue occurs only for rows partially obscured by the navigation bar. Rows partially obscured by the tab bar do not exhibit this flashing behavior. Steps to Reproduce: Run the attached minimal reproduction on iOS 26. Open the first tab. Scroll the list so that some rows are partially hidden behind the navigation bar (showing the native faded appearance). While rows are in this partially faded state, switch to the second tab. Observe that the faded rows briefly render fully opaque during the tab switch. Expected Behavior: Rows that are partially obscured by the navigation bar should maintain consistent opacity behavior during tab transitions, without flashing to full opacity. import SwiftUI @main struct NavBarReproApp: App { /// Minimal repro for iOS 26: /// - TabView with two tabs /// - First tab: NavigationStack + List /// - Scroll so some rows are partially behind the nav bar (faded) /// - Switch tabs: those partially-faded rows briefly flash fully opaque. Partially faded rows under the tab bar do not flash private let items = Array(0..<200).map { "Row \($0)" } var body: some Scene { WindowGroup { TabView { NavigationStack { List { ForEach(items, id: \.self) { item in Text(item) } } .navigationTitle("One") .navigationBarTitleDisplayMode(.inline) } .tabItem { Label("One", systemImage: "1.circle") } NavigationStack { Text("Second tab") .navigationTitle("Two") .navigationBarTitleDisplayMode(.inline) } .tabItem { Label("Two", systemImage: "2.circle") } } } } }
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192
Activity
Jan ’26
Opting-out of window resizing in iPadOS 26
I have a game app for iOS and iPadOS, which expects a full screen experience. I'd like to out of window resizing in iPadOS 26 as it negatively impacts the UI/UX of the app. I have UIRequiresFullScreen defined, but it doesn't seem to actually force full screen on iPadOS 26 anymore.
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6
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1
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795
Activity
Jul ’25
How to animate `UIHostingController.view` frame when my View's size changes?
I have a UIHostingController on which I have set: hostingController.sizingOptions = [.intrinsicContentSize] The size of my SwiftUI content changes with animation (I update a @Published property on an ObservableObject inside a withAnimation block). However, I notice that my hostingController.view just jumps to the new frame without animating the change. Question: how can I animate the frame changes in UIHostingController that are caused by sizingOptions = [.intrinsicContentSize]
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6
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1
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319
Activity
Feb ’26
Wrong appearance of decimalPad keyboard in dark mode
Hi. The following code causes UI mismatch on iOS26. Keyboard with type decimalPad and appearance as dark is displayed as popUp with wrong colors. Before iOS26 keyboard was regular with correct color scheme. Please advice either how to make the scheme correct or force to display regular keyboard instead of popup. class ViewController: UIViewController { @IBOutlet weak var textField: UITextField! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. textField.keyboardType = .decimalPad textField.keyboardAppearance = .dark view.backgroundColor = .darkGray } }
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6
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348
Activity
3w
SwiftUI @State Updates Not Reflecting in UI Until View Reconstruction (Xcode Preview & Device)
Issue Description I'm experiencing a bizarre SwiftUI state update issue that only occurs in Xcode development environment (both Canvas preview and device debugging), but does not occur in production builds downloaded from App Store. Symptom: User taps a button that modifies a @State variable inside a .sheet Console logs confirm the state HAS changed But the UI does not update to reflect the new state Switching to another file in Xcode and back to ContentView instantly fixes the issue The production build (same code) works perfectly fine Environment Xcode: 16F6 (17C52) iOS: 26.2 (testing on iPhone 13) macOS: 25.1.0 (Sequoia) SwiftUI Target: iOS 15.6+ Issue: Present in both Xcode Canvas and on-device debugging Production: Same code works correctly in App Store build (version 1.3.2) Code Structure Parent View (ContentView.swift) struct ContentView: View { @State private var selectedSound: SoundTheme = .none @State private var showSoundSheet = false var body: some View { VStack { // Display button shows current selection SettingButton( title: "Background Sound", value: getLocalizedSoundName(selectedSound) // ← Not updating ) { showSoundSheet = true } } .sheet(isPresented: $showSoundSheet) { soundSelectionView } } private var soundSelectionView: some View { ForEach(SoundTheme.allCases) { sound in Button { selectedSound = sound // ← State DOES change (confirmed in console) // Audio starts playing correctly audioManager.startAmbientSound(sound) } label: { Text(sound.name) } } } private func getLocalizedSoundName(_ sound: SoundTheme) -> String { // Returns localized name return sound.localizedName }} What I've Tried Attempt 1: Adding .id() modifier SettingButton(...) .id(selectedSound) // Force re-render when state changes Result: No effect Attempt 2: Moving state modification outside withAnimation // Before (had animation wrapper):withAnimation { selectedSound = sound}// After (removed animation):selectedSound = sound Result: No effect Attempt 3: Adding debug print() statements selectedSound = soundprint("State changed: (selectedSound)") // ← Adding this line FIXES the issue! Result: Mysteriously fixes the issue! But removing print() breaks it again. This suggests a timing/synchronization issue in Xcode's preview system. Observations What works: ✅ Console logs confirm state changes correctly ✅ Switching files in Xcode triggers view reconstruction → everything works ✅ Production build from App Store works perfectly ✅ Adding print() statements "fixes" it (likely changes execution timing) What doesn't work: ❌ Initial file load in Xcode ❌ Hot reload / incremental updates ❌ Both Canvas preview and on-device debugging Workaround that works: Click another file in Xcode Click back to ContentView.swift Everything works normally Key Question Is this a known issue with Xcode 16's SwiftUI preview/hot reload system? The fact that: Same exact code works in production Adding print() "fixes" it File switching triggers reconstruction that fixes it ...all suggest this is an Xcode tooling issue, not a code bug. However, it makes development extremely difficult as I can't reliably test changes without constantly switching files or killing the app. What I'm Looking For Confirmation: Is this a known Xcode 16 issue? Workaround: Any better solution than constantly switching files? Root cause: What's causing this state update timing issue? Any insights would be greatly appreciated!
Topic: UI Frameworks SubTopic: SwiftUI
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6
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359
Activity
Dec ’25
Change tint of back button in UINavigationItem on iOS 26
I am struggling to change the tint of the back button in an UINavigationItem. In iOS 18.6 it looks like this while on iOS 26 the same looks like this I can live without the Dictionary but I'd like to get the blue color back. In viewDidLoad() I have tried navigationItem.backBarButtonItem?.tintColor = .link but this did not work since navigationItem.backBarButtonItem is nil. My second attempt was navigationController?.navigationBar.tintColor = .link but this didn't work either. I have even set the Global Tint to Link Color but this had no effect either. Does anyone have an idea how to change the tint of the back button in an UINavigationItem on iOS 26?
Topic: UI Frameworks SubTopic: UIKit Tags:
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6
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1
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538
Activity
Jan ’26
touchesEnded: not triggered on newer iOS when view is inside UIScrollView (was working on iOS 18)
Hi everyone, I’m facing an issue with touch handling on newer iOS versions. I have a custom view controller implemented in Objective-C that overrides touchesEnded:. The same code works correctly on iOS 18, but on newer iOS versions (tested on iOS 26), touchesEnded: is no longer being triggered. Important observations: touchesBegan: is triggered. touchesEnded: is NOT triggered. touchesCancelled: is also NOT triggered. No code changes were made between iOS 18 and iOS 26. Same code, same sample works fine in iOS18 device but not in iOS26 device Questions: Has gesture arbitration behavior changed in recent iOS 26 versions when views are inside UIScrollView? Any clarification on whether this is intended behavior or a regression would be greatly appreciated. Thank you.
Topic: UI Frameworks SubTopic: UIKit
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6
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314
Activity
Mar ’26
Detecting marked range in UI/NSTextViews at the time of shouldChangeTextIn
We have submitted a feedback for this issue: FB21230723 We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView. When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked. UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:) NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:) The current behavior is this when entering text in Japanese: (same for NSTextView) func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { print(textView.markedTextRange != nil) // prints out false DispatchQueue.main.async { print(textView.markedTextRange != nil) // prints out true } } However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method. Is there any workaround for this issue?
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6
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520
Activity
Jan ’26
NSTextLineFragment crash - how to debug
We have crash reports as shown below that we haven't yet been able to repro and could use some help deubgging. My guess is that the app is giving a label or text view an attributed string with an invalid attribute range, but attributed strings are used in many places throughout the app, and I don't know an efficient way to track this down. I'm posting the stack trace here in hopes that someone more familiar with the internals of the system frameworks mentioned will be able to provide a clue to help narrow where I should look. Fatal Exception: NSRangeException NSMutableRLEArray objectAtIndex:effectiveRange:: Out of bounds 0 CoreFoundation 0x2d5fc __exceptionPreprocess 1 libobjc.A.dylib 0x31244 objc_exception_throw 2 Foundation 0x47130 blockForLocation 3 UIFoundation 0x2589c -[NSTextLineFragment _defaultRenderingAttributesAtCharacterIndex:effectiveRange:] 4 UIFoundation 0x25778 __53-[NSTextLineFragment initWithAttributedString:range:]_block_invoke 5 CoreText 0x58964 TLine::DrawGlyphsWithAttributeOverrides(TLineDrawContext const&, __CFDictionary const* (long, CFRange*) block_pointer, TDecoratorObserver*) const 6 CoreText 0x58400 CTLineDrawWithAttributeOverrides 7 UIFoundation 0x25320 _NSCoreTypesetterRenderLine 8 UIFoundation 0x24b10 -[NSTextLineFragment drawAtPoint:graphicsContext:] 9 UIFoundation 0x3e634 -[NSTextLineFragment drawAtPoint:inContext:] 10 UIFoundation 0x3e450 -[NSTextLayoutFragment drawAtPoint:inContext:] 11 UIKitCore 0x3e3098 __38-[_UITextLayoutFragmentView drawRect:]_block_invoke 12 UIKitCore 0x3e31cc _UITextCanvasDrawWithFadedEdgesInContext 13 UIKitCore 0x3e3040 -[_UITextLayoutFragmentView drawRect:] 14 UIKitCore 0xd7a98 -[UIView(CALayerDelegate) drawLayer:inContext:] 15 QuartzCore 0x109340 CABackingStoreUpdate_ 16 QuartzCore 0x109224 invocation function for block in CA::Layer::display_() 17 QuartzCore 0x917f0 -[CALayer _display] 18 QuartzCore 0x90130 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 19 QuartzCore 0xe50c4 CA::Context::commit_transaction(CA::Transaction*, double, double*) 20 QuartzCore 0x5bd8c CA::Transaction::commit() 21 UIKitCore 0x9f3f0 _UIApplicationFlushCATransaction 22 UIKitCore 0x9c89c __setupUpdateSequence_block_invoke_2 23 UIKitCore 0x9c710 _UIUpdateSequenceRun 24 UIKitCore 0x9f040 schedulerStepScheduledMainSection 25 UIKitCore 0x9cc5c runloopSourceCallback 26 CoreFoundation 0x73f4c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ 27 CoreFoundation 0x73ee0 __CFRunLoopDoSource0 28 CoreFoundation 0x76b40 __CFRunLoopDoSources0 29 CoreFoundation 0x75d3c __CFRunLoopRun 30 CoreFoundation 0xc8284 CFRunLoopRunSpecific 31 GraphicsServices 0x14c0 GSEventRunModal 32 UIKitCore 0x3ee674 -[UIApplication _run] 33 UIKitCore 0x14e88 UIApplicationMain also filed as FB16905066
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6
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531
Activity
Jan ’26
Liquid Glass TabBar animations causes Hangs, bug with UIKitCore?
With iOS 26.1 we started seeing a bug that only appears on iPhone Air. This bug is visible with simulators too. I have tried so many different ways to fix the issue, but Instruments Profiler is pointing at UIKitCore. We load a tab bar, when the user attempts to switch a tab, the app hangs and never recovers. It happens right as the animation of the Glass bubble is in progress. I have tried a UIKit Tab bar, a SwiftUI Tab bar. I tore out AppDelegate and did a direct @main SwiftUI entry for my application. This issue appears with every tab bar instance I try. I attempted to disable LiquidGlass by utilizing this flag UIDesignRequiresCompatibility in my plist, but the flag seems to be ignored by the system. I am not sure what else to try. I have a trace file if that is helpful. What else can I upload? Here is what the code looks like. struct ContentView: View { @State private var selectedTab = 2 var body: some View { TabView(selection: $selectedTab) { Text("Profile") .tabItem { Label("Me", systemImage: "person") } .tag(0) Text("Training") .tabItem { Label("Training", systemImage: "calendar") } .tag(1) Text("Home") .tabItem { Label("Home", systemImage: "house") } .tag(2) Text("Goals") .tabItem { Label("Goals", systemImage: "target") } .tag(3) Text("Coach") .tabItem { Label("Coach", systemImage: "person.2") } .tag(4) } } } #Preview { ContentView() } and AppView entry point import SwiftUI @main struct RunCoachApp: App { var body: some Scene { WindowGroup { ContentView() } } }
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6
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515
Activity
Dec ’25
.contactAccessPicker shows blank sheet on iOS 26.1
I’m running into an issue using .contactAccessPicker on a device running iOS 26.1 - a blank sheet appears instead of the expected Contact Access Picker. It works on: Simulator (iOS 26.0) Device + Simulator (iOS 18.6) The issue appears specific to real devices on iOS 26.0+. Environment: Device: iPhone 16 Pro iOS Versions Tested: 26.0 and 26.1 Xcode 26.0.1 SwiftUI app, deployment target: iOS 17+ @available(iOS 18.0, *) private var contactPicker: some View { contactsSettingsButton("Title") { showContactPicker = true } .contactAccessPicker(isPresented: $showContactPicker) { _ in Task { await contactManager.fetchContacts() showSelectContacts = true } } } Filed a Feedback: FB20929400 Is there a known workaround?
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6
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3
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326
Activity
3w
tabViewBottomAccessory in 26.1: View's @State is lost when switching tabs
Any view that is content for the tabViewBottomAccessory API fails to retain its state as of the last couple of 26.1 betas (and RC). The loss of state happens (at least) when the currently selected tab is switched (filed as FB20901325). Here's code to reproduce the issue: struct ContentView: View { @State private var selectedTab = TabSelection.one enum TabSelection: Hashable { case one, two } var body: some View { TabView(selection: $selectedTab) { Tab("One", systemImage: "1.circle", value: .one) { BugExplanationView() } Tab("Two", systemImage: "2.circle", value: .two) { BugExplanationView() } } .tabViewBottomAccessory { AccessoryView() } } } struct AccessoryView: View { @State private var counter = 0 // This guy's state gets lost (as of iOS 26.1) var body: some View { Stepper("Counter: \(counter)", value: $counter) .padding(.horizontal) } } struct BugExplanationView: View { var body: some View { ScrollView { VStack(alignment: .leading, spacing: 16) { Text("(1) Manipulate the counter state") Text("(2) Then switch tabs") Text("BUG: The counter state gets unexpectedly reset!") } .multilineTextAlignment(.leading) } } }
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6
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4
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635
Activity
Feb ’26
Preview crashes when using ForEach with a Binding to an array and generics
The following repro case results in a previews crash on Xcode 26 beta 3 (report attached). FB18762054 import SwiftUI final class MyItem: Identifiable, Labelled { var label: String init(_ label: String) { self.label = label } } protocol Labelled { var label: String { get } } struct HelloView: View { let label: String var body: some View { Text(label) } } struct ListView<Element: Labelled & Identifiable>: View { @Binding var elements: [Element] var body: some View { List { ForEach($elements, id: \.id) { $element in HelloView(label: element.label) // crash // Replacing the above with a predefined view works correctly // Text(element.label) } } } } struct ForEachBindingRepro: View { @State var elements: [MyItem] = [ MyItem("hello"), MyItem("world"), ] var body: some View { ListView(elements: $elements) } } #Preview("ForEachBindingRepro") { ForEachBindingRepro() } foreachbindingrepro-2025-07-12-020628.ips
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6
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315
Activity
Jul ’25
Insight into BaseBoard/FrontBoardServices Crashes Needed
We're seeing a sharp uptick in BaseBoard/FrontBoardServices crashes since we migrated from UIApplicationDelegate to UIWindowSceneDelegate. Having exhausted everything on my end short of reverse engineering BaseBoard or making changes without being able to know if they work, I need help. I think all I need to get unstuck is an answer to these questions, if possible: What does -[BSSettings initWithSettings:] enumerate over? If I know what's being enumerated, I'll know what to look for in our app. What triggers FrontBoardServices to do this update? If I can reproduce the crash--or at least better understand when it may happen--I will be better able to fix it Here's two similar stack traces: App_(iOS)-crashreport-07-30-2025_1040-0600-redacted.crash App_(iOS)-crashreport-07-30-2025_1045-0600-redacted.crash Since these are private trameworks, there is no documentation or information on their behavior that I can find. There are other forum posts regarding this crash, on here and on other sites. However, I did not find any that shed any insight on the cause or conditions of the crash. Additionally, this is on iPhone, not macOS, and not iPad. This post is different, because I'm asking specific questions that can be answered by someone with familiarity on how these internal frameworks work. I'm not asking for help debugging my application, though I'd gladly take any suggestions/tips! Here's the long version, in case anyone finds it useful: In our application, we have seen a sharp rise in crashes in BaseBoard and FrontBoardServices, which are internal iOS frameworks, since we migrated our app to use UIWindowSceneDelegate. We were using exclusively UIApplicationDelegate before. The stack traces haven't proven very useful yet, because we haven't been able to reproduce the crashes ourselves. Upon searching online, we have learned that Baseboard/Frontsoardservices are probably copying scene settings upon something in the scene changing. Based on our crash reports, we know that most of our users are on an iPhone, not an iPad or macOS, so we can rule out split screen or window resizing. Our app is locked to portrait as well, so we can also rule out orientation changes. And considering the stack trace is in the middle of an objc_retain_x2 call, which is itself inside of a collection enumeration, we are assuming that whatever is being enumerated probably was changed or deallocated during enumeration. Sometimes it's objc_retain_x2, and sometimes it's a release call. And sometimes it's a completely different stack trace, but still within BaseBoard/FrontBoardServices. I suspect these all share the same cause. Because it's thread 0 that crashed, we know that BaseBoard/FrontBoardServices were running on the main thread, which means that for this crash to occur, something might be changing on a background thread. This is what leads me to suspect a race condition. There are many places in our app where we accidentally update the UI from a background thread. We've fixed many of them, but I'm sure there are more. Our app is large. Because of this, I think background UI are the most likely cause. However, since I can't reproduce the crash, and because none of our stack traces clearly show UI updates happening on another thread at the same time, I am not certain. And here's the stack trace inline, in case the attachments expire or search engines can't read them: Thread 0 name: Thread 0 Crashed: objc_retain_x2 (libobjc.A.dylib) BSIntegerMapEnumerateWithBlock (BaseBoard) -[BSSettings initWithSettings:] (BaseBoard) -[BSKeyedSettings initWithSettings:] (BaseBoard) -[FBSSettings _settings:] (FrontBoardServices) -[FBSSettings _settings] (FrontBoardServices) -[FBSSettingsDiff applyToMutableSettings:] (FrontBoardServices) -[FBSSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices) -[FBSSceneSettingsDiff settingsByApplyingToMutableCopyOfSettings:] (FrontBoardServices) -[FBSScene updater:didUpdateSettings:withDiff:transitionContext:completion:] (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke_2 (FrontBoardServices) -[FBSWorkspace _calloutQueue_executeCalloutFromSource:withBlock:] (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke.cold.1 (FrontBoardServices) __94-[FBSWorkspaceScenesClient _queue_updateScene:withSettings:diff:transitionContext:completion:]_block_invoke (FrontBoardServices) _dispatch_client_callout (libdispatch.dylib) _dispatch_block_invoke_direct (libdispatch.dylib) __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ (FrontBoardServices) -[FBSMainRunLoopSerialQueue _targetQueue_performNextIfPossible] (FrontBoardServices) -[FBSMainRunLoopSerialQueue _performNextFromRunLoopSource] (FrontBoardServices) __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (CoreFoundation) __CFRunLoopDoSource0 (CoreFoundation) __CFRunLoopDoSources0 (CoreFoundation) __CFRunLoopRun (CoreFoundation) CFRunLoopRunSpecific (CoreFoundation) GSEventRunModal (GraphicsServices) -[UIApplication _run] (UIKitCore) UIApplicationMain (UIKitCore) (null) (UIKitCore) main (AppDelegate.swift:0) 0x1ab8cbf08 + 0
Topic: UI Frameworks SubTopic: General Tags:
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6
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4
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318
Activity
Jan ’26