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AppIntent complie issue & manual remove AppIntent dialog
1.When I attempted to open the subsequent AppIntent within the perform method of the AppIntent instance, I always received the following error: How to solve the problems of inconsistency of this type? I couldn't find any sample code. 2.When I used method 'Button(intent: OpenAppIntent())' to open my app through the dialog custom view of AppIntent, but I couldn't find a way to close this AppIntent dialog. How can i remove this dialog?
Topic: UI Frameworks SubTopic: General
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85
May ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
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97
Apr ’25
Remove "copy cursor" when dragging a view in SwiftUI
Hi, Im new to SwiftUI and Im trying to implement some drag and drop functionality for some tabs in my application. Im using .draggable(_) and .dropDestination for this and the issue I have is that as I drag the view, the mouse cursor changes to the copy cursor with the green plus sign and I don't like it but I can't figure out how to avoid it. Any help would be appreciated.
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78
Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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97
Apr ’25
Extra Trailing Closure for List {}
I am a little lost. Why is Xcode complaining of this. Everything looks right here. I even removed my code and copy-pasted Apple's sample from here - https://aninterestingwebsite.com/documentation/swiftui/list Clean built and still get this. Not using List removes the error.
4
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105
Apr ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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154
May ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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May ’25
NSDockTilePlugIn and dockMenu selector never returns
I have a class: class MyDockTilePlugin: NSObject, NSDockTilePlugIn { func setDockTile(_ dockTile: NSDockTile?) { return } func dockMenu() -> NSMenu? { let menu = NSMenu() let it = NSMenuItem(title: "choose me!", action: #selector(self.selectDMIP(_:)), keyEquivalent: "") it.target = self menu.addItem(it) return menu } @objc func selectDMIP(_ sender: NSMenuItem) { print("you selected me!") } } and I follow the instructions to put it in a Bundle and copy it into the main app. I run the main app. Change the Dock options to Keep in Dock. Quit the main app. Right-click the Dock icon. I get the menu, but when selected, it never prints "you selected me!" What I do see after selecting the menu item is the plugin class reloading. Any ideas how to capture the menu item selection?
Topic: UI Frameworks SubTopic: AppKit
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102
May ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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104
May ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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Apr ’25
ARQuickLook controls not displaying in SwiftUI
Hi, I'm embedding the QLPreviewController in a UIViewControllerRepresentable. When I view .usdz models I don't see the AR/Object selector at the top, nor the sharing button. I have tried presenting modally with a .sheet modifier and had the same result. What do I need to do to get the controls? Thanks, code attached. Code Spiff
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1.8k
May ’25
Scene for my "Application's Menu About "My Application""
I am using SwiftUI to create an app and I have figured out how to present a scene for my preferences window. However I have yet to find a way to modify the "About "My App"" scene. I am not even sure how to ask the question on other forums because I keep getting informations on application menus. I would like to find information on accessing/changing other menu entries in the menubar (in SwiftUI) an most specifically I would like to find out how to present a custom window (or at least custom information) when the user selects "About "My App"" I guess I don't need a solution but a pointer to documentation that will help me in my quest.
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1.1k
Apr ’25
how to get subviews of a SwiftUI view in UIKit environment
I have a SwiftUI view that I have wrapped using UIHostingController for use within UIKit. Requirement: Within the UIKit environment, I want to get all the subviews of this SwiftUI view and determine whether the images within those subviews have finished loading. For UIKit views, we can use view.subviews to get all the subviews and do the check. However, for SwiftUI views, I found that the view.subviews turns out to be an empty array, making it impossible to do further checks. So the question is How can I get the subviews of a SwiftUI view?
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133
May ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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May ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
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149
Apr ’25
Launch App with Siri on a locked device
We are looking at the possibility of launching our app through Siri with a locked device. We have the device responding to our App Intent but it is asking to be unlocked first. If the device is locked the intent works perfectly. It just doesn't seem to respect the set intentAuthenticationPolicy. Thank you for you time looking into this. We have set these var to .alwaysAllowed and open to true. static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true Here is our full test code: import AppIntents import SwiftUI // MARK: - App Intents struct OpenAppIntent: AppIntent { static var title: LocalizedStringResource = "Open Main App" static var description: IntentDescription? = .init(stringLiteral: "Opens the App") static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { print("App opened") return .result() } } struct TestAppShortcutProvider: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: OpenAppIntent(), phrases: [ "Begin \(.applicationName)" ], shortTitle: "Open App", systemImageName: "popcorn.fill" ) } }
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129
Apr ’25
Food Truck Sample animation issue from Table Component
Hi! I'm seeing some weird animation issues building the Food Truck sample application.^1 I'm running from macOS 15.4 and Xcode 16.3. I'm building the Food Truck application for macOS. I'm not focusing on iOS for now. The FoodTruckModel adds new Order values with an animation: // FoodTruckModel.swift withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } This then animates the OrdersTable when new Order values are added. Here is a small change to OrdersTable: // OrdersTable.swift - @State private var sortOrder = [KeyPathComparator(\Order.status, order: .reverse)] + @State private var sortOrder = [KeyPathComparator(\Order.creationDate, order: .reverse)] Running the app now inserts new Order values at the top. The problem is I seem to be seeing some weird animation issues here. It seems that as soon as the new Order comes in there is some kind of weird glitch where it appears as if part the animation is coming from the side instead of down from the top: What's then more weird is that if I seem to affect the state of the Table in any way then the next Order comes in with perfect animation. Scrolling the Table fixes the animation. Changing the creationData sort order from reverse to forward and back to reverse fixes the animation. Any ideas? Is there something about how the Food Truck product is built that would cause this to happen? Is this an underlying issue in the SwiftUI infra?
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Apr ’25
AppIntent complie issue & manual remove AppIntent dialog
1.When I attempted to open the subsequent AppIntent within the perform method of the AppIntent instance, I always received the following error: How to solve the problems of inconsistency of this type? I couldn't find any sample code. 2.When I used method 'Button(intent: OpenAppIntent())' to open my app through the dialog custom view of AppIntent, but I couldn't find a way to close this AppIntent dialog. How can i remove this dialog?
Topic: UI Frameworks SubTopic: General
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2
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85
Activity
May ’25
SwiftUI macOS simple NavigationStack and NavigationLink -> problem on multiplatform project
I had a problem with my app (or in my setup) and searching the web I found a very simple code where part of my problem occurs. I create a new Multiplatform App and paste this code in ContentView. import SwiftUI struct ContentView: View { var body: some View { NavigationStack { VStack { Text("Navigation article") .font(.title) .padding() NavigationLink("Go to the second view", destination: SecondView()) .padding() } .navigationTitle("First View") } } } struct SecondView: View { var body: some View { Text("This is the Second view") .font(.headline) .padding() .navigationTitle("Second View") } } run on iPhone/ iOS no problem run on a Mac/macOS Going from view 1 to view 2 work, the back arrow on view 2 is there, and it is working but the second time I go to the view 2, the back arrow is gone. after looking closely I can see the Arrow Underneath the S of SecondView. I have tried many things and could not make it work. I post this in a HackingWithSwift forum and somebody tried the code and said it work. so it seems the problem could be related to my setup but I create another user in my computer , same problem and tried it on my another computer, same problem.
Topic: UI Frameworks SubTopic: SwiftUI
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7
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97
Activity
Apr ’25
Remove "copy cursor" when dragging a view in SwiftUI
Hi, Im new to SwiftUI and Im trying to implement some drag and drop functionality for some tabs in my application. Im using .draggable(_) and .dropDestination for this and the issue I have is that as I drag the view, the mouse cursor changes to the copy cursor with the green plus sign and I don't like it but I can't figure out how to avoid it. Any help would be appreciated.
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1
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0
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78
Activity
Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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0
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97
Activity
Apr ’25
Programmatically Setting Constraints for CollectionViewCell Elements
Is there any possibility to update constraints for elements inside CollectionViewCell with button tap? And where to put the code inside CellForItem or Inside CollectionViewCell Class File?
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2
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93
Activity
May ’25
Extra Trailing Closure for List {}
I am a little lost. Why is Xcode complaining of this. Everything looks right here. I even removed my code and copy-pasted Apple's sample from here - https://aninterestingwebsite.com/documentation/swiftui/list Clean built and still get this. Not using List removes the error.
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4
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105
Activity
Apr ’25
Recently used applications on guardian phone - FamilyControls, DeviceActivityReport
For an iOS app that runs in both child and parent mode across iOS devices. On the child device, with Family Controls enabled using .child permissions via AuthorizationCenter.requestAuthorization(for: .child). Is any way to display a list of recently used apps by the child on the parent (guardian) device, in a privacy-preserving and Apple-compliant way?
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1
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0
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154
Activity
May ’25
NSPredicateEditorRowTemplate subviews layout
Hello everyone, I’d appreciate if anyone can tell me if there’s a way to actually control visual layout of subviews in a predicate editor row template. I have a predicate editor with custom row template subclasses, all created in code (not in IB) and it all works fine, but the problem are template (sub)views, which are not NSPopUpButton(s). As I select different items of popup buttons, effectively changing editor’s predicate property, those buttons seem to get resized according to some strange own logic, but the general the problem is that size (width) of controls, such are text fields and date pickers, gets unpredictable and they usually shrink, even though there is still a plenty of room in the template row width. Trying to resize any control in a row template by force (setFrame: or setFrameSize:) has no effect. I can show some screenshots and videos of the behaviour, as well as code samples, if necessary, but I’d like to ask first, maybe someone already knows what I’m talking about and provide some insights and solutions. Thanks in advance.
Topic: UI Frameworks SubTopic: AppKit
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0
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94
Activity
May ’25
NSDockTilePlugIn and dockMenu selector never returns
I have a class: class MyDockTilePlugin: NSObject, NSDockTilePlugIn { func setDockTile(_ dockTile: NSDockTile?) { return } func dockMenu() -> NSMenu? { let menu = NSMenu() let it = NSMenuItem(title: "choose me!", action: #selector(self.selectDMIP(_:)), keyEquivalent: "") it.target = self menu.addItem(it) return menu } @objc func selectDMIP(_ sender: NSMenuItem) { print("you selected me!") } } and I follow the instructions to put it in a Bundle and copy it into the main app. I run the main app. Change the Dock options to Keep in Dock. Quit the main app. Right-click the Dock icon. I get the menu, but when selected, it never prints "you selected me!" What I do see after selecting the menu item is the plugin class reloading. Any ideas how to capture the menu item selection?
Topic: UI Frameworks SubTopic: AppKit
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1
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0
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102
Activity
May ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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0
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104
Activity
May ’25
Xcode 16.2, UITabBar, UITabBarItem badge is cut, iPadOS 18.0
The badge is cut if it's assigned to the last item. Is it a known issue? Thank you.
Topic: UI Frameworks SubTopic: UIKit Tags:
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2
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96
Activity
May ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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92
Activity
Apr ’25
ARQuickLook controls not displaying in SwiftUI
Hi, I'm embedding the QLPreviewController in a UIViewControllerRepresentable. When I view .usdz models I don't see the AR/Object selector at the top, nor the sharing button. I have tried presenting modally with a .sheet modifier and had the same result. What do I need to do to get the controls? Thanks, code attached. Code Spiff
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3
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1.8k
Activity
May ’25
Scene for my "Application's Menu About "My Application""
I am using SwiftUI to create an app and I have figured out how to present a scene for my preferences window. However I have yet to find a way to modify the "About "My App"" scene. I am not even sure how to ask the question on other forums because I keep getting informations on application menus. I would like to find information on accessing/changing other menu entries in the menubar (in SwiftUI) an most specifically I would like to find out how to present a custom window (or at least custom information) when the user selects "About "My App"" I guess I don't need a solution but a pointer to documentation that will help me in my quest.
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1.1k
Activity
Apr ’25
how to get subviews of a SwiftUI view in UIKit environment
I have a SwiftUI view that I have wrapped using UIHostingController for use within UIKit. Requirement: Within the UIKit environment, I want to get all the subviews of this SwiftUI view and determine whether the images within those subviews have finished loading. For UIKit views, we can use view.subviews to get all the subviews and do the check. However, for SwiftUI views, I found that the view.subviews turns out to be an empty array, making it impossible to do further checks. So the question is How can I get the subviews of a SwiftUI view?
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2
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133
Activity
May ’25
How do I create Edit Action Menus in SwiftUI on macOS?
Various TextField and TextView elements of Apple apps have text edit actions for text correction, but also auto completion. How can I create such a menu for a TextField in SwiftUI on macOS? the textCompletion modifier did not result in this menu. Many thanks in advance! Jan
Topic: UI Frameworks SubTopic: SwiftUI
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49
Activity
May ’25
CPTabBarTemplate in CarPlay Simulator: Tab Becomes Inactive on Re-selection
I am facing an issue in my CarPlay app using CPTabBarTemplate. The app has two tabs, and on launch, the first tab is correctly selected. However, when I tap on the first tab again, instead of staying active, it becomes inactive. This behavior is unexpected, as re-selecting the active tab should typically maintain its selected state. Has anyone else encountered this issue or found a workaround to prevent the tab from becoming inactive?
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62
Activity
May ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
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149
Activity
Apr ’25
Launch App with Siri on a locked device
We are looking at the possibility of launching our app through Siri with a locked device. We have the device responding to our App Intent but it is asking to be unlocked first. If the device is locked the intent works perfectly. It just doesn't seem to respect the set intentAuthenticationPolicy. Thank you for you time looking into this. We have set these var to .alwaysAllowed and open to true. static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true Here is our full test code: import AppIntents import SwiftUI // MARK: - App Intents struct OpenAppIntent: AppIntent { static var title: LocalizedStringResource = "Open Main App" static var description: IntentDescription? = .init(stringLiteral: "Opens the App") static var authenticationPolicy: IntentAuthenticationPolicy = .alwaysAllowed static var openAppWhenRun: Bool = true func perform() async throws -> some IntentResult { print("App opened") return .result() } } struct TestAppShortcutProvider: AppShortcutsProvider { static var appShortcuts: [AppShortcut] { AppShortcut( intent: OpenAppIntent(), phrases: [ "Begin \(.applicationName)" ], shortTitle: "Open App", systemImageName: "popcorn.fill" ) } }
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129
Activity
Apr ’25
Food Truck Sample animation issue from Table Component
Hi! I'm seeing some weird animation issues building the Food Truck sample application.^1 I'm running from macOS 15.4 and Xcode 16.3. I'm building the Food Truck application for macOS. I'm not focusing on iOS for now. The FoodTruckModel adds new Order values with an animation: // FoodTruckModel.swift withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } This then animates the OrdersTable when new Order values are added. Here is a small change to OrdersTable: // OrdersTable.swift - @State private var sortOrder = [KeyPathComparator(\Order.status, order: .reverse)] + @State private var sortOrder = [KeyPathComparator(\Order.creationDate, order: .reverse)] Running the app now inserts new Order values at the top. The problem is I seem to be seeing some weird animation issues here. It seems that as soon as the new Order comes in there is some kind of weird glitch where it appears as if part the animation is coming from the side instead of down from the top: What's then more weird is that if I seem to affect the state of the Table in any way then the next Order comes in with perfect animation. Scrolling the Table fixes the animation. Changing the creationData sort order from reverse to forward and back to reverse fixes the animation. Any ideas? Is there something about how the Food Truck product is built that would cause this to happen? Is this an underlying issue in the SwiftUI infra?
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Activity
Apr ’25