Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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NavigationPath.append but .navigationDestination Not Being Called
I am trying to do a bit of fancy navigation in SwiftUI using NavigationPath and am having a problem. I have a root view with includes a button: struct ClassListScreen: View { @Bindable private var router = AppRouter.shared @State private var addCourse: Bool = false ... var body: some View { ... Button("Add Class") { router.currentPath.append(addCourse) }.buttonStyle(.borderedProminent) ... .navigationDestination(for: Bool.self){ _ in ClassAddDialog { course in sortCourses() } } } } router.currentPath is the NavigationPath associated with the operative NavigationStack. (This app has a TabView and each Tab has its own NavigationStack and NavigationPath). Tapping the button correctly opens the ClassAddDialog. In ClassAddDialog is another button: struct ClassAddDialog: View { @Bindable private var router = AppRouter.shared @State private var idString: String = "" ... var body: some View { ... Button("Save") { let course = ... ... (save logic) idString = course.id.uuidString var path = router.currentPath path.removeLast() path.append(idString) router.currentPath = path }.buttonStyle(.borderedProminent) ... .navigationDestination(for: String.self) { str in if let id = UUID(uuidString: str), let course = Course.findByID(id, with: context) { ClassDetailScreen(course: course) } } } } My intent here is that tapping the Save button in ClassAddDialog would pop that view and move directly to the ClassDetailScreen (without returning to the root ClassListScreen). The problem is that the code inside the navigationDestination is NEVER hit. (I.e., a breakpoint on the if let ... statement) never fires. I just end up on a (nearly) blank view with a warning triangle icon in its center. (And yes, the back button takes me to the root, so the ClassAddDialog WAS removed as expected.) And I don't understand why. Can anyone share any insight here?
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106
Oct ’25
What is the proper way to format a generic subview view when hoping to have it work with both an @State and an @Bindable?
Let's say you have a protocol that can work with both classes and structs but you want to have a uniform UI to make edits. What is the recommended way to have one view that will take both? App import SwiftUI @main struct ObservationTesterApp: App { var body: some Scene { WindowGroup { ContentView(existence: Existence()) } } } Types import Foundation protocol Dateable { var timestamp:Date { get set } } struct Arrival:Dateable { var timestamp:Date } @Observable class Existence:Dateable { var timestamp:Date init(timestamp: Date) { self.timestamp = timestamp } } extension Existence { convenience init() { self.init(timestamp: Date()) } } ContentView, etc // // ContentView.swift // ObservationTester // // import SwiftUI struct EditDateableView<TimedThing:Dateable>:View { @Binding var timed:TimedThing //note that this currently JUST a date picker //but it's possible the protocol would have more var body:some View { DatePicker("Time To Change", selection: $timed.timestamp) } } #Preview { @Previewable @State var tt = Arrival(timestamp: Date()) EditDateableView<Arrival>(timed: $tt) } struct ContentView: View { @State var arrival = Arrival(timestamp: Date()) @Bindable var existence:Existence var body: some View { //this work around also not allowed. "self is immutable" // let existBinding = Binding<Existence>(get: { existence }, set: { existence = $0 }) VStack { EditDateableView(timed: $arrival) //a Binding cant take a Bindable //EditDateableView<Existence>(timed: $existence) } .padding() } } #Preview { ContentView(existence: Existence()) }
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152
May ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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76
Jun ’25
Unknown error when displaying IntentItems with images in widget configuration intent
Hi everyone, I’m building a simple sticky notes app that allows users to place a note widget on their home screen. Each widget displays a user-created sticky note. To let users choose which note to show, I’ve implemented an Intent that presents a list of existing sticky notes. The list is built using IntentItems, and for each item I assign an image to visually represent the note. Each sticky note can have a different background color and optional image, so I generate a small PNG (150×150, ~30 KB) and include it in the app bundle. However, when I try to display the selection list, I get the following error: The action Select sticky note could not run because an unknown error occurred. If I tap OK and try again, the intent selector appears and works. Here’s what I’d like to understand: What could cause this unknown error when using images in IntentItems? Are there known limitations on image size, source, or format for intent item images? Can I supply a unique image per sticky note, or must all intent items share a common image? Any guidance or insights would be greatly appreciated — I haven’t been able to find clear documentation about image handling in IntentItem for widget configuration. Thanks!
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116
Oct ’25
tvOS: Using .onExitCommand to Navigate to Home Tab Before Exiting — Is This Acceptable?
Hi Apple Developer Team, In my tvOS app built with SwiftUI, I have a tab-based interface with several sections. The first tab (index 0) is the Home tab. Other tabs include Contact, WiFi, Welcome, etc. I want to handle the remote's Menu / Back button (.onExitCommand) so that: If the user is on any tab other than Home (tabs 1, 2, 3, etc.), pressing the Menu button takes them back to the Home tab. If the user is already on the Home tab, then pressing the TV/Home button (not Menu) behaves as expected — suspending or exiting the app (handled by the system, no code involved). Here's a simplified version of what I implemented: .onExitCommand { if selectedTab != 0 { selectedTab = 0 focusedTab = 0 } else { // Let system handle the exit when user presses the TV/Home button } } This behavior ensures users don’t accidentally exit the app when they're browsing other tabs, and provides a consistent navigation experience. Question: Is this an acceptable and App Store-compliant use of .onExitCommand on tvOS? I'm not calling exit(0) or trying to force-terminate the app — just using .onExitCommand for in-app navigation purposes. Any official guidance or best practices would be greatly appreciated! Thanks, Prashant
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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107
May ’25
How to intercept or prevent user input in SwiftUI TextField when embedding in UIKit
Hi all, I’m working on a UIKit app where I embed a SwiftUI TextField using UIHostingController. I’m using an ObservableObject model to drive the textfield content: class TextFieldModel: ObservableObject { @Published var text: String @Published var placeholder: String @Published var isSecure: Bool @Published var isFocused: Bool init(pText: String, pPlaceholder: String, pIsSecure: Bool, pIsFocused: Bool) { self.text = pText self.placeholder = pPlaceholder self.isSecure = pIsSecure self.isFocused = pIsFocused } } And my SwiftUI view: struct TextFieldUI: View { @ObservedObject var pModel: TextFieldModel @FocusState private var pIsFocusedState: Bool var body: some View { TextField(pModel.placeholder, text: $pModel.text) .focused($pIsFocusedState) } } I embed it in UIKit like this: let swiftUIContentView = TextFieldUI(pModel: model) let hostingController = UIHostingController(rootView: swiftUIContentView) addChild(hostingController) view.addSubview(hostingController.view) hostingController.didMove(toParent: self) Question: In UIKit, if I subclass UITextField, I can override insertText(_:) and choose not to call super, effectively preventing the textfield from updating when the user types. Is there a SwiftUI equivalent to intercept and optionally prevent user input in a TextField, especially when it’s embedded inside UIKit? What is the recommended approach in SwiftUI for this?
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131
Sep ’25
SwiftUI TextField does not update its displayed text when I transform input inside a custom Binding
I’m trying to transform user keyboard input in a TextField so that, for example, whenever the user types the letter "a" it is stored and shown as the Greek letter "α". I created a custom Binding to intercept and modify the typed text before saving it to my observable model. Here’s a simplified version of my code: import SwiftUI class User: ObservableObject { @Published var username: String = "" } struct ContentView: View { @ObservedObject var user = User() var usernameBinding: Binding<String> { Binding( get: { user.username }, set: { newValue in // Replace all "a" with "α" user.username = newValue.replacingOccurrences(of: "a", with: "α") } ) } var body: some View { TextField("Username", text: usernameBinding) .padding() .onChange(of: user.username) { newValue in print("username changed to:", newValue) } } } When I type "a", I can see in the console that the onChange handler prints the transformed string ("α"), and the model (user.username) is updated. However, the TextField on screen still shows the original "a" instead of updating to "α" immediately. I expected the text field to update its displayed value whenever the bound property changes (since username is @Published on an ObservableObject), but that doesn’t seem to happen when I modify the text in the binding’s set closure. Is this a known limitation of SwiftUI TextField? Is there a better way to transform user input so the field shows the transformed text based on some processing? Any advice or explanation would be appreciated.
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92
Sep ’25
ScrollView paging position is off in iOS 26
Hi everyone, I have the following issue that I have tried to tweak every possible modifier of ScrollView and still got the same result in iOS 26. Description: Create a SwiftUI ScrollView with scrollTargetBehavior of paging, also create a bottom UI view below the ScrollView. If the starting index is not 0, the position of current page will be off with part of previous page shown above it. It only happens on iOS 26, not on iOS 18. Also if bottom UI view (text view in this case) is removed, it also works fine. I want to see if there is a solution for it or it's an iOS 26 bug. Thanks! import SwiftUI struct ContentView: View { @State private var currentPageIndex: Int? = 3 var body: some View { VStack { scrollView Text("Bottom Bar") .frame(maxWidth: .infinity) .frame(height: 80) .background(.red) } .background(.black) } @ViewBuilder var scrollView: some View { VerticalPagerView( currentPageIndex: $currentPageIndex, itemCount: 10, content: Array(0...9).map { index in content(for: index) } ) } @ViewBuilder private func content(for index: Int) -> some View { // Empty view with random background color Color( red: Double((index * 25 + 0) % 255) / 255.0, green: Double((index * 25 + 80) % 255) / 255.0, blue: Double((index * 25 + 160) % 255) / 255.0 ) } } struct VerticalPagerView<Content: View>: View { @Binding private var currentPageIndex: Int? private let itemCount: Int private let content: [Content] init( currentPageIndex: Binding<Int?>, itemCount: Int, content: [Content] ) { self._currentPageIndex = currentPageIndex self.itemCount = itemCount self.content = content } var body: some View { GeometryReader { geometryReader in ScrollViewReader { reader in ScrollView(.vertical) { LazyVStack(spacing: 0) { ForEach(0 ..< itemCount, id: \.self) { index in content[index] .id(index) .containerRelativeFrame(.vertical, alignment: .center) .clipped() } } .frame(minHeight: geometryReader.size.height) .scrollTargetLayout() } .scrollIndicators(.hidden) .onAppear { guard let currentPageIndex = currentPageIndex else { return } reader.scrollTo(currentPageIndex, anchor: .center) } } .scrollPosition(id: $currentPageIndex, anchor: .center) .ignoresSafeArea() .scrollTargetBehavior(.paging) .onChange(of: currentPageIndex) { oldIndex, newIndex in } } } }
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250
Sep ’25
Tap area for focusing element during voice over is not correct
I have two overlay views on each side of a horizontal scroll. The overlay views are helper arrow buttons that can be used to scroll quickly. This issue occurs when I use either ZStack or .overlay modifier for layout. I am using accessibilitySortPriority modifier to maintain this reading order. Left Overlay View Horizontal Scroll Items Right Overlay View When voiceover is on and i do a single tap on views, the focus shifts to particular view as expected. But for the trailing overlay view, the focus does not shift to it as expected. Instead, the focus goes to the scroll item behind it.
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64
Jul ’25
Tipkit for VisionOS (TabView, etc.)
I am trying to create a user flow where I can guide the user how to navigate through my app. I want to add a tip on a TabView that indicates user to navigate to a specific tab. I have seen this work with iOS properly but I am a little lost as VisionOS is not responding the same for .popoverTip etc. Any guidance is appreciated!
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214
Jul ’25
Inconsistent ornament scale
I am developing an application which make use of 2 ornaments anchored to a volumetric window, one used a toolbar and one to display different views. The problem I am facing consistently is that the ornaments seems to scale up or down after moving the volume using the OS handle or starting a GroupActivity session. This first image shows the ornaments as soon as I started the app, no dragging nor group activities: This second images shows them as soon as I join a group activity session: The map, which might seem smaller, has not been touched and has always the same scale. In this last image I had just dragged the entire volume using the OS toolbar, resulting in the ornaments scaling down: This is how the volume and the ornaments are declared: WindowGroup(id: "CityVolume") { let cityVM = CityViewModel(volumeSize: CityView.initialVolumeSize) CityView(cityVM: cityVM) .ornament(attachmentAnchor: .scene(.bottomFront)) { HStack { TourismChartsButton() LandmarksListButton() CenterMapButton() ToggleImmersiveSpaceButton() TrafficDataButton() BusLinesButton() } .padding() .offset(z: 10) .rotation3DEffect(Angle(degrees: 15), axis: (x: 1.0, y: 0.0, z: 0.0)) } .ornament(attachmentAnchor: .scene(.back)) { ZStack { if AppModel.Instance.tourismVM.isChartViewVisible { TourismChartsView() } if AppModel.Instance.busLinesVM.isDataViewEnabled { BusLineView() } } } .task(observeGroupActivity) .onAppear { appModel.cityVM = cityVM } } .windowStyle(.volumetric) .windowResizability(.contentSize) .volumeWorldAlignment(.gravityAligned) .defaultSize(CityView.initialVolumeSize, in: .meters) It happens also without starting a SharePlay session, but not as frequently as during SharePlay. Experienced the same behaviour with toolbars. Am I doing something wrong with how I created the ornaments? Am I missing something?
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106
Apr ’25
A focused searchable modifier breaks programmatic back navigation
Calls to NavigationPath.removeLast(_:) will successfully remove items from the path, but the navigation stack UI fails to correctly update if a view in an intermediate path item had a focused searchable modifier. In this first video, the searchable modifier is unused. I can navigate to the list, make a selection and return home: In this second example, the searchable modifier is focused and a selection from the list is made. In the final screen, if I attempt to return home we can see that the navigation path size decreases but the view does not change. If the button is pressed again, we attempt to remove path items that no longer exist, causing a fatal error. Minimal Reproducible Code: import SwiftUI @main struct NavigationStackRemoveLastNBugApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var navigationPath = NavigationPath() var body: some View { NavigationStack(path: $navigationPath) { List { Button("List") { navigationPath.append(NavigationDestination.listView) } } .navigationDestination(for: NavigationDestination.self) { destination in switch destination { case let .selectionView(int): SelectionView(selectedNumber: int) case .listView: ListView() } } .navigationTitle("Home") } .environment(\.navigationPath, $navigationPath) } } enum NavigationDestination: Hashable { case listView case selectionView(Int) } struct ListView: View { @Environment(\.navigationPath) var navigationPath @State private var query = "" var body: some View { List(1..<5, id: \.self) { int in Button { navigationPath?.wrappedValue.append(NavigationDestination.selectionView(int)) } label: { Text(int, format: .number) } } .searchable(text: $query, placement: .navigationBarDrawer(displayMode: .always)) } } struct SelectionView: View { @Environment(\.navigationPath) var navigationPath let selectedNumber: Int @State private var pathSize: Int? var body: some View { List { LabeledContent("Selection", value: selectedNumber.formatted()) if let pathSize { LabeledContent("Navigation Path Size", value: pathSize.formatted()) } Button("Back Home") { navigationPath?.wrappedValue.removeLast(2) pathSize = navigationPath?.wrappedValue.count } } .task { pathSize = navigationPath?.wrappedValue.count } } } extension EnvironmentValues { @Entry var navigationPath: Binding<NavigationPath>? } #Preview { ContentView() } FB20395585
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Sep ’25
How to have different colors in Charts with AreaMark
I would like to have different fill colors in my chart. What I want to achieve is that if the values drop below 0 the fill color should be red. If they are above the fill color should be red. My code looks as follows: import SwiftUI import Charts struct DataPoint: Identifiable {     let id: UUID = UUID()     let x: Int     let y: Int } struct AlternatingChartView: View {          enum Gradients {         static let greenGradient = LinearGradient(gradient: Gradient(colors: [.green, .white]), startPoint: .top, endPoint: .bottom)         static let blueGradient = LinearGradient(gradient: Gradient(colors: [.white, .blue]), startPoint: .top, endPoint: .bottom)     }          let data: [DataPoint] = [         DataPoint(x: 1, y: 10),         DataPoint(x: 2, y: -5),         DataPoint(x: 3, y: 20),         DataPoint(x: 4, y: -8),         DataPoint(x: 5, y: 15),     ]               var body: some View {         Chart {             ForEach(data) { data in                 AreaMark(                     x: .value("Data Point", data.x),                     y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(data.y < 0 ? Color.red : Color.green)                                  LineMark(                 x: .value("Data Point", data.x),                 y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(Color.black)                 .lineStyle(StrokeStyle.init(lineWidth: 4))                              }         }         .frame(height: 200)     } } #Preview {     AlternatingChartView() } The result looks like this: I also tried using foregroundStyle(by:) and chartForegroundStyleScale(_:) but the result was, that two separate areas had been drawn. One for the below and one for the above zero datapoints. So, what would be the right approach to have two different fill colors?
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144
Jun ’25
Record microphone in a Keyboard app (in the background)
I'm currently I'm working on an iOS app + custom keyboard extension, and I’m hoping to get some insight into how to best architect a workflow where the keyboard acts as a remote trigger for dictation, but the main app handles the actual microphone recording and transcription. I know that third-party keyboards are sandboxed and can’t access the microphone directly, so the pattern I’m following is similar to what Wispr Flow appears to be doing: What I'm Trying to Build The user taps a mic button in the custom keyboard (installed system-wide). This triggers the main app to open, start a recording session, and send the audio to my transcription endpoint (not using Speech.framework). Once the transcription result is ready, it's stored in an App Group shared container. The keyboard extension polls for or receives the transcribed text and inserts it into the current input field via textDocumentProxy.insertText(...). Key Questions Triggering App Dictation from Keyboard Is there a clean system-native way to transition from the keyboard to the main app and back? Are there best practices around?: Preventing jarring transitions (keyboard disappearing)? Letting the app record in the background once triggered (see below)? Keeping the App Alive During Audio Recording Once the main app is opened to handle the dictation: I want it to record audio continuously (sometimes for up to a minute or 2 ), send it to an external transcription API, and return the result. However, from what I have read, iOS aggressively suspends or kills apps that are not in the foreground or haven’t requested the correct background modes - especially if there are background tasks running for longer than 30 seconds. Even with audio enabled in Background Modes and a live AVAudioEngine session, I find that the app is sometimes paused or killed after a few seconds; especially when the user switches back to the app where they want to type. But apps like Wispr Flow seem to manage this well. Their flow allows the user to record voice and insert it seamlessly without the app being terminated mid-recording. So: ✅ How do I prevent my app from being killed/suspended while it's recording, especially when the user switches back to the original app? Do I need: A background AVAudioSession hack? Audio playback tricks (e.g. silent audio)? A workaround using CallKit (some apps seem to use it for persistent audio sessions)? Something else Apple allows but doesn’t document clearly (or I am just a bad sercher)? Returning Text to the Keyboard Extension I’m using UserDefaults(suiteName:) in the App Group to pass the transcription result. Is that still the recommended approach? Would it be better to use a shared file (for larger data or richer metadata)? Are there any timing issues I should be aware of, e.g. like race conditions, stale reads, etc.?
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219
Sep ’25
Translate extension bahvior
DESCRIPTION OF PROBLEM We need to add an implementation that will have the same swipe/scroll behavior as the Apple Translator extension, here is the code that we are currently using: import SwiftUI import TranslationUIProvider @main class TranslationProviderExtension: TranslationUIProviderExtension { required init() {} var body: some TranslationUIProviderExtensionScene { TranslationUIProviderSelectedTextScene { context in VStack { TranslationProviderView(context: context) } } } } struct TranslationProviderView: View { @State var context: TranslationUIProviderContext init(context c: TranslationUIProviderContext) { context = c } var body: some View { ScrollableSheetView() } } struct ScrollableSheetView: View { var body: some View { ScrollView { VStack(spacing: 20) { ForEach(0..<50) { index in Text("Item (index)") .padding() .frame(maxWidth: .infinity) .background(Color.blue.opacity(0.1)) .cornerRadius(8) } } .padding() } .padding() } } Using this code, on the first extension run, swipe up will expand the extension (which is OK) but swiping down on the expanded state of the extension works only as a scroll instead of swiping the extension from expanded mode back to compact mode. STEPS TO REPRODUCE Select a text in Safari Tap on Translate in the contextual menu Swipe up on the text ->the extension expands into full mode Swipe down->only scrolls work, I cannot swipe the extension from full mode to compact mode. Expected behavior: when i swipe down on the expanded extension, the extension should get into compact mode, not continuously scroll down.
Topic: UI Frameworks SubTopic: SwiftUI
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75
Apr ’25
Alert Closures Not Firing + Navigation Animations Broken
Hi, I hope you are doing well. We have been running up against an issue in our application which despite our best efforts we cannot seem to solve. After a certain point of use (of which we cannot seem to isolate a trigger), something internally with the way SwiftUI handles animation transactions seems to be breaking. This results in the following behavior that we (and our users) are noticing: Alerts/Sheets/NavigationPath changes lose all animations Closures associated with buttons no longer fire at all. The alert disappears, but with no animation and any action associated with the button selected does nothing. This results in an infinite loop of triggering an alert, clicking on an alert action, and the alert dismissing without the corresponding action ever occurring. We have tried moving the navigationPath out of a view model (Observable) and into a @State variable on the view in case it was an issue with view pre-rendering due to path changes, but this did not improve our case. We hoisted the state and the alert presentation out of all subviews and onto the root view of our navigation destination (as this happens on a sub-page of the application) as well, and while did this seem to minimize occurrences it did not fully resolve it. The app structure of our watch app is as follows: We have a NavigationStack at the root level which wraps a TabView, containing 3 pages. Selecting a button triggers a navigation destination, presenting a detail view. The detail view is a ZStack which switches on a property contained in an @State Observable view model scoped to the detail view. The ZStack can contain one of 5 subviews, derived from a viewState enum with associated values (all of which are equatable, and by extension viewState is also an equatable type as well). One of the subviews receives a binding, which on button trigger updates the binding and thus the view containing the ZStack presents the alert. Sometimes, when this happens, the animations break, and then are subsequently broken for the remainder of the lifetime of the app until it is force-closed (not backgrounded, but a full force-close). NavigationStack { TabView { Tab1 Tab2 // triggers navigationDestination Tab3 } .navigationDestination(for:) { DestinationView() // the view containing the ZStack + Alert } } STEPS TO REPRODUCE Unfortunately we have not been able to ascertain exactly what is causing this issue as we cannot reproduce it in a sandbox environment, only when moving through the view flow associated with our code. Any debugging ideas or recommendations would be greatly appreciated, as we have already tried _printChanges and do not notice any erroneous view redraws.
Topic: UI Frameworks SubTopic: SwiftUI
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88
Sep ’25
Push To Start Live Activity Token Acquisition Issue When Not Attached to Debugger
We are adding a live activity to our app that is started by a push to start live activity token that we supply to our server backend. In the app I have a Task that is retrieving pushToStartTokens from the asynchronous stream provided by the Apple API It looks similar to: // Iterate the async stream from the system for await tokenData in try await Activity<MyActivityAttributes>.pushToStartTokenUpdates { let tokenString = tokenData.map { String(format: "%02x", $0) }.joined() logger.log("Received push start token: \(tokenString, privacy: .public)") } } catch { logger.error("Failed to monitor push start tokens: \(error.localizedDescription, privacy: .public)") } When my app is launched from Xcode and connected via the debugger this code vends a pushToStartToken reliably. However if I run this same code by directly launching the app by tapping the icon on the phone, it almost never vends a pushToStartToken. It only occasionally works. I've tried a variation on the code where instead of always executing the asynchronous stream to obtain the token it first checks for the existence of a pushToStartToken using the this synchronous check prior to entering the for await if let pushStartTokenSync = Activity<AttributeType>.pushToStartToken { let tokenStr = pushStartToekSync.map { String(format: "%02x", $0) }.joined() nextPushToStartToken = pushStartTokenSync logger..log("**** Queried PushToStart Token: \(tokenStr, privacy: .public) ***") } else { logger..log("**** Queried PushToStart Token is nil! ***") } This works more reliably than just falling directly into the stream but I still see many instances where the result is nil. I'm trying to understand what is the correct way to obtain and manage the pushToStartTokens so that getting one is as reliable as possible especially in production builds. When I do get a token, should I persist it somewhere and use that (even across different app executions) until a new one is vended? Appreciate hearing ideas, thoughts and any code samples that illustrate a good management scheme Thank, You. Rob S.
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194
Jun ’25
NavigationPath.append but .navigationDestination Not Being Called
I am trying to do a bit of fancy navigation in SwiftUI using NavigationPath and am having a problem. I have a root view with includes a button: struct ClassListScreen: View { @Bindable private var router = AppRouter.shared @State private var addCourse: Bool = false ... var body: some View { ... Button("Add Class") { router.currentPath.append(addCourse) }.buttonStyle(.borderedProminent) ... .navigationDestination(for: Bool.self){ _ in ClassAddDialog { course in sortCourses() } } } } router.currentPath is the NavigationPath associated with the operative NavigationStack. (This app has a TabView and each Tab has its own NavigationStack and NavigationPath). Tapping the button correctly opens the ClassAddDialog. In ClassAddDialog is another button: struct ClassAddDialog: View { @Bindable private var router = AppRouter.shared @State private var idString: String = "" ... var body: some View { ... Button("Save") { let course = ... ... (save logic) idString = course.id.uuidString var path = router.currentPath path.removeLast() path.append(idString) router.currentPath = path }.buttonStyle(.borderedProminent) ... .navigationDestination(for: String.self) { str in if let id = UUID(uuidString: str), let course = Course.findByID(id, with: context) { ClassDetailScreen(course: course) } } } } My intent here is that tapping the Save button in ClassAddDialog would pop that view and move directly to the ClassDetailScreen (without returning to the root ClassListScreen). The problem is that the code inside the navigationDestination is NEVER hit. (I.e., a breakpoint on the if let ... statement) never fires. I just end up on a (nearly) blank view with a warning triangle icon in its center. (And yes, the back button takes me to the root, so the ClassAddDialog WAS removed as expected.) And I don't understand why. Can anyone share any insight here?
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Activity
Oct ’25
What is the proper way to format a generic subview view when hoping to have it work with both an @State and an @Bindable?
Let's say you have a protocol that can work with both classes and structs but you want to have a uniform UI to make edits. What is the recommended way to have one view that will take both? App import SwiftUI @main struct ObservationTesterApp: App { var body: some Scene { WindowGroup { ContentView(existence: Existence()) } } } Types import Foundation protocol Dateable { var timestamp:Date { get set } } struct Arrival:Dateable { var timestamp:Date } @Observable class Existence:Dateable { var timestamp:Date init(timestamp: Date) { self.timestamp = timestamp } } extension Existence { convenience init() { self.init(timestamp: Date()) } } ContentView, etc // // ContentView.swift // ObservationTester // // import SwiftUI struct EditDateableView<TimedThing:Dateable>:View { @Binding var timed:TimedThing //note that this currently JUST a date picker //but it's possible the protocol would have more var body:some View { DatePicker("Time To Change", selection: $timed.timestamp) } } #Preview { @Previewable @State var tt = Arrival(timestamp: Date()) EditDateableView<Arrival>(timed: $tt) } struct ContentView: View { @State var arrival = Arrival(timestamp: Date()) @Bindable var existence:Existence var body: some View { //this work around also not allowed. "self is immutable" // let existBinding = Binding<Existence>(get: { existence }, set: { existence = $0 }) VStack { EditDateableView(timed: $arrival) //a Binding cant take a Bindable //EditDateableView<Existence>(timed: $existence) } .padding() } } #Preview { ContentView(existence: Existence()) }
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152
Activity
May ’25
SwiftUI PhotoPicker always warning in swift6.2
When I migrate to swift6.2, the photopicker always giving the warning like below: Call to main actor-isolated initializer 'xxxfunction' in a synchronous nonisolated context it's so weird,because no matter it's a viewbuilder or a struct view,it can't fix the warning.
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108
Activity
Oct ’25
Child Views and ViewThatFits
I'd like to support different template views within a ViewThatFits for items within a list, allowing the list to optimize its layout for different devices. Within the child views is a Text view that is bound to the name of an item. I'd rather the Text view simply truncate the text as necessary although it instead is influencing which view is chosen by ViewThatFits. I'd also rather not artificially set the maxWidth of the Text view as it artificially limits the width on devices where it's not necessary (e.g. iPad Pro vs. iPad mini or iPhone). Any guidance or suggestions on how this can be accomplished as it looks very odd for the layout of one row in the list to be quite different than the rest of the rows.
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76
Activity
Jun ’25
Unknown error when displaying IntentItems with images in widget configuration intent
Hi everyone, I’m building a simple sticky notes app that allows users to place a note widget on their home screen. Each widget displays a user-created sticky note. To let users choose which note to show, I’ve implemented an Intent that presents a list of existing sticky notes. The list is built using IntentItems, and for each item I assign an image to visually represent the note. Each sticky note can have a different background color and optional image, so I generate a small PNG (150×150, ~30 KB) and include it in the app bundle. However, when I try to display the selection list, I get the following error: The action Select sticky note could not run because an unknown error occurred. If I tap OK and try again, the intent selector appears and works. Here’s what I’d like to understand: What could cause this unknown error when using images in IntentItems? Are there known limitations on image size, source, or format for intent item images? Can I supply a unique image per sticky note, or must all intent items share a common image? Any guidance or insights would be greatly appreciated — I haven’t been able to find clear documentation about image handling in IntentItem for widget configuration. Thanks!
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116
Activity
Oct ’25
tvOS: Using .onExitCommand to Navigate to Home Tab Before Exiting — Is This Acceptable?
Hi Apple Developer Team, In my tvOS app built with SwiftUI, I have a tab-based interface with several sections. The first tab (index 0) is the Home tab. Other tabs include Contact, WiFi, Welcome, etc. I want to handle the remote's Menu / Back button (.onExitCommand) so that: If the user is on any tab other than Home (tabs 1, 2, 3, etc.), pressing the Menu button takes them back to the Home tab. If the user is already on the Home tab, then pressing the TV/Home button (not Menu) behaves as expected — suspending or exiting the app (handled by the system, no code involved). Here's a simplified version of what I implemented: .onExitCommand { if selectedTab != 0 { selectedTab = 0 focusedTab = 0 } else { // Let system handle the exit when user presses the TV/Home button } } This behavior ensures users don’t accidentally exit the app when they're browsing other tabs, and provides a consistent navigation experience. Question: Is this an acceptable and App Store-compliant use of .onExitCommand on tvOS? I'm not calling exit(0) or trying to force-terminate the app — just using .onExitCommand for in-app navigation purposes. Any official guidance or best practices would be greatly appreciated! Thanks, Prashant
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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107
Activity
May ’25
How to intercept or prevent user input in SwiftUI TextField when embedding in UIKit
Hi all, I’m working on a UIKit app where I embed a SwiftUI TextField using UIHostingController. I’m using an ObservableObject model to drive the textfield content: class TextFieldModel: ObservableObject { @Published var text: String @Published var placeholder: String @Published var isSecure: Bool @Published var isFocused: Bool init(pText: String, pPlaceholder: String, pIsSecure: Bool, pIsFocused: Bool) { self.text = pText self.placeholder = pPlaceholder self.isSecure = pIsSecure self.isFocused = pIsFocused } } And my SwiftUI view: struct TextFieldUI: View { @ObservedObject var pModel: TextFieldModel @FocusState private var pIsFocusedState: Bool var body: some View { TextField(pModel.placeholder, text: $pModel.text) .focused($pIsFocusedState) } } I embed it in UIKit like this: let swiftUIContentView = TextFieldUI(pModel: model) let hostingController = UIHostingController(rootView: swiftUIContentView) addChild(hostingController) view.addSubview(hostingController.view) hostingController.didMove(toParent: self) Question: In UIKit, if I subclass UITextField, I can override insertText(_:) and choose not to call super, effectively preventing the textfield from updating when the user types. Is there a SwiftUI equivalent to intercept and optionally prevent user input in a TextField, especially when it’s embedded inside UIKit? What is the recommended approach in SwiftUI for this?
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131
Activity
Sep ’25
SwiftUI TextField does not update its displayed text when I transform input inside a custom Binding
I’m trying to transform user keyboard input in a TextField so that, for example, whenever the user types the letter "a" it is stored and shown as the Greek letter "α". I created a custom Binding to intercept and modify the typed text before saving it to my observable model. Here’s a simplified version of my code: import SwiftUI class User: ObservableObject { @Published var username: String = "" } struct ContentView: View { @ObservedObject var user = User() var usernameBinding: Binding<String> { Binding( get: { user.username }, set: { newValue in // Replace all "a" with "α" user.username = newValue.replacingOccurrences(of: "a", with: "α") } ) } var body: some View { TextField("Username", text: usernameBinding) .padding() .onChange(of: user.username) { newValue in print("username changed to:", newValue) } } } When I type "a", I can see in the console that the onChange handler prints the transformed string ("α"), and the model (user.username) is updated. However, the TextField on screen still shows the original "a" instead of updating to "α" immediately. I expected the text field to update its displayed value whenever the bound property changes (since username is @Published on an ObservableObject), but that doesn’t seem to happen when I modify the text in the binding’s set closure. Is this a known limitation of SwiftUI TextField? Is there a better way to transform user input so the field shows the transformed text based on some processing? Any advice or explanation would be appreciated.
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92
Activity
Sep ’25
ScrollView paging position is off in iOS 26
Hi everyone, I have the following issue that I have tried to tweak every possible modifier of ScrollView and still got the same result in iOS 26. Description: Create a SwiftUI ScrollView with scrollTargetBehavior of paging, also create a bottom UI view below the ScrollView. If the starting index is not 0, the position of current page will be off with part of previous page shown above it. It only happens on iOS 26, not on iOS 18. Also if bottom UI view (text view in this case) is removed, it also works fine. I want to see if there is a solution for it or it's an iOS 26 bug. Thanks! import SwiftUI struct ContentView: View { @State private var currentPageIndex: Int? = 3 var body: some View { VStack { scrollView Text("Bottom Bar") .frame(maxWidth: .infinity) .frame(height: 80) .background(.red) } .background(.black) } @ViewBuilder var scrollView: some View { VerticalPagerView( currentPageIndex: $currentPageIndex, itemCount: 10, content: Array(0...9).map { index in content(for: index) } ) } @ViewBuilder private func content(for index: Int) -> some View { // Empty view with random background color Color( red: Double((index * 25 + 0) % 255) / 255.0, green: Double((index * 25 + 80) % 255) / 255.0, blue: Double((index * 25 + 160) % 255) / 255.0 ) } } struct VerticalPagerView<Content: View>: View { @Binding private var currentPageIndex: Int? private let itemCount: Int private let content: [Content] init( currentPageIndex: Binding<Int?>, itemCount: Int, content: [Content] ) { self._currentPageIndex = currentPageIndex self.itemCount = itemCount self.content = content } var body: some View { GeometryReader { geometryReader in ScrollViewReader { reader in ScrollView(.vertical) { LazyVStack(spacing: 0) { ForEach(0 ..< itemCount, id: \.self) { index in content[index] .id(index) .containerRelativeFrame(.vertical, alignment: .center) .clipped() } } .frame(minHeight: geometryReader.size.height) .scrollTargetLayout() } .scrollIndicators(.hidden) .onAppear { guard let currentPageIndex = currentPageIndex else { return } reader.scrollTo(currentPageIndex, anchor: .center) } } .scrollPosition(id: $currentPageIndex, anchor: .center) .ignoresSafeArea() .scrollTargetBehavior(.paging) .onChange(of: currentPageIndex) { oldIndex, newIndex in } } } }
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250
Activity
Sep ’25
Tap area for focusing element during voice over is not correct
I have two overlay views on each side of a horizontal scroll. The overlay views are helper arrow buttons that can be used to scroll quickly. This issue occurs when I use either ZStack or .overlay modifier for layout. I am using accessibilitySortPriority modifier to maintain this reading order. Left Overlay View Horizontal Scroll Items Right Overlay View When voiceover is on and i do a single tap on views, the focus shifts to particular view as expected. But for the trailing overlay view, the focus does not shift to it as expected. Instead, the focus goes to the scroll item behind it.
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64
Activity
Jul ’25
Tipkit for VisionOS (TabView, etc.)
I am trying to create a user flow where I can guide the user how to navigate through my app. I want to add a tip on a TabView that indicates user to navigate to a specific tab. I have seen this work with iOS properly but I am a little lost as VisionOS is not responding the same for .popoverTip etc. Any guidance is appreciated!
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214
Activity
Jul ’25
Inconsistent ornament scale
I am developing an application which make use of 2 ornaments anchored to a volumetric window, one used a toolbar and one to display different views. The problem I am facing consistently is that the ornaments seems to scale up or down after moving the volume using the OS handle or starting a GroupActivity session. This first image shows the ornaments as soon as I started the app, no dragging nor group activities: This second images shows them as soon as I join a group activity session: The map, which might seem smaller, has not been touched and has always the same scale. In this last image I had just dragged the entire volume using the OS toolbar, resulting in the ornaments scaling down: This is how the volume and the ornaments are declared: WindowGroup(id: "CityVolume") { let cityVM = CityViewModel(volumeSize: CityView.initialVolumeSize) CityView(cityVM: cityVM) .ornament(attachmentAnchor: .scene(.bottomFront)) { HStack { TourismChartsButton() LandmarksListButton() CenterMapButton() ToggleImmersiveSpaceButton() TrafficDataButton() BusLinesButton() } .padding() .offset(z: 10) .rotation3DEffect(Angle(degrees: 15), axis: (x: 1.0, y: 0.0, z: 0.0)) } .ornament(attachmentAnchor: .scene(.back)) { ZStack { if AppModel.Instance.tourismVM.isChartViewVisible { TourismChartsView() } if AppModel.Instance.busLinesVM.isDataViewEnabled { BusLineView() } } } .task(observeGroupActivity) .onAppear { appModel.cityVM = cityVM } } .windowStyle(.volumetric) .windowResizability(.contentSize) .volumeWorldAlignment(.gravityAligned) .defaultSize(CityView.initialVolumeSize, in: .meters) It happens also without starting a SharePlay session, but not as frequently as during SharePlay. Experienced the same behaviour with toolbars. Am I doing something wrong with how I created the ornaments? Am I missing something?
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106
Activity
Apr ’25
A focused searchable modifier breaks programmatic back navigation
Calls to NavigationPath.removeLast(_:) will successfully remove items from the path, but the navigation stack UI fails to correctly update if a view in an intermediate path item had a focused searchable modifier. In this first video, the searchable modifier is unused. I can navigate to the list, make a selection and return home: In this second example, the searchable modifier is focused and a selection from the list is made. In the final screen, if I attempt to return home we can see that the navigation path size decreases but the view does not change. If the button is pressed again, we attempt to remove path items that no longer exist, causing a fatal error. Minimal Reproducible Code: import SwiftUI @main struct NavigationStackRemoveLastNBugApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State private var navigationPath = NavigationPath() var body: some View { NavigationStack(path: $navigationPath) { List { Button("List") { navigationPath.append(NavigationDestination.listView) } } .navigationDestination(for: NavigationDestination.self) { destination in switch destination { case let .selectionView(int): SelectionView(selectedNumber: int) case .listView: ListView() } } .navigationTitle("Home") } .environment(\.navigationPath, $navigationPath) } } enum NavigationDestination: Hashable { case listView case selectionView(Int) } struct ListView: View { @Environment(\.navigationPath) var navigationPath @State private var query = "" var body: some View { List(1..<5, id: \.self) { int in Button { navigationPath?.wrappedValue.append(NavigationDestination.selectionView(int)) } label: { Text(int, format: .number) } } .searchable(text: $query, placement: .navigationBarDrawer(displayMode: .always)) } } struct SelectionView: View { @Environment(\.navigationPath) var navigationPath let selectedNumber: Int @State private var pathSize: Int? var body: some View { List { LabeledContent("Selection", value: selectedNumber.formatted()) if let pathSize { LabeledContent("Navigation Path Size", value: pathSize.formatted()) } Button("Back Home") { navigationPath?.wrappedValue.removeLast(2) pathSize = navigationPath?.wrappedValue.count } } .task { pathSize = navigationPath?.wrappedValue.count } } } extension EnvironmentValues { @Entry var navigationPath: Binding<NavigationPath>? } #Preview { ContentView() } FB20395585
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94
Activity
Sep ’25
How to have different colors in Charts with AreaMark
I would like to have different fill colors in my chart. What I want to achieve is that if the values drop below 0 the fill color should be red. If they are above the fill color should be red. My code looks as follows: import SwiftUI import Charts struct DataPoint: Identifiable {     let id: UUID = UUID()     let x: Int     let y: Int } struct AlternatingChartView: View {          enum Gradients {         static let greenGradient = LinearGradient(gradient: Gradient(colors: [.green, .white]), startPoint: .top, endPoint: .bottom)         static let blueGradient = LinearGradient(gradient: Gradient(colors: [.white, .blue]), startPoint: .top, endPoint: .bottom)     }          let data: [DataPoint] = [         DataPoint(x: 1, y: 10),         DataPoint(x: 2, y: -5),         DataPoint(x: 3, y: 20),         DataPoint(x: 4, y: -8),         DataPoint(x: 5, y: 15),     ]               var body: some View {         Chart {             ForEach(data) { data in                 AreaMark(                     x: .value("Data Point", data.x),                     y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(data.y < 0 ? Color.red : Color.green)                                  LineMark(                 x: .value("Data Point", data.x),                 y: .value("amount", data.y))                 .interpolationMethod(.catmullRom)                 .foregroundStyle(Color.black)                 .lineStyle(StrokeStyle.init(lineWidth: 4))                              }         }         .frame(height: 200)     } } #Preview {     AlternatingChartView() } The result looks like this: I also tried using foregroundStyle(by:) and chartForegroundStyleScale(_:) but the result was, that two separate areas had been drawn. One for the below and one for the above zero datapoints. So, what would be the right approach to have two different fill colors?
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144
Activity
Jun ’25
Record microphone in a Keyboard app (in the background)
I'm currently I'm working on an iOS app + custom keyboard extension, and I’m hoping to get some insight into how to best architect a workflow where the keyboard acts as a remote trigger for dictation, but the main app handles the actual microphone recording and transcription. I know that third-party keyboards are sandboxed and can’t access the microphone directly, so the pattern I’m following is similar to what Wispr Flow appears to be doing: What I'm Trying to Build The user taps a mic button in the custom keyboard (installed system-wide). This triggers the main app to open, start a recording session, and send the audio to my transcription endpoint (not using Speech.framework). Once the transcription result is ready, it's stored in an App Group shared container. The keyboard extension polls for or receives the transcribed text and inserts it into the current input field via textDocumentProxy.insertText(...). Key Questions Triggering App Dictation from Keyboard Is there a clean system-native way to transition from the keyboard to the main app and back? Are there best practices around?: Preventing jarring transitions (keyboard disappearing)? Letting the app record in the background once triggered (see below)? Keeping the App Alive During Audio Recording Once the main app is opened to handle the dictation: I want it to record audio continuously (sometimes for up to a minute or 2 ), send it to an external transcription API, and return the result. However, from what I have read, iOS aggressively suspends or kills apps that are not in the foreground or haven’t requested the correct background modes - especially if there are background tasks running for longer than 30 seconds. Even with audio enabled in Background Modes and a live AVAudioEngine session, I find that the app is sometimes paused or killed after a few seconds; especially when the user switches back to the app where they want to type. But apps like Wispr Flow seem to manage this well. Their flow allows the user to record voice and insert it seamlessly without the app being terminated mid-recording. So: ✅ How do I prevent my app from being killed/suspended while it's recording, especially when the user switches back to the original app? Do I need: A background AVAudioSession hack? Audio playback tricks (e.g. silent audio)? A workaround using CallKit (some apps seem to use it for persistent audio sessions)? Something else Apple allows but doesn’t document clearly (or I am just a bad sercher)? Returning Text to the Keyboard Extension I’m using UserDefaults(suiteName:) in the App Group to pass the transcription result. Is that still the recommended approach? Would it be better to use a shared file (for larger data or richer metadata)? Are there any timing issues I should be aware of, e.g. like race conditions, stale reads, etc.?
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219
Activity
Sep ’25
How can a CommandGroup access the .modelContext environment?
I'm trying to use @Query in a wrapper view around a Button to keep a macOS menu command up to date but I keep getting Set a .modelContext in view's environment to use Query even though @Environment(\.modelContext) private var modelContext is part of the views.
Topic: UI Frameworks SubTopic: SwiftUI
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63
Activity
Apr ’25
Horizontal paged ScrollViews have each successive view offset further and further to the left.
The view in the images snap to position in increasing offsets to the left such by the third view, the left of the view is missing. I've struggled with my own code and with this example shown here GoTo https://github.com/sashamyshkina/scroll-swiftui.git and try ContentView1
Topic: UI Frameworks SubTopic: SwiftUI
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197
Activity
Sep ’25
Translate extension bahvior
DESCRIPTION OF PROBLEM We need to add an implementation that will have the same swipe/scroll behavior as the Apple Translator extension, here is the code that we are currently using: import SwiftUI import TranslationUIProvider @main class TranslationProviderExtension: TranslationUIProviderExtension { required init() {} var body: some TranslationUIProviderExtensionScene { TranslationUIProviderSelectedTextScene { context in VStack { TranslationProviderView(context: context) } } } } struct TranslationProviderView: View { @State var context: TranslationUIProviderContext init(context c: TranslationUIProviderContext) { context = c } var body: some View { ScrollableSheetView() } } struct ScrollableSheetView: View { var body: some View { ScrollView { VStack(spacing: 20) { ForEach(0..<50) { index in Text("Item (index)") .padding() .frame(maxWidth: .infinity) .background(Color.blue.opacity(0.1)) .cornerRadius(8) } } .padding() } .padding() } } Using this code, on the first extension run, swipe up will expand the extension (which is OK) but swiping down on the expanded state of the extension works only as a scroll instead of swiping the extension from expanded mode back to compact mode. STEPS TO REPRODUCE Select a text in Safari Tap on Translate in the contextual menu Swipe up on the text ->the extension expands into full mode Swipe down->only scrolls work, I cannot swipe the extension from full mode to compact mode. Expected behavior: when i swipe down on the expanded extension, the extension should get into compact mode, not continuously scroll down.
Topic: UI Frameworks SubTopic: SwiftUI
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75
Activity
Apr ’25
Alert Closures Not Firing + Navigation Animations Broken
Hi, I hope you are doing well. We have been running up against an issue in our application which despite our best efforts we cannot seem to solve. After a certain point of use (of which we cannot seem to isolate a trigger), something internally with the way SwiftUI handles animation transactions seems to be breaking. This results in the following behavior that we (and our users) are noticing: Alerts/Sheets/NavigationPath changes lose all animations Closures associated with buttons no longer fire at all. The alert disappears, but with no animation and any action associated with the button selected does nothing. This results in an infinite loop of triggering an alert, clicking on an alert action, and the alert dismissing without the corresponding action ever occurring. We have tried moving the navigationPath out of a view model (Observable) and into a @State variable on the view in case it was an issue with view pre-rendering due to path changes, but this did not improve our case. We hoisted the state and the alert presentation out of all subviews and onto the root view of our navigation destination (as this happens on a sub-page of the application) as well, and while did this seem to minimize occurrences it did not fully resolve it. The app structure of our watch app is as follows: We have a NavigationStack at the root level which wraps a TabView, containing 3 pages. Selecting a button triggers a navigation destination, presenting a detail view. The detail view is a ZStack which switches on a property contained in an @State Observable view model scoped to the detail view. The ZStack can contain one of 5 subviews, derived from a viewState enum with associated values (all of which are equatable, and by extension viewState is also an equatable type as well). One of the subviews receives a binding, which on button trigger updates the binding and thus the view containing the ZStack presents the alert. Sometimes, when this happens, the animations break, and then are subsequently broken for the remainder of the lifetime of the app until it is force-closed (not backgrounded, but a full force-close). NavigationStack { TabView { Tab1 Tab2 // triggers navigationDestination Tab3 } .navigationDestination(for:) { DestinationView() // the view containing the ZStack + Alert } } STEPS TO REPRODUCE Unfortunately we have not been able to ascertain exactly what is causing this issue as we cannot reproduce it in a sandbox environment, only when moving through the view flow associated with our code. Any debugging ideas or recommendations would be greatly appreciated, as we have already tried _printChanges and do not notice any erroneous view redraws.
Topic: UI Frameworks SubTopic: SwiftUI
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88
Activity
Sep ’25
Push To Start Live Activity Token Acquisition Issue When Not Attached to Debugger
We are adding a live activity to our app that is started by a push to start live activity token that we supply to our server backend. In the app I have a Task that is retrieving pushToStartTokens from the asynchronous stream provided by the Apple API It looks similar to: // Iterate the async stream from the system for await tokenData in try await Activity<MyActivityAttributes>.pushToStartTokenUpdates { let tokenString = tokenData.map { String(format: "%02x", $0) }.joined() logger.log("Received push start token: \(tokenString, privacy: .public)") } } catch { logger.error("Failed to monitor push start tokens: \(error.localizedDescription, privacy: .public)") } When my app is launched from Xcode and connected via the debugger this code vends a pushToStartToken reliably. However if I run this same code by directly launching the app by tapping the icon on the phone, it almost never vends a pushToStartToken. It only occasionally works. I've tried a variation on the code where instead of always executing the asynchronous stream to obtain the token it first checks for the existence of a pushToStartToken using the this synchronous check prior to entering the for await if let pushStartTokenSync = Activity<AttributeType>.pushToStartToken { let tokenStr = pushStartToekSync.map { String(format: "%02x", $0) }.joined() nextPushToStartToken = pushStartTokenSync logger..log("**** Queried PushToStart Token: \(tokenStr, privacy: .public) ***") } else { logger..log("**** Queried PushToStart Token is nil! ***") } This works more reliably than just falling directly into the stream but I still see many instances where the result is nil. I'm trying to understand what is the correct way to obtain and manage the pushToStartTokens so that getting one is as reliable as possible especially in production builds. When I do get a token, should I persist it somewhere and use that (even across different app executions) until a new one is vended? Appreciate hearing ideas, thoughts and any code samples that illustrate a good management scheme Thank, You. Rob S.
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194
Activity
Jun ’25