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Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
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1
540
Jul ’25
C++ and Swift in Xcode 16 broke my audio unit
I'm developing an audio unit for use on iOS. The AUv3 worked fine with xcode 15.X and swift 5.X. I recently tried to submit an update to my plug-in but Apple refused submission because my Xcode was not the latest. Now that I'm on Xcode 16.4 I can't get my project to compile, even when following all of the same previous steps. As one example of a change, Xcode doesn't appear to include the “C++ and Objective-C interoperability” build setting that it used to. This setting is noted in the Swift documentation and I used to need it, https://www.swift.org/documentation/cxx-interop/project-build-setup/#mixing-swift-and-c-using-xcode Currently my C++ code can't see anything from Swift, and I get a "Use of undeclared identifier 'project_name'". I've selected Switch support for version 5.0 in an attempt to minimize changes from Apple. My process is I generate an Xcode project file from my audio plugin support, JUCE. Then I add in the swift files, click yes to create bridging headers, but c++ doesn't see swift anymore. I'd greatly appreciate any suggestions.
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380
Aug ’25
Function types as return types
Greetings, func stepForward(_ input: Int) -> Int { return input + 1 } func stepBackward(_ input: Int) -> Int { return input - 1 } func chooseStepFunction(backward: Bool) -> (Int) -> Int { return backward ? stepBackward : stepForward /* Error type of expression is ambiguous without a type annotation */ } Why am I getting this error. If I change the function to func chooseStepFunction(backward: Bool) -> (Int) -> Int { if backward { return stepBackward else { return stepForward } } Why is the previous chooseStepFunction giving me an error ? Thx in advance
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234
Aug ’25
Equatable with default actor isolation of MainActor
I filed the following issue on swiftlang/swift on GitHub (Aug 8th), and a followup the swift.org forums, but not getting any replies. As we near the release of Swift 6.2, I want to know if what I'm seeing below is expected, or if it's another case where the compiler needs a fix. protocol P1: Equatable { } struct S1: P1 { } // Error: Conformance of 'S1' to protocol 'P1' crosses into main actor-isolated code an can cause data races struct S1Workaround: @MainActor P1 { } // OK // Another potential workaround if `Equatable` conformance can be moved to the conforming type. protocol P2 { } struct S2: Equatable, P2 { } // OK There was a prior compiler bug fix which addressed inhereted protocols regarding @MainActor. For Equatable, one still has to use @MainActoreven when the default actor isolation is MainActor. Also affects Hashable and any other protocol inheriting from Equatable.
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1.2k
Aug ’25
Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import "SoftServePro-Bridging-Header.h" I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, not just consider it a forward declaration. I haven't figured out any way to look at the actual contents of the bridging header after precompile, so I don't know if TestClass is there or not. The ONLY thing that I have not followed is that the documentation I have read says to put the bridging header in the same folder as the .xcodeproj file, but Xcode put it in with all the source code files (one folder down) and who am I to argue with Xcode??
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1.3k
3w
Why is the Documentation full of Conundrums?
I'm trying to learn and focus on the task and your examples keep having hidden conundrums in them. Here is an example that got me snagged for hours last night going, Well what the F do they want me to name it? What is it you want me to learn here? Because you pose a giant riddle of name something that you should be given a name for... My friend said to me that this is a common thing you will have to do and they were right however... What are you asking me to do? Get stuck on the variable naming problem where I'm going... Yeah those are math terms from 20+ years ago and I have no idea how to classify those terms... Are you asking me that? No. So why is that in the problem. These conundrums mixed in with legitimate problems honestly make me not want to learn Swift at all.
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290
2w
Swapping the `objectAtIndex:` method of `__NSArrayM` using `method_exchangeImplementations` will lead to continuous memory growth.
After swapping the -objectAtIndex: method using method_exchangeImplementations, it will cause continuous memory growth. Connect the iPhone and run the provided project. Continuously tap the iPhone screen. Observe Memory; it will keep growing. Sample code
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520
Jul ’25
C function in library code gets stripped when distributed
This is a continuation of https://aninterestingwebsite.com/forums/thread/795348 I rambled too much and did not understand the underlaying problem. The problem is that I have a C function in a iOS library. I want to call this C function from a dylib that this library loads on runtime. When running directly from Xcode (either in debug or release mode) this works correctly. However, when the app is uploaded to testflight or distributed for debugging then the function is stripped and a null function pointer exception crashes the app. In the last post it was really hard to explain and I was pressed on time but I've created a minimal reproducible example: https://github.com/ospfranco/dylib_crash The instructions to run and reproduce the crash are on the README.
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674
Jan ’26
XCode not making bridging header file?
Hi, I'm trying to add Swift code to my Obj-C project. I've gone through all the tutorials and troubleshooting advice I can find online, no dice. I would appreciate any help, thank you so much in advance. I add a new swift file to my Obj-C project XCode offers to create a bridging header file for me, yes please New .swift file and .h file are added to my project no problem Header file shows up in build settings no problem I add a new class to my new swift file ("@objc class HelloPrinter: NSObject") When I build the app, nothing is generated in the bridging header file and the class is obviously inaccessible to my obj-c code Is this supposed to work? My understanding is that it's supposed to work. Somewhat concerning is the text that XCode puts in the bridging header file when it's created: "Use this file to import your target's public headers that you would like to expose to Swift." I don't want to use this bridging header file for anything. I want XCode to GENERATE STUFF in the bridging file. I also don't want to expose anything to Swift. I want the opposite to happen. So I don't get this text at all. Thanks in advance again.
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120
Apr ’25
Compiler - method linking issue.
Issue: During app execution, the intended method is not being called; instead, the method preceding (written above the intended method) is being executed. For Example: //In my case the ViewController class is at 3rd level of inheritance. class ViewController: UIViewController { func methodA() { print("methodA") } func methodB() { print("methodB") } } let vc = ViewController() vc.methodB() Output: //"methodA" Expected: //"methodB" Observations: Recent code changes have revealed that enabling the below Swift-6 flag leads to this linking issue. When this flag is commented out, the problem disappears. .enableUpcomingFeature("InternalImportsByDefault") Additionally, moving the intended method into an extension of the same class resolves the issue when the flag is enabled. Conclusion: To resolve the issue: Comment out the Swift-6 flag. Alternatively, move the method into an extension of the same class, which addresses the issue for this specific case. I had similar issue in other class where it crashes with message "method not found", but actually the method is there. When moving the method into an extension of same class resolve this issue. Any help is much appreciated. Thanking you..
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163
May ’25
Calling StoreKit Swift from C++
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell). I'm trying to call let result = try await Product.products(for:productIDs) or let result = try await product.purchase() And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing? I tried a lot of alternates, like wrapping in Task { let result = try await Product.products(for:productIDs) } and it gives me 'Passing closure as a sending parameter' errors. Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear. Code: struct storeChooser { public var productIDs: [String] public function checkProduct1 { Task { let result = try await Product.products(for: productIDs) } The above gives the initialization of immutable value skipped, and when I create a @State var products Then I get the 'passing closure as a sending parameter' error when i try to run it in a task it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
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195
May ’25
Swift / C++ Interop with Storekit - actor isolated structure cannot be exported to C++
I can't find a viable path to call StoreKit from C++ right now and would love some ideas. I'm implementing the code exactly as shown at 4:09 in https://aninterestingwebsite.com/videos/play/wwdc2023/10172/ However when I add any StoreKit functionality in I immediately get "Actor isolated structure cannot be exposed in C++" This makes me think I can't create a StoreKit view and call it from C++? Am I missing a better way? I don't think I can have another structure that holds the storeChooser in it because it will have the same problem (I assume, although I will check). Part of the issue seems to be that my app is C++ so there is no main function called in the swift for me to open this view with either, I was going to use the present function Zoe described (as below). I've tried a lot of alternative approaches but it seems to be blocking async functions from showing in C++ as well. So I'm not sure how to access the basic product(for:) and purchase(product) functions. import Foundation import StoreKit import SwiftUI public struct storeChooser: View { public var productIDs: [String] public var fetchError: String //@State //Note this is from the UI @State public var products: [Product] = [] // @State private var isPresented = true // weak private var host: UIViewController? = nil public init() { productIDs = ["20_super_crystals_v1"] products = [] self.fetchError = "untried" } public var body: some View { VStack(spacing: 20) { Text( "Products") ForEach(self.products) { product in Button { //dont do anything yet } label: { Text("\(product.displayPrice) - \(product.displayName)") } } }.task { do { try await self.loadProducts() } catch { print(error) } } } public func queryProducts() { Task { do { try await self.loadProducts() } catch { print(error) } } } public func getProduct1Name() -> String { if self.products.count > 0 { return self.products[0].displayName } else { return "empty" } } private func loadProducts() async throws { self.products = try await Product.products(for: self.productIDs) } /* public mutating func present(_ viewController: UIViewController) { isPresented = true; let host = UIHostingController(rootView: self) host.rootView.host = host viewController.present(host, animated: true) } */ }
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May ’25
Best practice: Use of enum without cases for static helper functions?
Hi all, In Swift, I often see static helper functions grouped in an enum without any cases, like this: enum StringUtils { static func camelCaseToSnakeCase(_ input: String) -> String { // implementation } } Since this enum has no cases, it cannot be instantiated – which is exactly the point. It’s meant to group related functionality without any stored state, and without the need for instantiation. This pattern avoids writing a struct with a private init() and makes the intent clearer: "This is just a static utility, not an object." You’ll often see this used for things like: AnalyticsEvents.track(_:) My question: Is this use of a case-less enum considered good practice in Swift when building static-only helpers? Or is there a better alternative for expressing intent and preventing instantiation? I’d appreciate any insight – especially if there’s official guidance or references from the Swift core team. Thanks!
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May ’25
@concurrent case in point...
Just read about the new @concurrent option coming to Swift 6.2 and lover it, but... It just me, but I which these options would pick a case and stick with it... @Sendable @unchecked @MainActor @concurrent @Observable @ObservationIgnored
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3
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0
Views
208
Activity
May ’25
Is Half Open Range Subset of One Sided Range
I came across One Sided Range Example: [...2] [2...] [..<2] Half Open Range [..<2] Can not the last use case be separated [..<2] of One Sided Range for Brevity as it is already included in Half Open Range?
Replies
3
Boosts
0
Views
547
Activity
Jul ’25
Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
Replies
3
Boosts
1
Views
540
Activity
Jul ’25
How can I enable “Approachable Concurrency” for a Swift Package?
I’m aware that Xcode version 26 beta 3 provides an option to enable Swift’s Approachable Concurrency feature at the project level. However, I’d like to achieve the same for a Swift Package. Could you please advise on how to enable Approachable Concurrency support specifically for a Swift Package?
Replies
3
Boosts
0
Views
1.1k
Activity
Jul ’25
C++ and Swift in Xcode 16 broke my audio unit
I'm developing an audio unit for use on iOS. The AUv3 worked fine with xcode 15.X and swift 5.X. I recently tried to submit an update to my plug-in but Apple refused submission because my Xcode was not the latest. Now that I'm on Xcode 16.4 I can't get my project to compile, even when following all of the same previous steps. As one example of a change, Xcode doesn't appear to include the “C++ and Objective-C interoperability” build setting that it used to. This setting is noted in the Swift documentation and I used to need it, https://www.swift.org/documentation/cxx-interop/project-build-setup/#mixing-swift-and-c-using-xcode Currently my C++ code can't see anything from Swift, and I get a "Use of undeclared identifier 'project_name'". I've selected Switch support for version 5.0 in an attempt to minimize changes from Apple. My process is I generate an Xcode project file from my audio plugin support, JUCE. Then I add in the swift files, click yes to create bridging headers, but c++ doesn't see swift anymore. I'd greatly appreciate any suggestions.
Replies
3
Boosts
0
Views
380
Activity
Aug ’25
Function types as return types
Greetings, func stepForward(_ input: Int) -> Int { return input + 1 } func stepBackward(_ input: Int) -> Int { return input - 1 } func chooseStepFunction(backward: Bool) -> (Int) -> Int { return backward ? stepBackward : stepForward /* Error type of expression is ambiguous without a type annotation */ } Why am I getting this error. If I change the function to func chooseStepFunction(backward: Bool) -> (Int) -> Int { if backward { return stepBackward else { return stepForward } } Why is the previous chooseStepFunction giving me an error ? Thx in advance
Replies
3
Boosts
0
Views
234
Activity
Aug ’25
Equatable with default actor isolation of MainActor
I filed the following issue on swiftlang/swift on GitHub (Aug 8th), and a followup the swift.org forums, but not getting any replies. As we near the release of Swift 6.2, I want to know if what I'm seeing below is expected, or if it's another case where the compiler needs a fix. protocol P1: Equatable { } struct S1: P1 { } // Error: Conformance of 'S1' to protocol 'P1' crosses into main actor-isolated code an can cause data races struct S1Workaround: @MainActor P1 { } // OK // Another potential workaround if `Equatable` conformance can be moved to the conforming type. protocol P2 { } struct S2: Equatable, P2 { } // OK There was a prior compiler bug fix which addressed inhereted protocols regarding @MainActor. For Equatable, one still has to use @MainActoreven when the default actor isolation is MainActor. Also affects Hashable and any other protocol inheriting from Equatable.
Replies
3
Boosts
0
Views
1.2k
Activity
Aug ’25
Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import "SoftServePro-Bridging-Header.h" I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, not just consider it a forward declaration. I haven't figured out any way to look at the actual contents of the bridging header after precompile, so I don't know if TestClass is there or not. The ONLY thing that I have not followed is that the documentation I have read says to put the bridging header in the same folder as the .xcodeproj file, but Xcode put it in with all the source code files (one folder down) and who am I to argue with Xcode??
Replies
3
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0
Views
1.3k
Activity
3w
Why is the Documentation full of Conundrums?
I'm trying to learn and focus on the task and your examples keep having hidden conundrums in them. Here is an example that got me snagged for hours last night going, Well what the F do they want me to name it? What is it you want me to learn here? Because you pose a giant riddle of name something that you should be given a name for... My friend said to me that this is a common thing you will have to do and they were right however... What are you asking me to do? Get stuck on the variable naming problem where I'm going... Yeah those are math terms from 20+ years ago and I have no idea how to classify those terms... Are you asking me that? No. So why is that in the problem. These conundrums mixed in with legitimate problems honestly make me not want to learn Swift at all.
Replies
3
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0
Views
290
Activity
2w
How works Experiment (Documentation) in Swift Playground?
Experiment Create a constant with an explicit type of Float and a value of 4. https://docs.swift.org/swift-book/documentation/the-swift-programming-language/guidedtour
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3
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0
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1.2k
Activity
1w
Use Java codebase with multiplatform SwiftUI app
I’m creating an app using SwiftUI, and I would like to incorporate a small Java codebase that I created for the Android version of the app. Is there a way to package the Java code to work on iOS and macOS
Replies
2
Boosts
0
Views
308
Activity
Jun ’25
Swapping the `objectAtIndex:` method of `__NSArrayM` using `method_exchangeImplementations` will lead to continuous memory growth.
After swapping the -objectAtIndex: method using method_exchangeImplementations, it will cause continuous memory growth. Connect the iPhone and run the provided project. Continuously tap the iPhone screen. Observe Memory; it will keep growing. Sample code
Replies
2
Boosts
0
Views
520
Activity
Jul ’25
C function in library code gets stripped when distributed
This is a continuation of https://aninterestingwebsite.com/forums/thread/795348 I rambled too much and did not understand the underlaying problem. The problem is that I have a C function in a iOS library. I want to call this C function from a dylib that this library loads on runtime. When running directly from Xcode (either in debug or release mode) this works correctly. However, when the app is uploaded to testflight or distributed for debugging then the function is stripped and a null function pointer exception crashes the app. In the last post it was really hard to explain and I was pressed on time but I've created a minimal reproducible example: https://github.com/ospfranco/dylib_crash The instructions to run and reproduce the crash are on the README.
Replies
2
Boosts
0
Views
674
Activity
Jan ’26
EventKit Reminders Groups?
I've looked around quite a bit at the EventKit documentation and done all the searching I could think of, as well as examining the EKCalendar and EKEventStore types. Trying to find out how to view, modify, and create groups of reminders lists.
Replies
2
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0
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1.4k
Activity
7h
Swift Testing deinit not supporting async
Why doesn’t deinit support async? At the end of a test, I want to wipe data from HealthKit, and it’s delete function is asynchronous.
Replies
2
Boosts
1
Views
1.9k
Activity
Jun ’25
XCode not making bridging header file?
Hi, I'm trying to add Swift code to my Obj-C project. I've gone through all the tutorials and troubleshooting advice I can find online, no dice. I would appreciate any help, thank you so much in advance. I add a new swift file to my Obj-C project XCode offers to create a bridging header file for me, yes please New .swift file and .h file are added to my project no problem Header file shows up in build settings no problem I add a new class to my new swift file ("@objc class HelloPrinter: NSObject") When I build the app, nothing is generated in the bridging header file and the class is obviously inaccessible to my obj-c code Is this supposed to work? My understanding is that it's supposed to work. Somewhat concerning is the text that XCode puts in the bridging header file when it's created: "Use this file to import your target's public headers that you would like to expose to Swift." I don't want to use this bridging header file for anything. I want XCode to GENERATE STUFF in the bridging file. I also don't want to expose anything to Swift. I want the opposite to happen. So I don't get this text at all. Thanks in advance again.
Replies
2
Boosts
0
Views
120
Activity
Apr ’25
Compiler - method linking issue.
Issue: During app execution, the intended method is not being called; instead, the method preceding (written above the intended method) is being executed. For Example: //In my case the ViewController class is at 3rd level of inheritance. class ViewController: UIViewController { func methodA() { print("methodA") } func methodB() { print("methodB") } } let vc = ViewController() vc.methodB() Output: //"methodA" Expected: //"methodB" Observations: Recent code changes have revealed that enabling the below Swift-6 flag leads to this linking issue. When this flag is commented out, the problem disappears. .enableUpcomingFeature("InternalImportsByDefault") Additionally, moving the intended method into an extension of the same class resolves the issue when the flag is enabled. Conclusion: To resolve the issue: Comment out the Swift-6 flag. Alternatively, move the method into an extension of the same class, which addresses the issue for this specific case. I had similar issue in other class where it crashes with message "method not found", but actually the method is there. When moving the method into an extension of same class resolve this issue. Any help is much appreciated. Thanking you..
Replies
2
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0
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163
Activity
May ’25
Calling StoreKit Swift from C++
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell). I'm trying to call let result = try await Product.products(for:productIDs) or let result = try await product.purchase() And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing? I tried a lot of alternates, like wrapping in Task { let result = try await Product.products(for:productIDs) } and it gives me 'Passing closure as a sending parameter' errors. Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear. Code: struct storeChooser { public var productIDs: [String] public function checkProduct1 { Task { let result = try await Product.products(for: productIDs) } The above gives the initialization of immutable value skipped, and when I create a @State var products Then I get the 'passing closure as a sending parameter' error when i try to run it in a task it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
Replies
2
Boosts
0
Views
195
Activity
May ’25
Swift / C++ Interop with Storekit - actor isolated structure cannot be exported to C++
I can't find a viable path to call StoreKit from C++ right now and would love some ideas. I'm implementing the code exactly as shown at 4:09 in https://aninterestingwebsite.com/videos/play/wwdc2023/10172/ However when I add any StoreKit functionality in I immediately get "Actor isolated structure cannot be exposed in C++" This makes me think I can't create a StoreKit view and call it from C++? Am I missing a better way? I don't think I can have another structure that holds the storeChooser in it because it will have the same problem (I assume, although I will check). Part of the issue seems to be that my app is C++ so there is no main function called in the swift for me to open this view with either, I was going to use the present function Zoe described (as below). I've tried a lot of alternative approaches but it seems to be blocking async functions from showing in C++ as well. So I'm not sure how to access the basic product(for:) and purchase(product) functions. import Foundation import StoreKit import SwiftUI public struct storeChooser: View { public var productIDs: [String] public var fetchError: String //@State //Note this is from the UI @State public var products: [Product] = [] // @State private var isPresented = true // weak private var host: UIViewController? = nil public init() { productIDs = ["20_super_crystals_v1"] products = [] self.fetchError = "untried" } public var body: some View { VStack(spacing: 20) { Text( "Products") ForEach(self.products) { product in Button { //dont do anything yet } label: { Text("\(product.displayPrice) - \(product.displayName)") } } }.task { do { try await self.loadProducts() } catch { print(error) } } } public func queryProducts() { Task { do { try await self.loadProducts() } catch { print(error) } } } public func getProduct1Name() -> String { if self.products.count > 0 { return self.products[0].displayName } else { return "empty" } } private func loadProducts() async throws { self.products = try await Product.products(for: self.productIDs) } /* public mutating func present(_ viewController: UIViewController) { isPresented = true; let host = UIHostingController(rootView: self) host.rootView.host = host viewController.present(host, animated: true) } */ }
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May ’25
Best practice: Use of enum without cases for static helper functions?
Hi all, In Swift, I often see static helper functions grouped in an enum without any cases, like this: enum StringUtils { static func camelCaseToSnakeCase(_ input: String) -> String { // implementation } } Since this enum has no cases, it cannot be instantiated – which is exactly the point. It’s meant to group related functionality without any stored state, and without the need for instantiation. This pattern avoids writing a struct with a private init() and makes the intent clearer: "This is just a static utility, not an object." You’ll often see this used for things like: AnalyticsEvents.track(_:) My question: Is this use of a case-less enum considered good practice in Swift when building static-only helpers? Or is there a better alternative for expressing intent and preventing instantiation? I’d appreciate any insight – especially if there’s official guidance or references from the Swift core team. Thanks!
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222
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May ’25