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iOS 26+ (some users only) Keychain item readable right after save, but missing after app relaunch (errSecItemNotFound -25300)
Hi, I’m seeing a production issue on iOS 26+ that only affects some users. symptoms: It does NOT happen for all users. It happens for a subset of users on iOS 26+. If we write a value to Keychain and read it immediately in the same session, it succeeds. However, after terminating the app and relaunching, the value appears to be gone: SecItemCopyMatching returns errSecItemNotFound (-25300). Repro (as observed on affected devices): Launch app (iOS 26+). Save PIN data to Keychain using SecItemAdd (GenericPassword). Immediately read it using SecItemCopyMatching -> success. Terminate the app (swipe up / kill). Relaunch the app and read again using the same service -> returns -25300. Expected: The Keychain item should persist across app relaunch and remain readable (while the device is unlocked). Actual: After app relaunch, SecItemCopyMatching returns errSecItemNotFound (-25300) as if the item does not exist. Implementation details (ObjC): We store a “PIN” item like this (simplified): addItem: kSecClass: kSecClassGenericPassword kSecAttrService: <FIXED_STRING> kSecValueData: kSecAttrAccessControl: SecAccessControlCreateWithFlags(..., kSecAttrAccessibleWhenUnlockedThisDeviceOnly, 0, ...) readItem (SecItemCopyMatching): kSecClass: kSecClassGenericPassword kSecAttrService: <FIXED_STRING> kSecReturnData: YES (uses kSecUseOperationPrompt in our async method) Question: On iOS 26+, is there any known issue or new behavior where a successfully added GenericPassword item could later return errSecItemNotFound after app termination/relaunch for only some users/devices? What should we check to distinguish: OS behavior change/bug vs. entitlement/access-group differences (app vs extension, provisioning/team changes), device state/policies (MDM, passcode/biometrics changes), query attributes we should include to make the item stable across relaunch? Build / Dev Environment: macOS: 15.6.1 (24G90) Xcode: 26.2
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322
Feb ’26
Does accessing multiple Keychain items with .userPresence force multiple biometric prompts despite reuse duration?
Hi everyone, I'm working on an app that stores multiple secrets in the Keychain, each protected with .userPresence. My goal is to authenticate the user once via FaceID/TouchID and then read multiple Keychain items without triggering subsequent prompts. I am reusing the same LAContext instance for these operations, and I have set: context.touchIDAuthenticationAllowableReuseDuration = LATouchIDAuthenticationMaximumAllowableReuseDuration However, I'm observing that every single SecItemCopyMatching call triggers a new FaceID/TouchID prompt, even if they happen within seconds of each other using the exact same context. Here is a simplified flow of what I'm doing: Create a LAContext. Set touchIDAuthenticationAllowableReuseDuration to max. Perform a query (SecItemCopyMatching) for Item A, passing [kSecUseAuthenticationContext: context]. Result: System prompts for FaceID. Success. Immediately perform a query (SecItemCopyMatching) for Item B, passing the same [kSecUseAuthenticationContext: context]. Result: System prompts for FaceID again. My question is: Does the .userPresence access control flag inherently force a new user interaction for every Keychain access, regardless of the LAContext reuse duration? Is allowableReuseDuration only applicable for LAContext.evaluatePolicy calls and not for SecItem queries? If so, is there a recommended pattern for "unlocking" a group of Keychain items with a single biometric prompt? Environment: iOS 17+, Swift. Thanks!
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572
Jan ’26
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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Apr ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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1k
Dec ’25
What should be enabled for Enhanced Security?
I am not very well versed in this area, so I would appreciate some guidance on what should be enabled or disabled. My app is an AppKit app. I have read the documentation and watched the video, but I find it hard to understand. When I added the Enhanced Security capability in Xcode, the following options were enabled automatically: Memory Safety Enable Enhanced Security Typed Allocator Runtime Protections Enable Additional Runtime Platform Restrictions Authenticate Pointers Enable Read-only Platform Memory The following options were disabled by default: Memory Safety Enable Hardware Memory Tagging Memory Tag Pure Data Prevent Receiving Tagged Memory Enable Soft Mode for Memory Tagging Should I enable these options? Is there anything I should consider disabling?
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325
Feb ’26
Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi everyone, I’m encountering an unexpected Keychain behavior in a production environment and would like to confirm whether this is expected or if I’m missing something. In my app, I store a deviceId in the Keychain based on the classic KeychainItemWrapper implementation. I extended it by explicitly setting: kSecAttrAccessible = kSecAttrAccessibleAfterFirstUnlock My understanding is that kSecAttrAccessibleAfterFirstUnlock should allow Keychain access while the app is running in the background, as long as the device has been unlocked at least once after reboot. However, after the app went live, I observed that when the app performs background execution (e.g., triggered by background tasks / silent push), Keychain read attempts intermittently fail with: errSecInteractionNotAllowed (-25308) This seems inconsistent with the documented behavior of kSecAttrAccessibleAfterFirstUnlock. Additional context: The issue never occurs in foreground. The issue does not appear on development devices. User devices are not freshly rebooted when this happens. The Keychain item is created successfully; only background reads fail. Setting the accessibility to kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly produces the same result. Questions: Under what circumstances can kSecAttrAccessibleAfterFirstUnlock still cause a -25308 error? Is there any known restriction when accessing Keychain while the app is running in background execution contexts? Could certain system states (Low Power Mode, Background App Refresh conditions, device lock state, etc.) cause Keychain reads to be blocked unexpectedly? Any insights or similar experiences would be greatly appreciated. Thank you!
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706
Dec ’25
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
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772
Sep ’25
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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Nov ’25
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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1.6k
May ’25
Why does appleid.apple.com/auth/authorize throw an "invalid_client" error?
Hi https://appleid.apple.com/auth/authorize?client_id=com.adobe.services.adobeid-na1.web shows: invalid_request But https://appleid.apple.com/auth/authorize?client_id=xrqxnpjgps shows: invalid_client I've created a Primary App ID and ticked "Sign In with Apple". I've created a Service ID and ticked "Sign In with Apple" (identifier is xrqxnpjgps). When I click "Configure" for the "Sign In with Apple" of the Service ID, it is linked to the Primary App ID. Why do I get an invalid_client error? I've contacted the support by mail, and have been redirected here, does someone here have the ability/access/knowledge/will to figure out the cause and then tell me? Regards
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255
Jun ’25
Keychain values preserved even when using ksecattraccessibleafterfirstunlockthisdeviceonly
Hello, I’m storing some values in the Keychain with the attribute ‘ksecattraccessibleafterfirstunlockthisdeviceonly’ (https://aninterestingwebsite.com/documentation/security/ksecattraccessibleafterfirstunlockthisdeviceonly). When I migrate user data between iPhones via iCloud, this behaves as expected and the keys are not preserved. However, when I migrate using a direct connection between two devices, the keys are preserved, which seems to contradict the attribute’s intent. Is this a known behavior, and if so, is there a workaround?
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683
Oct ’25
App Attest – DCAppAttestService.isSupported == false on some devices (~0.23%)
Hi Apple team, For our iPhone app (App Store build), a small subset of devices report DCAppAttestService.isSupported == false, preventing App Attest from being enabled. Approx. impact: 0.23% (352/153,791) iOS observed: Broadly 15.x–18.7 (also saw a few anomalous entries ios/26.0, likely client logging noise) Device models: Multiple generations (iPhone8–iPhone17); a few iPad7 entries present although the app targets iPhone Questions In iPhone main app context, what conditions can make isSupported return false on iOS 14+? Are there known device/iOS cases where temporary false can occur (SEP/TrustChain related)? Any recommended remediation (e.g., DFU restore)? Could you share logging guidance (Console.app subsystem/keywords) to investigate such cases? What fallback policy do you recommend when isSupported == false (e.g., SE-backed signature + DeviceCheck + risk rules), and any limitations? We can provide sysdiagnose/Console logs and more case details upon request. Thank you, —
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Oct ’25
How to use an Intune-delivered SCEP certificate for mTLS in iOS app using URLSessionDelegate?
I am working on implementing mTLS authentication in my iOS app (Apple Inhouse &amp; intune MAM managed app). The SCEP client certificate is deployed on the device via Intune MDM. When I try accessing the protected endpoint via SFSafariViewController/ASWebAuthenticationSession, the certificate picker appears and the request succeeds. However, from within my app (using URLSessionDelegate), the certificate is not found (errSecItemNotFound). The didReceive challenge method is called, but my SCEP certificate is not found in the app. The certificate is visible under Settings &gt; Device Management &gt; SCEP Certificate. How can I make my iOS app access and use the SCEP certificate (installed via Intune MDM) for mTLS requests? Do I need a special entitlement, keychain access group, or configuration in Intune or Developer account to allow my app to use the certificate? Here is the sample code I am using: final class KeychainCertificateDelegate: NSObject, URLSessionDelegate { func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -&gt; Void) { guard challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate else { completionHandler(.performDefaultHandling, nil) return } // Get the DNs the server will accept guard let expectedDNs = challenge.protectionSpace.distinguishedNames else { completionHandler(.cancelAuthenticationChallenge, nil) return } var identityRefs: CFTypeRef? = nil let err = SecItemCopyMatching([ kSecClass: kSecClassIdentity, kSecMatchLimit: kSecMatchLimitAll, kSecMatchIssuers: expectedDNs, kSecReturnRef: true, ] as NSDictionary, &amp;identityRefs) if err != errSecSuccess { completionHandler(.cancelAuthenticationChallenge, nil) return } guard let identities = identityRefs as? [SecIdentity], let identity = identities.first else { print("Identity list is empty") completionHandler(.cancelAuthenticationChallenge, nil) return } let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession) completionHandler(.useCredential, credential) } } func perform_mTLSRequest() { guard let url = URL(string: "https://sample.com/api/endpoint") else { return } var request = URLRequest(url: url) request.httpMethod = "POST" request.setValue("application/json", forHTTPHeaderField: "Accept") request.setValue("Bearer \(bearerToken)", forHTTPHeaderField: "Authorization") let delegate = KeychainCertificateDelegate() let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil) let task = session.dataTask(with: request) { data, response, error in guard let httpResponse = response as? HTTPURLResponse, (200...299).contains(httpResponse.statusCode) else { print("Bad response") return } if let data = data { print(String(data: data, encoding: .utf8)!) } } task.resume() }
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890
Sep ’25
Is “webcredentials” required for HTTPS callbacks in ASWebAuthenticationSession?
Hello, When using ASWebAuthenticationSession with an HTTPS callback URL (Universal Link), I receive the following error: Authorization error: The operation couldn't be completed. Application with identifier jp.xxxx.yyyy.dev is not associated with domain xxxx-example.go.link. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for xxxx-example.go.link. I checked Apple’s official documentation but couldn’t find any clear statement that webcredentials is required when using HTTPS callbacks in ASWebAuthenticationSession. What I’d like to confirm: Is webcredentials officially required when using HTTPS as a callback URL with ASWebAuthenticationSession? If so, is there any official documentation or technical note that states this requirement? Environment iOS 18.6.2 Xcode 16.4 Any clarification or official references would be greatly appreciated. Thank you.
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Nov ’25
iOS 26+ (some users only) Keychain item readable right after save, but missing after app relaunch (errSecItemNotFound -25300)
Hi, I’m seeing a production issue on iOS 26+ that only affects some users. symptoms: It does NOT happen for all users. It happens for a subset of users on iOS 26+. If we write a value to Keychain and read it immediately in the same session, it succeeds. However, after terminating the app and relaunching, the value appears to be gone: SecItemCopyMatching returns errSecItemNotFound (-25300). Repro (as observed on affected devices): Launch app (iOS 26+). Save PIN data to Keychain using SecItemAdd (GenericPassword). Immediately read it using SecItemCopyMatching -> success. Terminate the app (swipe up / kill). Relaunch the app and read again using the same service -> returns -25300. Expected: The Keychain item should persist across app relaunch and remain readable (while the device is unlocked). Actual: After app relaunch, SecItemCopyMatching returns errSecItemNotFound (-25300) as if the item does not exist. Implementation details (ObjC): We store a “PIN” item like this (simplified): addItem: kSecClass: kSecClassGenericPassword kSecAttrService: <FIXED_STRING> kSecValueData: kSecAttrAccessControl: SecAccessControlCreateWithFlags(..., kSecAttrAccessibleWhenUnlockedThisDeviceOnly, 0, ...) readItem (SecItemCopyMatching): kSecClass: kSecClassGenericPassword kSecAttrService: <FIXED_STRING> kSecReturnData: YES (uses kSecUseOperationPrompt in our async method) Question: On iOS 26+, is there any known issue or new behavior where a successfully added GenericPassword item could later return errSecItemNotFound after app termination/relaunch for only some users/devices? What should we check to distinguish: OS behavior change/bug vs. entitlement/access-group differences (app vs extension, provisioning/team changes), device state/policies (MDM, passcode/biometrics changes), query attributes we should include to make the item stable across relaunch? Build / Dev Environment: macOS: 15.6.1 (24G90) Xcode: 26.2
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322
Activity
Feb ’26
Does accessing multiple Keychain items with .userPresence force multiple biometric prompts despite reuse duration?
Hi everyone, I'm working on an app that stores multiple secrets in the Keychain, each protected with .userPresence. My goal is to authenticate the user once via FaceID/TouchID and then read multiple Keychain items without triggering subsequent prompts. I am reusing the same LAContext instance for these operations, and I have set: context.touchIDAuthenticationAllowableReuseDuration = LATouchIDAuthenticationMaximumAllowableReuseDuration However, I'm observing that every single SecItemCopyMatching call triggers a new FaceID/TouchID prompt, even if they happen within seconds of each other using the exact same context. Here is a simplified flow of what I'm doing: Create a LAContext. Set touchIDAuthenticationAllowableReuseDuration to max. Perform a query (SecItemCopyMatching) for Item A, passing [kSecUseAuthenticationContext: context]. Result: System prompts for FaceID. Success. Immediately perform a query (SecItemCopyMatching) for Item B, passing the same [kSecUseAuthenticationContext: context]. Result: System prompts for FaceID again. My question is: Does the .userPresence access control flag inherently force a new user interaction for every Keychain access, regardless of the LAContext reuse duration? Is allowableReuseDuration only applicable for LAContext.evaluatePolicy calls and not for SecItem queries? If so, is there a recommended pattern for "unlocking" a group of Keychain items with a single biometric prompt? Environment: iOS 17+, Swift. Thanks!
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3
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572
Activity
Jan ’26
Apply MacOS OS updated without password prompt
Hello, I am currently researching to develop an application where I want to apply the MacOS updates without the password prompt shown to the users. I did some research on this and understand that an MDM solution can apply these patches without user intervention. Are there any other ways we can achieve this? Any leads are much appreciated.
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3
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0
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312
Activity
Jul ’25
App Keychain will sync secitem from old device to new device
In my app, I use SecItem to store some data in the Keychain. I’d like to know — when a user sets up a new iPhone and transfers data from the old device, will those Keychain items be migrated or synced to the new device?
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155
Activity
Jun ’25
How can I configure the application or environment to suppress this repeated permission prompt?"
"I am attempting to read and write data to an Office Group Container, and I am consistently prompted with the "App would like to access data from other apps" alert. How can I configure the application or environment to suppress this repeated permission prompt?"
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294
Activity
Jan ’26
macOS App Keychain errSecAuthFailed after long run, restart fixes
I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed. What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
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142
Activity
Apr ’25
Issue: Plain Executables Do Not Appear Under “Screen & System Audio Recording” on macOS 26.1 (Tahoe)
Summary I am investigating a change in macOS 26.1 (Tahoe) where plain (non-bundled) executables that request screen recording access no longer appear under: System Settings → Privacy & Security → Screen & System Audio Recording This behavior differs from macOS Sequoia, where these executables did appear in the list and could be managed through the UI. Tahoe still prompts for permission and still allows the executable to capture the screen once permission is granted, but the executable never shows up in the UI list. This breaks user expectations and removes UI-based permission management. To confirm the behavior, I created a small reproduction project with both: a plain executable, and an identical executable packaged inside an .app bundle. Only the bundled version appears in System Settings. Observed Behaviour 1. Plain Executable (from my reproduction project) When running a plain executable that captures the screen: macOS displays the normal screen-recording permission prompt. Before granting permission: screenshots show only the desktop background. After granting permission: screenshots capture the full display. The executable does not appear under “Screen & System Audio Recording”. Even when permission is granted manually (e.g., dragging the executable into the pane), the executable still does not appear, which prevents the user from modifying or revoking the permission through the UI. If the executable is launched from inside another app (e.g., VS Code, Terminal), the parent app appears in the list instead, not the executable itself. 2. Bundled App Version (from the reproduction project) I packaged the same code into a simple .app bundle (ScreenCaptureApp.app). When running the app: The same permission prompt appears. Pre-permission screenshots show the desktop background. Post-permission screenshots capture the full display. The app does appear under “Screen & System Audio Recording”. This bundle uses the same underlying executable — the only difference is packaging. Hypothesis macOS 26.1 (Tahoe) appears to require app bundles for an item to be shown in the Screen Recording privacy UI. Plain executables: still request and receive permission, still function correctly after permission is granted, but do not appear in the System Settings list. This may be an intentional change, undocumented behavior, or a regression. Reproduction Project The reproduction project includes: screen_capture.go A simple Go program that captures screenshots in a loop. screen_capture_executable Plain executable built from the Go source. ScreenCaptureApp.app/ App bundle containing the same executable. build.sh Builds both the plain executable and the app bundle. Permission reset and TCC testing scripts. The project demonstrates the behavior consistently. Steps to Reproduce Plain Executable Build: ./build.sh Reset screen capture permissions: sudo tccutil reset ScreenCapture Run: ./screen_capture_executable Before granting: screenshots show desktop only. Grant permission when prompted. After granting: full screenshots. Executable does not appear in “Screen & System Audio Recording”. Bundled App Build (if not already built): ./build.sh Reset permissions (optional): sudo tccutil reset ScreenCapture Run: open ScreenCaptureApp.app Before granting: screenshots show desktop. After granting: full screenshots. App bundle appears in the System Settings list. Additional Check I also tested launching the plain executable as a child process of another executable, similar to how some software architectures work. Result: Permission prompt appears Permission can be granted Executable still does not appear in the UI, even though TCC tracks it internally → consistent with the plain-executable behaviour. This reinforces that only app bundles are listed. Questions for Apple Is the removal of plain executables from “Screen & System Audio Recording” an intentional change in macOS Tahoe? If so, does Apple now require all screen-recording capable binaries to be packaged as .app bundles for the UI to display them? Is there a supported method for making a plain executable (launched by a parent process) appear in the list? If this is not intentional, what is the recommended path for reporting this as a regression? Files Unfortunately, I have discovered the zip file that contains my reproduction project can't be directly uploaded here. Here is a Google Drive link instead: https://drive.google.com/file/d/1sXsr3Q0g6_UzlOIL54P5wbS7yBkpMJ7A/view?usp=sharing Thank you for taking the time to review this. Any insight into whether this change is intentional or a regression would be very helpful.
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1k
Activity
Dec ’25
What should be enabled for Enhanced Security?
I am not very well versed in this area, so I would appreciate some guidance on what should be enabled or disabled. My app is an AppKit app. I have read the documentation and watched the video, but I find it hard to understand. When I added the Enhanced Security capability in Xcode, the following options were enabled automatically: Memory Safety Enable Enhanced Security Typed Allocator Runtime Protections Enable Additional Runtime Platform Restrictions Authenticate Pointers Enable Read-only Platform Memory The following options were disabled by default: Memory Safety Enable Hardware Memory Tagging Memory Tag Pure Data Prevent Receiving Tagged Memory Enable Soft Mode for Memory Tagging Should I enable these options? Is there anything I should consider disabling?
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3
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325
Activity
Feb ’26
Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi everyone, I’m encountering an unexpected Keychain behavior in a production environment and would like to confirm whether this is expected or if I’m missing something. In my app, I store a deviceId in the Keychain based on the classic KeychainItemWrapper implementation. I extended it by explicitly setting: kSecAttrAccessible = kSecAttrAccessibleAfterFirstUnlock My understanding is that kSecAttrAccessibleAfterFirstUnlock should allow Keychain access while the app is running in the background, as long as the device has been unlocked at least once after reboot. However, after the app went live, I observed that when the app performs background execution (e.g., triggered by background tasks / silent push), Keychain read attempts intermittently fail with: errSecInteractionNotAllowed (-25308) This seems inconsistent with the documented behavior of kSecAttrAccessibleAfterFirstUnlock. Additional context: The issue never occurs in foreground. The issue does not appear on development devices. User devices are not freshly rebooted when this happens. The Keychain item is created successfully; only background reads fail. Setting the accessibility to kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly produces the same result. Questions: Under what circumstances can kSecAttrAccessibleAfterFirstUnlock still cause a -25308 error? Is there any known restriction when accessing Keychain while the app is running in background execution contexts? Could certain system states (Low Power Mode, Background App Refresh conditions, device lock state, etc.) cause Keychain reads to be blocked unexpectedly? Any insights or similar experiences would be greatly appreciated. Thank you!
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3
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706
Activity
Dec ’25
Airdrop logging on iOS
Is there any way for an iOS app to get a log of all Airdrop transfers originating in all apps on the iOS device e.g. from the last week?
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3
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167
Activity
Jan ’26
Understanding deep sleep
Hi Team, We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions: When will we configure Hibernate 25, is it valid for M series MacBooks? Is Hibernate 25 called deep sleep mode? What are the settings I need to do on Mac, to make my Mac go in to deep sleep? When awakening from deep sleep , what would be macOS system behaviour? If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
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3
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0
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772
Activity
Sep ’25
Background Unix executable not appearing in Screen Recording permissions UI (macOS Tahoe 26.1)
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1. Issue: After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1: System dialog appears and opens System Settings Our executable does NOT appear in the Screen Recording list Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI Users cannot verify or revoke permissions Background: Unix executable runs as a background process (not from Terminal) Uses Accessibility APIs to retrieve window titles Same issue occurs with Full Disk Access permissions Environment: macOS Tahoe 26.1 (worked in 26.0.1) Background process (not launched from Terminal) Questions: Is this a bug or intentional design change in 26.1? What's the recommended approach for background executables to properly register with TCC? Are there specific requirements (Info.plist, etc.) needed? This significantly impacts user experience as they cannot manage permissions through the UI. Any guidance would be greatly appreciated. Thank you
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3
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2
Views
552
Activity
Nov ’25
CryptoKitError
Hi, I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.  CryptoKit.CryptoKitError error 2  CryptoKit.CryptoKitError error 3 I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too. I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this. It would be helpful to understand what these errors mean. Thanks
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3
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0
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1.6k
Activity
May ’25
Why does appleid.apple.com/auth/authorize throw an "invalid_client" error?
Hi https://appleid.apple.com/auth/authorize?client_id=com.adobe.services.adobeid-na1.web shows: invalid_request But https://appleid.apple.com/auth/authorize?client_id=xrqxnpjgps shows: invalid_client I've created a Primary App ID and ticked "Sign In with Apple". I've created a Service ID and ticked "Sign In with Apple" (identifier is xrqxnpjgps). When I click "Configure" for the "Sign In with Apple" of the Service ID, it is linked to the Primary App ID. Why do I get an invalid_client error? I've contacted the support by mail, and have been redirected here, does someone here have the ability/access/knowledge/will to figure out the cause and then tell me? Regards
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3
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1
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255
Activity
Jun ’25
Keychain values preserved even when using ksecattraccessibleafterfirstunlockthisdeviceonly
Hello, I’m storing some values in the Keychain with the attribute ‘ksecattraccessibleafterfirstunlockthisdeviceonly’ (https://aninterestingwebsite.com/documentation/security/ksecattraccessibleafterfirstunlockthisdeviceonly). When I migrate user data between iPhones via iCloud, this behaves as expected and the keys are not preserved. However, when I migrate using a direct connection between two devices, the keys are preserved, which seems to contradict the attribute’s intent. Is this a known behavior, and if so, is there a workaround?
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3
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0
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683
Activity
Oct ’25
App Attest – DCAppAttestService.isSupported == false on some devices (~0.23%)
Hi Apple team, For our iPhone app (App Store build), a small subset of devices report DCAppAttestService.isSupported == false, preventing App Attest from being enabled. Approx. impact: 0.23% (352/153,791) iOS observed: Broadly 15.x–18.7 (also saw a few anomalous entries ios/26.0, likely client logging noise) Device models: Multiple generations (iPhone8–iPhone17); a few iPad7 entries present although the app targets iPhone Questions In iPhone main app context, what conditions can make isSupported return false on iOS 14+? Are there known device/iOS cases where temporary false can occur (SEP/TrustChain related)? Any recommended remediation (e.g., DFU restore)? Could you share logging guidance (Console.app subsystem/keywords) to investigate such cases? What fallback policy do you recommend when isSupported == false (e.g., SE-backed signature + DeviceCheck + risk rules), and any limitations? We can provide sysdiagnose/Console logs and more case details upon request. Thank you, —
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3
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0
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246
Activity
Oct ’25
Questions about NSUserTrackingUsageDescription
Binary code is associated with the NSUserTrackingUsageDescription deleted at present, but in the revised App privacy will contain NSUserTrackingUsageDescription, I feel very confused, don't know should shouldn't solve.
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3
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1
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135
Activity
Apr ’25
How to use an Intune-delivered SCEP certificate for mTLS in iOS app using URLSessionDelegate?
I am working on implementing mTLS authentication in my iOS app (Apple Inhouse &amp; intune MAM managed app). The SCEP client certificate is deployed on the device via Intune MDM. When I try accessing the protected endpoint via SFSafariViewController/ASWebAuthenticationSession, the certificate picker appears and the request succeeds. However, from within my app (using URLSessionDelegate), the certificate is not found (errSecItemNotFound). The didReceive challenge method is called, but my SCEP certificate is not found in the app. The certificate is visible under Settings &gt; Device Management &gt; SCEP Certificate. How can I make my iOS app access and use the SCEP certificate (installed via Intune MDM) for mTLS requests? Do I need a special entitlement, keychain access group, or configuration in Intune or Developer account to allow my app to use the certificate? Here is the sample code I am using: final class KeychainCertificateDelegate: NSObject, URLSessionDelegate { func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -&gt; Void) { guard challenge.protectionSpace.authenticationMethod == NSURLAuthenticationMethodClientCertificate else { completionHandler(.performDefaultHandling, nil) return } // Get the DNs the server will accept guard let expectedDNs = challenge.protectionSpace.distinguishedNames else { completionHandler(.cancelAuthenticationChallenge, nil) return } var identityRefs: CFTypeRef? = nil let err = SecItemCopyMatching([ kSecClass: kSecClassIdentity, kSecMatchLimit: kSecMatchLimitAll, kSecMatchIssuers: expectedDNs, kSecReturnRef: true, ] as NSDictionary, &amp;identityRefs) if err != errSecSuccess { completionHandler(.cancelAuthenticationChallenge, nil) return } guard let identities = identityRefs as? [SecIdentity], let identity = identities.first else { print("Identity list is empty") completionHandler(.cancelAuthenticationChallenge, nil) return } let credential = URLCredential(identity: identity, certificates: nil, persistence: .forSession) completionHandler(.useCredential, credential) } } func perform_mTLSRequest() { guard let url = URL(string: "https://sample.com/api/endpoint") else { return } var request = URLRequest(url: url) request.httpMethod = "POST" request.setValue("application/json", forHTTPHeaderField: "Accept") request.setValue("Bearer \(bearerToken)", forHTTPHeaderField: "Authorization") let delegate = KeychainCertificateDelegate() let session = URLSession(configuration: .ephemeral, delegate: delegate, delegateQueue: nil) let task = session.dataTask(with: request) { data, response, error in guard let httpResponse = response as? HTTPURLResponse, (200...299).contains(httpResponse.statusCode) else { print("Bad response") return } if let data = data { print(String(data: data, encoding: .utf8)!) } } task.resume() }
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3
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0
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890
Activity
Sep ’25
User Data In-App Deletion for Government Apps
Hey, there are plans to design a government app. When a citizen will login they will see their passport, driving license etc... What is the solution of avoiding mandatory in-app user data deletion?
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2
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0
Views
561
Activity
Jul ’25
Is “webcredentials” required for HTTPS callbacks in ASWebAuthenticationSession?
Hello, When using ASWebAuthenticationSession with an HTTPS callback URL (Universal Link), I receive the following error: Authorization error: The operation couldn't be completed. Application with identifier jp.xxxx.yyyy.dev is not associated with domain xxxx-example.go.link. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for xxxx-example.go.link. I checked Apple’s official documentation but couldn’t find any clear statement that webcredentials is required when using HTTPS callbacks in ASWebAuthenticationSession. What I’d like to confirm: Is webcredentials officially required when using HTTPS as a callback URL with ASWebAuthenticationSession? If so, is there any official documentation or technical note that states this requirement? Environment iOS 18.6.2 Xcode 16.4 Any clarification or official references would be greatly appreciated. Thank you.
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2
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0
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280
Activity
Nov ’25