Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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any app shows a black square instead of the camera picture
Hi! I am making an app for Apple Vision pro (VisionOS 2.5) that is scanning the surroundings and recognises all the texts around you. I tried to use the AVCaptureSession library, but when I run the app from xcode on the real AVP device, the camera is not accessible. I enabled the camera access in my Info.plist: NSCameraUsageDescription Used for live text recognition and I checked camera settings in the AVP, there are no restrictions. However I have always a black square with a crossed camera icon displayed instead of the image from the camera. I tried a couple of different apps from Github using the AVCaptureSession and they all display the black square instead of the picture. What can be wrong with the camera?
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136
Jun ’25
Airplay selection not working
I'm trying to implement airplay into my app. I can successfully playback sound and trigger the airplay selector sheet. If the target device is a Bluetooth only device I can connect with no problem and stream the audio to the Bluetooth device, but if the audio device is a airplay specific device like a HomePod or an Apple TV when I select it, I get a spinning icon, indicating that it is trying to connect, and eventually it times out and stops without connecting. I don't believe it is an AirPlay audio issue because if I go to a different app, for example a podcast app and select my HomePods for output, and then switch back to my app. My audio will correctly stream to the HomePod. Not only that, I have it so that my icon will change color to indicate that it is connected via airplay and it is correctly indicating that it is connected via AirPlay. But I cannot then disconnect it using the Airplay selector. The issue appears to be in the AirPlay selection side, which I have spent several days attempting to troubleshoot mostly using ChatGPT to suggest code different than what I have to maybe work around the issue. Mostly it is focused on the audio player section, but it doesn't seem like that is really the route that is the problem.
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258
Jun ’25
Does CMIO support "hide" build-in camera
Hi guys, Can I use CMIO to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker).
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298
Jul ’25
Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
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197
Jun ’25
AirPlay v1 is broken in iOS 18.4?
After upgrading to iOS 18.4, I'm no longer able to establish an AirPlay v1 connection to an audio system. The symptom is that the AirPlay route picker just spins when trying to connect to an audio system. It eventually gives up. I tested this on an iPhone 14, connecting to a HomePod, AirPort express, AppleTV and a Wiim Pro. If I try connecting with AirPlay v2, ex: using Apple Music, the connection succeeds and audio can be played. I'm the developer of an app that plays audio over AirPlay while also recording. My app has to use AirPlay v1 because AvAudioSession doesn't allow the policy .longFormAudio when the category is .playAndRecord. This issue is a real pain as it means my app is suddenly broken for many thousands of users. Is anyone else seeing this issue? Any suggestions for a workaround?
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Jun ’25
WorldCaptureKit
Does the library exists in xCode 16.4? "import WorldCaptureKit" gives error "No such module 'WorldCaptureKit'". And I do not find any information about the library in the apple documentation. But AI keeps suggesting me to use the library
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129
Jun ’25
iOS 26 HLS Audio Track Display Behavior: EXT-X-MEDIA NAME vs LANGUAGE Attributes
Hello Apple Developer Community, I am seeking clarification on the intended display behavior of HLS audio tracks within the iOS 26 (or current beta) native player, specifically concerning the NAME and LANGUAGE attributes of the EXT-X-MEDIA tag. In our HLS manifests, we define alternative audio tracks using EXT-X-MEDIA tags, like so: #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-1",DEFAULT=YES,AUTOSELECT=YES,URI="audio_ja.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-2",URI="audio_en.m3u8" Our observation is that when an audio track is selected and its name is displayed in the native iOS media controls (e.g., Control Center or within a full-screen video player's UI), the value specified in the NAME attribute ("AUDIO-1", "AUDIO-2") does not seem to be used. Instead, the display appears to derive from the LANGUAGE attribute ("ja", "en"), often showing the system's localized string for that language (e.g., "Japanese", "English"). We would like to understand the official or intended behavior regarding this. Is it the expected behavior for the iOS native player to prioritize the LANGUAGE attribute (or its localized equivalent) over the NAME attribute for displaying the selected audio track's label? If this is the intended design, what is the recommended best practice for developers who wish to present a custom, human-readable name for audio tracks (beyond the standard language name) in the native iOS UI? Are there any specific AVPlayer properties or AVMediaSelectionOption considerations that would allow more granular control over this display, or is this entirely managed by the system based on the LANGUAGE attribute? Any insights or official guidance on this behavior in iOS 26 (and potentially previous versions) would be greatly appreciated. Thank you for your time and assistance.
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Aug ’25
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
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3w
How to reliably detect user-modified photos?
I'm developing a photo backup app. To detect newly added or edited photos since the app launched, I keep a local dictionary in the format [localIdentifier: modification_date]. However, PHAsset.modificationDate is not reliable. It often changes unexpectedly, possibly due to system operations like iCloud metadata updates. Is there a more reliable way to detect whether a photo has been modified by user since the last app launch? I'm thinking about using content hash instead, but I'm not sure how heavy this operation is in terms of performance.
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Aug ’25
failed to set category, reason: 未能完成操作。(OSStatus错误4097。)
When using the [AVAudioSession setCategory:withOptions:error:] API, the call hangs for a long time and eventually returns an error.This issue occurs on iOS 16, and did not appear in earlier versions. Thread 135: 0 libsystem_kernel.dylib 0x00000002478e3cd4 _mach_msg2_trap :8 (in libsystem_kernel.dylib) 1 libsystem_kernel.dylib 0x00000002478e7214 _mach_msg_overwrite :428 (in libsystem_kernel.dylib) 2 libsystem_kernel.dylib 0x00000002478e705c _mach_msg :24 (in libsystem_kernel.dylib) 3 libdispatch.dylib 0x00000001d63ffe84 __dispatch_mach_send_and_wait_for_reply :548 (in libdispatch.dylib) 4 libdispatch.dylib 0x00000001d6400224 _dispatch_mach_send_with_result_and_wait_for_reply :60 (in libdispatch.dylib) 5 libxpc.dylib 0x00000001b2114e04 _xpc_connection_send_message_with_reply_sync :256 (in libxpc.dylib) 6 Foundation 0x000000019b6249f0 ___NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY__ :16 (in Foundation) 7 Foundation 0x000000019c06d1b4 -[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:] :2100 (in Foundation) 8 CoreFoundation 0x000000019dfcb1cc ____forwarding___ :1072 (in CoreFoundation) 9 CoreFoundation 0x000000019dfd3200 ___forwarding_prep_0___ :96 (in CoreFoundation) 10 AudioSession 0x00000001c77498b0 __ZN4avas6client11SessionCore10HandlePingEv :192 (in AudioSession) 11 AudioSession 0x00000001c77497b0 ____ZN4avas6client11SessionCore12DispatchPingEv_block_invoke :52 (in AudioSession) 12 libdispatch.dylib 0x00000001d63e4adc __dispatch_call_block_and_release :32 (in libdispatch.dylib) 13 libdispatch.dylib 0x00000001d63fe7ec __dispatch_client_callout :16 (in libdispatch.dylib) 14 libdispatch.dylib 0x00000001d63ed468 __dispatch_lane_serial_drain :740 (in libdispatch.dylib) 15 libdispatch.dylib 0x00000001d63edf78 __dispatch_lane_invoke :440 (in libdispatch.dylib) 16 libdispatch.dylib 0x00000001d63f6f48 __dispatch_root_queue_drain :364 (in libdispatch.dylib) 17 libdispatch.dylib 0x00000001d63f6d08 __dispatch_worker_thread :268 (in libdispatch.dylib) 18 libsystem_pthread.dylib 0x00000001f9ff144c __pthread_start :136 (in libsystem_pthread.dylib) 19 libsystem_pthread.dylib 0x00000001f9fed8cc _thread_start :8 (in libsystem_pthread.dylib) Thread 132: 0 libsystem_kernel.dylib 0x00000002478e3cd4 _mach_msg2_trap :8 (in libsystem_kernel.dylib) 1 libsystem_kernel.dylib 0x00000002478e7214 _mach_msg_overwrite :428 (in libsystem_kernel.dylib) 2 libsystem_kernel.dylib 0x00000002478e705c _mach_msg :24 (in libsystem_kernel.dylib) 3 libdispatch.dylib 0x00000001d63ffe84 __dispatch_mach_send_and_wait_for_reply :548 (in libdispatch.dylib) 4 libdispatch.dylib 0x00000001d6400224 _dispatch_mach_send_with_result_and_wait_for_reply :60 (in libdispatch.dylib) 5 libxpc.dylib 0x00000001b2114e04 _xpc_connection_send_message_with_reply_sync :256 (in libxpc.dylib) 6 Foundation 0x000000019b6249f0 ___NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY__ :16 (in Foundation) 7 Foundation 0x000000019c06d1b4 -[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:] :2100 (in Foundation) 8 CoreFoundation 0x000000019dfcb1cc ____forwarding___ :1072 (in CoreFoundation) 9 CoreFoundation 0x000000019dfd3200 ___forwarding_prep_0___ :96 (in CoreFoundation) 10 AudioSession 0x00000001c7754198 __ZNK4avas6client11SessionCore18SetBatchPropertiesEP12NSDictionaryIP8NSStringPU25objcproto14NSSecureCoding11objc_objectEPU15__autoreleasingP7NSArrayIPS2_IS4_P8NSNumberEENS_30AVAudioSessionBatchSetStrategyEbb :548 (in AudioSession) 11 AudioSession 0x00000001c7753e58 __ZNK4avas6client11SessionCore20SetBatchPropertiesMXEP12NSDictionaryIP8NSStringPU25objcproto14NSSecureCoding11objc_objectE :92 (in AudioSession) 12 AudioSession 0x00000001c775179c __ZN4avas6client11SessionCore11setCategoryEP8NSStringS3_32AVAudioSessionRouteSharingPolicym :472 (in AudioSession) 13 AudioSession 0x00000001c7768f88 -[AVAudioSession setCategory:withOptions:error:] :68 (in AudioSession) 14 AlipayWallet 0x000000010140580c -[AVAudioSession(APMHook) apmhook_setCategory:withOptions:error:] APMHookAudioSession.m:35 (in AlipayWallet) 15 AlipayWallet 0x00000001014001a4 -[APMAudioSessionManager resume] APMAudioSessionManager.m:718 (in AlipayWallet) 16 libdispatch.dylib 0x00000001d63e4adc __dispatch_call_block_and_release :32 (in libdispatch.dylib) 17 libdispatch.dylib 0x00000001d63fe7ec __dispatch_client_callout :16 (in libdispatch.dylib) 18 libdispatch.dylib 0x00000001d63ed468 __dispatch_lane_serial_drain :740 (in libdispatch.dylib) 19 libdispatch.dylib 0x00000001d63edf44 __dispatch_lane_invoke :388 (in libdispatch.dylib) 20 libdispatch.dylib 0x00000001d63f83ec __dispatch_root_queue_drain_deferred_wlh :292 (in libdispatch.dylib) 21 libdispatch.dylib 0x00000001d63f7ce4 __dispatch_workloop_worker_thread :692 (in libdispatch.dylib) 22 libsystem_pthread.dylib 0x00000001f9fee3b8 __pthread_wqthread :292 (in libsystem_pthread.dylib) 23 libsystem_pthread.dylib 0x00000001f9fed8c0 _start_wqthread :8 (in libsystem_pthread.dylib)
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Feb ’26
Why is my YCbCr to sRGB camera pipeline brighter Than Preview Layer? (420YpCbCr8BiPlanarFullRange, AVCaptureVideoPreviewLayer)
Hi all, I'm working on a custom Metal-based video pipeline using AVCaptureVideoDataOutput, and I've run into an unexpected issue related to exposure. Setup: I'm capturing video frames using kCVPixelFormatType_420YpCbCr8BiPlanarFullRange. In my Metal shader, I: Convert YCbCr (full range Rec.709) to linear Rec.709 RGB. Apply Rec.709 → sRGB gamma encoding. Output to .bgra8Unorm_srgb via MTKView. Everything renders correctly in terms of colorspace math, but the image appears significantly brighter (~+3 stops EV) compared to AVCaptureVideoPreviewLayer and the native iOS Camera app under the same camera exposure settings. What I’ve verified: The color transforms are correct: YCbCr709 to RGB, then linear to sRGB. I'm not applying any tone mapping or aggressive look LUTs yet. Camera exposure is locked using: device.setExposureModeCustom(duration: ..., iso: ...) The same EV (e.g., ISO 50, 1/125s, f/5.6) on my iPhone appears visually 3 stops brighter than on my digital cameras (Sony/Canon etc). To match the look of the preview layer or camera app, I have to simulate a ~–3 EV shift in my custom pipeline. Questions: Is AVCaptureVideoPreviewLayer applying extra tone mapping, digital gain, or contrast shaping (like OOTF etc)? Does the camera ISP expose "hotter" (i.e., with more light) internally for the preview layer than what we get in video frame buffers? Is there a standard way to compensate for this ISP behavior in custom pipelines using AVCaptureVideoDataOutput? Can this be accounted for using metadata (e.g., exposure bias, gain, gamma curve)?
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Sep ’25
AVCaptureMetadataOutput .face detection not working on iOS 26 Beta with high sessionPreset
In iOS 26 (Developer Beta), the AVCaptureMetadataOutputObjectsDelegate no longer receives callbacks when metadataOutput.metadataObjectTypes = [.face] is set. On earlier iOS versions the issue does not occur. Interestingly, face detection works if I set the sessionPreset to .medium, but not with .high — except on the iPhone 16 Pro Max, where it works regardless.
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370
Sep ’25
Images with unusual color spaces not correctly loaded by Core Image
Some users reported that their images are not loading correctly in our app. After a lot of debugging we identified the following: This only happens when the app is build for Mac Catalyst. Not on iOS, iPadOS, or “real” macOS (AppKit). The images in question have unusual color spaces. We observed the issue for uRGB and eciRGB v2. Those images are rendered correctly in Photos and Preview on all platforms. When displaying the image inside of a UIImageView or in a SwiftUI Image, they render correctly. The issue only occurs when loading the image via Core Image. When comparing the different Core Image render graphs between AppKit (working) and Catalyst (faulty) builds, they look identical—except for the result. Mac (AppKit): Catalyst: Something seems to be off when Core Image tries to load an image with foreign color space in Catalyst. We identified a workaround: By using a CGImageDestination to transcode the image using the kCGImageDestinationOptimizeColorForSharing option, Image I/O will convert the image to sRGB (or similar) and Core Image is able to load the image correctly. However, one potentially loses fidelity this way. Or might there be a better workaround?
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Aug ’25
Torch Freezes Ultra-Wide Camera When Switching Between Wide & Ultra-Wide Lenses (AVFoundation Bug?)
I'm developing an iOS app using AVFoundation for real-time video capture and object detection. While implementing torch functionality with camera switching (between Wide and Ultra-Wide lenses), I encountered a critical issue where the camera freezes when toggling the torch while the Ultra-Wide camera is active. Issue If the torch is ON and I switch from Wide to Ultra-Wide, the camera freezes If the Ultra-Wide camera is active and I try to turn the torch ON, the camera freezes The iPhone Camera app allows using the torch while recording video with the Ultra-Wide lens, so this should be possible via AVFoundation as well. Code snippet DispatchQueue.global(qos: .userInitiated).async { [weak self] in guard let self = self else { return } let isSwitchingToUltraWide = !self.isUsingFisheyeCamera let cameraType: AVCaptureDevice.DeviceType = isSwitchingToUltraWide ? .builtInUltraWideCamera : .builtInWideAngleCamera let cameraName = isSwitchingToUltraWide ? "Ultra Wide" : "Wide" guard let selectedCamera = AVCaptureDevice.default(cameraType, for: .video, position: .back) else { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "\(cameraName) camera is not available on this device.") } return } do { let currentInput = self.videoCapture.captureSession.inputs.first as? AVCaptureDeviceInput self.videoCapture.captureSession.beginConfiguration() if isSwitchingToUltraWide && self.isFlashlightOn { self.forceEnableTorchThroughWide() } if let currentInput = currentInput { self.videoCapture.captureSession.removeInput(currentInput) } let videoInput = try AVCaptureDeviceInput(device: selectedCamera) self.videoCapture.captureSession.addInput(videoInput) self.videoCapture.captureSession.commitConfiguration() self.videoCapture.updateVideoOrientation() DispatchQueue.main.async { if let barButton = sender as? UIBarButtonItem { barButton.title = isSwitchingToUltraWide ? "Wide" : "Ultra Wide" barButton.tintColor = isSwitchingToUltraWide ? UIColor.systemGreen : UIColor.white } print("Switched to \(cameraName) camera.") } self.isUsingFisheyeCamera.toggle() } catch { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "Failed to switch to \(cameraName) camera: \(error.localizedDescription)") } } } } Expected Behavior Torch should be able to work when Ultra-Wide is active, just like the iPhone Camera app does. The camera should not freeze when switching between Wide and Ultra-Wide with the torch ON. AVCaptureSession should not crash when toggling the torch while Ultra-Wide is active. Questions & Help Needed Is this a known issue with AVFoundation? How does the iPhone Camera app allow using the torch while recording in Ultra-Wide? What’s the correct way to switch between Wide and Ultra-Wide cameras without freezing when the torch is active? Info Device tested: iPhone 13 Pro / iPhone 15 Pro / Iphone 15 iOS Version: iOS 17.3 / iOS 18.0 Xcode Version: 16.2
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724
Oct ’25
ApplicationMusicPlayer fails play in macCatalyst 26.3 due to RemotePlayerService crash
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 "(null)" UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemotePlayerService are generated, showing my app as the parent process. This issue is 100% repeatable. No matter how I load the queue, whether it’s catalog or library content, any variation I can think of all fails like this. I really hope this can be fixed before 26.3 comes out, otherwise my app will be totally unusable. 😅
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701
Jan ’26
SpeechAnalyzer > AnalysisContext lack of documentation
I'm using the new SpeechAnalyzer framework to detect certain commands and want to improve accuracy by giving context. Seems like AnalysisContext is the solution for this, but couldn't find any usage example. So I want to make sure that I'm doing it right or not. let context = AnalysisContext() context.contextualStrings = [ AnalysisContext.ContextualStringsTag("commands"): [ "set speed level", "set jump level", "increase speed", "decrease speed", ... ], AnalysisContext.ContextualStringsTag("vocabulary"): [ "speed", "jump", ... ] ] try await analyzer.setContext(context) With this implementation, it still gives outputs like "Set some speed level", "It's speed level", etc. Also, is it possible to make it expect number after those commands, in order to eliminate results like "set some speed level to" (instead of two).
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22h
Live HLS Stream Not Playing After Window Resize in Vision Pro
Hi everyone, I'm developing a visionOS app for Apple Vision Pro, and I've encountered an issue related to window resizing at runtime when using AVPlayer to play a live HLS stream. ✅ What I'm Trying to Do Play a live HLS stream (from Wowza) inside my app using AVPlayer. Support resizing the immersive window using Vision Pro’s built-in runtime scaling gesture. Stream works fine at default window size when the app launches. ❌ Problem If I resize the app’s window at runtime (using the Vision Pro pinch-drag gesture), then try to start the stream, it does not play. Instead, it just shows the "Loading live stream..." state and never proceeds to playback. This issue only occurs after resizing the window — if I don’t resize, the stream works perfectly every time. 🧪 What I’ve Tried Verified the HLS URL — it’s working and plays fine in Safari and in the app before resizing. Set .automaticallyWaitsToMinimizeStalling = false on AVPlayer. Observed that .status on AVPlayerItem never reaches .readyToPlay after resizing. Tried to force window size back using UIWindowScene.requestGeometryUpdate(...), but behavior persists.
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290
Jul ’25
How to synchronize the clock sources of two audio devices
I created a virtual audio device to capture system audio with a sample rate of 44.1 kHz. After capturing the audio, I forward it to the hardware sound card using AVAudioEngine, also with a sample rate of 44.1 kHz. However, due to the clock sources being unsynchronized, problems occur after a period of playback. How can I retrieve the clock source of the hardware device and set it for the virtual device?
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324
May ’25
any app shows a black square instead of the camera picture
Hi! I am making an app for Apple Vision pro (VisionOS 2.5) that is scanning the surroundings and recognises all the texts around you. I tried to use the AVCaptureSession library, but when I run the app from xcode on the real AVP device, the camera is not accessible. I enabled the camera access in my Info.plist: NSCameraUsageDescription Used for live text recognition and I checked camera settings in the AVP, there are no restrictions. However I have always a black square with a crossed camera icon displayed instead of the image from the camera. I tried a couple of different apps from Github using the AVCaptureSession and they all display the black square instead of the picture. What can be wrong with the camera?
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2
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0
Views
136
Activity
Jun ’25
Airplay selection not working
I'm trying to implement airplay into my app. I can successfully playback sound and trigger the airplay selector sheet. If the target device is a Bluetooth only device I can connect with no problem and stream the audio to the Bluetooth device, but if the audio device is a airplay specific device like a HomePod or an Apple TV when I select it, I get a spinning icon, indicating that it is trying to connect, and eventually it times out and stops without connecting. I don't believe it is an AirPlay audio issue because if I go to a different app, for example a podcast app and select my HomePods for output, and then switch back to my app. My audio will correctly stream to the HomePod. Not only that, I have it so that my icon will change color to indicate that it is connected via airplay and it is correctly indicating that it is connected via AirPlay. But I cannot then disconnect it using the Airplay selector. The issue appears to be in the AirPlay selection side, which I have spent several days attempting to troubleshoot mostly using ChatGPT to suggest code different than what I have to maybe work around the issue. Mostly it is focused on the audio player section, but it doesn't seem like that is really the route that is the problem.
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2
Boosts
0
Views
258
Activity
Jun ’25
Does CMIO support "hide" build-in camera
Hi guys, Can I use CMIO to achieve the following feature on macOS when a USB device (Camera/Mic/Speaker) is connected: When a third-party video conferencing app is not in a meeting, ensure the app defaults to using the USB device (Camera/Mic/Speaker). When a third-party conferencing app is in a meeting, ensure the app automatically switches to the USB device (Camera/Mic/Speaker).
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2
Boosts
0
Views
298
Activity
Jul ’25
Microphone Recording interrupts when phone ringing
I'm developing an iOS app that requires continuous audio recording. Currently, when a phone call comes in, the AVAudioSession is interrupted and recording stops completely during the ringing phase. While I understand recording should stop if the call is answered, my app needs to continue recording while the phone is merely ringing. I've observed that Apple's Voice Memos app maintains recording during incoming call rings. This indicates the hardware and iOS are capable of supporting this functionality. Request Please advise on any available AVAudioSession configurations or APIs that would allow my app to: Continue recording during an incoming call ring Only stop recording if/when the call is actually answered Impact This interruption significantly impacts the user experience and core functionality of my app. Workarounds like asking users to enable airplane mode are impractical and create a poor user experience. Questions Is there an approved way to maintain microphone access during call rings? If not currently possible, could this capability be considered for addition to a future iOS SDK? Are there any interim solutions or best practices Apple recommends for this use case? Thank you for your help. SUPPORT INFORMATION Did someone from Apple ask you to submit a code-level support request? No Do you have a focused test project that demonstrates your issue? Yes, I have a focused test project to submit with my request What code level support issue are you having? Problems with an Apple framework API in my app
Replies
2
Boosts
0
Views
197
Activity
Jun ’25
AirPlay v1 is broken in iOS 18.4?
After upgrading to iOS 18.4, I'm no longer able to establish an AirPlay v1 connection to an audio system. The symptom is that the AirPlay route picker just spins when trying to connect to an audio system. It eventually gives up. I tested this on an iPhone 14, connecting to a HomePod, AirPort express, AppleTV and a Wiim Pro. If I try connecting with AirPlay v2, ex: using Apple Music, the connection succeeds and audio can be played. I'm the developer of an app that plays audio over AirPlay while also recording. My app has to use AirPlay v1 because AvAudioSession doesn't allow the policy .longFormAudio when the category is .playAndRecord. This issue is a real pain as it means my app is suddenly broken for many thousands of users. Is anyone else seeing this issue? Any suggestions for a workaround?
Replies
2
Boosts
3
Views
538
Activity
Jun ’25
WorldCaptureKit
Does the library exists in xCode 16.4? "import WorldCaptureKit" gives error "No such module 'WorldCaptureKit'". And I do not find any information about the library in the apple documentation. But AI keeps suggesting me to use the library
Replies
2
Boosts
0
Views
129
Activity
Jun ’25
iOS 26 HLS Audio Track Display Behavior: EXT-X-MEDIA NAME vs LANGUAGE Attributes
Hello Apple Developer Community, I am seeking clarification on the intended display behavior of HLS audio tracks within the iOS 26 (or current beta) native player, specifically concerning the NAME and LANGUAGE attributes of the EXT-X-MEDIA tag. In our HLS manifests, we define alternative audio tracks using EXT-X-MEDIA tags, like so: #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-1",DEFAULT=YES,AUTOSELECT=YES,URI="audio_ja.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-2",URI="audio_en.m3u8" Our observation is that when an audio track is selected and its name is displayed in the native iOS media controls (e.g., Control Center or within a full-screen video player's UI), the value specified in the NAME attribute ("AUDIO-1", "AUDIO-2") does not seem to be used. Instead, the display appears to derive from the LANGUAGE attribute ("ja", "en"), often showing the system's localized string for that language (e.g., "Japanese", "English"). We would like to understand the official or intended behavior regarding this. Is it the expected behavior for the iOS native player to prioritize the LANGUAGE attribute (or its localized equivalent) over the NAME attribute for displaying the selected audio track's label? If this is the intended design, what is the recommended best practice for developers who wish to present a custom, human-readable name for audio tracks (beyond the standard language name) in the native iOS UI? Are there any specific AVPlayer properties or AVMediaSelectionOption considerations that would allow more granular control over this display, or is this entirely managed by the system based on the LANGUAGE attribute? Any insights or official guidance on this behavior in iOS 26 (and potentially previous versions) would be greatly appreciated. Thank you for your time and assistance.
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2
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431
Activity
Aug ’25
SIGABORT with ExtAudioFileWrite and .m4a file
Hi, I am getting into a trap. Please check stack-trace, howto fix this? regards, Joël stack-trace with ExtAudioFileWrite
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2
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928
Activity
Jun ’25
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
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280
Activity
3w
How to reliably detect user-modified photos?
I'm developing a photo backup app. To detect newly added or edited photos since the app launched, I keep a local dictionary in the format [localIdentifier: modification_date]. However, PHAsset.modificationDate is not reliable. It often changes unexpectedly, possibly due to system operations like iCloud metadata updates. Is there a more reliable way to detect whether a photo has been modified by user since the last app launch? I'm thinking about using content hash instead, but I'm not sure how heavy this operation is in terms of performance.
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104
Activity
Aug ’25
failed to set category, reason: 未能完成操作。(OSStatus错误4097。)
When using the [AVAudioSession setCategory:withOptions:error:] API, the call hangs for a long time and eventually returns an error.This issue occurs on iOS 16, and did not appear in earlier versions. Thread 135: 0 libsystem_kernel.dylib 0x00000002478e3cd4 _mach_msg2_trap :8 (in libsystem_kernel.dylib) 1 libsystem_kernel.dylib 0x00000002478e7214 _mach_msg_overwrite :428 (in libsystem_kernel.dylib) 2 libsystem_kernel.dylib 0x00000002478e705c _mach_msg :24 (in libsystem_kernel.dylib) 3 libdispatch.dylib 0x00000001d63ffe84 __dispatch_mach_send_and_wait_for_reply :548 (in libdispatch.dylib) 4 libdispatch.dylib 0x00000001d6400224 _dispatch_mach_send_with_result_and_wait_for_reply :60 (in libdispatch.dylib) 5 libxpc.dylib 0x00000001b2114e04 _xpc_connection_send_message_with_reply_sync :256 (in libxpc.dylib) 6 Foundation 0x000000019b6249f0 ___NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY__ :16 (in Foundation) 7 Foundation 0x000000019c06d1b4 -[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:] :2100 (in Foundation) 8 CoreFoundation 0x000000019dfcb1cc ____forwarding___ :1072 (in CoreFoundation) 9 CoreFoundation 0x000000019dfd3200 ___forwarding_prep_0___ :96 (in CoreFoundation) 10 AudioSession 0x00000001c77498b0 __ZN4avas6client11SessionCore10HandlePingEv :192 (in AudioSession) 11 AudioSession 0x00000001c77497b0 ____ZN4avas6client11SessionCore12DispatchPingEv_block_invoke :52 (in AudioSession) 12 libdispatch.dylib 0x00000001d63e4adc __dispatch_call_block_and_release :32 (in libdispatch.dylib) 13 libdispatch.dylib 0x00000001d63fe7ec __dispatch_client_callout :16 (in libdispatch.dylib) 14 libdispatch.dylib 0x00000001d63ed468 __dispatch_lane_serial_drain :740 (in libdispatch.dylib) 15 libdispatch.dylib 0x00000001d63edf78 __dispatch_lane_invoke :440 (in libdispatch.dylib) 16 libdispatch.dylib 0x00000001d63f6f48 __dispatch_root_queue_drain :364 (in libdispatch.dylib) 17 libdispatch.dylib 0x00000001d63f6d08 __dispatch_worker_thread :268 (in libdispatch.dylib) 18 libsystem_pthread.dylib 0x00000001f9ff144c __pthread_start :136 (in libsystem_pthread.dylib) 19 libsystem_pthread.dylib 0x00000001f9fed8cc _thread_start :8 (in libsystem_pthread.dylib) Thread 132: 0 libsystem_kernel.dylib 0x00000002478e3cd4 _mach_msg2_trap :8 (in libsystem_kernel.dylib) 1 libsystem_kernel.dylib 0x00000002478e7214 _mach_msg_overwrite :428 (in libsystem_kernel.dylib) 2 libsystem_kernel.dylib 0x00000002478e705c _mach_msg :24 (in libsystem_kernel.dylib) 3 libdispatch.dylib 0x00000001d63ffe84 __dispatch_mach_send_and_wait_for_reply :548 (in libdispatch.dylib) 4 libdispatch.dylib 0x00000001d6400224 _dispatch_mach_send_with_result_and_wait_for_reply :60 (in libdispatch.dylib) 5 libxpc.dylib 0x00000001b2114e04 _xpc_connection_send_message_with_reply_sync :256 (in libxpc.dylib) 6 Foundation 0x000000019b6249f0 ___NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY__ :16 (in Foundation) 7 Foundation 0x000000019c06d1b4 -[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:] :2100 (in Foundation) 8 CoreFoundation 0x000000019dfcb1cc ____forwarding___ :1072 (in CoreFoundation) 9 CoreFoundation 0x000000019dfd3200 ___forwarding_prep_0___ :96 (in CoreFoundation) 10 AudioSession 0x00000001c7754198 __ZNK4avas6client11SessionCore18SetBatchPropertiesEP12NSDictionaryIP8NSStringPU25objcproto14NSSecureCoding11objc_objectEPU15__autoreleasingP7NSArrayIPS2_IS4_P8NSNumberEENS_30AVAudioSessionBatchSetStrategyEbb :548 (in AudioSession) 11 AudioSession 0x00000001c7753e58 __ZNK4avas6client11SessionCore20SetBatchPropertiesMXEP12NSDictionaryIP8NSStringPU25objcproto14NSSecureCoding11objc_objectE :92 (in AudioSession) 12 AudioSession 0x00000001c775179c __ZN4avas6client11SessionCore11setCategoryEP8NSStringS3_32AVAudioSessionRouteSharingPolicym :472 (in AudioSession) 13 AudioSession 0x00000001c7768f88 -[AVAudioSession setCategory:withOptions:error:] :68 (in AudioSession) 14 AlipayWallet 0x000000010140580c -[AVAudioSession(APMHook) apmhook_setCategory:withOptions:error:] APMHookAudioSession.m:35 (in AlipayWallet) 15 AlipayWallet 0x00000001014001a4 -[APMAudioSessionManager resume] APMAudioSessionManager.m:718 (in AlipayWallet) 16 libdispatch.dylib 0x00000001d63e4adc __dispatch_call_block_and_release :32 (in libdispatch.dylib) 17 libdispatch.dylib 0x00000001d63fe7ec __dispatch_client_callout :16 (in libdispatch.dylib) 18 libdispatch.dylib 0x00000001d63ed468 __dispatch_lane_serial_drain :740 (in libdispatch.dylib) 19 libdispatch.dylib 0x00000001d63edf44 __dispatch_lane_invoke :388 (in libdispatch.dylib) 20 libdispatch.dylib 0x00000001d63f83ec __dispatch_root_queue_drain_deferred_wlh :292 (in libdispatch.dylib) 21 libdispatch.dylib 0x00000001d63f7ce4 __dispatch_workloop_worker_thread :692 (in libdispatch.dylib) 22 libsystem_pthread.dylib 0x00000001f9fee3b8 __pthread_wqthread :292 (in libsystem_pthread.dylib) 23 libsystem_pthread.dylib 0x00000001f9fed8c0 _start_wqthread :8 (in libsystem_pthread.dylib)
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2
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781
Activity
Feb ’26
Why is my YCbCr to sRGB camera pipeline brighter Than Preview Layer? (420YpCbCr8BiPlanarFullRange, AVCaptureVideoPreviewLayer)
Hi all, I'm working on a custom Metal-based video pipeline using AVCaptureVideoDataOutput, and I've run into an unexpected issue related to exposure. Setup: I'm capturing video frames using kCVPixelFormatType_420YpCbCr8BiPlanarFullRange. In my Metal shader, I: Convert YCbCr (full range Rec.709) to linear Rec.709 RGB. Apply Rec.709 → sRGB gamma encoding. Output to .bgra8Unorm_srgb via MTKView. Everything renders correctly in terms of colorspace math, but the image appears significantly brighter (~+3 stops EV) compared to AVCaptureVideoPreviewLayer and the native iOS Camera app under the same camera exposure settings. What I’ve verified: The color transforms are correct: YCbCr709 to RGB, then linear to sRGB. I'm not applying any tone mapping or aggressive look LUTs yet. Camera exposure is locked using: device.setExposureModeCustom(duration: ..., iso: ...) The same EV (e.g., ISO 50, 1/125s, f/5.6) on my iPhone appears visually 3 stops brighter than on my digital cameras (Sony/Canon etc). To match the look of the preview layer or camera app, I have to simulate a ~–3 EV shift in my custom pipeline. Questions: Is AVCaptureVideoPreviewLayer applying extra tone mapping, digital gain, or contrast shaping (like OOTF etc)? Does the camera ISP expose "hotter" (i.e., with more light) internally for the preview layer than what we get in video frame buffers? Is there a standard way to compensate for this ISP behavior in custom pipelines using AVCaptureVideoDataOutput? Can this be accounted for using metadata (e.g., exposure bias, gain, gamma curve)?
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2
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263
Activity
Sep ’25
AVCaptureMetadataOutput .face detection not working on iOS 26 Beta with high sessionPreset
In iOS 26 (Developer Beta), the AVCaptureMetadataOutputObjectsDelegate no longer receives callbacks when metadataOutput.metadataObjectTypes = [.face] is set. On earlier iOS versions the issue does not occur. Interestingly, face detection works if I set the sessionPreset to .medium, but not with .high — except on the iPhone 16 Pro Max, where it works regardless.
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2
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1
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370
Activity
Sep ’25
Xcode 16.3 not showing any PhotoKit documentation for Objective-C but it does for Swift.
Has Objective-C been deprecated?
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2
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0
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173
Activity
Apr ’25
Images with unusual color spaces not correctly loaded by Core Image
Some users reported that their images are not loading correctly in our app. After a lot of debugging we identified the following: This only happens when the app is build for Mac Catalyst. Not on iOS, iPadOS, or “real” macOS (AppKit). The images in question have unusual color spaces. We observed the issue for uRGB and eciRGB v2. Those images are rendered correctly in Photos and Preview on all platforms. When displaying the image inside of a UIImageView or in a SwiftUI Image, they render correctly. The issue only occurs when loading the image via Core Image. When comparing the different Core Image render graphs between AppKit (working) and Catalyst (faulty) builds, they look identical—except for the result. Mac (AppKit): Catalyst: Something seems to be off when Core Image tries to load an image with foreign color space in Catalyst. We identified a workaround: By using a CGImageDestination to transcode the image using the kCGImageDestinationOptimizeColorForSharing option, Image I/O will convert the image to sRGB (or similar) and Core Image is able to load the image correctly. However, one potentially loses fidelity this way. Or might there be a better workaround?
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2
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3
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226
Activity
Aug ’25
Torch Freezes Ultra-Wide Camera When Switching Between Wide & Ultra-Wide Lenses (AVFoundation Bug?)
I'm developing an iOS app using AVFoundation for real-time video capture and object detection. While implementing torch functionality with camera switching (between Wide and Ultra-Wide lenses), I encountered a critical issue where the camera freezes when toggling the torch while the Ultra-Wide camera is active. Issue If the torch is ON and I switch from Wide to Ultra-Wide, the camera freezes If the Ultra-Wide camera is active and I try to turn the torch ON, the camera freezes The iPhone Camera app allows using the torch while recording video with the Ultra-Wide lens, so this should be possible via AVFoundation as well. Code snippet DispatchQueue.global(qos: .userInitiated).async { [weak self] in guard let self = self else { return } let isSwitchingToUltraWide = !self.isUsingFisheyeCamera let cameraType: AVCaptureDevice.DeviceType = isSwitchingToUltraWide ? .builtInUltraWideCamera : .builtInWideAngleCamera let cameraName = isSwitchingToUltraWide ? "Ultra Wide" : "Wide" guard let selectedCamera = AVCaptureDevice.default(cameraType, for: .video, position: .back) else { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "\(cameraName) camera is not available on this device.") } return } do { let currentInput = self.videoCapture.captureSession.inputs.first as? AVCaptureDeviceInput self.videoCapture.captureSession.beginConfiguration() if isSwitchingToUltraWide && self.isFlashlightOn { self.forceEnableTorchThroughWide() } if let currentInput = currentInput { self.videoCapture.captureSession.removeInput(currentInput) } let videoInput = try AVCaptureDeviceInput(device: selectedCamera) self.videoCapture.captureSession.addInput(videoInput) self.videoCapture.captureSession.commitConfiguration() self.videoCapture.updateVideoOrientation() DispatchQueue.main.async { if let barButton = sender as? UIBarButtonItem { barButton.title = isSwitchingToUltraWide ? "Wide" : "Ultra Wide" barButton.tintColor = isSwitchingToUltraWide ? UIColor.systemGreen : UIColor.white } print("Switched to \(cameraName) camera.") } self.isUsingFisheyeCamera.toggle() } catch { DispatchQueue.main.async { self.showAlert(title: "Camera Error", message: "Failed to switch to \(cameraName) camera: \(error.localizedDescription)") } } } } Expected Behavior Torch should be able to work when Ultra-Wide is active, just like the iPhone Camera app does. The camera should not freeze when switching between Wide and Ultra-Wide with the torch ON. AVCaptureSession should not crash when toggling the torch while Ultra-Wide is active. Questions & Help Needed Is this a known issue with AVFoundation? How does the iPhone Camera app allow using the torch while recording in Ultra-Wide? What’s the correct way to switch between Wide and Ultra-Wide cameras without freezing when the torch is active? Info Device tested: iPhone 13 Pro / iPhone 15 Pro / Iphone 15 iOS Version: iOS 17.3 / iOS 18.0 Xcode Version: 16.2
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2
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1
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724
Activity
Oct ’25
ApplicationMusicPlayer fails play in macCatalyst 26.3 due to RemotePlayerService crash
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 "(null)" UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemotePlayerService are generated, showing my app as the parent process. This issue is 100% repeatable. No matter how I load the queue, whether it’s catalog or library content, any variation I can think of all fails like this. I really hope this can be fixed before 26.3 comes out, otherwise my app will be totally unusable. 😅
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2
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701
Activity
Jan ’26
SpeechAnalyzer > AnalysisContext lack of documentation
I'm using the new SpeechAnalyzer framework to detect certain commands and want to improve accuracy by giving context. Seems like AnalysisContext is the solution for this, but couldn't find any usage example. So I want to make sure that I'm doing it right or not. let context = AnalysisContext() context.contextualStrings = [ AnalysisContext.ContextualStringsTag("commands"): [ "set speed level", "set jump level", "increase speed", "decrease speed", ... ], AnalysisContext.ContextualStringsTag("vocabulary"): [ "speed", "jump", ... ] ] try await analyzer.setContext(context) With this implementation, it still gives outputs like "Set some speed level", "It's speed level", etc. Also, is it possible to make it expect number after those commands, in order to eliminate results like "set some speed level to" (instead of two).
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2
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533
Activity
22h
Live HLS Stream Not Playing After Window Resize in Vision Pro
Hi everyone, I'm developing a visionOS app for Apple Vision Pro, and I've encountered an issue related to window resizing at runtime when using AVPlayer to play a live HLS stream. ✅ What I'm Trying to Do Play a live HLS stream (from Wowza) inside my app using AVPlayer. Support resizing the immersive window using Vision Pro’s built-in runtime scaling gesture. Stream works fine at default window size when the app launches. ❌ Problem If I resize the app’s window at runtime (using the Vision Pro pinch-drag gesture), then try to start the stream, it does not play. Instead, it just shows the "Loading live stream..." state and never proceeds to playback. This issue only occurs after resizing the window — if I don’t resize, the stream works perfectly every time. 🧪 What I’ve Tried Verified the HLS URL — it’s working and plays fine in Safari and in the app before resizing. Set .automaticallyWaitsToMinimizeStalling = false on AVPlayer. Observed that .status on AVPlayerItem never reaches .readyToPlay after resizing. Tried to force window size back using UIWindowScene.requestGeometryUpdate(...), but behavior persists.
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2
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290
Activity
Jul ’25
How to synchronize the clock sources of two audio devices
I created a virtual audio device to capture system audio with a sample rate of 44.1 kHz. After capturing the audio, I forward it to the hardware sound card using AVAudioEngine, also with a sample rate of 44.1 kHz. However, due to the clock sources being unsynchronized, problems occur after a period of playback. How can I retrieve the clock source of the hardware device and set it for the virtual device?
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2
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324
Activity
May ’25