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MusicLibrary.createPlaylist() Method Causing App to Freeze Despite Proper Authorization Checks
Dear Apple Developer Community, I'm encountering a critical issue with the MusicLibrary.shared.createPlaylist() method in MusicKit that's affecting our app's core functionality. Despite implementing all recommended authorization checks, the app consistently freezes for some users when this method is called. What we've already verified before calling createPlaylist(): Network connectivity is properly checked and confirmed Apple Music authorization is explicitly requested via MusicAuthorization.request() User subscription status is verified using MusicSubscription.current.canPlayCatalogContent Despite these precautions, many users report that their app completely freezes when attempting to create a playlist. This is particularly concerning as playlist creation is a core feature of our application. User-reported workarounds (with mixed success): Some users have resolved the issue by restarting their devices or reinstalling our app Others report success after enabling "Sync Library" in Settings → Music Unfortunately, a significant number of users are still experiencing the issue even after trying both solutions above We've reviewed the MusicKit documentation thoroughly and ensured our implementation follows all best practices. Our app correctly handles permissions and uses the async/await pattern as required by the API. Is there a known issue with the createPlaylist() method that might cause it to block indefinitely? Are there additional authorization steps or settings we should be checking before calling this method? Could this be related to how MusicKit communicates with Apple Music servers? Any insights from the developer community or official guidance would be greatly appreciated as this issue is severely impacting our user experience. Thank you for your assistance
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100
Apr ’25
AVCaptureSession startRunning is slow
AVCaptureSession's startRunning method is thread blocking and seems to be slow. What is this method doing behind the scenes? For context: I'm working on Simulator Camera support and I have a 'fake' AVCaptureDevice that might be causing this. My hypothesis is that AVCaptureSession tries to connect to the device and waits for a notification to be posted back. I'd love to find a way to let my fake device message AVCaptureSession that it's connected.
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Jul ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
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167
Oct ’25
Live HLS Stream Not Playing After Window Resize in Vision Pro
Hi everyone, I'm developing a visionOS app for Apple Vision Pro, and I've encountered an issue related to window resizing at runtime when using AVPlayer to play a live HLS stream. ✅ What I'm Trying to Do Play a live HLS stream (from Wowza) inside my app using AVPlayer. Support resizing the immersive window using Vision Pro’s built-in runtime scaling gesture. Stream works fine at default window size when the app launches. ❌ Problem If I resize the app’s window at runtime (using the Vision Pro pinch-drag gesture), then try to start the stream, it does not play. Instead, it just shows the "Loading live stream..." state and never proceeds to playback. This issue only occurs after resizing the window — if I don’t resize, the stream works perfectly every time. 🧪 What I’ve Tried Verified the HLS URL — it’s working and plays fine in Safari and in the app before resizing. Set .automaticallyWaitsToMinimizeStalling = false on AVPlayer. Observed that .status on AVPlayerItem never reaches .readyToPlay after resizing. Tried to force window size back using UIWindowScene.requestGeometryUpdate(...), but behavior persists.
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Jul ’25
tvOS AVQueuePlayer Now Playing Info in Control Center?
I have a music app I'm developing and having a weird issue where I can see now playing info for every other platform than tvOS. As far as I can tell I have correctly configured the MPNowPlayingInfoCenter MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo MPNowPlayingInfoCenter.default().playbackState = .playing Are there any extra requirements to get my app's now-playing info showing in control center on tvOS? Another strange issue that might be related is I can use the apple TV remote to pause audio but not resume playback, so I feel like there's something I'm missing about registering audio playback on tvOS specifically.
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102
Jun ’25
HDR video & screen brightness
When I play an HDR video in the iPhone Photos app, I can see the HDR effect obviously. But if this HDR video is played continuously for more than 30-40 minutes, the HDR effect will disappear and the brightness will be compressed to the SDR range. This issue will appear on any iPhone. Depending on the phone, it may be 20-30 minutes, or 30-40 minutes, or even a few minutes, such as iPhone 12 mini. Similarly, if I use AVPlayer to play and preview an HDR video, if it plays more than 30-40 minutes, the HDR effect will disappear and the screen brightness will dim. Also the currentEDRHeadroom will gradually decrease to 1 Note, test it with an HDR video longer than 1 hour, and if the video is short, please loop it. My question is how to avoid losing the HDR effect after 30-40 minutes when I use CAMetalLayer to render any HDR video.
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204
Jul ’25
Homepod Crossfade
I’m running HomePod OS 26 on two HomePod minis and OS 18.6 on main HomePod (original) I’ve enabled Crossfade in the Home app. I’m playing Apple Music directly in the HomePod mini. Crossfade just doesn’t work on any HomePod. I can understand it not working on the HomePod - but why isn’t it working on the minis running OS 26? I’ve tried disabling and enabling Crossfade, rebooting HomePods etc but nothing?!
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Aug ’25
PHPickerViewController Not Offering public.hevc UTI for a Known HEVC Video
I'm working on an app where a user needs to select a video from their Photos library, and I need to get the original, unmodified HEVC (H.265) data stream to preserve its encoding. The Problem I have confirmed that my source videos are HEVC. I can record a new video with my iPhone 15 Pro Max camera set to "High Efficiency," export the "Unmodified Original" from Photos on my Mac, and verify that the codec is MPEG-H Part2/HEVC (H.265). However, when I select that exact same video in my app using PHPickerViewController, the itemProvider does not list public.hevc as an available type identifier. This forces me to fall back to a generic movie type, which results in the system providing me with a transcoded H.264 version of the video. Here is the debug output from my app after selecting a known HEVC video: ⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264). What I've Tried My code explicitly checks for the public.hevc identifier in the registeredTypeIdentifiers array. Since it's not found, my HEVC-specific logic is never triggered. Here is a minimal version of my PHPickerViewControllerDelegate implementation: import UniformTypeIdentifiers // ... inside the Coordinator class ... func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) guard let result = results.first else { return } let itemProvider = result.itemProvider let hevcIdentifier = "public.hevc" let identifiers = itemProvider.registeredTypeIdentifiers print("Available formats from itemProvider: \(identifiers)") if identifiers.contains(hevcIdentifier) { print("✅ HEVC format found, requesting raw data...") itemProvider.loadDataRepresentation(forTypeIdentifier: hevcIdentifier) { (data, error) in // ... process H.265 data ... } } else { print("⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264).") itemProvider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in // ... process H.264 fallback ... } } } My Environment Device: iPhone 15 Pro Max iOS Version: iOS 18.5 Xcode Version: 16.2 My Questions Are there specific conditions (e.g., the video being HDR/Dolby Vision, Cinematic, or stored in iCloud) under which PHPickerViewController's itemProvider would intentionally not offer the public.hevc type identifier, even for an HEVC video? What is the definitive, recommended API sequence to guarantee that I receive the original, unmodified data stream for a video asset, ensuring that no transcoding to H.264 occurs during the process? Any insight into why public.hevc might be missing from the registeredTypeIdentifiers for a known HEVC asset would be greatly appreciated. Thank you.
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Jul ’25
How to get a callback once a requested frameDuration change has been applied?
When changing a camera's exposure, AVFoundation provides a callback which offers the timestamp of the first frame captured with the new exposure duration: AVCaptureDevice.setExposureModeCustom(duration:, iso:, completionHandler:). I want to get a similar callback when changing frame duration. After setting AVCaptureDevice.activeVideoMinFrameDuration or AVCaptureDevice.activeVideoMinFrameDuration to a new value, how can I compute the index or the timestamp of the first camera frame which was captured using the newly set frame duration?
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Aug ’25
Final Cut Pro Workflow Extension Drag and Drop to Timeline Not Working Despite Proper FCPXML Clip Structure
Our Final Cut Pro workflow extension built with ProExtensionHost framework uses an advanced NSPasteboardItemDataProvider system with multi-version FCPXML support (1.9, 1.10, 1.13) and proper relative path UIDs for Motion templates. We've implemented clip wrapper approach with placeholder assets and elements containing effects to enable direct timeline drag functionality. However, drag and drop from our Final Cut Pro workflow extension directly to timeline is still not working despite proper element structure in our FCPXML. Our implementation creates valid clip elements with effects applied, but Final Cut Pro timeline doesn't accept them during drag operations from our ProExtensionHost-based workflow extension. Steps to Reproduce: Create Final Cut Pro workflow extension using ProExtensionHost framework with NSPasteboardItemDataProvider implementation Generate FCPXML with proper element structure: Expected Result: Clip should be accepted by timeline and effect applied from workflow extension Actual Result: Timeline rejects drag operation from ProExtensionHost-based workflow extension Question: Are there additional requirements or ProExtensionHost API calls needed beyond standard NSPasteboardItemDataProvider for Final Cut Pro workflow extension timeline drag functionality?
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Jul ’25
Can individual Apple Developer accounts stream full tracks with MusicKit?
I have implemented fetching Apple Music preview songs using a Swift framework integrated into a Unity app. My requirement is to fetch full tracks from a user’s Apple Music library and play them inside Unity. To do this, I understand that I need to handle authentication, generate a Developer Token, and then obtain a Music User Token to access the user’s Apple Music content. Currently, I have an Individual Apple Developer account (not Organization). Based on my research, it seems that: With an Individual account, I can implement this functionality and even upload builds to TestFlight for internal testing. However, when releasing the app publicly on the App Store, full-track playback may be restricted for Individual accounts and allowed only for Organization accounts. 👉 Can you confirm if this understanding is correct? 👉 Specifically, is it possible for an Individual account to fetch and play full-length tracks from a subscribed Apple Music user’s library (at least for internal/TestFlight testing)?
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Sep ’25
When to set AVAudioSession's preferredInput?
I want the audio session to always use the built-in microphone. However, when using the setPreferredInput() method like in this example private func enableBuiltInMic() { // Get the shared audio session. let session = AVAudioSession.sharedInstance() // Find the built-in microphone input. guard let availableInputs = session.availableInputs, let builtInMicInput = availableInputs.first(where: { $0.portType == .builtInMic }) else { print("The device must have a built-in microphone.") return } // Make the built-in microphone input the preferred input. do { try session.setPreferredInput(builtInMicInput) } catch { print("Unable to set the built-in mic as the preferred input.") } } and calling that function once in the initializer, the audio session still switches to the external microphone once one is plugged in. The session's preferredInput is nil again at that point, even if the built-in microphone is still listed in availableInputs. So, why is the preferredInput suddenly reset? when would be the appropriate time to set the preferredInput again? Observing the session’s availableInputs did not work and setting the preferredInput again in the routeChangeNotification handler seems a bad choice as it’s already a bit too late then.
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Oct ’25
PHPickerFilter doesn't always apply in Collections tab when using PHPickerViewController
Hi everyone, I’m running into an issue with PHPickerFilter when using PHPickerViewController. When I configure the picker with a .videos and .livePhotos filter, it seems to work correctly in the Photos tab. However, when I switch to the Collections tab, the filter doesn’t always apply — users can still see and select static image assets in certain collections (e.g. from one of the People & Pets sections). Here’s a simplified snippet of my setup: var configuration = PHPickerConfiguration(photoLibrary: .shared()) configuration.selectionLimit = 1 var filters = [PHPickerFilter]() filters.append(.videos) filters.append(.livePhotos) configuration.filter = PHPickerFilter.any(of: filters) configuration.preferredAssetRepresentationMode = .current let picker = PHPickerViewController(configuration: configuration) picker.delegate = self present(picker, animated: true) Expected behavior: The picker should consistently respect the filter across both Photos and Collections tabs, only showing assets that match the filter. Actual behavior: The filter seems to apply correctly in the Photos tab, but in the Collections tab, other asset types are still visible/selectable. Has anyone else encountered this behavior? Is this expected or a known issue, or am I missing something in the configuration? Thanks in advance!
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Oct ’25
Why does AVAudioRecorder show 8 kHz when iPhone hardware is 48 kHz?
Hi everyone, I’m testing audio recording on an iPhone 15 Plus using AVFoundation. Here’s a simplified version of my setup: let settings: [String: Any] = [ AVFormatIDKey: Int(kAudioFormatLinearPCM), AVSampleRateKey: 8000, AVNumberOfChannelsKey: 1, AVLinearPCMBitDepthKey: 16, AVLinearPCMIsFloatKey: false ] audioRecorder = try AVAudioRecorder(url: fileURL, settings: settings) audioRecorder?.record() When I check the recorded file’s sample rate, it logs: Actual sample rate: 8000.0 However, when I inspect the hardware sample rate: try session.setCategory(.playAndRecord, mode: .default) try session.setActive(true) print("Hardware sample rate:", session.sampleRate) I consistently get: `Hardware sample rate: 48000.0 My questions are: Is the iPhone mic actually capturing at 8 kHz, or is it recording at 48 kHz and then downsampling to 8 kHz internally? Is there any way to force the hardware to record natively at 8 kHz? If not, what’s the recommended approach for telephony-quality audio (true 8 kHz) on iOS devices? Thanks in advance for your guidance!
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Sep ’25
Save slow motion video with custom playback speed bar
Background: For iOS, I have built a custom video record app that records video at the highest possible FPS (supposed to be around 240 FPS but more like ~200 in practice). When I save this video to the user's camera roll, I notice this dynamic playback speed bar. This bar will speed up or slow down the video. My question: How can I save my video such that this playback speed bar is constantly slow or plays at real time speed? For reference I have include the playback speed bar that I am talking about in the screenshot, you can find this in the photo app when you record slow motion video.
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Aug ’25
Can't set AVAudio sampleRate and installTap needs bufferSize 4800 at minimum
Two issues: No matter what I set in try audioSession.setPreferredSampleRate(x) the sample rate on both iOS and macOS is always 48000 when the output goes through the speaker, and 24000 when my Airpods connect to an iPhone/iPad. Now, I'm checking the current output loudness to animate a 3D character, using mixerNode.installTap(onBus: 0, bufferSize: y, format: nil) { [weak self] buffer, time in Task { @MainActor in // calculate rms and animate character accordingly but any buffer size under 4800 is just ignored and the buffers I get are 4800 sized. This is ok, when the sampleRate is currently 48000, as 10 samples per second lead to decent visual results. But when AirPods connect, the samplerate is 24000, which means only 5 samples per second, so the character animation looks lame. My AVAudioEngine setup is the following: audioEngine.connect(playerNode, to: pitchShiftEffect, format: format) audioEngine.connect(pitchShiftEffect, to: mixerNode, format: format) audioEngine.connect(mixerNode, to: audioEngine.outputNode, format: nil) Now, I'd be fine if the outputNode runs at whatever if it needs, as long as my tap would get at least 10 samples per second. PS: Specifying my favorite format in the let format = AVAudioFormat(standardFormatWithSampleRate: 48_000, channels: 2)! mixerNode.installTap(onBus: 0, bufferSize: y, format: format) doesn't change anything either
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Aug ’25
SpeechTranscriber extremely slow (14+ seconds) despite proper locale allocation and optimization
Using the official SwiftTranscriptionSampleApp from WWDC 2025, speech transcription takes 14+ seconds from audio input to first result, making it unusable for real-time applications. Environment iOS: 26.0 Beta Xcode: Beta 5 Device: iPhone 16 pro Sample App: Official Apple SwiftTranscriptionSampleApp from WWDC 2025 Configuration Tested Locale: en-US (properly allocated with AssetInventory.allocate(locale:)) and es-ES Setup: All optimizations applied (preheating, high priority, model retention) I started testing in my own app to replace SFSpeech API and include speech detection but after long fights with documentation (this part is quite terrible TBH) I tested the example (https://aninterestingwebsite.com/documentation/speech/bringing-advanced-speech-to-text-capabilities-to-your-app) and saw same results. I added some logs to check the specific time: 🎙️ [20:30:41.532] ✅ Analyzer started successfully - ready to receive audio! 🎙️ [20:30:41.532] Listening for transcription results... 🎙️ [20:30:56.342] 🚀 FIRST TRANSCRIPTION RESULT after 14.810s: 'Hello' (isFinal: false) Questions Is this expected performance for iOS 26 Beta, because old SFSpeech is far faster? Are there additional optimization steps for SpeechTranscriber? Should we expect significant performance improvements in later betas?
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Aug ’25
how to enumerate build-in media devices?
Hello, I need to enumerate built-in media devices (cameras, microphones, etc.). For this purpose, I am using the CoreAudio and CoreMediaIO frameworks. According to the table 'Daemon-Safe Frameworks' in Apple’s TN2083, CoreAudio is daemon-safe. However, the documentation does not mention CoreMediaIO. Can CoreMediaIO be used in a daemon? If not, are there any documented alternatives to detect built-in cameras in a daemon (e.g., via device classes in IOKit)? Thank you in advance, Pavel
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May ’25
AVSpeechSynthesisVoices available on device
Hello there! Is there any list of voices that are always available on iOS/iPadOS devices? It seems that AVSpeechSynthesisVoice(identifier: "com.apple.voice.compact.en-US.Samantha") is always available on all devices. I thought that AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Nicky_en-US_compact") and AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Aaron_en-US_compact") were available by default on certain newer devices. Is this true? I also noticed that on the same iPad where I was using those 2 voices (Nicky and Aaron) - when I updated to the iPadOS 26 beta, those voices were no longer available. Any information you can share about which voices should be reliably available on which devices would be extremely helpful for our development. Thanks so much!
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Jun ’25
MusicLibrary.createPlaylist() Method Causing App to Freeze Despite Proper Authorization Checks
Dear Apple Developer Community, I'm encountering a critical issue with the MusicLibrary.shared.createPlaylist() method in MusicKit that's affecting our app's core functionality. Despite implementing all recommended authorization checks, the app consistently freezes for some users when this method is called. What we've already verified before calling createPlaylist(): Network connectivity is properly checked and confirmed Apple Music authorization is explicitly requested via MusicAuthorization.request() User subscription status is verified using MusicSubscription.current.canPlayCatalogContent Despite these precautions, many users report that their app completely freezes when attempting to create a playlist. This is particularly concerning as playlist creation is a core feature of our application. User-reported workarounds (with mixed success): Some users have resolved the issue by restarting their devices or reinstalling our app Others report success after enabling "Sync Library" in Settings → Music Unfortunately, a significant number of users are still experiencing the issue even after trying both solutions above We've reviewed the MusicKit documentation thoroughly and ensured our implementation follows all best practices. Our app correctly handles permissions and uses the async/await pattern as required by the API. Is there a known issue with the createPlaylist() method that might cause it to block indefinitely? Are there additional authorization steps or settings we should be checking before calling this method? Could this be related to how MusicKit communicates with Apple Music servers? Any insights from the developer community or official guidance would be greatly appreciated as this issue is severely impacting our user experience. Thank you for your assistance
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100
Activity
Apr ’25
AVCaptureSession startRunning is slow
AVCaptureSession's startRunning method is thread blocking and seems to be slow. What is this method doing behind the scenes? For context: I'm working on Simulator Camera support and I have a 'fake' AVCaptureDevice that might be causing this. My hypothesis is that AVCaptureSession tries to connect to the device and waits for a notification to be posted back. I'd love to find a way to let my fake device message AVCaptureSession that it's connected.
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3
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308
Activity
Jul ’25
Infrequent Sound inconsitency with Apple Music
Since MacOS 26 Apple Music has inconsitent drops to the Quality of some Tracks indiscrimantly. I don't know if others Expereinced it. It doesn't happen on the Speakers or connected via Bluetooth, but the AUX I/O has it quite often. It is more noticable on Headphones with 48kHz and higher Frequency Bandwidth. Here is the FB18062589
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184
Activity
Jul ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
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167
Activity
Oct ’25
Live HLS Stream Not Playing After Window Resize in Vision Pro
Hi everyone, I'm developing a visionOS app for Apple Vision Pro, and I've encountered an issue related to window resizing at runtime when using AVPlayer to play a live HLS stream. ✅ What I'm Trying to Do Play a live HLS stream (from Wowza) inside my app using AVPlayer. Support resizing the immersive window using Vision Pro’s built-in runtime scaling gesture. Stream works fine at default window size when the app launches. ❌ Problem If I resize the app’s window at runtime (using the Vision Pro pinch-drag gesture), then try to start the stream, it does not play. Instead, it just shows the "Loading live stream..." state and never proceeds to playback. This issue only occurs after resizing the window — if I don’t resize, the stream works perfectly every time. 🧪 What I’ve Tried Verified the HLS URL — it’s working and plays fine in Safari and in the app before resizing. Set .automaticallyWaitsToMinimizeStalling = false on AVPlayer. Observed that .status on AVPlayerItem never reaches .readyToPlay after resizing. Tried to force window size back using UIWindowScene.requestGeometryUpdate(...), but behavior persists.
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2
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290
Activity
Jul ’25
tvOS AVQueuePlayer Now Playing Info in Control Center?
I have a music app I'm developing and having a weird issue where I can see now playing info for every other platform than tvOS. As far as I can tell I have correctly configured the MPNowPlayingInfoCenter MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo MPNowPlayingInfoCenter.default().playbackState = .playing Are there any extra requirements to get my app's now-playing info showing in control center on tvOS? Another strange issue that might be related is I can use the apple TV remote to pause audio but not resume playback, so I feel like there's something I'm missing about registering audio playback on tvOS specifically.
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102
Activity
Jun ’25
HDR video & screen brightness
When I play an HDR video in the iPhone Photos app, I can see the HDR effect obviously. But if this HDR video is played continuously for more than 30-40 minutes, the HDR effect will disappear and the brightness will be compressed to the SDR range. This issue will appear on any iPhone. Depending on the phone, it may be 20-30 minutes, or 30-40 minutes, or even a few minutes, such as iPhone 12 mini. Similarly, if I use AVPlayer to play and preview an HDR video, if it plays more than 30-40 minutes, the HDR effect will disappear and the screen brightness will dim. Also the currentEDRHeadroom will gradually decrease to 1 Note, test it with an HDR video longer than 1 hour, and if the video is short, please loop it. My question is how to avoid losing the HDR effect after 30-40 minutes when I use CAMetalLayer to render any HDR video.
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1
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204
Activity
Jul ’25
Homepod Crossfade
I’m running HomePod OS 26 on two HomePod minis and OS 18.6 on main HomePod (original) I’ve enabled Crossfade in the Home app. I’m playing Apple Music directly in the HomePod mini. Crossfade just doesn’t work on any HomePod. I can understand it not working on the HomePod - but why isn’t it working on the minis running OS 26? I’ve tried disabling and enabling Crossfade, rebooting HomePods etc but nothing?!
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357
Activity
Aug ’25
PHPickerViewController Not Offering public.hevc UTI for a Known HEVC Video
I'm working on an app where a user needs to select a video from their Photos library, and I need to get the original, unmodified HEVC (H.265) data stream to preserve its encoding. The Problem I have confirmed that my source videos are HEVC. I can record a new video with my iPhone 15 Pro Max camera set to "High Efficiency," export the "Unmodified Original" from Photos on my Mac, and verify that the codec is MPEG-H Part2/HEVC (H.265). However, when I select that exact same video in my app using PHPickerViewController, the itemProvider does not list public.hevc as an available type identifier. This forces me to fall back to a generic movie type, which results in the system providing me with a transcoded H.264 version of the video. Here is the debug output from my app after selecting a known HEVC video: ⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264). What I've Tried My code explicitly checks for the public.hevc identifier in the registeredTypeIdentifiers array. Since it's not found, my HEVC-specific logic is never triggered. Here is a minimal version of my PHPickerViewControllerDelegate implementation: import UniformTypeIdentifiers // ... inside the Coordinator class ... func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { picker.dismiss(animated: true) guard let result = results.first else { return } let itemProvider = result.itemProvider let hevcIdentifier = "public.hevc" let identifiers = itemProvider.registeredTypeIdentifiers print("Available formats from itemProvider: \(identifiers)") if identifiers.contains(hevcIdentifier) { print("✅ HEVC format found, requesting raw data...") itemProvider.loadDataRepresentation(forTypeIdentifier: hevcIdentifier) { (data, error) in // ... process H.265 data ... } } else { print("⚠️ 'public.hevc' not found. Falling back to generic movie type (likely H.264).") itemProvider.loadFileRepresentation(forTypeIdentifier: UTType.movie.identifier) { url, error in // ... process H.264 fallback ... } } } My Environment Device: iPhone 15 Pro Max iOS Version: iOS 18.5 Xcode Version: 16.2 My Questions Are there specific conditions (e.g., the video being HDR/Dolby Vision, Cinematic, or stored in iCloud) under which PHPickerViewController's itemProvider would intentionally not offer the public.hevc type identifier, even for an HEVC video? What is the definitive, recommended API sequence to guarantee that I receive the original, unmodified data stream for a video asset, ensuring that no transcoding to H.264 occurs during the process? Any insight into why public.hevc might be missing from the registeredTypeIdentifiers for a known HEVC asset would be greatly appreciated. Thank you.
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3
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197
Activity
Jul ’25
How to get a callback once a requested frameDuration change has been applied?
When changing a camera's exposure, AVFoundation provides a callback which offers the timestamp of the first frame captured with the new exposure duration: AVCaptureDevice.setExposureModeCustom(duration:, iso:, completionHandler:). I want to get a similar callback when changing frame duration. After setting AVCaptureDevice.activeVideoMinFrameDuration or AVCaptureDevice.activeVideoMinFrameDuration to a new value, how can I compute the index or the timestamp of the first camera frame which was captured using the newly set frame duration?
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531
Activity
Aug ’25
Final Cut Pro Workflow Extension Drag and Drop to Timeline Not Working Despite Proper FCPXML Clip Structure
Our Final Cut Pro workflow extension built with ProExtensionHost framework uses an advanced NSPasteboardItemDataProvider system with multi-version FCPXML support (1.9, 1.10, 1.13) and proper relative path UIDs for Motion templates. We've implemented clip wrapper approach with placeholder assets and elements containing effects to enable direct timeline drag functionality. However, drag and drop from our Final Cut Pro workflow extension directly to timeline is still not working despite proper element structure in our FCPXML. Our implementation creates valid clip elements with effects applied, but Final Cut Pro timeline doesn't accept them during drag operations from our ProExtensionHost-based workflow extension. Steps to Reproduce: Create Final Cut Pro workflow extension using ProExtensionHost framework with NSPasteboardItemDataProvider implementation Generate FCPXML with proper element structure: Expected Result: Clip should be accepted by timeline and effect applied from workflow extension Actual Result: Timeline rejects drag operation from ProExtensionHost-based workflow extension Question: Are there additional requirements or ProExtensionHost API calls needed beyond standard NSPasteboardItemDataProvider for Final Cut Pro workflow extension timeline drag functionality?
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196
Activity
Jul ’25
Can individual Apple Developer accounts stream full tracks with MusicKit?
I have implemented fetching Apple Music preview songs using a Swift framework integrated into a Unity app. My requirement is to fetch full tracks from a user’s Apple Music library and play them inside Unity. To do this, I understand that I need to handle authentication, generate a Developer Token, and then obtain a Music User Token to access the user’s Apple Music content. Currently, I have an Individual Apple Developer account (not Organization). Based on my research, it seems that: With an Individual account, I can implement this functionality and even upload builds to TestFlight for internal testing. However, when releasing the app publicly on the App Store, full-track playback may be restricted for Individual accounts and allowed only for Organization accounts. 👉 Can you confirm if this understanding is correct? 👉 Specifically, is it possible for an Individual account to fetch and play full-length tracks from a subscribed Apple Music user’s library (at least for internal/TestFlight testing)?
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187
Activity
Sep ’25
When to set AVAudioSession's preferredInput?
I want the audio session to always use the built-in microphone. However, when using the setPreferredInput() method like in this example private func enableBuiltInMic() { // Get the shared audio session. let session = AVAudioSession.sharedInstance() // Find the built-in microphone input. guard let availableInputs = session.availableInputs, let builtInMicInput = availableInputs.first(where: { $0.portType == .builtInMic }) else { print("The device must have a built-in microphone.") return } // Make the built-in microphone input the preferred input. do { try session.setPreferredInput(builtInMicInput) } catch { print("Unable to set the built-in mic as the preferred input.") } } and calling that function once in the initializer, the audio session still switches to the external microphone once one is plugged in. The session's preferredInput is nil again at that point, even if the built-in microphone is still listed in availableInputs. So, why is the preferredInput suddenly reset? when would be the appropriate time to set the preferredInput again? Observing the session’s availableInputs did not work and setting the preferredInput again in the routeChangeNotification handler seems a bad choice as it’s already a bit too late then.
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883
Activity
Oct ’25
PHPickerFilter doesn't always apply in Collections tab when using PHPickerViewController
Hi everyone, I’m running into an issue with PHPickerFilter when using PHPickerViewController. When I configure the picker with a .videos and .livePhotos filter, it seems to work correctly in the Photos tab. However, when I switch to the Collections tab, the filter doesn’t always apply — users can still see and select static image assets in certain collections (e.g. from one of the People & Pets sections). Here’s a simplified snippet of my setup: var configuration = PHPickerConfiguration(photoLibrary: .shared()) configuration.selectionLimit = 1 var filters = [PHPickerFilter]() filters.append(.videos) filters.append(.livePhotos) configuration.filter = PHPickerFilter.any(of: filters) configuration.preferredAssetRepresentationMode = .current let picker = PHPickerViewController(configuration: configuration) picker.delegate = self present(picker, animated: true) Expected behavior: The picker should consistently respect the filter across both Photos and Collections tabs, only showing assets that match the filter. Actual behavior: The filter seems to apply correctly in the Photos tab, but in the Collections tab, other asset types are still visible/selectable. Has anyone else encountered this behavior? Is this expected or a known issue, or am I missing something in the configuration? Thanks in advance!
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593
Activity
Oct ’25
Why does AVAudioRecorder show 8 kHz when iPhone hardware is 48 kHz?
Hi everyone, I’m testing audio recording on an iPhone 15 Plus using AVFoundation. Here’s a simplified version of my setup: let settings: [String: Any] = [ AVFormatIDKey: Int(kAudioFormatLinearPCM), AVSampleRateKey: 8000, AVNumberOfChannelsKey: 1, AVLinearPCMBitDepthKey: 16, AVLinearPCMIsFloatKey: false ] audioRecorder = try AVAudioRecorder(url: fileURL, settings: settings) audioRecorder?.record() When I check the recorded file’s sample rate, it logs: Actual sample rate: 8000.0 However, when I inspect the hardware sample rate: try session.setCategory(.playAndRecord, mode: .default) try session.setActive(true) print("Hardware sample rate:", session.sampleRate) I consistently get: `Hardware sample rate: 48000.0 My questions are: Is the iPhone mic actually capturing at 8 kHz, or is it recording at 48 kHz and then downsampling to 8 kHz internally? Is there any way to force the hardware to record natively at 8 kHz? If not, what’s the recommended approach for telephony-quality audio (true 8 kHz) on iOS devices? Thanks in advance for your guidance!
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274
Activity
Sep ’25
Save slow motion video with custom playback speed bar
Background: For iOS, I have built a custom video record app that records video at the highest possible FPS (supposed to be around 240 FPS but more like ~200 in practice). When I save this video to the user's camera roll, I notice this dynamic playback speed bar. This bar will speed up or slow down the video. My question: How can I save my video such that this playback speed bar is constantly slow or plays at real time speed? For reference I have include the playback speed bar that I am talking about in the screenshot, you can find this in the photo app when you record slow motion video.
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217
Activity
Aug ’25
Can't set AVAudio sampleRate and installTap needs bufferSize 4800 at minimum
Two issues: No matter what I set in try audioSession.setPreferredSampleRate(x) the sample rate on both iOS and macOS is always 48000 when the output goes through the speaker, and 24000 when my Airpods connect to an iPhone/iPad. Now, I'm checking the current output loudness to animate a 3D character, using mixerNode.installTap(onBus: 0, bufferSize: y, format: nil) { [weak self] buffer, time in Task { @MainActor in // calculate rms and animate character accordingly but any buffer size under 4800 is just ignored and the buffers I get are 4800 sized. This is ok, when the sampleRate is currently 48000, as 10 samples per second lead to decent visual results. But when AirPods connect, the samplerate is 24000, which means only 5 samples per second, so the character animation looks lame. My AVAudioEngine setup is the following: audioEngine.connect(playerNode, to: pitchShiftEffect, format: format) audioEngine.connect(pitchShiftEffect, to: mixerNode, format: format) audioEngine.connect(mixerNode, to: audioEngine.outputNode, format: nil) Now, I'd be fine if the outputNode runs at whatever if it needs, as long as my tap would get at least 10 samples per second. PS: Specifying my favorite format in the let format = AVAudioFormat(standardFormatWithSampleRate: 48_000, channels: 2)! mixerNode.installTap(onBus: 0, bufferSize: y, format: format) doesn't change anything either
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458
Activity
Aug ’25
SpeechTranscriber extremely slow (14+ seconds) despite proper locale allocation and optimization
Using the official SwiftTranscriptionSampleApp from WWDC 2025, speech transcription takes 14+ seconds from audio input to first result, making it unusable for real-time applications. Environment iOS: 26.0 Beta Xcode: Beta 5 Device: iPhone 16 pro Sample App: Official Apple SwiftTranscriptionSampleApp from WWDC 2025 Configuration Tested Locale: en-US (properly allocated with AssetInventory.allocate(locale:)) and es-ES Setup: All optimizations applied (preheating, high priority, model retention) I started testing in my own app to replace SFSpeech API and include speech detection but after long fights with documentation (this part is quite terrible TBH) I tested the example (https://aninterestingwebsite.com/documentation/speech/bringing-advanced-speech-to-text-capabilities-to-your-app) and saw same results. I added some logs to check the specific time: 🎙️ [20:30:41.532] ✅ Analyzer started successfully - ready to receive audio! 🎙️ [20:30:41.532] Listening for transcription results... 🎙️ [20:30:56.342] 🚀 FIRST TRANSCRIPTION RESULT after 14.810s: 'Hello' (isFinal: false) Questions Is this expected performance for iOS 26 Beta, because old SFSpeech is far faster? Are there additional optimization steps for SpeechTranscriber? Should we expect significant performance improvements in later betas?
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230
Activity
Aug ’25
how to enumerate build-in media devices?
Hello, I need to enumerate built-in media devices (cameras, microphones, etc.). For this purpose, I am using the CoreAudio and CoreMediaIO frameworks. According to the table 'Daemon-Safe Frameworks' in Apple’s TN2083, CoreAudio is daemon-safe. However, the documentation does not mention CoreMediaIO. Can CoreMediaIO be used in a daemon? If not, are there any documented alternatives to detect built-in cameras in a daemon (e.g., via device classes in IOKit)? Thank you in advance, Pavel
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173
Activity
May ’25
AVSpeechSynthesisVoices available on device
Hello there! Is there any list of voices that are always available on iOS/iPadOS devices? It seems that AVSpeechSynthesisVoice(identifier: "com.apple.voice.compact.en-US.Samantha") is always available on all devices. I thought that AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Nicky_en-US_compact") and AVSpeechSynthesisVoice(identifier: "com.apple.ttsbundle.siri_Aaron_en-US_compact") were available by default on certain newer devices. Is this true? I also noticed that on the same iPad where I was using those 2 voices (Nicky and Aaron) - when I updated to the iPadOS 26 beta, those voices were no longer available. Any information you can share about which voices should be reliably available on which devices would be extremely helpful for our development. Thanks so much!
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191
Activity
Jun ’25