Dive into the technical aspects of audio on your device, including codecs, format support, and customization options.

Audio Documentation

Posts under Audio subtopic

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CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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18h
Android MusicKit canSetRadioLikeState and setRadioLikeState
The Android MusicKit documentation documents two functions that are not actually exposed/added to the SDK. https://aninterestingwebsite.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#canSetRadioLikeState-- https://aninterestingwebsite.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#setRadioLikeState-int- Is the documentation stale or is the SDK out of date?
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CarPlay outputs no audio
I have an application that includes custom artwork for the album cover and text details setup with the MPRemoteCommandCenter.shared() reference. I need the user to have a full featured "now playing" display to see all of this. My experience is that cannot find a set of parameters for AVAudioSession.setCategory() that route audio successfully, and display the full featured now playing deck. If I use .playAndRecord, the audio I send out plays out on the radio. But, the now-playing deck is empty and nothing I do with the command center seems to change that. If I instead use .playback, I cannot use .defaultToSpeaker option which is the only way I've found to cause the "now-playing" navigation button to appear so that the full featured deck will display. But, of course setCategory() fails with an error about .defaultToSpeaker only available with .playAndRecord, so some default or intermediate state is entered and I see the full featured deck, but no audio goes out to the radio. What combination is supposed to be used here and is this more likely a problem with thread use (@MainActor) and/or some ordering of operations that I've overlooked?
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4d
Is iTunesTagging no longer support?
I'm currently trying to develope ipod control function on IVI for vehicle. From previous experience I remember we need to implement iTunetagging, but since I can't find it in Accessory Firmware Specification R46, I'm wondering whether iTunesTagging is no longer support. Thanks in advance for you support!
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19
4d
Does the OS has dedicated volume levels for each AVAudioSessionCategory.
We have an VoiP application, our application can be configured to amplify the PCM samples before feeding it to the Player to achieve volume gain at the receiver. In order to support this, We follow as below. If User has configured this Gain Settings within application, Application applies the amplification for the samples to introduce the gain. Application will also set the AVAudioSessionCategory to AVAudioSessionCategoryPlayback Provided the User has chosen the output to Speaker. This settings was working for us but we see there is a difference in behaviour w.r.t Volume Level System Settings between OS 26.3.1 and OS 26.4 When user has chosen earpiece as Output, then we will set the AVAudioSessionCategory to AVAudioSessionCategoryPlayAndRecord. User would have set the volume level to minimum. When user will change the output to Speaker, then we will set the AVAudioSessionCategory to AVAudioSessionCategoryPlayback. The expectation is, the volume level should be of AVAudioSessionCategoryPlayback what was set earlier instead we are seeing the volume level stays as minimum which was set to AVAudioSessionCategoryPlayAndRecord Could you please explain about this inconsistency w.r.t Volume level.
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AVAudioFile.read extremely slow after seeking in FLAC and MP3 files
I'm developing an audio player app that uses AVAudio​File to read PCM data from various formats. I'm experiencing severe performance issues when seeking in FLAC, while other compressed formats (M4A/AAC) work correctly. I don't intend to use them in my app, but I also tested mp3 files just by curiosity and they also have this issue. Environment: macOS 26 (Tahoe) Xcode 26.3 Apple Silicon (M1) The issue: After setting AVAudio​File​.frame​Position to a position mid-file, the subsequent call to AVAudio​File​.read(into​:frame​Count:) blocks for an unreasonable amount of time for FLAC and MP3 files. The delay scales linearly with the seek target, seeking near the beginning is fast, seeking toward the end is proportionally slower, which suggests the decoder is decoding linearly from the beginning of the file rather than using any seek index. (My app deals with “images” of Audio CDs ripped as a single long audio file.) The issue is particularly severe when reading files from an SMB network share (server on Ethernet, client on Wi-Fi with the access point ~2 meters away in line of sight). Quick Benchmark results: I tested with the same 75-minute audio content (16-bit/44.1 kHz stereo, 200,502,708 frames) encoded in five formats, seeking to the midpoint. Over SMB (Local Network, Server on Ethernet, Client on WiFi): Format | Seek + Read Time ----------|------------------ WAV | 0.007 s AIFF | 0.009 s Apple | 0.015 s Lossless | MP3 | 9.2 s FLAC | 30.2 s Locally (MacBook Air M1 SSD) : Format | Seek + Read Time ----------|------------------ WAV | 0.0005 s AIFF | 0.0004 s Apple | 0.0011 s Lossless | MP3 | 0.1958 s FLAC | 0.7528 s WAV, AIFF, and M4A all seek virtually instantly (< 15 ms). MP3 and FLAC exhibit linear-time behavior, with FLAC being the worst affected. Note that M4A (AAC) is also a compressed format that requires decoding after seeking, yet it completes in 15 ms. This rules out any inherent limitation of compressed formats, the MP4 container's packet index (stts/stco) is clearly being used for fast random access. Both MP3 (Xing/LAME TOC) and FLAC (SEEKTABLE metadata block) have their own seek mechanisms that should provide similar performance. Minimal CLI tool to reproduce: import Foundation guard CommandLine.arguments.count > 1 else { print("Usage: FLACSpeed <audio-file-path>") exit(1) } let path = CommandLine.arguments[1] let fileURL = URL(fileURLWithPath: path) do { let file = try AVAudioFile(forReading: fileURL) let format = file.processingFormat let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: 8192)! let totalFrames = file.length let seekTarget = totalFrames / 2 print("File: \(fileURL.lastPathComponent)") print("Format: \(format)") print("Total frames: \(totalFrames)") print("Seeking to frame: \(seekTarget)") file.framePosition = seekTarget let start = CFAbsoluteTimeGetCurrent() try file.read(into: buffer, frameCount: 8192) let elapsed = CFAbsoluteTimeGetCurrent() - start print("Read after seek took \(elapsed) seconds") } catch { print("Error: \(error.localizedDescription)") exit(1) } Expected behavior: AVAudio​File​.read(into​:frame​Count:) after setting frame​Position should use the available seek mechanisms in FLAC and MP3 files for fast random access, as it already does for M4A (AAC). Even accounting for the fact that seek tables provide approximate (not sample-precise) positioning, the "jump to nearest index point + decode forward" approach should complete in milliseconds, not seconds. Workaround: For FLAC, I've worked around this by using libFLAC directly, which provides instant seeking via FLAC__stream​_decoder​_seek​_absolute(). libFLAC Performance: For comparison, libFLAC's FLAC__stream​_decoder​_seek​_absolute() performs the same seek + read on the same FLAC file in around 0.015, using the FLAC seek table to jump to the nearest preceding seek point, then decoding forward a small number of frames to the exact target sample.
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2w
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
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2w
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
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AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Among Japanese end users, audio issues during screen recording—primarily in game applications—have become a topic of discussion. We have confirmed that the trigger for this issue is highly likely to be related to changes to IOBufferDuration. When using setPreferredIOBufferDuration and the IOBufferDuration is set to a value smaller than the default, audio problems occur in the recorded screen capture video. Audio playback is performed using AudioUnit (RemoteIO). https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc This issue was not observed on iOS 18, and it appears to have started occurring after upgrading to iOS 26. We provide an audio middleware solution, and we had incorporated changes to IOBufferDuration into our product to achieve low-latency audio playback. As a result, developers using our product as well as their end users are being affected by this issue. We kindly request that this issue be investigated and addressed in a future update. “This document has been translated by AI. The original text is included below for reference.” 日本のエンドユーザー間で主にゲームアプリケーションにおける画面収録時の音声の問題が話題になっています。 こちらの症状のトリガーが、IOBufferDurationの変更によるものである可能性が高いことを確認しました。 setPreferredIOBufferDurationを使用し、IOBufferDurationがデフォルトより小さい状態の時、画面収録された動画の音声に問題が発生することをしています。 音声の再生にはAudioUnit(RemoteIO)を使用しています。 https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc iOS 18ではこのような問題は確認されておらず、iOS26になってから問題が発生しているようです。 私たちはオーディオミドルウェアを提供しており、低遅延の再生のためにIOBufferDurationの変更を製品に組み込んでいました。 そのため、弊社製品をご利用いただいている開発者およびエンドユーザーの皆様がこの不具合の影響を受けています。 こちらの不具合の調査及び修正対応を検討いただけますでしょうか。
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3w
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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Unexpected Ambisonics format
When trying to load an ambisonics file using this project: https://github.com/robertncoomber/NativeiOSAmbisonicPlayback/ I get "Unexpected Ambisonics format". Interestingly, loading a 3rd order ambisonics file works fine: let ambisonicLayoutTag = kAudioChannelLayoutTag_HOA_ACN_SN3D | 16 let AmbisonicLayout = AVAudioChannelLayout(layoutTag: ambisonicLayoutTag) let StereoLayout = AVAudioChannelLayout(layoutTag: kAudioChannelLayoutTag_Stereo) So it's purely related to the kAudioChannelLayoutTag_Ambisonic_B_Format
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AU MIDI Plugin UI not showing
Hello, I am having an issue with a very small percentage of our users not being able to view the UI of our MIDI Plugin Chord Prism. I have looked this up and seen to where it has been resolved within Logic for AU Instrument and Effect plugins by switching out of "Controls" view, but my situation is different and there is no option on what is displayed to switch out of "Controls" view. Is this something that can be fixed by adjusting settings within Logic?
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Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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Mar ’26
Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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Mar ’26
CarPlay: Voice Conversational Entitlement Details
With the Voice Conversational Entitlement, can a CarPlay app establish a turn-based audio interface that operates in two modes: Speaking mode: Audio Session configured for playback Buffered audio Listening mode: Switch Audio Session to .record or .playAndRecord Activate SFSpeechRecognizer And continue toggling back and forth. The app should listen for responses to questions or other audio cues, and assuming those answers are correct (based on analysis of results from SFSpeechRecognizer), continue this pattern of mode 1 and 2 alternating. This appears to be a valid use of this entitlement. Does this also require the Audio App Entitlement, or is the Voice Conversational Entitlement sufficient? Are there other obstacles to this type of app that I'm not seeing? Or perhaps this is technically possible, but unlikely to pass app store review?
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25
Activity
18h
Android MusicKit canSetRadioLikeState and setRadioLikeState
The Android MusicKit documentation documents two functions that are not actually exposed/added to the SDK. https://aninterestingwebsite.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#canSetRadioLikeState-- https://aninterestingwebsite.com/musickit/android/com/apple/android/music/playback/controller/MediaPlayerController.html#setRadioLikeState-int- Is the documentation stale or is the SDK out of date?
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56
Activity
1d
CarPlay outputs no audio
I have an application that includes custom artwork for the album cover and text details setup with the MPRemoteCommandCenter.shared() reference. I need the user to have a full featured "now playing" display to see all of this. My experience is that cannot find a set of parameters for AVAudioSession.setCategory() that route audio successfully, and display the full featured now playing deck. If I use .playAndRecord, the audio I send out plays out on the radio. But, the now-playing deck is empty and nothing I do with the command center seems to change that. If I instead use .playback, I cannot use .defaultToSpeaker option which is the only way I've found to cause the "now-playing" navigation button to appear so that the full featured deck will display. But, of course setCategory() fails with an error about .defaultToSpeaker only available with .playAndRecord, so some default or intermediate state is entered and I see the full featured deck, but no audio goes out to the radio. What combination is supposed to be used here and is this more likely a problem with thread use (@MainActor) and/or some ordering of operations that I've overlooked?
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63
Activity
4d
Is iTunesTagging no longer support?
I'm currently trying to develope ipod control function on IVI for vehicle. From previous experience I remember we need to implement iTunetagging, but since I can't find it in Accessory Firmware Specification R46, I'm wondering whether iTunesTagging is no longer support. Thanks in advance for you support!
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19
Activity
4d
How to hide route button `showsRouteButton = false` in `MPVolumeView` without deprecation warning?
MPVolumeView's showsRouteButton was deprecated (https://aninterestingwebsite.com/documentation/mediaplayer/mpvolumeview/showsroutebutton?language=objc). It's not clear how can we now hide this button without deprecation warning. The documentation is lacking. Please advise. Thank you!
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310
Activity
1w
After upgrade to iOS 26.4, averagePowerLevel and peakHoldLevel are stuck -120
We have an application that capture audio and video. App captures audio PCM on internal or external microphone and displays audio level on the screen. App was working fine for many years but after iOS 26.4 upgrade, averagePowerLevel and peakHoldLevel are stuck to -120 values. Any suggestion?
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323
Activity
1w
Does the OS has dedicated volume levels for each AVAudioSessionCategory.
We have an VoiP application, our application can be configured to amplify the PCM samples before feeding it to the Player to achieve volume gain at the receiver. In order to support this, We follow as below. If User has configured this Gain Settings within application, Application applies the amplification for the samples to introduce the gain. Application will also set the AVAudioSessionCategory to AVAudioSessionCategoryPlayback Provided the User has chosen the output to Speaker. This settings was working for us but we see there is a difference in behaviour w.r.t Volume Level System Settings between OS 26.3.1 and OS 26.4 When user has chosen earpiece as Output, then we will set the AVAudioSessionCategory to AVAudioSessionCategoryPlayAndRecord. User would have set the volume level to minimum. When user will change the output to Speaker, then we will set the AVAudioSessionCategory to AVAudioSessionCategoryPlayback. The expectation is, the volume level should be of AVAudioSessionCategoryPlayback what was set earlier instead we are seeing the volume level stays as minimum which was set to AVAudioSessionCategoryPlayAndRecord Could you please explain about this inconsistency w.r.t Volume level.
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4
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706
Activity
1w
CoreAudio: Specification of Private Aggregate or Tap
If a Tap or AggregateDevice with the Private property set is created, does it automatically disappear when the process ends? If not, how can I remove the Tap or AggregateDevice before the main process terminates?
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205
Activity
2w
AVAudioFile.read extremely slow after seeking in FLAC and MP3 files
I'm developing an audio player app that uses AVAudio​File to read PCM data from various formats. I'm experiencing severe performance issues when seeking in FLAC, while other compressed formats (M4A/AAC) work correctly. I don't intend to use them in my app, but I also tested mp3 files just by curiosity and they also have this issue. Environment: macOS 26 (Tahoe) Xcode 26.3 Apple Silicon (M1) The issue: After setting AVAudio​File​.frame​Position to a position mid-file, the subsequent call to AVAudio​File​.read(into​:frame​Count:) blocks for an unreasonable amount of time for FLAC and MP3 files. The delay scales linearly with the seek target, seeking near the beginning is fast, seeking toward the end is proportionally slower, which suggests the decoder is decoding linearly from the beginning of the file rather than using any seek index. (My app deals with “images” of Audio CDs ripped as a single long audio file.) The issue is particularly severe when reading files from an SMB network share (server on Ethernet, client on Wi-Fi with the access point ~2 meters away in line of sight). Quick Benchmark results: I tested with the same 75-minute audio content (16-bit/44.1 kHz stereo, 200,502,708 frames) encoded in five formats, seeking to the midpoint. Over SMB (Local Network, Server on Ethernet, Client on WiFi): Format | Seek + Read Time ----------|------------------ WAV | 0.007 s AIFF | 0.009 s Apple | 0.015 s Lossless | MP3 | 9.2 s FLAC | 30.2 s Locally (MacBook Air M1 SSD) : Format | Seek + Read Time ----------|------------------ WAV | 0.0005 s AIFF | 0.0004 s Apple | 0.0011 s Lossless | MP3 | 0.1958 s FLAC | 0.7528 s WAV, AIFF, and M4A all seek virtually instantly (< 15 ms). MP3 and FLAC exhibit linear-time behavior, with FLAC being the worst affected. Note that M4A (AAC) is also a compressed format that requires decoding after seeking, yet it completes in 15 ms. This rules out any inherent limitation of compressed formats, the MP4 container's packet index (stts/stco) is clearly being used for fast random access. Both MP3 (Xing/LAME TOC) and FLAC (SEEKTABLE metadata block) have their own seek mechanisms that should provide similar performance. Minimal CLI tool to reproduce: import Foundation guard CommandLine.arguments.count > 1 else { print("Usage: FLACSpeed <audio-file-path>") exit(1) } let path = CommandLine.arguments[1] let fileURL = URL(fileURLWithPath: path) do { let file = try AVAudioFile(forReading: fileURL) let format = file.processingFormat let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: 8192)! let totalFrames = file.length let seekTarget = totalFrames / 2 print("File: \(fileURL.lastPathComponent)") print("Format: \(format)") print("Total frames: \(totalFrames)") print("Seeking to frame: \(seekTarget)") file.framePosition = seekTarget let start = CFAbsoluteTimeGetCurrent() try file.read(into: buffer, frameCount: 8192) let elapsed = CFAbsoluteTimeGetCurrent() - start print("Read after seek took \(elapsed) seconds") } catch { print("Error: \(error.localizedDescription)") exit(1) } Expected behavior: AVAudio​File​.read(into​:frame​Count:) after setting frame​Position should use the available seek mechanisms in FLAC and MP3 files for fast random access, as it already does for M4A (AAC). Even accounting for the fact that seek tables provide approximate (not sample-precise) positioning, the "jump to nearest index point + decode forward" approach should complete in milliseconds, not seconds. Workaround: For FLAC, I've worked around this by using libFLAC directly, which provides instant seeking via FLAC__stream​_decoder​_seek​_absolute(). libFLAC Performance: For comparison, libFLAC's FLAC__stream​_decoder​_seek​_absolute() performs the same seek + read on the same FLAC file in around 0.015, using the FLAC seek table to jump to the nearest preceding seek point, then decoding forward a small number of frames to the exact target sample.
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141
Activity
2w
WatchOS: Can a background metronome app coexist with both Runna workout and Spotify playback?
I’m building a standalone Apple Watch metronome app for running. My goal is for these 3 apps to work at the same time: Runna owns the workout session Spotify plays music my app plays a metronome click in the background So far this is what I've found: Using HKWorkout​Session in my metronome app works well with Spotify, but conflicts with Runna and other workout apps, so I removed that. Using watchOS background audio with longFormAudio allows my app run in the background, and it can coexist with Runna. However, it seems to conflict with Spotify playback, and one app tends to stop the other. Is there any supported watchOS audio/background configuration that allows all 3 at once? More specifically this is what I need: another app owns HKWorkout​Session Spotify keeps playing my app keeps generating metronome clicks in the background Or is this simply not supported by current watchOS session/background rules? My metronome uses AVAudio​Engine / AVAudio​Player​Node with generated click audio. Thank you!
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4
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327
Activity
2w
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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97
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2w
How should playback readiness be determined with AVSampleBufferAudioRenderer when using AirPlay?
I’m implementing a custom playback pipeline using AVSampleBufferAudioRenderer together with AVSampleBufferRenderSynchronizer. hasSufficientMediaDataForReliablePlaybackStart appears to be the intended signal for determining when enough media has been queued to start playback. For local playback, this works well in practice — the property becomes true after a reasonable amount of media is enqueued. However, when the output route is AirPlay, using this property becomes difficult: AirPlay requires significantly more buffered media before the renderer reports sufficient data. The required preroll amount is much larger than for local playback. For short assets, it is possible to enqueue the entire audio track and still never observe hasSufficientMediaDataForReliablePlaybackStart == true. In that situation there is no more media data to enqueue, but the renderer still reports that playback is not ready. Given this behavior, what is the recommended way to determine playback readiness when using AVSampleBufferAudioRenderer with AirPlay?
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373
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3w
AVAudioSession : Audio issues when recording the screen in an app that changes IOBufferDuration on iOS 26.
Among Japanese end users, audio issues during screen recording—primarily in game applications—have become a topic of discussion. We have confirmed that the trigger for this issue is highly likely to be related to changes to IOBufferDuration. When using setPreferredIOBufferDuration and the IOBufferDuration is set to a value smaller than the default, audio problems occur in the recorded screen capture video. Audio playback is performed using AudioUnit (RemoteIO). https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc This issue was not observed on iOS 18, and it appears to have started occurring after upgrading to iOS 26. We provide an audio middleware solution, and we had incorporated changes to IOBufferDuration into our product to achieve low-latency audio playback. As a result, developers using our product as well as their end users are being affected by this issue. We kindly request that this issue be investigated and addressed in a future update. “This document has been translated by AI. The original text is included below for reference.” 日本のエンドユーザー間で主にゲームアプリケーションにおける画面収録時の音声の問題が話題になっています。 こちらの症状のトリガーが、IOBufferDurationの変更によるものである可能性が高いことを確認しました。 setPreferredIOBufferDurationを使用し、IOBufferDurationがデフォルトより小さい状態の時、画面収録された動画の音声に問題が発生することをしています。 音声の再生にはAudioUnit(RemoteIO)を使用しています。 https://aninterestingwebsite.com/documentation/avfaudio/avaudiosession/setpreferrediobufferduration(_:)?language=objc iOS 18ではこのような問題は確認されておらず、iOS26になってから問題が発生しているようです。 私たちはオーディオミドルウェアを提供しており、低遅延の再生のためにIOBufferDurationの変更を製品に組み込んでいました。 そのため、弊社製品をご利用いただいている開発者およびエンドユーザーの皆様がこの不具合の影響を受けています。 こちらの不具合の調査及び修正対応を検討いただけますでしょうか。
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473
Activity
3w
Crash while presenting a media picker for Music
This is the code I use: @MainActor func picker()->UIViewController{ let pickerController = MPMediaPickerController(mediaTypes: .music) print(pickerController) pickerController.showsCloudItems=true pickerController.prompt = NSLocalizedString("Add pieces to queue", comment:""); pickerController.allowsPickingMultipleItems=true; pickerController.delegate=MPMusicPlayerControllerSingleton.sharedController(); return pickerController } MainActor @IBAction func handleBrowserTapped(_ sender: AnyObject){ if let pickerController=contentProvider?.picker(){ self.present(pickerController, animated:true, completion:nil) } } And this his is the crash log: *** Assertion failure in -[MPMediaPickerController_Appex requestRemoteViewController], MPMediaPickerController.m:523 *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.' *** First throw call stack: (0x1869cac70 0x183499224 0x1844f9f50 0x1a6c6a060 0x18d45518c 0x18d4cd410 0x103354544 0x10336dccc 0x10338f748 0x103364204 0x103364144 0x186957a64 0x1868e5288 0x1868e41d0 0x22bde7498 0x18c5a5ca0 0x18c510254 0x18c71ce90 0x103854340 0x1038542b0 0x103854430 0x1834f1c1c) libc++abi: terminating due to uncaught exception of type NSException *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'remoteViewController cannot be nil -- process will crash inserting in hierarchy. We likely got a nil remoteViewController because Music is crashing.'
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12
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242
Activity
3w
Unexpected Ambisonics format
When trying to load an ambisonics file using this project: https://github.com/robertncoomber/NativeiOSAmbisonicPlayback/ I get "Unexpected Ambisonics format". Interestingly, loading a 3rd order ambisonics file works fine: let ambisonicLayoutTag = kAudioChannelLayoutTag_HOA_ACN_SN3D | 16 let AmbisonicLayout = AVAudioChannelLayout(layoutTag: ambisonicLayoutTag) let StereoLayout = AVAudioChannelLayout(layoutTag: kAudioChannelLayoutTag_Stereo) So it's purely related to the kAudioChannelLayoutTag_Ambisonic_B_Format
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48
Activity
3w
AU MIDI Plugin UI not showing
Hello, I am having an issue with a very small percentage of our users not being able to view the UI of our MIDI Plugin Chord Prism. I have looked this up and seen to where it has been resolved within Logic for AU Instrument and Effect plugins by switching out of "Controls" view, but my situation is different and there is no option on what is displayed to switch out of "Controls" view. Is this something that can be fixed by adjusting settings within Logic?
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152
Activity
3w
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query about purchases of other random apps, so I assume not. Even if I restricted the plugins to running out-of-process, I have to set up the in-app purchases on the app store for the App container's ID, not the extension's ID, and the extension is what run - the outer app that is what you purchase is just a toy demo that exists solely to register the audio unit. I have similar questions with regard to MetricKit, which I would similarly like to use, but which may be running inside some random app. If there were some sort of signed token, or similar mechanism, that could be bundled or acquired by the running plugin extension that could be used to ensure both StoreKit and MetricKit operate under the assumption that purchases and metrics should be accessed as if called from the container app, that would be very helpful. This is the difference between having a one-and-done sales model and something that provides ongoing revenue to maintain these products - I am a one-person shop - if I price these products where they would need to be to pay the bills assuming a single sale per customer ever, the price will be too high for anyone to want to try products from a small vendor they've never heard of. So, being able to do a free trial period and then subscription is the difference between this being a viable business or not.
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10
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753
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3w
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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1
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352
Activity
Mar ’26
Audio System Trace: Zero Time Stamp
In Instruments, I'm seeing "Zero Time Stamp" events in the "Audio Server" lane. What does that mean?
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179
Activity
Mar ’26
Remote control of DRM audio - need to customise
I'm using MusicKit for DRM track playback in my iOS app and a third party library to play local user-owned music on the file system and from the music library. This app is also supporting accessory devices that offer Bluetooth remote media control. The wish is to achieve parity between how the remote interacts with user owned music and the DRM / cloud / Apple Music tracks in my application music player. Track navigation, app volume (rather than system volume), and scrubbing need to work consistently on a mix of tracks which could alternate DRM and cloud status within one album or playlist. Apple Music queue and track pickers are not useful tools in my app. How can I support playing DRM and Apple Music tracks while not surrendering the remote control features to the system?
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124
Activity
Mar ’26