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On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://aninterestingwebsite.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
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3.2k
Jun ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
10
0
272
Apr ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
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3.8k
May ’25
Unable to use iOS simulator below version 26 after installing Xcode 26 Beta 3
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue: Restarted Xcode 16.4 and my machine Reinstalled the iOS 18.5 runtime Uninstalled Xcode 26 and iOS 26 runtime Reinstalled Xcode 16.4 Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4: According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
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1.2k
Jul ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
10
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435
Apr ’25
XCode 12 - Can't login to Github without Access Token???
Hey, so I wanted to pull from the Github project repository and XCode asked me login again. Forgot my password so I tried a wrong one and now it keeps asking for my Username and Access token, when I actually just want to login with my password. Doesn't let me choose between the too, not even when adding the account through preferences. Anyone know how to just login with password and the reason for this -pardon me- absolutely idiotic choice of not letting the user choose?
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22k
Feb ’26
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
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461
1w
"Missing required icon file" when submitting to TF from Xcode 26 beta 1
Trying to submit a build to TF from Xcode 26 via Xcode Cloud (both for iOS and macOS). The operation fails with this message: Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://aninterestingwebsite.com/documentation/xcode/configuring-your-app-icon. If you’ve added an icon made with Icon Composer, visit https://aninterestingwebsite.com/app-store-connect/release-notes/ for details about known issues. I thought it's because Icon Composer icons may not be supported yet, but then that last sentence is confusing me. Does this mean that TF just won't support Xcode 26 uploads yet, or does it accept them and I need to provide legacy icons for my build?
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504
Jul ’25
xcode 16 ios 18.0 simulator download failed
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download. I can live without the code completion, but I can not get any Simulator to install. I clicked of the info button and it shows the following: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22A3351; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 41 User Info: { checkServer = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-09-30T10:57:24-05:00
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7.1k
Feb ’26
Xcode 26 Crashes on Launching App After macOS + Xcode Update (M3 Mac)
Hi everyone, After updating my Mac and Xcode to 26, I’m running into a consistent crash whenever I try to launch an app from Xcode. Environment: Mac: Apple Silicon M3 macOS: 26.0 (25A354) Xcode: 26.0.1 (17A400) Issue: When I press Run on any project (including new, empty projects), Xcode immediately crashes. This started only after updating to the latest macOS and Xcode. Crash details: The crash log shows: Application Specific Signatures: ___localError Thread 0 crashed inside -[IDEScheme _executionOperationForSchemeOperationParameters:...] from IDEFoundation/IDEKit. I also noticed background threads calling DVTPortal (developer portal requests) right before the crash. What I’ve tried so far: Cleared DerivedData, ModuleCache.noindex, and Xcode caches. Signed out/in of my Apple ID in Xcode. Recreated project schemes. Verified provisioning profiles. Reinstalled Xcode 26. Unfortunately, the crash still happens. Question: Is this a known issue with Xcode 26 on Apple Silicon (M3)? Has anyone seen a workaround? Any guidance would be greatly appreciated — I can’t currently launch apps in Xcode at all. Thanks!
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798
Nov ’25
Company Developer Account locked
Hi everyone! Writing this from my personal Developer Account but this is related to my other account, enrolled under my startup organization account. Sunday morning I've started finalizing a feature on my startup that I've worked on with my colleagues for over a year already. I've pushed the code as usual, wanted to do a internal TestFlight build and I was apparently logged out on Xcode from my account. Thought it's no big deal - went to log in in Xcode Settings -> Account but my attempt was unsuccessful - I was presented a message stating "Unknown error occurred". Weird, but then I tried to use the browser to login into App Store Connect using the following account - I was met with the same message. Alright, I thought I might need to reset my password - clicked on Forgot Password and started the reset password flow. To my surprise, I am presented a new message, stating - Your account has been locked and I need to verify my phone number to request access to this account. I proceed, enter my phone number associated with the account and click continue. I am the presented with the message that my Account Access is Requested and I need to wait up to a day. I then also decided to check Keychain and well, surprise surprise - all my certificates have also been revoked from keychain, both development and distribution. Well, I wake up this morning to the following email: And attempting to login/reset password now presents a message stating that my account is now LOCKED: I've been an Apple Developer for more than 7 years. I've had multiple Developer accounts. This is the first time I'm seeing such things. Please, someone explain what is going on and how can I verify my identity with apple to access my account? I cannot release a new version of our startup's app. We are suffering business losses due to failing to meet a deadline with a potential client. I cannot believe such things are happening.
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1.3k
Apr ’25
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
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673
5d
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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1w
Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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412
Dec ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
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Dec ’25
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://aninterestingwebsite.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
Replies
10
Boosts
2
Views
3.2k
Activity
Jun ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
Replies
10
Boosts
0
Views
272
Activity
Apr ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Replies
10
Boosts
4
Views
3.8k
Activity
May ’25
Unable to use iOS simulator below version 26 after installing Xcode 26 Beta 3
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue: Restarted Xcode 16.4 and my machine Reinstalled the iOS 18.5 runtime Uninstalled Xcode 26 and iOS 26 runtime Reinstalled Xcode 16.4 Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4: According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
Replies
10
Boosts
0
Views
1.2k
Activity
Jul ’25
The operation couldn’t be completed. (Mach error -308 - (ipc/mig) server died)
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
Replies
10
Boosts
5
Views
606
Activity
Oct ’25
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode Unable to find a DDI that can be used to enable DDI services on the device
Replies
10
Boosts
1
Views
373
Activity
Aug ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
Replies
10
Boosts
8
Views
435
Activity
Apr ’25
XCode 12 - Can't login to Github without Access Token???
Hey, so I wanted to pull from the Github project repository and XCode asked me login again. Forgot my password so I tried a wrong one and now it keeps asking for my Username and Access token, when I actually just want to login with my password. Doesn't let me choose between the too, not even when adding the account through preferences. Anyone know how to just login with password and the reason for this -pardon me- absolutely idiotic choice of not letting the user choose?
Replies
9
Boosts
1
Views
22k
Activity
Feb ’26
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
Replies
9
Boosts
4
Views
461
Activity
1w
"Missing required icon file" when submitting to TF from Xcode 26 beta 1
Trying to submit a build to TF from Xcode 26 via Xcode Cloud (both for iOS and macOS). The operation fails with this message: Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG for the 'Any Appearance' image well in the asset catalog of apps built for iOS or iPadOS. Without this icon, apps can't be submitted for review. For details, visit: https://aninterestingwebsite.com/documentation/xcode/configuring-your-app-icon. If you’ve added an icon made with Icon Composer, visit https://aninterestingwebsite.com/app-store-connect/release-notes/ for details about known issues. I thought it's because Icon Composer icons may not be supported yet, but then that last sentence is confusing me. Does this mean that TF just won't support Xcode 26 uploads yet, or does it accept them and I need to provide legacy icons for my build?
Replies
9
Boosts
4
Views
504
Activity
Jul ’25
xcode 16 ios 18.0 simulator download failed
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download. I can live without the code completion, but I can not get any Simulator to install. I clicked of the info button and it shows the following: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22A3351; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 41 User Info: { checkServer = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-09-30T10:57:24-05:00
Replies
9
Boosts
2
Views
7.1k
Activity
Feb ’26
Xcode 26 Crashes on Launching App After macOS + Xcode Update (M3 Mac)
Hi everyone, After updating my Mac and Xcode to 26, I’m running into a consistent crash whenever I try to launch an app from Xcode. Environment: Mac: Apple Silicon M3 macOS: 26.0 (25A354) Xcode: 26.0.1 (17A400) Issue: When I press Run on any project (including new, empty projects), Xcode immediately crashes. This started only after updating to the latest macOS and Xcode. Crash details: The crash log shows: Application Specific Signatures: ___localError Thread 0 crashed inside -[IDEScheme _executionOperationForSchemeOperationParameters:...] from IDEFoundation/IDEKit. I also noticed background threads calling DVTPortal (developer portal requests) right before the crash. What I’ve tried so far: Cleared DerivedData, ModuleCache.noindex, and Xcode caches. Signed out/in of my Apple ID in Xcode. Recreated project schemes. Verified provisioning profiles. Reinstalled Xcode 26. Unfortunately, the crash still happens. Question: Is this a known issue with Xcode 26 on Apple Silicon (M3)? Has anyone seen a workaround? Any guidance would be greatly appreciated — I can’t currently launch apps in Xcode at all. Thanks!
Replies
9
Boosts
2
Views
798
Activity
Nov ’25
Company Developer Account locked
Hi everyone! Writing this from my personal Developer Account but this is related to my other account, enrolled under my startup organization account. Sunday morning I've started finalizing a feature on my startup that I've worked on with my colleagues for over a year already. I've pushed the code as usual, wanted to do a internal TestFlight build and I was apparently logged out on Xcode from my account. Thought it's no big deal - went to log in in Xcode Settings -> Account but my attempt was unsuccessful - I was presented a message stating "Unknown error occurred". Weird, but then I tried to use the browser to login into App Store Connect using the following account - I was met with the same message. Alright, I thought I might need to reset my password - clicked on Forgot Password and started the reset password flow. To my surprise, I am presented a new message, stating - Your account has been locked and I need to verify my phone number to request access to this account. I proceed, enter my phone number associated with the account and click continue. I am the presented with the message that my Account Access is Requested and I need to wait up to a day. I then also decided to check Keychain and well, surprise surprise - all my certificates have also been revoked from keychain, both development and distribution. Well, I wake up this morning to the following email: And attempting to login/reset password now presents a message stating that my account is now LOCKED: I've been an Apple Developer for more than 7 years. I've had multiple Developer accounts. This is the first time I'm seeing such things. Please, someone explain what is going on and how can I verify my identity with apple to access my account? I cannot release a new version of our startup's app. We are suffering business losses due to failing to meet a deadline with a potential client. I cannot believe such things are happening.
Replies
9
Boosts
11
Views
1.3k
Activity
Apr ’25
‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same "minimum deployment" setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or memory models that older devices cannot parse? ‌Looking forward to your reply‌.
Replies
9
Boosts
5
Views
673
Activity
5d
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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878
Activity
1w
Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
I'm building and running from Xcode 26 to macOS 15.5. On launch, app crashes on start dynamic runtime linking with failure to find _LocationEssentials framework.
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9
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1
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394
Activity
Jul ’25
Error code 500 when requesting a System Extension or DriverKit Entitlement
Hello all, I am trying to submit a request for endpoint security entitlement. I keep getting this error for weeks: This page isn’t working aninterestingwebsite.com is currently unable to handle this request. HTTP ERROR 500
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9
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3
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254
Activity
Mar ’26
Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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9
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5
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412
Activity
Dec ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
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9
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0
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644
Activity
Dec ’25