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APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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110
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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126
May ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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264
Apr ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://aninterestingwebsite.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
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114
May ’25
Apple developer subscription
To the team, I am totally trapped with my organisation subscription and am unable to renew my Apple developer licence because the autorenew option did not work. A preloaded debit card with the monthly fees is already attached, but it isn't working. We, as a large organisation, are completely stuck on this matter which will lead to a huge business impact An Immediate assistance is appreciated, dear apple developer team
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90
Apr ’25
watchOS-Questions about HealthKit privileges
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all). WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
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79
Apr ’25
Stale Issues, refreshAllObjects() is not working
Hi Experts, Could you please help. Issue at high level: After Editing a View contains a Table entries, saved and hit back button to display View, Table entries are duplicated or displaying previous and current entries together. Here is my Issue in detailed. List view display, clicking on any row, would navigate to DisplayView of a record. I am displaying a table in DisplayView. DisplayView contains "row" as parameter, and it must be initialized in "init" method, where I use row.key and fetch another table (say ColorTab) using Color.Key. DisplayView contains "NavigationView", with Edit button. it displays fetched Colors. example Red and Green. when user click on Edit, it takes to EditPage. user can remove / add colors. Once user made changes, saved and hit back button. Table entries are duplicated or showing previous and current entries. Options tried, a) init method is only triggering 1st time, not triggering when back button clicked, I failed to use FetchRequest outside of init method, I tried on OnAppear too. i didn't trigger. b) Failed to use FetchRequest inside of var Body too. c) tried using viewContext.refreshAllObjects() .. it is not refreshing the table. Could you please help if there is solution for the issue. Thanks, Bhanu
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86
May ’25
Locked Company Developer Account – Immediate Assistance Required
I am the sole administrator of a paid company Apple Developer account, and as of today I’m completely locked out everywhere: I cannot sign in to App Store Connect, aninterestingwebsite.com, or even account.apple.com. Every login attempt returns either “Please verify your account information and try again” or “This account is locked and can’t be used.” I have never changed my password, Two-Factor Authentication is enabled and delivering codes, there are no pending agreements or banking/tax forms, and I see no unrecognized devices in my account. I’ve tried multiple networks, browsers, and devices, and I’ve already contacted Apple Support—yet no explanation or resolution has been provided. This total lockout is preventing our app submissions from moving forward and putting our entire release schedule at risk. I need: A clear, specific reason why my corporate Developer account has been locked. Any immediate steps or known workarounds to restore full access. Advice from anyone who has faced the same unexplained lockout.
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193
May ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to aninterestingwebsite.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
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191
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
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64
Apr ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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132
Apr ’25
Command PhaseScriptExecution failed with a nonzero exit code
Recently, I had an error when building a project with xcode16.3. I'm not sure if it's caused by xcode16.3. I looked in /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/ and there was no Il2CppOutputProject folder. It seems that Run Script didn't work. I'm not sure what went wrong. I'm using unity version 2023.2.19f, xcode version 16.3, system Mos 15.4 Please help me Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory Showing All Messages /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh: line 27: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
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107
Apr ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
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193
Apr ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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102
Apr ’25
APNS NULL
this is our code foe fetching the apnstoken - and registering for the FCM and snding it to our servers. - we are consistently getting apns == null import 'dart:io'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:cloud_firestore/cloud_firestore.dart'; import 'package:firebase_messaging/firebase_messaging.dart'; import 'package:solaris/services/fetch_deviceId.dart'; Future initializeFCM() async { final FirebaseMessaging _firebaseMessaging = FirebaseMessaging.instance; // Request notification permissions for iOS final settings = await _firebaseMessaging.requestPermission(); print('Notifcation Permission Status: ${settings.authorizationStatus}'); String? apnsToken; int retries = 0; const int maxRetries = 60; const Duration retryDelay = Duration(seconds: 2); // Retry fetching the APNs token until it's available or max retries are reached while (apnsToken == null && retries < maxRetries) { print(retries); apnsToken = await _firebaseMessaging.getAPNSToken(); if (apnsToken == null) { await Future.delayed(retryDelay); retries++; } } if (apnsToken != null) { // APNs token is available, proceed to get FCM token String? fcmToken = await _firebaseMessaging.getToken(); if (fcmToken != null) { // Register the device and token with your backend await registerDeviceAndToken(fcmToken); } else { // Handle the case where FCM token is still null print('FCM token is null.'); } } else { // Handle the case where APNs token is not available after retries print('APNs token not available after retries.'); } } Future registerDeviceAndToken(String fcmToken) async { //fcmToken = fcmToken; print(fcmToken); final user = FirebaseAuth.instance.currentUser; if (user == null) { print('❌ User not logged in'); return; } final deviceId = await DeviceInfoService.getUniqueDeviceId(); //final fcmToken = await FirebaseMessaging.instance.getToken(); print('📱 Device ID from register_fcm: $deviceId'); print('📩 FCM Token from mew getapnd function: $fcmToken'); if (deviceId == null || fcmToken == null) { print('❌ Failed to get deviceId or fcmToken'); return; } final docRef = FirebaseFirestore.instance .collection('master_users') .doc(user.uid) .collection('deviceId') .doc(user.uid); // This document holds a map: { deviceId: fcmToken } print(docRef); try { // Get current data, fallback to empty map final snapshot = await docRef.get(); final data = snapshot.data() ?? <String, dynamic>{}; print(data); // Update or add current deviceId key data[deviceId] = fcmToken; // Save updated map back to Firestore await docRef.set(data); print(data); print('✅ Device ID and FCM token updated/stored under correct structure'); } catch (e) { print('❌ Firestore write error: $e'); } }
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110
Activity
Apr ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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0
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0
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126
Activity
May ’25
Xcode16.2 + iOS18以上系统,http自动转为https
Xcode16.2 加 iOS18 以上的系统加载图片 http 类型的 url 时, http 链接会自动升级为 https,请问有处理方案吗?浏览器报错信息如下:This content was automatically upgraded and should be served over HTTPS.
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0
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0
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222
Activity
Apr ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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1
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0
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264
Activity
Apr ’25
Track monitoring of specific website
Hi, I want to track users screen time on websites. I want to track monitoring of specific website for that user will enter URL , we want to start monitoring and shield after threshold reached. but DeviceActivityEvent doesn't allow to enter specific URL domain for monitoring . How should I do monitoring then ?
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0
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0
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80
Activity
Apr ’25
Questions about Deployment Targets in Xcode
The “Deployment Targets” for iOS was IOS12 or higher in Xcode15, but is now listed as IOS15 or higher in Xcode16. https://aninterestingwebsite.com/support/xcode/ How does this change affect developers and users? For example, if a developer specifies less than iOS15 in the “iOS Deployment Target” on Xcode, how will this affect them? Also, will users under iOS 15 be unable to run the apps?
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0
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0
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114
Activity
May ’25
Apple developer subscription
To the team, I am totally trapped with my organisation subscription and am unable to renew my Apple developer licence because the autorenew option did not work. A preloaded debit card with the monthly fees is already attached, but it isn't working. We, as a large organisation, are completely stuck on this matter which will lead to a huge business impact An Immediate assistance is appreciated, dear apple developer team
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1
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0
Views
90
Activity
Apr ’25
watchOS-Questions about HealthKit privileges
The WatchOS developer is not allowed to obtain healthKit permission status. The result is always unauthorized (either by clicking the dot/cross in the upper left corner or by turning on all Health, on some, off all). WatchOS 开发获取 healthKit 的权限状态authorizationStatus不准。结果始终都是未授权(无论是点击左上角的点叉号还是开启全部健康项开关,开启部分,关闭所有),怎么处理?
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0
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0
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79
Activity
Apr ’25
Xcode Connection Issues (Xcode 的连接问题)
When I use Xcode to develop the apps, the connection to my own Apple Watch is failed. The simulator has been downloaded, but it still displayed"watchOS10.0 Not Installed". The developer options were opened, I click the"trust this computer" but it always display"Connecting to *** Apple Watch". My iPhone can be connected normally.
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0
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0
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90
Activity
Apr ’25
Stale Issues, refreshAllObjects() is not working
Hi Experts, Could you please help. Issue at high level: After Editing a View contains a Table entries, saved and hit back button to display View, Table entries are duplicated or displaying previous and current entries together. Here is my Issue in detailed. List view display, clicking on any row, would navigate to DisplayView of a record. I am displaying a table in DisplayView. DisplayView contains "row" as parameter, and it must be initialized in "init" method, where I use row.key and fetch another table (say ColorTab) using Color.Key. DisplayView contains "NavigationView", with Edit button. it displays fetched Colors. example Red and Green. when user click on Edit, it takes to EditPage. user can remove / add colors. Once user made changes, saved and hit back button. Table entries are duplicated or showing previous and current entries. Options tried, a) init method is only triggering 1st time, not triggering when back button clicked, I failed to use FetchRequest outside of init method, I tried on OnAppear too. i didn't trigger. b) Failed to use FetchRequest inside of var Body too. c) tried using viewContext.refreshAllObjects() .. it is not refreshing the table. Could you please help if there is solution for the issue. Thanks, Bhanu
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0
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0
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86
Activity
May ’25
Locked Company Developer Account – Immediate Assistance Required
I am the sole administrator of a paid company Apple Developer account, and as of today I’m completely locked out everywhere: I cannot sign in to App Store Connect, aninterestingwebsite.com, or even account.apple.com. Every login attempt returns either “Please verify your account information and try again” or “This account is locked and can’t be used.” I have never changed my password, Two-Factor Authentication is enabled and delivering codes, there are no pending agreements or banking/tax forms, and I see no unrecognized devices in my account. I’ve tried multiple networks, browsers, and devices, and I’ve already contacted Apple Support—yet no explanation or resolution has been provided. This total lockout is preventing our app submissions from moving forward and putting our entire release schedule at risk. I need: A clear, specific reason why my corporate Developer account has been locked. Any immediate steps or known workarounds to restore full access. Advice from anyone who has faced the same unexplained lockout.
Replies
0
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0
Views
193
Activity
May ’25
“Too many verification codes sent” error – 2FA SMS never arrives on standard login
Hello everyone, I’m running into an issue when logging into my Apple Developer account on the official site. After entering my Apple ID and password, I immediately see: too many verification codes sent At this point I should receive a 6-digit 2FA code via SMS to my trusted phone number, but nothing ever arrives. I’ve waited from one to seven days and tried again, but I still get the same error and still no SMS. I’ve double-checked that: My trusted phone number is correct in my Apple ID settings. My carrier isn’t blocking or rate-limiting SMS messages. Steps to reproduce: Go to aninterestingwebsite.com and click “Sign In.” Enter Apple ID and password. Submit credentials → immediately see “too many verification codes sent.” No SMS arrives. Retrying doesn’t help. Expected behavior: Apple sends a new 6-digit 2FA SMS to my trusted number. After entering it, I can complete the login flow. Actual behavior: I receive the “too many verification codes sent” message instantly. I never get the SMS code, even after waiting or retrying. Has anyone else experienced this on the standard Developer portal? Is there a way to clear the “too many verification codes sent” flag or otherwise force delivery of the 2FA SMS? Any advice would be greatly appreciated! Thank you!
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0
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0
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191
Activity
May ’25
Advice on the right Apple license for an internal app in a French high school
Hello everyone, I'm currently developing an iOS application as part of a project for a high school in France. The goal of the app is to raise students' awareness about their use of digital tools, especially by helping them better understand their screen time and how they use the iPads provided by the school. This app is intended for internal use only: it is not meant to be published on the App Store, but rather distributed through Apple School Manager to the school’s managed devices. I would like to ask: Which type of Apple Developer license would be the most appropriate for this use case? Should we go with an individual or enterprise account? Or is there a specific program for educational institutions? Thank you in advance for any advice or feedback you can share Have a great day!
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1
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0
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64
Activity
Apr ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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0
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132
Activity
Apr ’25
Code Signing issue
Hi Team, Please help me to resolve these issues as i am unable to run xcode ci cd due to code signing issue.
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0
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125
Activity
Apr ’25
ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
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42
Activity
Apr ’25
Command PhaseScriptExecution failed with a nonzero exit code
Recently, I had an error when building a project with xcode16.3. I'm not sure if it's caused by xcode16.3. I looked in /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/ and there was no Il2CppOutputProject folder. It seems that Run Script didn't work. I'm not sure what went wrong. I'm using unity version 2023.2.19f, xcode version 16.3, system Mos 15.4 Please help me Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp-compile: No such file or directory Showing All Messages chmod: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/bee_backend/mac-arm64/bee_backend: No such file or directory Showing All Messages /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/GameAssembly.build/Script-C62A2A42F32E085EF849CF0B.sh: line 27: /Users/lijin/Library/Developer/Xcode/DerivedData/Unity-iPhone-bqyvpudaavvrkzdtpgobtxxpzmlb/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/artifacts/arm64/buildstate/Il2CppOutputProject/IL2CPP/build/deploy_arm64/il2cpp: No such file or directory
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107
Activity
Apr ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
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193
Activity
Apr ’25
No screenshots in iTunes search API response
Hi, I requested the https://itunes.apple.com/lookup?id=6482849843&country=us for getting the information of Goods puzzle sort challange , but the screenshotUrls in the response was empty. Is iTunes search API has issue with getting the screenshot urls ? Is there any plan to update it ?
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87
Activity
Apr ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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102
Activity
Apr ’25