Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
8
1
752
Apr ’25
rpmuxd isn't starting
I just installed Xcode on my MacOS, and I'm trying to get rpmuxd started to run rvictl on an attached device to do a tcpdump. I'm getting these errors: $ sudo launchctl load -w /System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. /System/Library/LaunchDaemons $ ll com.apple.rpmuxd.plist ls: com.apple.rpmuxd.plist: No such file or directory /System/Library/LaunchDaemons $ sudo launchctl load -w /Library/Apple/System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. I don't see the com.apple.rmpuxd.plist file. /System/Library/LaunchDaemons $ sudo launchctl list com.apple.rpmuxd { "LimitLoadToSessionType" = "System"; "MachServices" = { "com.apple.rpmuxd" = mach-port-object; }; "Label" = "com.apple.rpmuxd"; "OnDemand" = true; "LastExitStatus" = 0; "Program" = "/Library/Apple/usr/libexec/rpmuxd"; "ProgramArguments" = ( "/usr/libexec/rpmuxd"; ); }; /Library/Apple/usr/libexec $ ll total 136 drwxr-xr-x 4 root wheel 128 Apr 30 22:03 . drwxr-xr-x 6 root wheel 192 Apr 30 22:03 .. drwxr-xr-x 7 root wheel 224 Apr 17 09:42 oah -rwxr-xr-x 1 root wheel 304032 Oct 29 2022 rpmuxd What am I missing here to get this up and running?
1
0
90
May ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://aninterestingwebsite.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
0
0
120
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
2
0
175
May ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
0
0
103
May ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
10
4
3.8k
May ’25
Command line argument behaviour in macOS 15 after compiling with Xcode 16
I encountered this issue with an app I'm writing that accepts arguments. With some troubleshooting I've determined that this is an inherent behaviour in how Xcode 16 compiles SwiftUI apps and how macOS 15 launches them. The issue: Launching the app as open /Applications/AppName.app --args --arg1 --arg2 --arg3 etc should allow the app to process the arguments as CommandLine.arguments and this is still the case. How the app sees arguments is unchanged and doesn't matter if you use CommandLine.arguments or swift argument parser or don't have arguments at all. This will affect any SwiftUI app as I'll demonstrate below. The problem is that if you use a mix of arguments as --arg value pairs or --arg as a flag, then depending on the order the arguments are provides, the app won't launch properly. The icon will appear in the dock but no window appears until you click the icon in the dock. (BTW, having "Application is agent (UIElement)" set to YES in the Info.plist makes this task rather difficult.) In testing if you use all flags, it's fine. if the flags are in pairs, it's fine. if you have one flag and then a --arg value pair, you will see the issue. If you reverse the order so the flag is after then it works fine. How to replicate: On macOS 15 and Xcode 16 Open Xcode Create a new macOS App (called demoapp in my example) Select SwiftUI as the interface Build That it. Don't add anything and just build the boilerplate hello world app that Xcode makes for you. Once that's built, cd to your /Build/Products/Debug/ directory in terminal and try the following (this happens if you build for release as well): note, the app window will display when you click the icon in the dock, just not on initial launch # three single arguments open ./demoapp.app --args --foo --bar --baz # App window displays as expected # one single argument, one arg value pair open ./demoapp.app --args --foo --bar baz # The app window will not appear. # same arguments as before but the single argument is after the arg value pair open ./demoapp.app --args --bar baz --foo # App window displays as expected # arg[1] without `-` or `--` prefix open ./demoapp.app --args foo --bar --baz # The app window will not appear. # arg[1] and arg [2] without prefix open ./demoapp.app --args foo bar --baz # The app window will not appear. # single - in front of the first two arguments open ./demoapp.app --args -foo -bar baz # The app window will not appear. # single - in front of the first three arguments open ./demoapp.app --args -foo -bar -baz bob # App window displays as expected No idea what is going on but I suspect macOS does some pre-processing before launching the app, for example you can do stuff like open /Applications/SomeApp.app --args -AppleLanguages '(de)' to run using a specific language. I presume the OS is pre-processing arguments before launching the app proper. If I compile the app using Xcode 15.4 then this issue is not present. Also Apps compiled with Xcode 16 do not exhibit the issue on macOS 14 or earlier. It's a specific Xcode 16, macOS 15 thing in the way the app is compiled that makes it behave this way. I hope I've explained it correctly, but it's very easy to replicate. I filed a feedback for it (under a different apple account), FB15577018. Any insight into what's going on here would be helpful. Also if there's any compiler flags I could be setting. In my actual project, I'm not making any other changes. The same code compiled under Xcode 16 (.0 or .1RC) behaves differently to Xcode 15.4.
7
1
684
May ’25
Unable to debug Memory Graph in Xcode: "an unknown error occurred launching the helper task"
I am not able to use the Debug Memory Graph tool as well as Leaks instrument inside Xcode to debug my project. I'm running my project on physical iOS device on running 18.3 version and I tested the project on two different MacBooks running Xcode 16.3 and 16.1. On both the same problem persists. I have also reinstalled the project on the device and tried restarting all devices and cleared DerivedData. Nothing helped. Clicking "Show details" shows such output: Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = "2025-05-07 06:30:53 +0000"; DVTRadarComponentKey = 637311; } -- Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 2; "debugSession_isSynthetic" = 0; "debugSession_state" = 2; "device_identifier" = "00008110-0009448221A3801E"; "device_isCoreDevice" = 1; "device_model" = "iPhone14,4"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone14,4"; "dvt_coredevice_version" = "397.24"; "dvt_coresimulator_version" = "987.2"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 3050; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = "-1"; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.1"; "sdk_osVersion" = "18.1"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.5 (Build 23F79) Xcode 16.1 (23503) (Build 16B40) Timestamp: 2025-05-07T08:30:53+02:00 Here are my active scheme settings:
2
4
224
May ’25
Unable to Install Provisioning profile
Hi, I'm unable to install provisioning profile on my iPad and I know the xcode component iOS/iPadOs version and iPadOS version should be same or below the latest compared to xcode components. Now the issue is xcode component version is iOS 18.4 (22E235) SDK + iOS 18.4 (22E238) Simulator (Installed) and iPadOS version is iOS 18.4.1(22E252) could this be cause of issue ? If yes then when will apple release components for 18.4.1? Because iOS 18.4.1 release at least 3-4 weeks before this post.
0
0
115
May ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
1
2
310
May ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
1
0
71
May ’25
Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
2
0
109
May ’25
Xcode 16.3 and IOS 18.4 Update
So I use two MacBooks for work and different levels of projects, updated MacBook 1, and I was about to download and install Predictive Code Completion Model and IOS 18.4 Runtime. But doing the same for my second MacBook isn't working... I've been searching for days now, and the deadline for submission is fast approaching. I need help on this. At first, I thought it was a network thing and had to rush to my friends, but the same issue and nothing better IOS 18.4 Error `Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:41:47 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being scheduled or the download of the whole resource was not able to complete in the time allowed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 53 User Info: { checkTimeoutConditions = 1; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:41:47+01:00` Predictive Code Completion Model `The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:42:56 +0000"; } There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:42:56+01:00`
1
1
441
May ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
0
0
74
May ’25
xcstrings CFBundleName value changes after building different target
Hi, I followed Xcode’s recommendation and migrated to the new strings format (*.strings → *.xcstrings) using the Migrate to String Catalog option. My project has two build targets: MyAppName MyAppNameVFSCopy Every time I build one or the other target, the value in the .xcstrings file changes under CFBundleName > en > stringUnit > value, switching between MyAppName and MyAppNameVFSCopy. As a result, Git detects a change in source control each time, which is quite annoying. How can I prevent this from happening? After building MyAppNameVFSCopy target, the "value" is MyAppNameVFSCopy "CFBundleName" : { "comment" : "Bundle name", "extractionState" : "extracted_with_value", "localizations" : { "en" : { "stringUnit" : { "state" : "new", "value" : "MyAppNameVFScopy" } } } } After building MyAppName target, the "value" changes to MyAppName "CFBundleName" : { "comment" : "Bundle name", "extractionState" : "extracted_with_value", "localizations" : { "en" : { "stringUnit" : { "state" : "new", "value" : "MyAppName" } } } } Deleting CFBundleName from *.xcstrings file didn't help. CFBundleName is automatically created again after building target. Both targets has it's on plist file. In those files: <key>CFBundleName</key> <string>${PRODUCT_NAME}</string> Attaching full xcstrings file InfoPlist.xcstrings
1
0
85
May ’25
Cannot evaluate variables in xCode 16.2 debugger
When I try to look at any variable in the debugger, I get a bunch of errors complaining about inability to find a file in a location that should not exist on my machine... I just upgraded form xCode 15.2, which worked fine, but now I basically cannot debug. Who is this liangchenying? It's almost like the new version was shipped with some developer's paths hard-coded in the configuration. (lldb) po [tableNumberTxt.text integerValue] warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(PortIO.o) 0x00000000000004a7: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(WIFIPort.o) 0x000000000000171c: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(SimpleLogger.o) 0x00000000000009b9: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(POSCommand.o) 0x00000000000035bd: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(WIFIPortToFile.o) 0x00000000000004da: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(POSSDK.o) 0x0000000000002432: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.7
4
0
302
May ’25
App Shortcuts Preview: No Matching Intent?
Hi! In neither Xcode 16.2 beta 3 nor Xcode 16.2 I am able to get App Shortcuts Preview to recognise my Shortcuts. In either supported language I always get "No Matching Intent" as the result. Flexible matching is enabled, minimum deployment target is iOS 18. The Shortcut phrases do work in the simulator and on device. Is this a known issue or am I missing something?
Replies
8
Boosts
1
Views
752
Activity
Apr ’25
Simulator navigation does not match real device.
My app uses the top navigation panel which contains the back button, a title, and prompt. On an actual device, the navigation area is light and shows all three items. On the simulator, the navigation area is black and only the back button is shown. I need this to be correct for app store screen shots.
Replies
0
Boosts
0
Views
60
Activity
May ’25
rpmuxd isn't starting
I just installed Xcode on my MacOS, and I'm trying to get rpmuxd started to run rvictl on an attached device to do a tcpdump. I'm getting these errors: $ sudo launchctl load -w /System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. /System/Library/LaunchDaemons $ ll com.apple.rpmuxd.plist ls: com.apple.rpmuxd.plist: No such file or directory /System/Library/LaunchDaemons $ sudo launchctl load -w /Library/Apple/System/Library/LaunchDaemons/com.apple.rpmuxd.plist Load failed: 5: Input/output error Try running launchctl bootstrap as root for richer errors. I don't see the com.apple.rmpuxd.plist file. /System/Library/LaunchDaemons $ sudo launchctl list com.apple.rpmuxd { "LimitLoadToSessionType" = "System"; "MachServices" = { "com.apple.rpmuxd" = mach-port-object; }; "Label" = "com.apple.rpmuxd"; "OnDemand" = true; "LastExitStatus" = 0; "Program" = "/Library/Apple/usr/libexec/rpmuxd"; "ProgramArguments" = ( "/usr/libexec/rpmuxd"; ); }; /Library/Apple/usr/libexec $ ll total 136 drwxr-xr-x 4 root wheel 128 Apr 30 22:03 . drwxr-xr-x 6 root wheel 192 Apr 30 22:03 .. drwxr-xr-x 7 root wheel 224 Apr 17 09:42 oah -rwxr-xr-x 1 root wheel 304032 Oct 29 2022 rpmuxd What am I missing here to get this up and running?
Replies
1
Boosts
0
Views
90
Activity
May ’25
Followed docs for "Local Package", how to add to 2nd project?
I have a couple apps in one git repository. I'd like to have a Swift package in that repo as well, shared by apps. In other words, I don't want a separate repo for the Swift package. I followed the instructions here: https://aninterestingwebsite.com/documentation/xcode/organizing-your-code-with-local-packages It seems to work. I can write code like this in my app: import MyLocalPackage func foo() { myLocalPackageFunc() } I notice that the package is not listed under Project > MyApp > Package Dependencies. I don't really care, as long as I can reuse code between apps. But when I try to add this package code to a 2nd app, I'm at a loss. I tried "Add Package Dependencies" and "Add Local", but that creates a different looking setup than the 1st app. The code is browsable in the project navigator. And when I try to build it says "Missing package product 'MyLocalPackage'. The documentation linked above, which I used for the 1st app, does a "New > Package". I don't want a new package. How can I connect the existing one?
Replies
0
Boosts
0
Views
120
Activity
May ’25
App Crash Only When Downloaded From TestFlight
Hi everyone, I'm experiencing an issue with my app, which is currently live on the App Store. I attempted to upload a new version, but the App Review team informed me that the app crashes on launch. Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto my device via USB-C, it runs perfectly fine. I've tried updating to the latest version of Xcode and followed the suggestions in this Reddit thread: https://www.reddit.com/r/iOSProgramming/comments/re2n65/app_crashes_after_testflight_download_but_no/ My app is a Unity game that had been working fine until now. There haven’t been any major changes in the latest update. Could this be an Apple-side issue? And how is it possible that no crash reports are generated? Since the app crashes before it even fully starts, I don’t think it's a memory leak. Any help would be greatly appreciated, I can give more info if needed — I’m completely stuck here. :/
Replies
2
Boosts
0
Views
175
Activity
May ’25
Why is there virtually nothing in the Editor section for a newly created Xcode project?
I've got several Xcode iOS projects and in the Editor menu section there are dozen's of options, as in the diagram. However if I create a new iOX Project (with Xcode 16.2) look at how sparse the Editor menu is. Why is that, why do they appear for other projects but not for a new one and why are the contents different?
Replies
1
Boosts
0
Views
99
Activity
May ’25
Delete app from the list of apps in Xcode's StoreKit transaction manager
In Xcode's StoreKit transaction manager (Debug > StoreKit > Manage Transactions), how can I delete old apps that I do not need anymore from the list of apps?
Replies
0
Boosts
0
Views
80
Activity
May ’25
Network Instability in TestFlight Builds When Using Xcode 16+
We are experiencing networking issues in our iOS application when it is built with Xcode 16 or later. Our app includes a video conferencing feature that works reliably when built with Xcode 15 or earlier — we can sustain hour-long video sessions without interruption. However, when the app is built using Xcode 16 or higher, network connections drop after 2–3 minutes during a session. This triggers an auto-reconnect, which succeeds, but the connection drops again after another 2–3 minutes. This loop continues indefinitely. Key Details: The issue only occurs in TestFlight builds. When running the app via Xcode debugger, the issue does not occur. The issue is consistently reproducible in TestFlight builds created with Xcode 16 or later. TestFlight builds created with Xcode 15 do not exhibit this issue. All the videoconferencing runs on C and C++ code What We’ve Tried: Reviewed Xcode 16+ release notes but found no relevant changes or deprecations. Verified app configuration and entitlements. Confirmed that no app-side changes occurred between the working and broken builds. Request: We’re seeking guidance on what changes in Xcode 16+ could be affecting networking behavior in release/TestFlight builds. Any insight into relevant build settings, compiler changes, or runtime behavior differences would be greatly appreciated. Thank you in advance for your assistance.
Replies
0
Boosts
0
Views
103
Activity
May ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
Replies
10
Boosts
4
Views
3.8k
Activity
May ’25
Xcode failing to build to a device
I did a git rebase and was successful. I'm getting an error 'Failed to load container for document at url: file:///Users/collinsmuthomi/Documents/postbankiOSNewNew/Postbank.xcodeproj'
Replies
1
Boosts
0
Views
89
Activity
May ’25
Command line argument behaviour in macOS 15 after compiling with Xcode 16
I encountered this issue with an app I'm writing that accepts arguments. With some troubleshooting I've determined that this is an inherent behaviour in how Xcode 16 compiles SwiftUI apps and how macOS 15 launches them. The issue: Launching the app as open /Applications/AppName.app --args --arg1 --arg2 --arg3 etc should allow the app to process the arguments as CommandLine.arguments and this is still the case. How the app sees arguments is unchanged and doesn't matter if you use CommandLine.arguments or swift argument parser or don't have arguments at all. This will affect any SwiftUI app as I'll demonstrate below. The problem is that if you use a mix of arguments as --arg value pairs or --arg as a flag, then depending on the order the arguments are provides, the app won't launch properly. The icon will appear in the dock but no window appears until you click the icon in the dock. (BTW, having "Application is agent (UIElement)" set to YES in the Info.plist makes this task rather difficult.) In testing if you use all flags, it's fine. if the flags are in pairs, it's fine. if you have one flag and then a --arg value pair, you will see the issue. If you reverse the order so the flag is after then it works fine. How to replicate: On macOS 15 and Xcode 16 Open Xcode Create a new macOS App (called demoapp in my example) Select SwiftUI as the interface Build That it. Don't add anything and just build the boilerplate hello world app that Xcode makes for you. Once that's built, cd to your /Build/Products/Debug/ directory in terminal and try the following (this happens if you build for release as well): note, the app window will display when you click the icon in the dock, just not on initial launch # three single arguments open ./demoapp.app --args --foo --bar --baz # App window displays as expected # one single argument, one arg value pair open ./demoapp.app --args --foo --bar baz # The app window will not appear. # same arguments as before but the single argument is after the arg value pair open ./demoapp.app --args --bar baz --foo # App window displays as expected # arg[1] without `-` or `--` prefix open ./demoapp.app --args foo --bar --baz # The app window will not appear. # arg[1] and arg [2] without prefix open ./demoapp.app --args foo bar --baz # The app window will not appear. # single - in front of the first two arguments open ./demoapp.app --args -foo -bar baz # The app window will not appear. # single - in front of the first three arguments open ./demoapp.app --args -foo -bar -baz bob # App window displays as expected No idea what is going on but I suspect macOS does some pre-processing before launching the app, for example you can do stuff like open /Applications/SomeApp.app --args -AppleLanguages '(de)' to run using a specific language. I presume the OS is pre-processing arguments before launching the app proper. If I compile the app using Xcode 15.4 then this issue is not present. Also Apps compiled with Xcode 16 do not exhibit the issue on macOS 14 or earlier. It's a specific Xcode 16, macOS 15 thing in the way the app is compiled that makes it behave this way. I hope I've explained it correctly, but it's very easy to replicate. I filed a feedback for it (under a different apple account), FB15577018. Any insight into what's going on here would be helpful. Also if there's any compiler flags I could be setting. In my actual project, I'm not making any other changes. The same code compiled under Xcode 16 (.0 or .1RC) behaves differently to Xcode 15.4.
Replies
7
Boosts
1
Views
684
Activity
May ’25
Unable to debug Memory Graph in Xcode: "an unknown error occurred launching the helper task"
I am not able to use the Debug Memory Graph tool as well as Leaks instrument inside Xcode to debug my project. I'm running my project on physical iOS device on running 18.3 version and I tested the project on two different MacBooks running Xcode 16.3 and 16.1. On both the same problem persists. I have also reinstalled the project on the device and tried restarting all devices and cleared DerivedData. Nothing helped. Clicking "Show details" shows such output: Domain: DTLeaksService Code: -1 User Info: { DVTErrorCreationDateKey = "2025-05-07 06:30:53 +0000"; DVTRadarComponentKey = 637311; } -- Event Metadata: com.apple.dt.memory_graph_capture : { "debugSession_coalescedState" = 2; "debugSession_isSynthetic" = 0; "debugSession_state" = 2; "device_identifier" = "00008110-0009448221A3801E"; "device_isCoreDevice" = 1; "device_model" = "iPhone14,4"; "device_osBuild" = "18.4 (22E240)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone14,4"; "dvt_coredevice_version" = "397.24"; "dvt_coresimulator_version" = "987.2"; "dvt_mobiledevice_version" = "1784.102.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 2; "launchSession_targetArch" = arm64; "memgraphDebugger_duration_ms" = 3050; "memgraphDebugger_precedingCount" = 1; "memgraphDebugger_status" = "-1"; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 3; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.1"; "sdk_osVersion" = "18.1"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.5 (Build 23F79) Xcode 16.1 (23503) (Build 16B40) Timestamp: 2025-05-07T08:30:53+02:00 Here are my active scheme settings:
Replies
2
Boosts
4
Views
224
Activity
May ’25
Unable to Install Provisioning profile
Hi, I'm unable to install provisioning profile on my iPad and I know the xcode component iOS/iPadOs version and iPadOS version should be same or below the latest compared to xcode components. Now the issue is xcode component version is iOS 18.4 (22E235) SDK + iOS 18.4 (22E238) Simulator (Installed) and iPadOS version is iOS 18.4.1(22E252) could this be cause of issue ? If yes then when will apple release components for 18.4.1? Because iOS 18.4.1 release at least 3-4 weeks before this post.
Replies
0
Boosts
0
Views
115
Activity
May ’25
Xcode Debug Launch Extremely Slow on iOS 18.4 with Large Binary (~1GB)
After upgrading to iOS 18.4, I noticed that launching a debug build from Xcode becomes extremely slow. The same app with the same large debug binary (~1GB) launches normally on devices running iOS 18.3. This issue seems specific to iOS 18.4, possibly related to the way the OS handles large debug binaries or symbols during the launch process. Steps to Reproduce: Connect an iPhone running iOS 18.4 to a Mac with Xcode. Build and run an app using Xcode in Debug mode. Observe the extended launch time. Re-run the same process on another iPhone with iOS 18.3 — launch is fast. Expected Result: Debug launch should be fast and consistent across iOS versions. Actual Result: Debug launch is significantly slower on iOS 18.4 for large binaries (~1GB). Environment: Xcode version: 16.0 macOS version: 15.4 Device: iPhone [model] iOS version: 18.4 (problematic), 18.3 (no issue)
Replies
1
Boosts
2
Views
310
Activity
May ’25
Preview on real device without showing the canvas
I am using my real device and the Xcode Preview which works pretty fine. I do not want to show an empty canvas pane all the time. But when hiding the canvas, the preview pauses. I tried the refresh shortkey (OPT + CMD + P), too, while canvas is invisible. Why must the canvas be visible even there is no content besides "Previewing on iPhone from..." Info? I hope there is a workaround to hide the canvas while pushing to real devices.
Replies
1
Boosts
0
Views
71
Activity
May ’25
Watch Simulator ( Xcode 16.3)
I have an Watch APP and it's iOS APP .. I want to test it via the Simulator. (with my real Watch I have a lot of Xcode error and an open ticket with Apple) Xcode 16.2 associates an Iphone16 to the Series 10 Watch simulated. BUT the Watch is not associeted to the iPhone. WCSession.isSupported is true, but session.isPaired is false on the iPhone. On the Watch : session.isReachable returns false. But in its settings the Simulator shows the Watch. And It is the same problem with another model of Watch in the Simulator.
Replies
2
Boosts
0
Views
109
Activity
May ’25
Xcode 16.3 and IOS 18.4 Update
So I use two MacBooks for work and different levels of projects, updated MacBook 1, and I was about to download and install Predictive Code Completion Model and IOS 18.4 Runtime. But doing the same for my second MacBook isn't working... I've been searching for days now, and the deadline for submission is fast approaching. I need help on this. At first, I thought it was a network thing and had to rush to my friends, but the same issue and nothing better IOS 18.4 Error `Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:41:47 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being scheduled or the download of the whole resource was not able to complete in the time allowed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 53 User Info: { checkTimeoutConditions = 1; } System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:41:47+01:00` Predictive Code Completion Model `The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 User Info: { DVTErrorCreationDateKey = "2025-05-07 22:42:56 +0000"; } There was an error transferring over the network. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $1545d4bd8).DownloadError Code: 2 System Information macOS Version 15.4.1 (Build 24E263) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-07T23:42:56+01:00`
Replies
1
Boosts
1
Views
441
Activity
May ’25
Executable path is a directory XCode-16 iOS Simulator
I have the this issue when I run the app on iOS Simulator after updating to app to make it compatible with Xcode-16 and iOS-18. after upgradation to Xcode-16 its giving the above error "Executable path is a directory" .This app work fine on Xcode-15 . Note - The issue with iOS Simulator only. From XCode-16 build is created successfully and installed in iOS device.
Replies
0
Boosts
0
Views
74
Activity
May ’25
xcstrings CFBundleName value changes after building different target
Hi, I followed Xcode’s recommendation and migrated to the new strings format (*.strings → *.xcstrings) using the Migrate to String Catalog option. My project has two build targets: MyAppName MyAppNameVFSCopy Every time I build one or the other target, the value in the .xcstrings file changes under CFBundleName > en > stringUnit > value, switching between MyAppName and MyAppNameVFSCopy. As a result, Git detects a change in source control each time, which is quite annoying. How can I prevent this from happening? After building MyAppNameVFSCopy target, the "value" is MyAppNameVFSCopy "CFBundleName" : { "comment" : "Bundle name", "extractionState" : "extracted_with_value", "localizations" : { "en" : { "stringUnit" : { "state" : "new", "value" : "MyAppNameVFScopy" } } } } After building MyAppName target, the "value" changes to MyAppName "CFBundleName" : { "comment" : "Bundle name", "extractionState" : "extracted_with_value", "localizations" : { "en" : { "stringUnit" : { "state" : "new", "value" : "MyAppName" } } } } Deleting CFBundleName from *.xcstrings file didn't help. CFBundleName is automatically created again after building target. Both targets has it's on plist file. In those files: <key>CFBundleName</key> <string>${PRODUCT_NAME}</string> Attaching full xcstrings file InfoPlist.xcstrings
Replies
1
Boosts
0
Views
85
Activity
May ’25
Cannot evaluate variables in xCode 16.2 debugger
When I try to look at any variable in the debugger, I get a bunch of errors complaining about inability to find a file in a location that should not exist on my machine... I just upgraded form xCode 15.2, which worked fine, but now I basically cannot debug. Who is this liangchenying? It's almost like the new version was shipped with some developer's paths hard-coded in the configuration. (lldb) po [tableNumberTxt.text integerValue] warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(PortIO.o) 0x00000000000004a7: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(WIFIPort.o) 0x000000000000171c: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(SimpleLogger.o) 0x00000000000009b9: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(POSCommand.o) 0x00000000000035bd: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(WIFIPortToFile.o) 0x00000000000004da: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/stevedavison/lineskip_dev/POS/SNBC/POSSDKForIOSLIB.a(POSSDK.o) 0x0000000000002432: unable to locate module needed for external types: /Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch error: '/Users/liangchenying/Library/Developer/Xcode/DerivedData/POSSDKForIOSLIB-bmkvfovoxsbzudehquaovgmnnooe/Build/Intermediates/PrecompiledHeaders/POSSDKForIOSLIB-Prefix-cfcbmooemqunxmehfbebereyakbw/POSSDKForIOSLIB-Prefix.pch.pch' does not exist Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.7
Replies
4
Boosts
0
Views
302
Activity
May ’25