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Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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Aug ’25
SwiftUI: Command SwiftCompile failed with a nonzero exit code
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it. When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error: Command SwiftCompile failed with a nonzero exit code I've attempted this Release Run with the following target devices in XCode: My iPhone 15 Pro Max (iOS 18.2 Beta 3) MacBook Air (M1) (15.2 Beta) iPhone 16 Simulator (iOS 18.1) Any iOS Simulator Device (arm64, x86_64) All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue. I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build? I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
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2.2k
Apr ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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3.5k
Apr ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
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Apr ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
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434
Apr ’25
How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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1.3k
3w
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://aninterestingwebsite.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
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3.2k
Jun ’25
Unable to use iOS simulator below version 26 after installing Xcode 26 Beta 3
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue: Restarted Xcode 16.4 and my machine Reinstalled the iOS 18.5 runtime Uninstalled Xcode 26 and iOS 26 runtime Reinstalled Xcode 16.4 Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4: According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
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1.2k
Jul ’25
Unable to launch tests in Xcode 26
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch. I am trying to launch tests to the simulator, and I always get this error after 300 second timeout: "encountered an error (The test runner hung before establishing connection.)" There are no other errors getting logged. I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues. The tests also run fine on an actual iPhone. Thanks in advance.
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Feb ’26
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
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May ’25
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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Sep ’25
SwiftUI Canvas
Hi everyone, I think this is a simple issue. I got the following error message" "PreviewDevice is ignored in a #Preview macro. Use the device picker at the bottom of the Canvas to change which device type is used for the preview. (from macro 'Preview')" after this line: ".previewDevice(PreviewDevice(rawValue: "iPhone 17 Pro"))" But in my Canvas I do not see the device picker. Thank you.
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Dec ’25
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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Xcode 26 Crashes on Launching App After macOS + Xcode Update (M3 Mac)
Hi everyone, After updating my Mac and Xcode to 26, I’m running into a consistent crash whenever I try to launch an app from Xcode. Environment: Mac: Apple Silicon M3 macOS: 26.0 (25A354) Xcode: 26.0.1 (17A400) Issue: When I press Run on any project (including new, empty projects), Xcode immediately crashes. This started only after updating to the latest macOS and Xcode. Crash details: The crash log shows: Application Specific Signatures: ___localError Thread 0 crashed inside -[IDEScheme _executionOperationForSchemeOperationParameters:...] from IDEFoundation/IDEKit. I also noticed background threads calling DVTPortal (developer portal requests) right before the crash. What I’ve tried so far: Cleared DerivedData, ModuleCache.noindex, and Xcode caches. Signed out/in of my Apple ID in Xcode. Recreated project schemes. Verified provisioning profiles. Reinstalled Xcode 26. Unfortunately, the crash still happens. Question: Is this a known issue with Xcode 26 on Apple Silicon (M3)? Has anyone seen a workaround? Any guidance would be greatly appreciated — I can’t currently launch apps in Xcode at all. Thanks!
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Nov ’25
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Feb ’26
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
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Jun ’25
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
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Using Previews causes a system crash on Xcode 26 Beta 4 and MacOS 26 Beta 4
Hey, I've updated to both Xcode 26 Beta 4 and MacOS 26 Beta 4. Both run super stable so far. However, every time I use Xcode Previews for a few minutes, the entire system freezes for a few seconds and then crashes and reboots. I'm trying to generate a system diagnosis (which it offers me after the reboot), but it seems to be stuck generating. It's hard to say what exactly causes the crash, unfortunately. But it happened multiple times after starting to use Xcode Previews. Anyone else has that problem? I've also filed a feedback for this: FB19013059 Cheers Dennis
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11
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12
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837
Activity
Aug ’25
SwiftUI: Command SwiftCompile failed with a nonzero exit code
I have a SwiftUI app that I've been working on in XCode 16.1. The project builds and runs in the simulators, on my mac and on my iPhone/iPad without any issues. I'm also able to build my unit test project and run them without any errors. The project has zero warnings in it. When I go to the Edit Schemes options and change the Run scheme to be a Release build with the Debug Executable unchecked I get a compiler error: Command SwiftCompile failed with a nonzero exit code I've attempted this Release Run with the following target devices in XCode: My iPhone 15 Pro Max (iOS 18.2 Beta 3) MacBook Air (M1) (15.2 Beta) iPhone 16 Simulator (iOS 18.1) Any iOS Simulator Device (arm64, x86_64) All 3 of these target have the same issue. Normally I would just debug the error from the logs but when I look at the build output I can't see any information in the log to tell me what happened. It looks like the source files are sent into the SwiftCompiler and the compiler fails without bubbling up the issue. I've provided the full error log export as a Gist HERE due to it's size. Is there anything in the log I'm missing? Is there a way for me to turn on more verbose logging during compilation of a Release Build? I created a brand new Multiplatform App in XCode and I added all of my source files to it. No project configuration settings were changed. I could build it successfully with the debug configuration. I then changed it to the Release configuration and experienced the same error. I can create another fresh project and make the same release configuration with none of my source files in it and get a successful build. I t seems there is something wrong with my source files and the release configuration but the compiler doesn't indicate what. I'm lost at this point as I can't figure out how to get a release build and can't seem to find any indication as to why.
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11
Boosts
0
Views
2.2k
Activity
Apr ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
Replies
11
Boosts
11
Views
3.5k
Activity
Apr ’25
Xcode 16.3 Beta3: Developer Documentation Indexing does not end...resulting in Xcode CPU Usage high over long time.
macOS Version 15.3.2 (Build 24D81) After initiating via Shift/Command/0 the Developer Documentation Window, the indexing of v277 index structure is starting /Users/[name]/Library/Developer/Xcode/DocumentationCache/ ==> but unfortunately not ending! Activity Monitor reports during hours high CPU (~80%) for Xcode process, but the indexing does not stop or end. After hours it is still around 146 MB instead of about 550 MB as in previous releases. Indexing starts with 11 or more threads, but suddenly it drops to 10 threads and seems stopping, still using cpu. Also restarting Xcode does not help. Process restarts but after some minutes seems to hang or stuck around 200MB indexed. Also removing subfolders does not help. (NSOperatingSystemVersion(majorVersion/ 16, minorVersion/ 3, patchVersion/ 0) they are recreated but index still stucks after some time. No clue. will reverting back to 16.3 beta2 Reported via FB16926964
Replies
10
Boosts
0
Views
272
Activity
Apr ’25
Xcode 16.3 Doesn't Remember Preview Pane Width
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width. I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with. However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session. Am I holding it wrong? Is anyone else experiencing this? And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
Replies
10
Boosts
8
Views
434
Activity
Apr ’25
How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
Replies
10
Boosts
5
Views
1.3k
Activity
3w
On Log Noise - Debugging
I came across several "errors" being reported when I run my app, however my app seems to function correctly. I believe they fall in the category listed on this ( now locked ) thread https://aninterestingwebsite.com/forums/thread/115461 However, I wanted to post the ones I found to clarify ( close to submission) just in case any of these end up being more than just log noise later. PLEASE let me know if you've come across these before and whether they impacted anything or if you can confirm they are just log noise. Thanks in advance! -[RTIInputSystemClient remoteTextInputSessionWithID:performInputOperation:] perform input operation requires a valid sessionID. inputModality = Keyboard, inputOperation = , customInfoType = UIEmojiSearchOperations AVAudioSession_iOS.mm:2,223 Server returned an error from destroySession:. Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process.” UserInfo={NSDebugDescription=The connection to service with pid 102 named com.apple.audio.AudioSession was invalidated from this process. CAReportingClient.mm:532 Attempted to remove a reporter not created by this client { careporter_id=408,331,130,765,320 } load_eligibility_plist: Failed to open //private/var/db/os_eligibility/eligibility.plist: Operation not permitted(1) - I verified and this file is indeed in non read mode on my Mac for the user. However it affects nothing. The following 2 pop up - although I have no explicit code or 3P code ( nor Ads) that require impressions - each time I click on the Game Center Access Point post authentication. Cannot add impressions because no tracker is specified by the metrics fields context. Did you forget to set one from your view controller or data source? Cannot add page fields because none are specified by the metrics fields context. Did you forget to add an PageMetricsPresenter to the object graph used for actions?
Replies
10
Boosts
2
Views
3.2k
Activity
Jun ’25
Unable to use iOS simulator below version 26 after installing Xcode 26 Beta 3
I installed the third beta of Xcode 26 with Xcode 16.4 installed on my machine. Once Xcode 26 was installed, all of my previous simulators were wiped out, leaving only the default iOS 26 simulators. I cannot create new simulators for iOS versions below 26. Here are my failed attempts to fix the issue: Restarted Xcode 16.4 and my machine Reinstalled the iOS 18.5 runtime Uninstalled Xcode 26 and iOS 26 runtime Reinstalled Xcode 16.4 Now, I literally cannot use a simulator in Xcode 16.4. Here is what I see when I try to create a new simulator in Xcode 16.4: According to Xcode, the iOS 18.5 runtime is installed, so I have no idea what is going on. Is this a known issue? And how do I get Xcode 16.4 working with the iOS simulator?
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10
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0
Views
1.2k
Activity
Jul ’25
The operation couldn’t be completed. (Mach error -308 - (ipc/mig) server died)
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
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10
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5
Views
604
Activity
Oct ’25
Unable to launch tests in Xcode 26
I am trying to upgrade my app to use Xcode 26 and I cannot get my tests to launch. I am trying to launch tests to the simulator, and I always get this error after 300 second timeout: "encountered an error (The test runner hung before establishing connection.)" There are no other errors getting logged. I can run to the same simulator just fine, and in Xcode 16 the tests launch with no issues. The tests also run fine on an actual iPhone. Thanks in advance.
Replies
10
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4
Views
734
Activity
Feb ’26
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode
Xcode 26 beta 4 and iOS 26 beta 4 unable to build: facing issues in sideloading using Xcode Unable to find a DDI that can be used to enable DDI services on the device
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10
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1
Views
371
Activity
Aug ’25
How to disable Temporary Tabs in Xcode?
It's maddening. I just opened a file and now it's gone because I had the audacity to open another file. I've learned that I can double click the tab of the first file to make it a permanent tab... but, of course, I'll need to do that every time I ever open any file ever, and if I close that file and come back to it later I'm going to be constantly having to double click tabs just to make Xcode stop replacing my tabs for me. It's nuts. It's driving me insane. Please. Is there any way to just DISABLE the temporary tabs behavior? I don't find it helpful in any way and I find it to be destructive to my development workflows.
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10
Boosts
4
Views
3.8k
Activity
May ’25
Slow incremental build times with xcodebuild command
When I compile my Xcode project using the xcodebuild command, I observe long incremental build durations. For example, compiling a new, empty project in Xcode only takes around one second. The same project takes 7 seconds to compile using the xcodebuild command. I've noticed that xcodebuild hangs at the "GatherProvisioningInputs" phase. Steps to Reproduce: Create a new Xcode project (iOS app template) Build the project in Xcode with timing summary enabled Build the same project from the command line with the following command: time xcodebuild -destination 'platform=iOS Simulator,name=iPhone 15 Pro,OS=latest' I would appreciate any insights or suggestions on how to improve the build times when using the xcodebuild command. Thank you in advance for your help!
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10
Boosts
7
Views
5.2k
Activity
Sep ’25
SwiftUI Canvas
Hi everyone, I think this is a simple issue. I got the following error message" "PreviewDevice is ignored in a #Preview macro. Use the device picker at the bottom of the Canvas to change which device type is used for the preview. (from macro 'Preview')" after this line: ".previewDevice(PreviewDevice(rawValue: "iPhone 17 Pro"))" But in my Canvas I do not see the device picker. Thank you.
Replies
9
Boosts
0
Views
365
Activity
Dec ’25
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
9
Boosts
4
Views
858
Activity
1w
Xcode 26 Crashes on Launching App After macOS + Xcode Update (M3 Mac)
Hi everyone, After updating my Mac and Xcode to 26, I’m running into a consistent crash whenever I try to launch an app from Xcode. Environment: Mac: Apple Silicon M3 macOS: 26.0 (25A354) Xcode: 26.0.1 (17A400) Issue: When I press Run on any project (including new, empty projects), Xcode immediately crashes. This started only after updating to the latest macOS and Xcode. Crash details: The crash log shows: Application Specific Signatures: ___localError Thread 0 crashed inside -[IDEScheme _executionOperationForSchemeOperationParameters:...] from IDEFoundation/IDEKit. I also noticed background threads calling DVTPortal (developer portal requests) right before the crash. What I’ve tried so far: Cleared DerivedData, ModuleCache.noindex, and Xcode caches. Signed out/in of my Apple ID in Xcode. Recreated project schemes. Verified provisioning profiles. Reinstalled Xcode 26. Unfortunately, the crash still happens. Question: Is this a known issue with Xcode 26 on Apple Silicon (M3)? Has anyone seen a workaround? Any guidance would be greatly appreciated — I can’t currently launch apps in Xcode at all. Thanks!
Replies
9
Boosts
2
Views
795
Activity
Nov ’25
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
Replies
9
Boosts
1
Views
572
Activity
Feb ’26
Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
I'm building and running from Xcode 26 to macOS 15.5. On launch, app crashes on start dynamic runtime linking with failure to find _LocationEssentials framework.
Replies
9
Boosts
1
Views
390
Activity
Jul ’25
`xcodebuild -list` command with Swift Packages in Xcode 16.3 leads to an INTERNAL ERROR
An internal error occurs when executing the xcodebuild -list command targeting a Swift Package. This behavior is new in Xcode 16.3 and was not present in the previous version, Xcode 16.2. cd ~/Developer mkdir Playground cd Playground swift package init xcodebuild -list Command line invocation: /Applications/Xcode-16.3.0.app/Contents/Developer/usr/bin/xcodebuild -list Resolve Package Graph ** INTERNAL ERROR: Unable to load workspace '/Users/treastrain/Developer/Playground' ** Uncaught Exception: -[Swift.__SwiftDeferredNSArray intersectsSet:]: unrecognized selector sent to instance 0x600001aab5e0 Stack: 0 __exceptionPreprocess (in CoreFoundation) 1 objc_exception_throw (in libobjc.A.dylib) 2 -[NSObject(NSObject) __retain_OA] (in CoreFoundation) 3 ___forwarding___ (in CoreFoundation) 4 _CF_forwarding_prep_0 (in CoreFoundation) 5 -[DVTCoreDevice(DVTCoreDeviceIDE) deviceSupportsBuildable:buildParameters:error:] (in IDEFoundation) 6 -[DVTCoreDevice(DVTCoreDeviceIDE) supportedArchitecturesForBuildableContext:buildParameters:error:] (in IDEFoundation) 7 _IDERunDestinationsForBuildableUsingDeviceWithBuildParameters (in IDEFoundation) 8 -[IDERunDestinationManager runDestinationsForScheme:schemeCommands:executionEnvironment:eligibleOnly:genericOnly:architectureVisibility:] (in IDEFoundation) 9 IDESchemeDetermineAvailableRunDestinations (in IDEFoundation) 10 -[IDEScheme _actuallyInvalidateAvailableRunDestinations] (in IDEFoundation) 11 addSchemeAndMakeActiveIfNecessary #1 (result:error:) in IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 12 IDESwiftPackage.generateScheme(with:buildable:additionalBuildables:unsetRunnable:makeActive:orderHint:) (in IDESwiftPackageCore) 13 IDESwiftPackage.generateSchemes(_:isRootPackage:) (in IDESwiftPackageCore) 14 IDESwiftPackage.update(from:graphHasErrors:delegate:) (in IDESwiftPackageCore) 15 specialized IDESPMWorkspaceDelegate.rootPackagesDidUpdate(packages:graphHasErrors:modelGraphSynchronizerToken:) (in IDESwiftPackageCore) 16 closure #1 in IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 17 partial apply for closure #1 in IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 18 <deduplicated_symbol> (in DVTFoundation) 19 <deduplicated_symbol> (in DVTFoundation) 20 thunk for @escaping @callee_guaranteed () -> () (in DVTFoundation) 21 __58-[DVTModelObjectGraph performBlockCoalescingModelChanges:]_block_invoke (in DVTFoundation) 22 -[DVTModelGraphTransactionScope performTransaction:] (in DVTFoundation) 23 -[DVTModelObjectGraph performBlockCoalescingModelChanges:] (in DVTFoundation) 24 DVTModelObjectGraph.performBlockCoalescingModelChanges<A>(_:) (in DVTFoundation) 25 IDESPMWorkspaceDelegate.disableWorkspaceContentSynchronization(during:) (in IDESwiftPackageCore) 26 IDESPMWorkspaceDelegate.packageGraphDidFinishAction(_:duration:result:) (in IDESwiftPackageCore) 27 <deduplicated_symbol> (in IDESwiftPackageCore) 28 SPMWorkspace.packageGraphActionFinished(_:) (in SwiftPM) 29 closure #2 in closure #3 in SPMWorkspace.processPackageGraphActionsInBackgroundIfNeeded(canProcessPackageGraphActions:) (in SwiftPM) 30 <deduplicated_symbol> (in SwiftPM) 31 <deduplicated_symbol> (in SwiftPM) 32 <deduplicated_symbol> (in SwiftPM) 33 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) (in libswift_Concurrency.dylib) zsh: abort xcodebuild -list Environments: % xcodebuild -version Xcode 16.3 Build version 16E140 % swift --version swift-driver version: 1.120.5 Apple Swift version 6.1 (swiftlang-6.1.0.110.21 clang-1700.0.13.3) Target: arm64-apple-macosx15.0
Replies
9
Boosts
10
Views
928
Activity
Jun ’25
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
Replies
9
Boosts
4
Views
432
Activity
6d