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If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
11
0
755
Nov ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
3
0
209
Dec ’25
Unexpected timezone issues
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this: "days": [ { "forecastStart": "2025-06-25T00:00:00Z", "forecastEnd": "2025-06-26T00:00:00Z", "daytimeForecast": { "forecastStart": "2025-06-25T07:00:00Z", "forecastEnd": "2025-06-25T19:00:00Z", "overnightForecast": { "forecastStart": "2025-06-25T19:00:00Z", "forecastEnd": "2025-06-26T07:00:00Z",} It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same. The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local. However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised. I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other. Can anyone help me understand what's happening here? And furthermore in the example above, the 24 hour forecasts that have, for example this: "forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
3
0
133
Jul ’25
Unable to get a new API Key
When I try to get a new API Key I get the following error. "API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again." I have been to the agreement section, and it says: "Issued October 8, 2025. Accepted November 19, 2025." Any idea why I still get this error?? Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
8
0
466
Dec ’25
The signature of cannot be validated and may have been compromised
I'm currently developing a Unity game for iPad and have run into a critical issue that's completely blocking me from building the project. The project uses the Mapbox SDK for Unity. Everything was working fine during today test build on the iPad. I made minor changes - just four scripts, then attempted another build. However, Xcode began showing the following error: The signature of “MapboxCommon.xcframework” cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED) This error now occurs consistently. I've tried building on a different MacBook and with a different Apple account, but the result is the same. I haven't made any changes to the Mapbox framework, nor have I updated it recently. I'm trying to determine the root cause: Is this something I've done on my end? Or is it an issue with the Mapbox framework or their signing certificate? Is there a temporary workaround that would allow me to proceed with development builds while I investigate a proper fix? Any insights or suggestions would be greatly appreciated.
1
0
261
Jul ’25
What's the idea behind the changes in the Objective-C flavor of the Foundation documentation?
I just noticed that when you check the online documentation for Foundation using the delicious Objective-C flavor, some values are no more the expected ones: https://aninterestingwebsite.com/documentation/foundation/filemanager/copyitem(at:to:)?language=objc#return-value true if the item was copied successfully or the file manager’s delegate stopped the operation deliberately. Returns false if an error occurred. Considering that a BOOL used to be YES or NO for the last quarter of a century, I have the following question: [Q] What is the idea behind the disturbing changes of the Objective-C documentation?
5
0
260
Apr ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
9
0
643
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
1
0
105
Dec ’25
Simulate Background Fetch Not Working on Real Device, Works on Simulator
Hello Apple Support, I’m facing an issue with Background Fetch in my React Native project. When I click on Simulate Background Fetch in Xcode, everything works as expected on the iOS Simulator—background tasks run smoothly, and data is fetched without issues. However, on a real device, the app goes to the background but doesn’t execute any of the scheduled background tasks, and it also remains in the background without terminating. Here’s some additional context: React Native Project: I’m using React Native to develop this app, and the background tasks involve: Getting User Location: Fetching the user’s location in the background. API Calls: Calling an API to fetch necessary information based on the user’s location. Scheduling Notifications and Alarms: Scheduling notifications and alarms based on the API response data. Simulator vs. Real Device: In the iOS Simulator, all these background tasks trigger and function correctly when I simulate Background Fetch. On the real device, however, none of these tasks are triggered when I try to simulate Background Fetch. The app only moves to the background without performing any tasks or getting terminated. Device and Configuration Details: iOS Version: 17 Device Model: Iphone xs, Iphone 11, iphone 7 Background Modes: Background Fetch is enabled in Capabilities, and I’ve set the fetch interval to the minimum for testing. I’ve verified that all configurations are correctly set, and I’ve tried restarting the device and Xcode, but the issue persists. Is there something specific about Background Fetch that could prevent it from functioning as expected on physical devices? Any guidance on troubleshooting or additional steps would be highly appreciated. Thank you!
2
0
1.1k
May ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
2
0
179
Jun ’25
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
1
0
180
Jul ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
1
0
198
Jul ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://aninterestingwebsite.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
4
0
258
Dec ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
1
0
110
Jun ’25
React native app crash on TestFlight
Good day everyone. I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem. I want to know what the problem is, if it's related to an installed package or code base or any other. Any help will be appreciated!!! Thanks. crashlog.crash
3
0
162
Jul ’25
If you have code to package as a framework which has a 3rd party dependency, what can you do given that iOS doesn't support umbrella frameworks
I've got a large and complex app which has several dependencies upon 3rd party libraries (installed as pods). The app is structured according to Model-View-Controller design and there is a requirement to implement the Model part as an .xcframework so it can be included and used in the original app along with a few new apps. However, Apple documentation states that umbrella frameworks are not supported (Technical Note TN2435). The Model code has several dependencies which would be totally unfeasible to replace or remove, for example it uses RealmSwift for database storage. Obviously it would be impossible to write one's own database storage scheme in place of using Realm. However, if my framework uses Realm as a dependency, then its now become an umbrella framework. So therefore not supported according to Apple documentation. So what are options/solutions?
Replies
11
Boosts
0
Views
755
Activity
Nov ’25
-ld_classic or -ld64 About when will it be completely deleted?
The project at hand is quite complex, and the link content is especially. I suddenly saw this warning again in recent days and wanted to inquire about when this deletion would be done, so that our team could make preparations and plan in advance.
Replies
4
Boosts
0
Views
280
Activity
Jul ’25
Alternatives to exports file for using Xcode frameworks in iOS
Hi, I have an iOS project with the following app targets: main iOS application a notification service extension 5 static libs containing some swift files with public methods 1 dynamic framework with above static libs as dependencies. The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib. The main iOS app target has 2 dependencies - the framework and the notification extension. The notification extension only depends on the framework. This setup works perfectly fine. I wanted to understand: If using the exports file is the only way to make this setup work? If not, what else can I do? What way does Apple recommend? According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me. Thank you.
Replies
3
Boosts
0
Views
209
Activity
Dec ’25
Unexpected timezone issues
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this: "days": [ { "forecastStart": "2025-06-25T00:00:00Z", "forecastEnd": "2025-06-26T00:00:00Z", "daytimeForecast": { "forecastStart": "2025-06-25T07:00:00Z", "forecastEnd": "2025-06-25T19:00:00Z", "overnightForecast": { "forecastStart": "2025-06-25T19:00:00Z", "forecastEnd": "2025-06-26T07:00:00Z",} It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same. The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local. However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised. I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other. Can anyone help me understand what's happening here? And furthermore in the example above, the 24 hour forecasts that have, for example this: "forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
Replies
3
Boosts
0
Views
133
Activity
Jul ’25
Unable to get a new API Key
When I try to get a new API Key I get the following error. "API Keys cannot be created due to an invalid Program License Agreement. Please update this agreement and try your request again." I have been to the agreement section, and it says: "Issued October 8, 2025. Accepted November 19, 2025." Any idea why I still get this error?? Not sure if that makes a difference. I had a paid account, but I didn't renew it because I don't need it anymore, and I was told that I can still use this account for free for app testing.
Replies
8
Boosts
0
Views
466
Activity
Dec ’25
The signature of cannot be validated and may have been compromised
I'm currently developing a Unity game for iPad and have run into a critical issue that's completely blocking me from building the project. The project uses the Mapbox SDK for Unity. Everything was working fine during today test build on the iPad. I made minor changes - just four scripts, then attempted another build. However, Xcode began showing the following error: The signature of “MapboxCommon.xcframework” cannot be validated and may have been compromised. Validation Error: The signing certificate has been revoked (CSSMERR_TP_CERT_REVOKED) This error now occurs consistently. I've tried building on a different MacBook and with a different Apple account, but the result is the same. I haven't made any changes to the Mapbox framework, nor have I updated it recently. I'm trying to determine the root cause: Is this something I've done on my end? Or is it an issue with the Mapbox framework or their signing certificate? Is there a temporary workaround that would allow me to proceed with development builds while I investigate a proper fix? Any insights or suggestions would be greatly appreciated.
Replies
1
Boosts
0
Views
261
Activity
Jul ’25
What's the idea behind the changes in the Objective-C flavor of the Foundation documentation?
I just noticed that when you check the online documentation for Foundation using the delicious Objective-C flavor, some values are no more the expected ones: https://aninterestingwebsite.com/documentation/foundation/filemanager/copyitem(at:to:)?language=objc#return-value true if the item was copied successfully or the file manager’s delegate stopped the operation deliberately. Returns false if an error occurred. Considering that a BOOL used to be YES or NO for the last quarter of a century, I have the following question: [Q] What is the idea behind the disturbing changes of the Objective-C documentation?
Replies
5
Boosts
0
Views
260
Activity
Apr ’25
XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
Replies
9
Boosts
0
Views
643
Activity
Dec ’25
Why is my device, in a free developer account under the age of majority, allowing beta updates?
I am a developer with a free developer account, and my account is under the legal age of majority. I know that, according to the terms in Section 6 of the Apple Developer Agreement, I must be the legal age of majority to use pre-release software, and yet the Software Update section of Settings on my device would allow me to install a beta release of iOS 26. Is there a way for me to hide/remove this option without signing out of my account, and not have it appear again as an option until I reach the age of majority?
Replies
1
Boosts
0
Views
105
Activity
Dec ’25
I can't find speech recognition option in + capability
How to add speech recognition in + capability in Xcode there is no "Speech Recognition" in the list.
Replies
1
Boosts
0
Views
139
Activity
Jun ’25
Simulate Background Fetch Not Working on Real Device, Works on Simulator
Hello Apple Support, I’m facing an issue with Background Fetch in my React Native project. When I click on Simulate Background Fetch in Xcode, everything works as expected on the iOS Simulator—background tasks run smoothly, and data is fetched without issues. However, on a real device, the app goes to the background but doesn’t execute any of the scheduled background tasks, and it also remains in the background without terminating. Here’s some additional context: React Native Project: I’m using React Native to develop this app, and the background tasks involve: Getting User Location: Fetching the user’s location in the background. API Calls: Calling an API to fetch necessary information based on the user’s location. Scheduling Notifications and Alarms: Scheduling notifications and alarms based on the API response data. Simulator vs. Real Device: In the iOS Simulator, all these background tasks trigger and function correctly when I simulate Background Fetch. On the real device, however, none of these tasks are triggered when I try to simulate Background Fetch. The app only moves to the background without performing any tasks or getting terminated. Device and Configuration Details: iOS Version: 17 Device Model: Iphone xs, Iphone 11, iphone 7 Background Modes: Background Fetch is enabled in Capabilities, and I’ve set the fetch interval to the minimum for testing. I’ve verified that all configurations are correctly set, and I’ve tried restarting the device and Xcode, but the issue persists. Is there something specific about Background Fetch that could prevent it from functioning as expected on physical devices? Any guidance on troubleshooting or additional steps would be highly appreciated. Thank you!
Replies
2
Boosts
0
Views
1.1k
Activity
May ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
Replies
2
Boosts
0
Views
179
Activity
Jun ’25
Information about legacy (new app)
Hello I developed an app for my cousin (I wrote all the code myself), but she’ll be the one managing it once it’s published. She’ll take care of the content, updates, and anything admin-related. Right now, the app uses my Firebase account and my Apple Developer account (App Store Connect), which I set up at the start of the project. I’m wondering: • Am I at risk legally or financially if the accounts stay under my name, even though I won’t be involved in the app after release? • Is it possible to migrate the project to her email, meaning transfer Firebase and the Apple Developer account to her own account, so that everything is properly under her control? Thanks in advance for any insights or experiences
Replies
1
Boosts
0
Views
180
Activity
Jul ’25
Assets.car not being built as part of the archiving and distribution process
I am working on a MAUI application. When I go to archive my build to then release it, my bundle is not including the Assets.car file that apple is seemingly expecting for handling the app icons, which is leading to issues trying to publish my app. The assets are in a AppIcon.appiconset folder in my project (under Platforms>iOS>Resources) with a proper Contents.json file also in there. They are setup as a BundledResource (also have tried ImageAssets for the build type but with the same issue occurring). I am using visual studio 2022 on Windows 11 paired with a Mac (Sequoia 15.5) and Xcode 16.4. I have even tried manually compiling the asset catalog from xcode16.4 and trying to use terminal commands to have actool create the Assets.car but that runs with no files created to the output destination as well as no errors. I believe there may be an issue with actools in my Xcode copy. I have tried uninstalling and reinstalling with no luck. Any suggestions or tips?
Replies
1
Boosts
0
Views
198
Activity
Jul ’25
App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://aninterestingwebsite.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
Replies
4
Boosts
0
Views
258
Activity
Dec ’25
Unexpected app version in logs — does MARKETING_VERSION change dynamically?
Hello, I've encountered unexpected behavior related to version information in our app logs, and I'd like to ask for some advice. We reviewed logs collected from a user running our app (currently available on the App Store). The logs are designed to include both the build number and the app version. Based on the build number in the logs, we believe the installed app version on the user's device is 1.0.3. However, the app version recorded in the logs is 1.1.5, which is the latest version currently available on the App Store. In our project, we set the app version using the MARKETING_VERSION environment variable. This value is configured via XcodeGen, and we define it in a YAML file. Under normal circumstances, the value defined in the YAML file (MARKETING_VERSION = 1.0.3) should be embedded in the app and reflected in the logs. But in this case, the version from the current App Store release (1.1.5) appears instead, which was unexpected. We'd like to know what might cause this behavior, and if there are any known factors that could lead to this. Also, is it possible that MARKETING_VERSION might somehow dynamically reflect the version currently available on the App Store? yaml: info.plist:
Replies
1
Boosts
0
Views
110
Activity
Jun ’25
Is PacketLogger working for you on Sequoia?
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program). Versions: PacketLogger 2024.03.18 (2024.03.18d1) Sequoia 15.4.1 M2 chip
Replies
1
Boosts
0
Views
170
Activity
May ’25
How to Open iOS Port 11000 for Visual Studio 2022 Debugging
Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
Replies
3
Boosts
0
Views
159
Activity
Jul ’25
React native app crash on TestFlight
Good day everyone. I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem. I want to know what the problem is, if it's related to an installed package or code base or any other. Any help will be appreciated!!! Thanks. crashlog.crash
Replies
3
Boosts
0
Views
162
Activity
Jul ’25
SysDiagnose-macOS Console Crashes When Opening Sysdiagnose Logs from iOS 26 Beta 3
When attempting to open sysdiagnose logs collected from an iPhone running iOS 26 beta 3 on macOS Console, the application consistently crashes. Crash report has been added for reference. Apple Feedback- FB18834450
Replies
4
Boosts
0
Views
279
Activity
Jul ’25