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AccessorySetupKit documentation
This is not a question but rather a small bit of documentation on how Accessory Setup Kit actually works. I spent a couple days figuring this out so I thought let's share my findings. The example app is very light and the documentation definitely has room for improvement so here are a couple important notes. Findings: If you're running > iOS 18 and add any property to your Info.plist file you're no longer able to scan for devices by using CBCentralManager.scanForPeriphals. This will no longer return discoverable devices. Below iOS 18 these properties in the Info.plist are ignored by the OS and you can safely use the "legacy" method of connecting to bluetooth devices. If you're running > iOS 26 the removeAccessory will show a prompt to the user. If you're running < 26 you can silently remove the accessory and start each session with a clean state. If you create CBCentralManager before you start the ASK session you'll not get the state = PoweredOn. If you have 0 accessories connected to your application CBCentralManager will never enter the state = PoweredOn when you create the CBCentralManager. Pre-ASK this would be the trigger for iOS to ask the user permission. This is no longer necessary with ASK. If you have have 1 or more accessories authorized to your app this will be returned in the session.accessories after the session has started. This is an important indicator to determine app behavior. If you have 1 or more accessories CBCentralManager.scanForPeripherals will ONLY return previously authorized AND discoverable devices. Use this for when you want to connect to a previously authorized device. If you have 1 or more accessories and the CBCentralManager.scanForPeripherals returns nothing you can (safely) assume the user attempts to onboard a new device. So for my application I take the following steps: Check for iOS version, if > iOS 18 start ASK session. Are there previously authorized devices? -- yes: run CBCentralManger.scanForPeripherals -- no: show the picker Did the scan return any devices? -- yes: show UI to select device or connect with first available device in the list -- no: show the picker Feel free to add any of your findings and @Apple please update the documentation!
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Jan ’26
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://aninterestingwebsite.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://aninterestingwebsite.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://aninterestingwebsite.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://aninterestingwebsite.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://aninterestingwebsite.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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Jun ’25
Clarification on AskCenter and Age Assurance APIs for Texas Regulatory Compliance
Hello, I’m currently reviewing and implementing age assurance and parental approval flows using AgeRangeService and PermissionKit (AskCenter) in the context of Texas regulatory compliance requirements. While the high-level APIs are clear, there are several technical aspects where the intended usage patterns are not fully explicit in the documentation. Clarification on these points would help ensure our implementation aligns with system expectations and regulatory obligations. ⸻ Querying the current approval state for SignificantAppUpdateTopic AskCenter.ask(...) returns Void, and AskCenter.responses(for:) provides an AsyncSequence of approval events. Is there an official or recommended way to determine whether a SignificantAppUpdateTopic has already been approved when the app launches, or is listening for future responses events the only supported mechanism? ⸻ Behavior of AskCenter.responses(for:) regarding past approvals When subscribing to AskCenter.responses(for:): • Does the stream replay previously recorded approval or decline decisions? • Or does it only emit events that occur after subscription? This affects whether the listener must be registered early in the app lifecycle. ⸻ Recommended lifecycle timing for registering a responses(for:) listener What is the intended or recommended time to register a responses(for:) listener? • At application launch • Immediately before calling ask(...) • When entering a specific gated feature Clarification on the expected lifecycle usage would be helpful. ⸻ Repeated calls to ask(...) after approval If AskCenter.ask(...) is called again for the same SignificantAppUpdateTopic after parental approval has already been granted: • Is the request ignored? • Is a new approval request sent to the parent? • Or is the call handled idempotently by the system? ⸻ Delivery of approval results when the child app is not running If a parent approves or declines a SignificantAppUpdateTopic while the child app is not running: • Will the approval decision be delivered as a responses(for:) event on the next app launch? • Or is the app expected to persist approval state locally? ⸻ Persistence of approval state Is the approval decision for SignificantAppUpdateTopic persisted by the system at the OS level, or is the app responsible for storing approval state? Additionally, does the approval persist across: • app restarts? • app deletion and reinstallation? ⸻ Meaning of activeParentalControls.significantAppChangeApprovalRequired How is activeParentalControls.significantAppChangeApprovalRequired determined? • Is this value explicitly configured by a parent (for example via Screen Time)? • Or is it automatically determined by the system based on region, age, or regulatory requirements? ⸻ Relationship between significantAppChangeApprovalRequired and AgeRangeService When activeParentalControls contains significantAppChangeApprovalRequired, is it still expected that apps call AgeRangeService.requestAgeRange(...)? Or can the presence of this flag be treated as sufficient indication that the user is a minor for gating purposes? ⸻ Recommended interpretation of AgeRangeDeclaration Is the intended usage of AgeRangeDeclaration to handle each case individually, or is it acceptable and recommended to interpret the values as different trust levels (for example, self-declared vs. government ID or payment verified)? ⸻ Clarification on these points would help ensure that implementations of age assurance and parental approval flows are consistent with system behavior while meeting regulatory compliance requirements. Thank you for your guidance.
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Dec ’25
ExtensionKit and iOS 26
It looks like ExtensionKit (and ExtensionFoundation) is fully available on iOS 26 but there is no mention about this in WWDC. From my testing, it seems as of beta 1, ExtensionKit allows the app from one dev team to launch extension provided by another dev team. Before we start building on this, can someone from Apple help confirm this is the intentional behavior and not just beta 1 thing?
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Dec ’25
The relationship between age verification and permission kit isn't clear (IMO)
I'm trying to digest and understand the new set of APIs relating age verification that were released last week. I have say that without some cohesive overview, example app, just a simple diagram showing the relationship of everything, its not at all clear to me what's going on nor what an app developer is expected to do to use these apis (I'm a senior engineer with 15 year's iOS experience, but hey maybe I'm just a bit slow in the head). I have a few questions, but the topic of this post is what is the relationship between age verification i.e. between the declared age range/significant change and Permission Kit? The documentation for the former mentions the Significant Change API/Topic (https://aninterestingwebsite.com/news/?id=2ezb6jhj / https://aninterestingwebsite.com/documentation/PermissionKit/SignificantAppUpdateTopic). Now the Significant Change Topic is documented as being part of PermissionKit, however the documentation for that (https://aninterestingwebsite.com/documentation/permissionkit) States emphatically at the top: "Communication experiences using the PermissionKit framework are only available using iMessage." Meaning you can't use PermissionKit for anything other than iMessage? If it doesn't mean that, then why does it state so? If it does mean that, then how does an app which has nothing to do with iMessage make use of Significant Change - because this documentation:https://aninterestingwebsite.com/news/?id=2ezb6jhj Is talking about using significant change for all apps, not iMessage. So there is a contradiction here.
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Nov ’25
OSSystemExtensionsWorkspace on iPadOS
Hello! I have app (macos and iPadOS platforms) with empbedded DEXT. The DEXT executable runs fine on both platforms (ver 26.2). Trying to execute from iPad App code: let sysExtWs = OSSystemExtensionsWorkspace.shared let sysExts = try sysExtWs.systemExtensions(forApplicationWithBundleID: appBudleId) but always getting OSSystemExtensionError.Code.missingEntitlement error. Which entitlement am I missing? Thank You!
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macOS 26.1 – Severe lag in Open/Save panels when iCloud Drive root contains any items (FileProvider v3 regression)
I’ve filed this as FB20943098 (macOS 26.1 – FileProvider v3 synchronous enumeration bug), but posting here in case others can reproduce and add duplicates. Systems: macOS 26.1 (26B82) M4 Mac mini Pro and M4 MacBook Air Symptoms: In any app (TextEdit, Pages, Browsers, etc.), the Open/Save dialog lags for ~1s per folder navigation click. CPU spikes from fileproviderd, cloudd, bird, and siriactionsd. Key discovery: If my iCloud Drive root is empty (only “Documents” and “Downloads”), performance is perfect. As soon as any folder or file exists at the root of iCloud Drive, the lag returns immediately. Moving those items into “Documents” or “Downloads” makes everything smooth again. Analysis: Based on process traces and container paths, this appears to originate in the FileProvider.framework subsystem (via fileproviderd), which mediates iCloud Drive. Early evidence suggests that folder enumeration of the iCloud Drive container root may be blocking UI threads in macOS 26.1. I believe this may be related to the recent internal migration of the file-provider backend (often referred to as “v3”), but I do not have direct confirmation from Apple of that exact change. MacOS 26.1’s new FileProvider v3 backend seems to be blocking the Open/Save panel while enumerating the iCloud Drive root container (~/Library/Application Support/FileProvider/723EBBFF-…). Folder enumeration seems to wait synchronously for metadata from fileproviderd, and if the local SQLite DB is busy (WAL writes or sync state checks), UI freezes briefly. Workarounds: Disabling iCloud Drive entirely fixes the issue. Simply disabling Desktop/Documents sync does not help. Keeping the iCloud Drive root empty avoids the lag without turning iCloud off. I am able to store whatever I please in the Desktop or Documents folder which is currently syncing. Would appreciate if others on 26.1 could confirm. Engineers: I’ve attached fs_usage, log stream, and process samples to my Feedback ticket via the FB20943098. Expected behavior: Folder enumeration in NSOpenPanel should remain asynchronous regardless of FileProvider background activity. Open/save modal should be responsive and smooth.
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Nov ’25
iOS 26 can no longer report sms messages using Unwanted Communication Extension
Hi! Sms reporting is no longer available in iOS beta 26 builds. I can set my app as the SMS/Call Reporting Extensions but the report button is missing for sms messages in the messages app. Xcode 26 beta 7 build the app without errors. This is a breaking change. Same extension was previously broken for calls but has been fixed in beta 7 build, as reported here. It is however still missing for sms messages in the messages app (beta 9 build).
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Sep ’25
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
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May ’25
can't reach CloudKit dashboard
Hello there, I have a problem reaching the CloudKit dashboard. Every time I login, the login successes but then I get the error: An error has caused this web page to stop working correctly. This also happens when I click on the Button CloudKit dashboard. Then I can reload the page, but the same errors occurs again and again. Can someone help me with this problem? Thank you very much
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May ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
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Oct ’25
Bundling app with our own SQLite
Hey there, Can we bundle our app with our own version of SQLite with extensions that we want. From what I've seen, we aren't allowed to add extensions to the built in IOS SQLite, so would this be the only way to use extensions. I ask this because I want to use the spell fix extension. I couldn't find a lot of people talking about adding SQLite extensions. Thank you!
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Aug ’25
Live Activity triggered by AlarmKit remains as an empty state
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
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Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Hello, I am developing with the Nearby Interaction framework using third-party UWB accessories (Murata SR040/SR150). I observed a difference between U1-based and U2-based iPhones: iPhone 12 Pro (U1 chip) NINearbyObject.direction returns valid 3D vector (x, y, z). Distance and direction both work as expected. iPhone 15 Pro and iPhone 16 Pro (U2 chip) NINearbyObject.direction is always nil. Only distance is returned (around 0.35–0.40 m in my test). Effectively behaves as "distance-only mode". Environment: Hardware: iPhone 12 Pro, iPhone 15 Pro iOS version: 18.5 Accessory: Murata UWB SR040 / SR150 App: Using NINearbyAccessoryConfiguration with BLE-based discovery Info.plist includes NSNearbyInteractionUsageDescription Camera assistance was tested both ON and OFF Expectation: I expected the U2 chip to behave consistently with U1, i.e. provide direction vectors when possible. Instead, on iPhone 15 Pro, direction is always unavailable (nil) while distance is returned correctly. Questions: Is this an intentional limitation for U2 chip + third-party accessories? Is there a new requirement (e.g. certification, firmware update, capability flags) to enable direction on U2 devices? Could this be related to NIDeviceCapability or the new Extended Distance Measurement (EDM) mode in U2? Thanks in advance for any clarification.
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URL Filter Network Extension
Hello team, I am trying to find out a way to block urls in the chrome browser if it is found in local blocked list cache. I found URL Filter Network very much suitable for my requirement. But I see at multiple places that this solution is only for Enterprise level or MDM or supervised device. So can I run this for normal user ? as my targeting audience would be bank users. One more thing how can I test this in development environment if we need supervised devices and do we need special entitlement ? When trying to run sample project in the simulator then getting below error
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StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Our game application is developed based on StoreKit 1, and an exception occurs on iOS 26.4: after players complete a payment, the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue; as a result, when players restart the app, the system still triggers the retry process for this transaction (reconciliation of unpaid orders). Has anyone encountered this issue? If there is a solution, we would appreciate it if you could share it with us.
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Push notification MacOS "discarded as device was offline"
Hi everyone, I am having issues with all my MacOS devices (3 so far) and push notifications. My app is in development and when i send a Test APN (From the Push Notification Console) to any of my MacOS devices (using the device token), the log is "discarded as device was offline". Fun fact, if i run the command : sudo kill apsd I receive the previously "discarded" Push notification immediately. Is it a known bug or something is wrong in my configuration ? Note : my debugProfile.entitlements is fine and the value is set to "development", i have already reloaded my certificate by cleaning the project and rebuilding (according to ChatGPT) but nothing works... I am using Xcode 26.0.1 and MacOS 26.0.1 on my 3 different MacOS devices all having this issue. Thanks in advance, Tom
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Oct ’25
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
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Oct ’25
AccessorySetupKit documentation
This is not a question but rather a small bit of documentation on how Accessory Setup Kit actually works. I spent a couple days figuring this out so I thought let's share my findings. The example app is very light and the documentation definitely has room for improvement so here are a couple important notes. Findings: If you're running > iOS 18 and add any property to your Info.plist file you're no longer able to scan for devices by using CBCentralManager.scanForPeriphals. This will no longer return discoverable devices. Below iOS 18 these properties in the Info.plist are ignored by the OS and you can safely use the "legacy" method of connecting to bluetooth devices. If you're running > iOS 26 the removeAccessory will show a prompt to the user. If you're running < 26 you can silently remove the accessory and start each session with a clean state. If you create CBCentralManager before you start the ASK session you'll not get the state = PoweredOn. If you have 0 accessories connected to your application CBCentralManager will never enter the state = PoweredOn when you create the CBCentralManager. Pre-ASK this would be the trigger for iOS to ask the user permission. This is no longer necessary with ASK. If you have have 1 or more accessories authorized to your app this will be returned in the session.accessories after the session has started. This is an important indicator to determine app behavior. If you have 1 or more accessories CBCentralManager.scanForPeripherals will ONLY return previously authorized AND discoverable devices. Use this for when you want to connect to a previously authorized device. If you have 1 or more accessories and the CBCentralManager.scanForPeripherals returns nothing you can (safely) assume the user attempts to onboard a new device. So for my application I take the following steps: Check for iOS version, if > iOS 18 start ASK session. Are there previously authorized devices? -- yes: run CBCentralManger.scanForPeripherals -- no: show the picker Did the scan return any devices? -- yes: show UI to select device or connect with first available device in the list -- no: show the picker Feel free to add any of your findings and @Apple please update the documentation!
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742
Activity
Jan ’26
Does "Locked and hidden apps" feature of iOS 18 support deep link?
Our app includes showing external web service with WebView or Safari and returning to the app with custom URL scheme or universal link. When we set "Hide and Require Face ID" feature which was available on iOS 18, neither custom URL scheme nor universal link activated the app. If we only set "Require Face ID", the deep link worked properly. Here is what we've tried: Define custom URL scheme or universal link in the app https://aninterestingwebsite.com/documentation/xcode/defining-a-custom-url-scheme-for-your-app https://aninterestingwebsite.com/documentation/xcode/supporting-universal-links-in-your-app Implement external web service with one of the following frameworks ASWebAuthenticationSession https://aninterestingwebsite.com/documentation/authenticationservices/aswebauthenticationsession/ SFSafariViewController https://aninterestingwebsite.com/documentation/safariservices/sfsafariviewcontroller Safari WKWebView https://aninterestingwebsite.com/documentation/webkit/wkwebview On iOS 18 device, install the app and set "Hide and Require Face ID" Access external web page and tap the link which activates custom URL scheme or universal link We expected the deep link to work, but the results were: Custom URL scheme &amp;amp; ASWebAuthenticationSession/SFSafariViewController/Safari The system shows "Cannot open the page because the address is invalid" Custom URL scheme &amp;amp; WKWebView Nothing happens when tapping the link Universal link Directed to the server with associated domain file, but the system doesn't call the app which is defined in the associated domain file We tested the feature with the app built with Xcode16 beta 6, and the device with iOS 18 Seed 8(22A5350a). Does hide app feature support custom URL scheme and universal link?
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Activity
Jun ’25
Clarification on AskCenter and Age Assurance APIs for Texas Regulatory Compliance
Hello, I’m currently reviewing and implementing age assurance and parental approval flows using AgeRangeService and PermissionKit (AskCenter) in the context of Texas regulatory compliance requirements. While the high-level APIs are clear, there are several technical aspects where the intended usage patterns are not fully explicit in the documentation. Clarification on these points would help ensure our implementation aligns with system expectations and regulatory obligations. ⸻ Querying the current approval state for SignificantAppUpdateTopic AskCenter.ask(...) returns Void, and AskCenter.responses(for:) provides an AsyncSequence of approval events. Is there an official or recommended way to determine whether a SignificantAppUpdateTopic has already been approved when the app launches, or is listening for future responses events the only supported mechanism? ⸻ Behavior of AskCenter.responses(for:) regarding past approvals When subscribing to AskCenter.responses(for:): • Does the stream replay previously recorded approval or decline decisions? • Or does it only emit events that occur after subscription? This affects whether the listener must be registered early in the app lifecycle. ⸻ Recommended lifecycle timing for registering a responses(for:) listener What is the intended or recommended time to register a responses(for:) listener? • At application launch • Immediately before calling ask(...) • When entering a specific gated feature Clarification on the expected lifecycle usage would be helpful. ⸻ Repeated calls to ask(...) after approval If AskCenter.ask(...) is called again for the same SignificantAppUpdateTopic after parental approval has already been granted: • Is the request ignored? • Is a new approval request sent to the parent? • Or is the call handled idempotently by the system? ⸻ Delivery of approval results when the child app is not running If a parent approves or declines a SignificantAppUpdateTopic while the child app is not running: • Will the approval decision be delivered as a responses(for:) event on the next app launch? • Or is the app expected to persist approval state locally? ⸻ Persistence of approval state Is the approval decision for SignificantAppUpdateTopic persisted by the system at the OS level, or is the app responsible for storing approval state? Additionally, does the approval persist across: • app restarts? • app deletion and reinstallation? ⸻ Meaning of activeParentalControls.significantAppChangeApprovalRequired How is activeParentalControls.significantAppChangeApprovalRequired determined? • Is this value explicitly configured by a parent (for example via Screen Time)? • Or is it automatically determined by the system based on region, age, or regulatory requirements? ⸻ Relationship between significantAppChangeApprovalRequired and AgeRangeService When activeParentalControls contains significantAppChangeApprovalRequired, is it still expected that apps call AgeRangeService.requestAgeRange(...)? Or can the presence of this flag be treated as sufficient indication that the user is a minor for gating purposes? ⸻ Recommended interpretation of AgeRangeDeclaration Is the intended usage of AgeRangeDeclaration to handle each case individually, or is it acceptable and recommended to interpret the values as different trust levels (for example, self-declared vs. government ID or payment verified)? ⸻ Clarification on these points would help ensure that implementations of age assurance and parental approval flows are consistent with system behavior while meeting regulatory compliance requirements. Thank you for your guidance.
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234
Activity
Dec ’25
ExtensionKit and iOS 26
It looks like ExtensionKit (and ExtensionFoundation) is fully available on iOS 26 but there is no mention about this in WWDC. From my testing, it seems as of beta 1, ExtensionKit allows the app from one dev team to launch extension provided by another dev team. Before we start building on this, can someone from Apple help confirm this is the intentional behavior and not just beta 1 thing?
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513
Activity
Dec ’25
The relationship between age verification and permission kit isn't clear (IMO)
I'm trying to digest and understand the new set of APIs relating age verification that were released last week. I have say that without some cohesive overview, example app, just a simple diagram showing the relationship of everything, its not at all clear to me what's going on nor what an app developer is expected to do to use these apis (I'm a senior engineer with 15 year's iOS experience, but hey maybe I'm just a bit slow in the head). I have a few questions, but the topic of this post is what is the relationship between age verification i.e. between the declared age range/significant change and Permission Kit? The documentation for the former mentions the Significant Change API/Topic (https://aninterestingwebsite.com/news/?id=2ezb6jhj / https://aninterestingwebsite.com/documentation/PermissionKit/SignificantAppUpdateTopic). Now the Significant Change Topic is documented as being part of PermissionKit, however the documentation for that (https://aninterestingwebsite.com/documentation/permissionkit) States emphatically at the top: "Communication experiences using the PermissionKit framework are only available using iMessage." Meaning you can't use PermissionKit for anything other than iMessage? If it doesn't mean that, then why does it state so? If it does mean that, then how does an app which has nothing to do with iMessage make use of Significant Change - because this documentation:https://aninterestingwebsite.com/news/?id=2ezb6jhj Is talking about using significant change for all apps, not iMessage. So there is a contradiction here.
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218
Activity
Nov ’25
OSSystemExtensionsWorkspace on iPadOS
Hello! I have app (macos and iPadOS platforms) with empbedded DEXT. The DEXT executable runs fine on both platforms (ver 26.2). Trying to execute from iPad App code: let sysExtWs = OSSystemExtensionsWorkspace.shared let sysExts = try sysExtWs.systemExtensions(forApplicationWithBundleID: appBudleId) but always getting OSSystemExtensionError.Code.missingEntitlement error. Which entitlement am I missing? Thank You!
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512
Activity
3h
macOS 26.1 – Severe lag in Open/Save panels when iCloud Drive root contains any items (FileProvider v3 regression)
I’ve filed this as FB20943098 (macOS 26.1 – FileProvider v3 synchronous enumeration bug), but posting here in case others can reproduce and add duplicates. Systems: macOS 26.1 (26B82) M4 Mac mini Pro and M4 MacBook Air Symptoms: In any app (TextEdit, Pages, Browsers, etc.), the Open/Save dialog lags for ~1s per folder navigation click. CPU spikes from fileproviderd, cloudd, bird, and siriactionsd. Key discovery: If my iCloud Drive root is empty (only “Documents” and “Downloads”), performance is perfect. As soon as any folder or file exists at the root of iCloud Drive, the lag returns immediately. Moving those items into “Documents” or “Downloads” makes everything smooth again. Analysis: Based on process traces and container paths, this appears to originate in the FileProvider.framework subsystem (via fileproviderd), which mediates iCloud Drive. Early evidence suggests that folder enumeration of the iCloud Drive container root may be blocking UI threads in macOS 26.1. I believe this may be related to the recent internal migration of the file-provider backend (often referred to as “v3”), but I do not have direct confirmation from Apple of that exact change. MacOS 26.1’s new FileProvider v3 backend seems to be blocking the Open/Save panel while enumerating the iCloud Drive root container (~/Library/Application Support/FileProvider/723EBBFF-…). Folder enumeration seems to wait synchronously for metadata from fileproviderd, and if the local SQLite DB is busy (WAL writes or sync state checks), UI freezes briefly. Workarounds: Disabling iCloud Drive entirely fixes the issue. Simply disabling Desktop/Documents sync does not help. Keeping the iCloud Drive root empty avoids the lag without turning iCloud off. I am able to store whatever I please in the Desktop or Documents folder which is currently syncing. Would appreciate if others on 26.1 could confirm. Engineers: I’ve attached fs_usage, log stream, and process samples to my Feedback ticket via the FB20943098. Expected behavior: Folder enumeration in NSOpenPanel should remain asynchronous regardless of FileProvider background activity. Open/save modal should be responsive and smooth.
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Activity
Nov ’25
iOS 26 can no longer report sms messages using Unwanted Communication Extension
Hi! Sms reporting is no longer available in iOS beta 26 builds. I can set my app as the SMS/Call Reporting Extensions but the report button is missing for sms messages in the messages app. Xcode 26 beta 7 build the app without errors. This is a breaking change. Same extension was previously broken for calls but has been fixed in beta 7 build, as reported here. It is however still missing for sms messages in the messages app (beta 9 build).
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310
Activity
Sep ’25
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
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0
Boosts
4
Views
256
Activity
May ’25
can't reach CloudKit dashboard
Hello there, I have a problem reaching the CloudKit dashboard. Every time I login, the login successes but then I get the error: An error has caused this web page to stop working correctly. This also happens when I click on the Button CloudKit dashboard. Then I can reload the page, but the same errors occurs again and again. Can someone help me with this problem? Thank you very much
Replies
3
Boosts
4
Views
250
Activity
May ’25
KDK for recent MacOS Sequoia versions (15.6, 15.7RC)
The most recent KDK for MacOS Sequoia that appears in the Downloads is for MacOS 15.5 (24F74), but the current version of MacOS Sequoia is 15.6 (24G84) and 15.7 (24G207) is in RC. Is there an ETA for the KDKs for 15.6 (24G84) and 15.7 (24G207) to be made available to download? Many thanks for any help.
Replies
7
Boosts
4
Views
1.7k
Activity
4d
iOS 26 can no longer report calls using Unwanted Communication Extension
Hi, On iOS 26 beta, calls can no longer be reported by swiping left on a call. This is unfortunately a breaking change. I have submitted a report on this on June with Feedback Assistant: FB17893517 I hope it will get some more exposure by posting here.
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2
Boosts
4
Views
275
Activity
Aug ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
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2
Boosts
4
Views
281
Activity
Oct ’25
Bundling app with our own SQLite
Hey there, Can we bundle our app with our own version of SQLite with extensions that we want. From what I've seen, we aren't allowed to add extensions to the built in IOS SQLite, so would this be the only way to use extensions. I ask this because I want to use the spell fix extension. I couldn't find a lot of people talking about adding SQLite extensions. Thank you!
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5
Boosts
0
Views
243
Activity
Aug ’25
Live Activity triggered by AlarmKit remains as an empty state
I configured my app to show a Live Activity when an alarm rings using AlarmKit. However, if I dismiss the Live Activity by tapping somewhere other than the X button, and then long-press the Dynamic Island, a new Live Activity appears that is long but contains no information. Currently, the only way I can remove this empty Live Activity is to press the X button while the alarm is in the snooze state. Pressing the X button on the initial alarm does not remove it. Is there any way to prevent this behavior or properly handle / clean up this empty Live Activity?
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7
Boosts
1
Views
450
Activity
2w
Direction data not available with U2 chip (iPhone 15 Pro and iPhone 16 Pro) when using Murata SR040/SR150 accessory
Hello, I am developing with the Nearby Interaction framework using third-party UWB accessories (Murata SR040/SR150). I observed a difference between U1-based and U2-based iPhones: iPhone 12 Pro (U1 chip) NINearbyObject.direction returns valid 3D vector (x, y, z). Distance and direction both work as expected. iPhone 15 Pro and iPhone 16 Pro (U2 chip) NINearbyObject.direction is always nil. Only distance is returned (around 0.35–0.40 m in my test). Effectively behaves as "distance-only mode". Environment: Hardware: iPhone 12 Pro, iPhone 15 Pro iOS version: 18.5 Accessory: Murata UWB SR040 / SR150 App: Using NINearbyAccessoryConfiguration with BLE-based discovery Info.plist includes NSNearbyInteractionUsageDescription Camera assistance was tested both ON and OFF Expectation: I expected the U2 chip to behave consistently with U1, i.e. provide direction vectors when possible. Instead, on iPhone 15 Pro, direction is always unavailable (nil) while distance is returned correctly. Questions: Is this an intentional limitation for U2 chip + third-party accessories? Is there a new requirement (e.g. certification, firmware update, capability flags) to enable direction on U2 devices? Could this be related to NIDeviceCapability or the new Extended Distance Measurement (EDM) mode in U2? Thanks in advance for any clarification.
Replies
4
Boosts
3
Views
440
Activity
3w
URL Filter Network Extension
Hello team, I am trying to find out a way to block urls in the chrome browser if it is found in local blocked list cache. I found URL Filter Network very much suitable for my requirement. But I see at multiple places that this solution is only for Enterprise level or MDM or supervised device. So can I run this for normal user ? as my targeting audience would be bank users. One more thing how can I test this in development environment if we need supervised devices and do we need special entitlement ? When trying to run sample project in the simulator then getting below error
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14
Boosts
0
Views
405
Activity
4w
StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Our game application is developed based on StoreKit 1, and an exception occurs on iOS 26.4: after players complete a payment, the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue; as a result, when players restart the app, the system still triggers the retry process for this transaction (reconciliation of unpaid orders). Has anyone encountered this issue? If there is a solution, we would appreciate it if you could share it with us.
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2
Boosts
4
Views
613
Activity
4w
Push notification MacOS "discarded as device was offline"
Hi everyone, I am having issues with all my MacOS devices (3 so far) and push notifications. My app is in development and when i send a Test APN (From the Push Notification Console) to any of my MacOS devices (using the device token), the log is "discarded as device was offline". Fun fact, if i run the command : sudo kill apsd I receive the previously "discarded" Push notification immediately. Is it a known bug or something is wrong in my configuration ? Note : my debugProfile.entitlements is fine and the value is set to "development", i have already reloaded my certificate by cleaning the project and rebuilding (according to ChatGPT) but nothing works... I am using Xcode 26.0.1 and MacOS 26.0.1 on my 3 different MacOS devices all having this issue. Thanks in advance, Tom
Replies
3
Boosts
4
Views
249
Activity
Oct ’25
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
Replies
6
Boosts
4
Views
3.4k
Activity
Oct ’25