Notifications

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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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How to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications
Our mobile app uses a specific platform for subscription management. At this time,, it's integration with Apple notifications is built around the Server-to-Server Notifications v1 and the traditional verifyReceipt endpoint. At this time, it does not support Server-to-Server Notifications v2, nor has any published documentation or resources on a custom integration path using v2. Our app is built using Flutter and we handle purchases with the in_app_purchase plugin. However, due to the limitation on the system for subscription side, we need to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications and validate receipts. Could you please provide information how to do it?
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180
May ’25
LiveCommunicationKit
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → System call UI → User accepts → App launches but stuck on splash screen → Cannot navigate Root Issues When app is terminated and user accepts the call: Data Loss: pendingNotificationData stored in memory is lost when app is killed and relaunched Timing Issue: conversationManager(_:perform:) delegate method is called before homeViewController is initialized Lifecycle Confusion: App initialization sequence when launched from terminated state via VoIP push is unclear Code Flow VoIP Push Received (app terminated): func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { let notificationDict = NotificationDataDecode.dataDecode(payloadDict) as? [AnyHashable: Any] let isAppActive = UIApplication.shared.applicationState == .active // Store in memory (PROBLEM: lost when app is killed) pendingNotificationData = isAppActive ? nil : notificationDict if !isAppActive { // Report to LCK try await conversationManager.reportNewIncomingConversation(uuid: uuid, update: update) } completion() } User Accepts Call: func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) { if let joinAction = action as? JoinConversationAction { // PROBLEM: pendingNotificationData is nil (lost) // PROBLEM: homeViewController might not be initialized yet if let pendingData = pendingNotificationData { ModelManager.share().homeViewController.gotoCallNotificationView(pendingData) } joinAction.fulfill(dateConnected: Date()) } } Note: When user taps "Accept" on system UI, LiveCommunicationKit calls conversationManager(_:perform:) delegate method, NOT a manual acceptCall method. Questions for Apple Support App Lifecycle: When VoIP push is received and app is terminated, what is the exact lifecycle? Does app launch in background first, then transition to foreground when user accepts? What is the timing of application:didFinishLaunchingWithOptions: vs pushRegistry:didReceiveIncomingPushWith: vs conversationManager(_:perform:)? State Persistence: What is the recommended way to persist VoIP push data when app is terminated? Should we use UserDefaults, NSKeyedArchiver, or another mechanism? Is there a recommended pattern for this scenario? Initialization Timing: When conversationManager(_:perform:) is called with JoinConversationAction after app launch from terminated state, what is the timing relative to app initialization? Is homeViewController guaranteed to be ready, or should we implement a waiting/retry mechanism? Navigation Pattern: What is the recommended way to navigate to a specific view controller when app is launched from terminated state? Should we: Handle it in application:didFinishLaunchingWithOptions: with launch options? Handle it in conversationManager(_:perform:) delegate method? Use a notification/observer pattern to wait for initialization? Completion Handler: In pushRegistry:didReceiveIncomingPushWith, we call completion() immediately after starting async reportNewIncomingConversation task. Is this correct, or should we wait for the task to complete when app is terminated? Best Practices: Is there a recommended pattern or sample code for integrating LiveCommunicationKit with VoIP push when app is terminated? What are the best practices for handling app state persistence and navigation in this scenario? Attempted Solutions Storing pendingNotificationData in memory → Failed: Data lost when app is killed Checking UIApplication.shared.applicationState → Failed: Doesn't reflect true state during launch Calling gotoCallNotificationView in conversationManager(_:perform:) → Failed: homeViewController not ready Additional Information Singleton pattern: LCKCallManagerSwift, ModelManager homeViewController accessed via ModelManager.share().homeViewController Mixed Objective-C and Swift architecture conversationManager(_:perform:) is called synchronously and must call joinAction.fulfill() or joinAction.fail() Requested Help We need guidance on: Correct app lifecycle handling when VoIP push is received in terminated state How to persist VoIP push data across app launches How to ensure app initialization is complete before navigating Best practices for integrating LiveCommunicationKit with VoIP push when app is terminated Thank you for your assistance!
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116
Nov ’25
Call screening now working
I’m getting calls from Pakistan every hour. I cant block them because it’s a different number every time. I have downloaded the new beta version of the upcoming software update and it allows you to set to ask a question before unknown callers ring through. It’s not working and my phone is constantly ringing. I can’t block unknown callers as I use my phone for work. How can I silence ringing from calls specifically from Pakistan Using the country code?
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61
Oct ’25
didReceive isn't called in CarPlay scene
I have set up an iOS application with CarPlay scene using carplay-driving-tasks entitlement. And as per latest policy changes I'm able to get push notifications in the CarPlay screen. But unlike from phone scene, when I tap on a notification from CarPlay I don't get a trigger on didReceive method to intercept the payload of the notification that user tapped on. Is there any other ways or configuration needed to get this working? I just need to get the payload and present an Alert template within the CarPlay when user taps on a CarPlay notification and the app opens.
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129
Jul ’25
Carplay not read incoming chat message like whats app.
We have implemented Carplay in our voip based project and in this we have implemented Incoming call and chat notification feature for Carplay. For Carplay we implemented siri. Siri Object donated Successfully in Notification service Extension when notification didreceive method called. Donation Code :- func donateIncomingMessageIntent(sender: String, senderId: String, message: String, messageId: String, userInfo: [AnyHashable: Any],destination:String) { // Create proper name components clearAllinteraction() var nameComponents = PersonNameComponents() nameComponents.givenName = sender //unknown let senderPerson = INPerson( personHandle: INPersonHandle(value: senderId, type: .unknown), nameComponents: nameComponents, displayName: sender, image: nil, contactIdentifier: senderId, customIdentifier: "sender_\(senderId)" ) let recipientPerson = INPerson( personHandle: INPersonHandle(value: "me@example.com", type: .emailAddress), nameComponents: nil, displayName: "Me", image: nil, contactIdentifier: "me_id", customIdentifier: "user_id" ) let inMessage = INMessage( identifier: messageId, conversationIdentifier: "conversation_\(senderId)", content: message, dateSent: Date(), sender: senderPerson, recipients: [recipientPerson], groupName: nil, messageType: .text ) let intent = INSearchForMessagesIntent( recipients: [recipientPerson], senders: [senderPerson], searchTerms: [message], attributes: .unread, dateTime: nil, identifiers: [messageId], notificationIdentifiers: [messageId], groupNames: ["Messages"] ) let interaction = INInteraction(intent: intent, response: nil) interaction.identifier = "message_\(messageId)" interaction.direction = .incoming // Add direction DispatchQueue.global(qos: .userInitiated).async { interaction.donate { error in if let error = error { print("❌ Failed to donate INSearchForMessagesIntent: \(error.localizedDescription)") } else { print("✅ Donated INSearchForMessagesIntent successfully!") let intentData: [String: Any] = [ "senderName": sender, "senderId": senderId, "message": message, "messageId": messageId, "timestamp": Date().timeIntervalSince1970, "conversationId": "conversation_\(senderId)", // Add conversationId "destination":destination ] let defaults = UserDefaults(suiteName: "group.com.chatapp") // 🔁 Use your App Group ID defaults?.removeObject(forKey: "lastCarPlayIntentData") defaults?.set(intentData, forKey: "lastCarPlayIntentData") defaults?.synchronize() } } } } Here SenderID is like 3000@abc,2000@abc etc. In siri ,When we handle INSearchForMessagesIntent at that time all data getting from Userdefaults because without Userdefaults INSearchForMessagesIntent value nil. Even we enabled announcement using .allowAnnouncement. We also tried to save same sender in contact Book because sometime siri search contact and not found then may be raise this type of issue. So we need code level support for read incoming message in carplay when notification comes. Thank you.
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240
May ’25
Inconsistent VoIP Push Behavior Post Network Restoration
We are observing unexpected behavior in Apple Push Notification Service (APNS) delivery and would appreciate clarification and guidance. Below is a detailed breakdown of the scenario and related questions. Abbreviations: APNP – Apple Push Notification Provider APNS – Apple Push Notification Service Scenario: User1 is registered on iOS device1. Flight Mode is enabled on iOS device1. User2 initiates a call to User1 (Time t = 0 sec). User2 cancels the outgoing call after 5 seconds (Time t = 5 sec). Flight Mode is disabled on iOS device1 after 20 seconds (Time t = 25 sec). Observation: iOS device1 displays an incoming call notification (CallKit UI) after flight mode is turned off, despite the call being cancelled by User2. This notification disappears automatically after approximately 8–10 seconds. Logic Flow: At time t = 0, our APNP sends a VoIP push (priority) to APNS for the incoming call. Since device1 is in flight mode, APNS cannot deliver the push. At t = 25 sec, after flight mode is turned off, APNS delivers the cached VoIP push to device1. The app takes ~5 seconds to initialize (CSDK setup, SIP registration, etc.). It eventually receives a SIP NOTIFY with state="full" and empty dialog info (indicating no active call). Consequently, the CallKit incoming call is removed after ~8 seconds. Questions: → We set the apns-expiration header to 0, expecting that the VoIP push would not be delivered if the device was unreachable when the push was sent. However, APNS still delivers the push 20–30 seconds later, once the device is back online. Q. Why is the apns-expiration header not respected in this case? → Upon receiving the VoIP push, we require ~10–12 seconds to determine if a visible CallKit notification is still relevant (e.g., by completing SIP registration and checking for active dialogs). Q. Is it acceptable, per Apple guidelines, to intentionally delay showing the CallKit UI (incoming call) for 10–15 seconds after receiving the VoIP push? → Apple documentation states that the priority VoIP push channel should be used only for notifying incoming calls, while regular (non-VoIP) pushes should be used for other updates, including call cancellations. Q. What is the rationale behind discouraging the use of the priority VoIP push channel for call cancellation events? In some cases, immediate cancellation notification is as critical as the initial incoming call. Would Apple consider it acceptable to occasionally use the priority VoIP channel for rare call-cancellation scenarios without risking throttling or suspension? → In our implementation, we send an incoming call notification via the priority VoIP channel. Shortly after, we send a call cancellation notification on the regular push channel, marked with "content-available": 1. We expect this regular push to wake the app (triggering application:didReceiveRemoteNotification:fetchCompletionHandler:), but in practice the app never wakes, and our debug logs inside that delegate method never appear. Q. Under what exact conditions does a "content-available": 1 regular push fail to wake the app when it follows a VoIP push? Are there additional requirements (e.g., background modes, rate limits, power optimizations) that could prevent the delegate from being called? → According to Apple documentation: “APNs stores only one notification per bundle ID. When multiple notifications are sent to the same device for the same bundle ID, APNs keeps only the latest one.” However, in our tests: If a device is offline when APNs receives both: (a) a priority VoIP push for an incoming call, (b) a regular push for call cancellation (same bundle ID), Upon the device reconnecting, APNs still delivers the earlier VoIP push, instead of discarding it and delivering only the most recent (cancellation) notification. Q. Why doesn’t APNs replace the queued VoIP push with the newer regular push when both share the same bundle ID? Is this expected behavior due to channel type differences (VoIP vs. regular), or is there a way to ensure that the latest notification (even if regular) supersedes the earlier VoIP push? We’d appreciate your input or recommendations on handling such delayed pushes and any best practices for VoIP push expiration handling and call UI timing.
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114
Aug ’25
Voice control puts three icons in the menu bar
Having voice control enabled now puts three menu bar items. The blue icon it has always had, supplemented with an orange microphone and an orange dot next to control center. I know this orange icon is there to notify me that a third-party application is accessing the microphone, but this is a first-party system service that is always running. If another app starts accessing the microphone I won't know, since the orange icon is always there anyway. It's like a California prop 65 warning. Maybe it was a good idea in principal but with it being ubiquitous everyone just ignores it. Siri is also always accessing the microphone, but doesn't trigger this orange eyesore because it's a system service. Both Siri and voice control are always on in the background, are first-party system services that must be specifically enabled, and both have their own menu bar icon that can be removed if not wanted. This orange icon with voice control potentially introduces MORE risk by training me to ignore the orange icon. Please return to the pre-26.3 behaviour of using this orange icon for third-party apps and not first-party system services. FB22036182 -- "Voice control causes extra menu bar icon"
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Feb ’26
Wallet Pass Stops Updating After Silent Push — Device Never Fetches New .pkpass (Possible Throttling)
Hi everyone, I'm developing a custom Apple Wallet pass using a Django backend and exposing my local server through ngrok during development. For the first ~30 minutes, everything works exactly as expected: the pass registers correctly, silent push notifications trigger instant updates, Wallet immediately performs the GET request to fetch the new .pkpass, and the changeMessage displays almost instantly on the lock screen. At some point, however, the pass stops updating entirely. Apple APNs continues to return 200 OK for every silent push I send, but the device never performs the required GET /v1/passes// call to download the updated pass. As a result, even the internal content of the pass (ex: points/balance fields) no longer updates, which confirms that Wallet is not fetching the new .pkpass at all. No changeMessage appears either. This behavior has been described informally by other developers as Apple Wallet Pass Update Throttling, where the Wallet daemon begins ignoring silent pushes after repeated updates or certain internal conditions. I’m trying to confirm whether this is indeed throttling, what triggers it, and how to avoid it during development.
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144
Nov ’25
Discrepancy between App Store Server API `expiresDate` and iOS Settings subscription expiration date
I am developing an iOS app that uses App Store Server API (v2) for auto-renewable subscriptions. I noticed a discrepancy between the expiration date returned by the API and the date displayed in iPhone Settings > Subscriptions: App Store Server API expiresDate: 2025-09-12T12:10:25 (KST) iOS Settings > Subscriptions: 2025-09-11 (one day earlier) My understanding: The API’s expiresDate is the precise UTC timestamp. The Settings UI might display the "last full calendar day" for UX purposes. Questions: Is this behavior (UI showing one day earlier) an intentional Apple policy? If so, is there any official documentation or guideline explaining this behavior? Should developers always rely on the API’s expiresDate for subscription state management? This discrepancy is confusing for both developers and end users, so any clarification or official reference would be greatly appreciated.
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124
Sep ’25
Sandbox Server Notifications V2: requestTestNotification returns 200, but no delivery to Webhook URL
I’m experiencing a confusing issue with App Store Server Notifications (Version 2) in the Sandbox environment. I've configured my Sandbox URL, but I'm not receiving any notifications despite successful API responses. App Details: App ID: 6753059790 Bundle ID: com.xmojong.widgetTest Sandbox URL: https://webhook.site/97938287-07e8-4482-a053-b6ccfca76634 The Problem: I am calling the requestTestNotification endpoint via the App Store Server API. The API call is successful and consistently returns a 200 OK status code. However, no notification (Type: TEST) is ever delivered to my Webhook.site endpoint. What I've verified: Endpoint Accessibility: I tested the Webhook URL by sending a manual POST request directly from my iOS app; it was received instantly. Configuration: The URL is correctly entered in the Sandbox Server URL field (not Production) in App Store Connect. Notification Version: It is set to Version 2. Propagation Time: It has been over 3 hours since I updated the URL and saved the changes in App Store Connect. JWT Token: The JWT for the API call is valid (verified by the 200 response from Apple). My Question: If the requestTestNotification API returns a 200, doesn't that mean the App Store server has successfully queued the notification for my specific URL? Is there a known delay for Sandbox notification delivery or URL propagation recently? Or are there any hidden requirements for the Sandbox environment that I might have missed? Any help or insights would be greatly appreciated! Thanks in advance!
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5d
Detecting Notification Banners, DND, and other screen anomalies
Is there a public method to know when an APNS has appeared on the screen? wrapping up a very high end photogrammetry app, using the front facing camera and screen illumination- incoming notifications completely throw off the math. Ideally, it would be great to turn on Do Not Disturb for the short process, but we’d settle for just the detection of the notification banner. also: extra credit - programattically adjusting Auto Dimming, and True Tone would be lovely too.
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63
May ’25
AccessoryNotification Demo
I am planning to run the AccessoryNotifications framework on xcode26.4 and ios26.4, please refer to the documentation https://aninterestingwebsite.com/documentation/accessorynotifications I couldn't find a complete demo, but I found a demo based on AccessorySetup Kit, ASK Sample https://docs-assets.aninterestingwebsite.com/published/89f5eef578ef/SettingUpAndAuthorizingABluetoothAccessory.zip. So I plan to practice the entire process of AccessoryNotifications based on this demo. Find accessories based on ASK Sample and connect them, OK Call requestForwarding (for:), OK Add AccessoryData Provider extension to receive system notifications But this step failed. I added an extension according to the documentation, but the following method will not be executed func activate(for session: NotificationsForwarding.Session) func add(notification: AccessoryNotification alertingContext: AlertingContext, alertCoordinator: AlertCoordinating) {} I found the following error log in console.app Error 16:38:17.582340+0800 usernotificationsd ### XPC DAEventExtension decode failed: DAExtensionSession: CID 0x89B80004, DAExtensionSessionConfiguration 'AB83C506-9F35-40FB-9A68-919D43B4D098': BundleID 'com.sifli.ASKSample', DAErrorDomain:350001 'DAExtensionEvent init bad type: 42' I have tried many methods to send messages to the testing phone, local Notifications, We can't even trigger the AccessoryData Provider, activate:for,add:notification: 1.Do I have to add the following two extensions according to the document in order to debug successfully? AccessoryTransportSecurity Manages cryptographic key exchange with your accessory. AccessoryTransportAppExtension Relays encrypted data to your accessory over Bluetooth. 2.What should be selected in the extension template panel of xcode 26.4 when creating these extensions? Geniric Extension Accessory Data Transport I am currently using Geniric Extension
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2w
"Invalid Certificate Signing Request" error when generating MDM Push Certificate
Hello, I am currently developing an MDM solution, including both the sever-side(.NET) and the client app. I have recently been granted the "MDM CSR" signing permission in the Certificates, Identifier & Profiles of my developer account. I am following the official Apple documentation, "Setting up Push Notifications for your MDM Customers," to generate the required MDM Push Certificate. However, I keep encountering the "Invalid Certificate Signing Request" error when uploading the encoded .plist file to the Apple Push Certificates Portal(identity.apple.com/pushcert). The steps I have taken so far: Generated .csr file via Keychain Access Used the MDM SCR certificate to sign the request. Created a .plist file for th final upload containing : Customer CSR: Base64 encoded Signature : Signed using the SHA256withRSA algorithm and Base64 encoded. Certificate Chain : Including my MDM Vendor Signing Certificate, the Apple WWDR intermediate certificate, and the Apple Root CA. Issues/Questions: Is there a specific requirement for the order of the certificates in the chain? Are there common pitfalls regarding the .plist structure or the encoding of the signature that might cause the "Invalid CSR" error? Is there a tool or a specific validation step I can use to verify the integrity of the generated .plist before uploading? I have double-checked the encoding and the signing process, but the portal continues to reject the request. Any insights or guidance from community would be greatly appreciated. Thank you in advance for your help!
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2w
Need Clarification on Using Location Push Service Extension for Firefighter Check-In/Check-Out
I’m building a firefighter app that needs to automatically check in a firefighter when they arrive at the station and check them out when they leave — even if the app is killed. We need reliable enter/exit detection, low latency, and only one fixed location per user. We’re evaluating Region Monitoring, which works in the killed state but may introduce delays and inconsistent accuracy. To ensure mission-critical reliability, we are considering the Location Push Service Extension, since it can fetch precise location on demand and wake the extension even when the app is terminated. Before requesting the restricted entitlement, we need clarification on Apple’s expectations: Is Region Monitoring recommended for this fixed-location use case? Would Apple consider approving the Location Push Service Extension for a public-safety workflow? What prerequisites do we need before submitting the entitlement request (Always permission, prototype, privacy disclosures, etc.)? What details should be included in the justification form? Our goal is to follow the most reliable and Apple-approved approach for firefighter check-in/out. Any guidance would be greatly appreciated.
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126
Nov ’25
iOS应用图标右上角的未读数无法清除
手机型号:iPhone 13 Pro iOS版本号:iOS 18.6.2 (22G100) 用户开启了应用的系统通知功能,在收到离线推送后应用右上角展示未读消息数。在APP启动或者从后台恢复的时候,应用会用如下方法清理应用桌面图标的未读数角标。但是在部分机型上,应用转为“后台模式”时仍然会出现一个未读角标,且每次都是一个固定值;如果直接kill进程就不会出现未读角标。请问如何能够【完全】清理消息未读数,确保不会在退后台的时候再次出现呢? [[UIApplication sharedApplication] setApplicationIconBadgeNumber:0]; [[UIApplication sharedApplication] cancelAllLocalNotifications]; if (@available(iOS 16.0, *)) { [[UNUserNotificationCenter currentNotificationCenter] setBadgeCount:0 withCompletionHandler:nil]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; } UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init]; content.badge = @(-1); UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"clearBadge" content:content trigger:nil]; [[UNUserNotificationCenter currentNotificationCenter] addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { // Do nothing }];
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153
Jan ’26
CarPlay Driving Task notification press handling
We're trying to add simple notifications to our CarPlay integration that should open certain template when pressed, but the issue is that when pressing this notification on CarPlay screen nothing is invoked in the code (presumably didReceive should be invoked). All works fine with the same notification but pressed on the iPhone screen - didReceive is invoked properly. How should I handle the action when push notification is pressed on CarPlay screen?
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215
Sep ’25
Reliability and latency for Appsore server side notifications v2
Hi Team, We are building oru subscrption app and want to rely on server side purchase / subscription related notifications. We went through https://aninterestingwebsite.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications We wanted to understand the reliability and latency for server side notifciations provided by Appstore.
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82
Nov ’25
How to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications
Our mobile app uses a specific platform for subscription management. At this time,, it's integration with Apple notifications is built around the Server-to-Server Notifications v1 and the traditional verifyReceipt endpoint. At this time, it does not support Server-to-Server Notifications v2, nor has any published documentation or resources on a custom integration path using v2. Our app is built using Flutter and we handle purchases with the in_app_purchase plugin. However, due to the limitation on the system for subscription side, we need to connect to Apple’s legacy server-to-server subscription endpoints (StoreKit v1) to receive real-time notifications and validate receipts. Could you please provide information how to do it?
Replies
0
Boosts
11
Views
180
Activity
May ’25
LiveCommunicationKit
We are implementing a camera intercom calling feature using VoIP Push notifications (PushKit) and LiveCommunicationKit (iOS 17.4+). The app works correctly when running in foreground or background, but fails when the app is completely terminated (killed by user or system). After accepting the call from the system call UI, the app launches but gets stuck on the launch screen and cannot navigate to our custom intercom interface. Environment iOS Version: iOS 17.4+ (testing on latest iOS versions) Xcode Version: Latest version Device: iPhone (tested on multiple devices) Programming Languages: Objective-C + Swift (mixed project) Frameworks Used: PushKit, LiveCommunicationKit (iOS 17.4+) App State When Issue Occurs: Completely terminated/killed Problem Description Expected vs Actual Behavior App State Behavior Foreground ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Background ✅ VoIP push → System call UI → User accepts → Navigate to intercom → Works Terminated ❌ VoIP push → System call UI → User accepts → App launches but stuck on splash screen → Cannot navigate Root Issues When app is terminated and user accepts the call: Data Loss: pendingNotificationData stored in memory is lost when app is killed and relaunched Timing Issue: conversationManager(_:perform:) delegate method is called before homeViewController is initialized Lifecycle Confusion: App initialization sequence when launched from terminated state via VoIP push is unclear Code Flow VoIP Push Received (app terminated): func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void) { let notificationDict = NotificationDataDecode.dataDecode(payloadDict) as? [AnyHashable: Any] let isAppActive = UIApplication.shared.applicationState == .active // Store in memory (PROBLEM: lost when app is killed) pendingNotificationData = isAppActive ? nil : notificationDict if !isAppActive { // Report to LCK try await conversationManager.reportNewIncomingConversation(uuid: uuid, update: update) } completion() } User Accepts Call: func conversationManager(_ manager: ConversationManager, perform action: ConversationAction) { if let joinAction = action as? JoinConversationAction { // PROBLEM: pendingNotificationData is nil (lost) // PROBLEM: homeViewController might not be initialized yet if let pendingData = pendingNotificationData { ModelManager.share().homeViewController.gotoCallNotificationView(pendingData) } joinAction.fulfill(dateConnected: Date()) } } Note: When user taps "Accept" on system UI, LiveCommunicationKit calls conversationManager(_:perform:) delegate method, NOT a manual acceptCall method. Questions for Apple Support App Lifecycle: When VoIP push is received and app is terminated, what is the exact lifecycle? Does app launch in background first, then transition to foreground when user accepts? What is the timing of application:didFinishLaunchingWithOptions: vs pushRegistry:didReceiveIncomingPushWith: vs conversationManager(_:perform:)? State Persistence: What is the recommended way to persist VoIP push data when app is terminated? Should we use UserDefaults, NSKeyedArchiver, or another mechanism? Is there a recommended pattern for this scenario? Initialization Timing: When conversationManager(_:perform:) is called with JoinConversationAction after app launch from terminated state, what is the timing relative to app initialization? Is homeViewController guaranteed to be ready, or should we implement a waiting/retry mechanism? Navigation Pattern: What is the recommended way to navigate to a specific view controller when app is launched from terminated state? Should we: Handle it in application:didFinishLaunchingWithOptions: with launch options? Handle it in conversationManager(_:perform:) delegate method? Use a notification/observer pattern to wait for initialization? Completion Handler: In pushRegistry:didReceiveIncomingPushWith, we call completion() immediately after starting async reportNewIncomingConversation task. Is this correct, or should we wait for the task to complete when app is terminated? Best Practices: Is there a recommended pattern or sample code for integrating LiveCommunicationKit with VoIP push when app is terminated? What are the best practices for handling app state persistence and navigation in this scenario? Attempted Solutions Storing pendingNotificationData in memory → Failed: Data lost when app is killed Checking UIApplication.shared.applicationState → Failed: Doesn't reflect true state during launch Calling gotoCallNotificationView in conversationManager(_:perform:) → Failed: homeViewController not ready Additional Information Singleton pattern: LCKCallManagerSwift, ModelManager homeViewController accessed via ModelManager.share().homeViewController Mixed Objective-C and Swift architecture conversationManager(_:perform:) is called synchronously and must call joinAction.fulfill() or joinAction.fail() Requested Help We need guidance on: Correct app lifecycle handling when VoIP push is received in terminated state How to persist VoIP push data across app launches How to ensure app initialization is complete before navigating Best practices for integrating LiveCommunicationKit with VoIP push when app is terminated Thank you for your assistance!
Replies
0
Boosts
0
Views
116
Activity
Nov ’25
Call screening now working
I’m getting calls from Pakistan every hour. I cant block them because it’s a different number every time. I have downloaded the new beta version of the upcoming software update and it allows you to set to ask a question before unknown callers ring through. It’s not working and my phone is constantly ringing. I can’t block unknown callers as I use my phone for work. How can I silence ringing from calls specifically from Pakistan Using the country code?
Replies
0
Boosts
0
Views
61
Activity
Oct ’25
didReceive isn't called in CarPlay scene
I have set up an iOS application with CarPlay scene using carplay-driving-tasks entitlement. And as per latest policy changes I'm able to get push notifications in the CarPlay screen. But unlike from phone scene, when I tap on a notification from CarPlay I don't get a trigger on didReceive method to intercept the payload of the notification that user tapped on. Is there any other ways or configuration needed to get this working? I just need to get the payload and present an Alert template within the CarPlay when user taps on a CarPlay notification and the app opens.
Replies
0
Boosts
2
Views
129
Activity
Jul ’25
Carplay not read incoming chat message like whats app.
We have implemented Carplay in our voip based project and in this we have implemented Incoming call and chat notification feature for Carplay. For Carplay we implemented siri. Siri Object donated Successfully in Notification service Extension when notification didreceive method called. Donation Code :- func donateIncomingMessageIntent(sender: String, senderId: String, message: String, messageId: String, userInfo: [AnyHashable: Any],destination:String) { // Create proper name components clearAllinteraction() var nameComponents = PersonNameComponents() nameComponents.givenName = sender //unknown let senderPerson = INPerson( personHandle: INPersonHandle(value: senderId, type: .unknown), nameComponents: nameComponents, displayName: sender, image: nil, contactIdentifier: senderId, customIdentifier: "sender_\(senderId)" ) let recipientPerson = INPerson( personHandle: INPersonHandle(value: "me@example.com", type: .emailAddress), nameComponents: nil, displayName: "Me", image: nil, contactIdentifier: "me_id", customIdentifier: "user_id" ) let inMessage = INMessage( identifier: messageId, conversationIdentifier: "conversation_\(senderId)", content: message, dateSent: Date(), sender: senderPerson, recipients: [recipientPerson], groupName: nil, messageType: .text ) let intent = INSearchForMessagesIntent( recipients: [recipientPerson], senders: [senderPerson], searchTerms: [message], attributes: .unread, dateTime: nil, identifiers: [messageId], notificationIdentifiers: [messageId], groupNames: ["Messages"] ) let interaction = INInteraction(intent: intent, response: nil) interaction.identifier = "message_\(messageId)" interaction.direction = .incoming // Add direction DispatchQueue.global(qos: .userInitiated).async { interaction.donate { error in if let error = error { print("❌ Failed to donate INSearchForMessagesIntent: \(error.localizedDescription)") } else { print("✅ Donated INSearchForMessagesIntent successfully!") let intentData: [String: Any] = [ "senderName": sender, "senderId": senderId, "message": message, "messageId": messageId, "timestamp": Date().timeIntervalSince1970, "conversationId": "conversation_\(senderId)", // Add conversationId "destination":destination ] let defaults = UserDefaults(suiteName: "group.com.chatapp") // 🔁 Use your App Group ID defaults?.removeObject(forKey: "lastCarPlayIntentData") defaults?.set(intentData, forKey: "lastCarPlayIntentData") defaults?.synchronize() } } } } Here SenderID is like 3000@abc,2000@abc etc. In siri ,When we handle INSearchForMessagesIntent at that time all data getting from Userdefaults because without Userdefaults INSearchForMessagesIntent value nil. Even we enabled announcement using .allowAnnouncement. We also tried to save same sender in contact Book because sometime siri search contact and not found then may be raise this type of issue. So we need code level support for read incoming message in carplay when notification comes. Thank you.
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240
Activity
May ’25
Inconsistent VoIP Push Behavior Post Network Restoration
We are observing unexpected behavior in Apple Push Notification Service (APNS) delivery and would appreciate clarification and guidance. Below is a detailed breakdown of the scenario and related questions. Abbreviations: APNP – Apple Push Notification Provider APNS – Apple Push Notification Service Scenario: User1 is registered on iOS device1. Flight Mode is enabled on iOS device1. User2 initiates a call to User1 (Time t = 0 sec). User2 cancels the outgoing call after 5 seconds (Time t = 5 sec). Flight Mode is disabled on iOS device1 after 20 seconds (Time t = 25 sec). Observation: iOS device1 displays an incoming call notification (CallKit UI) after flight mode is turned off, despite the call being cancelled by User2. This notification disappears automatically after approximately 8–10 seconds. Logic Flow: At time t = 0, our APNP sends a VoIP push (priority) to APNS for the incoming call. Since device1 is in flight mode, APNS cannot deliver the push. At t = 25 sec, after flight mode is turned off, APNS delivers the cached VoIP push to device1. The app takes ~5 seconds to initialize (CSDK setup, SIP registration, etc.). It eventually receives a SIP NOTIFY with state="full" and empty dialog info (indicating no active call). Consequently, the CallKit incoming call is removed after ~8 seconds. Questions: → We set the apns-expiration header to 0, expecting that the VoIP push would not be delivered if the device was unreachable when the push was sent. However, APNS still delivers the push 20–30 seconds later, once the device is back online. Q. Why is the apns-expiration header not respected in this case? → Upon receiving the VoIP push, we require ~10–12 seconds to determine if a visible CallKit notification is still relevant (e.g., by completing SIP registration and checking for active dialogs). Q. Is it acceptable, per Apple guidelines, to intentionally delay showing the CallKit UI (incoming call) for 10–15 seconds after receiving the VoIP push? → Apple documentation states that the priority VoIP push channel should be used only for notifying incoming calls, while regular (non-VoIP) pushes should be used for other updates, including call cancellations. Q. What is the rationale behind discouraging the use of the priority VoIP push channel for call cancellation events? In some cases, immediate cancellation notification is as critical as the initial incoming call. Would Apple consider it acceptable to occasionally use the priority VoIP channel for rare call-cancellation scenarios without risking throttling or suspension? → In our implementation, we send an incoming call notification via the priority VoIP channel. Shortly after, we send a call cancellation notification on the regular push channel, marked with "content-available": 1. We expect this regular push to wake the app (triggering application:didReceiveRemoteNotification:fetchCompletionHandler:), but in practice the app never wakes, and our debug logs inside that delegate method never appear. Q. Under what exact conditions does a "content-available": 1 regular push fail to wake the app when it follows a VoIP push? Are there additional requirements (e.g., background modes, rate limits, power optimizations) that could prevent the delegate from being called? → According to Apple documentation: “APNs stores only one notification per bundle ID. When multiple notifications are sent to the same device for the same bundle ID, APNs keeps only the latest one.” However, in our tests: If a device is offline when APNs receives both: (a) a priority VoIP push for an incoming call, (b) a regular push for call cancellation (same bundle ID), Upon the device reconnecting, APNs still delivers the earlier VoIP push, instead of discarding it and delivering only the most recent (cancellation) notification. Q. Why doesn’t APNs replace the queued VoIP push with the newer regular push when both share the same bundle ID? Is this expected behavior due to channel type differences (VoIP vs. regular), or is there a way to ensure that the latest notification (even if regular) supersedes the earlier VoIP push? We’d appreciate your input or recommendations on handling such delayed pushes and any best practices for VoIP push expiration handling and call UI timing.
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114
Activity
Aug ’25
iOS26 Beta Call History Issues
I’m using iOS 26 beta 9 on my iPhone 15 Plus. When I receive a call from a contact with multiple phone numbers, the call history does not clearly show which specific number was used to call me. Why? How to fix this issue?
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134
Activity
Sep ’25
supported displaying a red dot on notifications with no indication number
I wanted to know if Apple ever supported displaying a red dot on notificationswith no indication number.
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52
Activity
May ’25
Voice control puts three icons in the menu bar
Having voice control enabled now puts three menu bar items. The blue icon it has always had, supplemented with an orange microphone and an orange dot next to control center. I know this orange icon is there to notify me that a third-party application is accessing the microphone, but this is a first-party system service that is always running. If another app starts accessing the microphone I won't know, since the orange icon is always there anyway. It's like a California prop 65 warning. Maybe it was a good idea in principal but with it being ubiquitous everyone just ignores it. Siri is also always accessing the microphone, but doesn't trigger this orange eyesore because it's a system service. Both Siri and voice control are always on in the background, are first-party system services that must be specifically enabled, and both have their own menu bar icon that can be removed if not wanted. This orange icon with voice control potentially introduces MORE risk by training me to ignore the orange icon. Please return to the pre-26.3 behaviour of using this orange icon for third-party apps and not first-party system services. FB22036182 -- "Voice control causes extra menu bar icon"
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95
Activity
Feb ’26
Wallet Pass Stops Updating After Silent Push — Device Never Fetches New .pkpass (Possible Throttling)
Hi everyone, I'm developing a custom Apple Wallet pass using a Django backend and exposing my local server through ngrok during development. For the first ~30 minutes, everything works exactly as expected: the pass registers correctly, silent push notifications trigger instant updates, Wallet immediately performs the GET request to fetch the new .pkpass, and the changeMessage displays almost instantly on the lock screen. At some point, however, the pass stops updating entirely. Apple APNs continues to return 200 OK for every silent push I send, but the device never performs the required GET /v1/passes// call to download the updated pass. As a result, even the internal content of the pass (ex: points/balance fields) no longer updates, which confirms that Wallet is not fetching the new .pkpass at all. No changeMessage appears either. This behavior has been described informally by other developers as Apple Wallet Pass Update Throttling, where the Wallet daemon begins ignoring silent pushes after repeated updates or certain internal conditions. I’m trying to confirm whether this is indeed throttling, what triggers it, and how to avoid it during development.
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144
Activity
Nov ’25
Discrepancy between App Store Server API `expiresDate` and iOS Settings subscription expiration date
I am developing an iOS app that uses App Store Server API (v2) for auto-renewable subscriptions. I noticed a discrepancy between the expiration date returned by the API and the date displayed in iPhone Settings > Subscriptions: App Store Server API expiresDate: 2025-09-12T12:10:25 (KST) iOS Settings > Subscriptions: 2025-09-11 (one day earlier) My understanding: The API’s expiresDate is the precise UTC timestamp. The Settings UI might display the "last full calendar day" for UX purposes. Questions: Is this behavior (UI showing one day earlier) an intentional Apple policy? If so, is there any official documentation or guideline explaining this behavior? Should developers always rely on the API’s expiresDate for subscription state management? This discrepancy is confusing for both developers and end users, so any clarification or official reference would be greatly appreciated.
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124
Activity
Sep ’25
Sandbox Server Notifications V2: requestTestNotification returns 200, but no delivery to Webhook URL
I’m experiencing a confusing issue with App Store Server Notifications (Version 2) in the Sandbox environment. I've configured my Sandbox URL, but I'm not receiving any notifications despite successful API responses. App Details: App ID: 6753059790 Bundle ID: com.xmojong.widgetTest Sandbox URL: https://webhook.site/97938287-07e8-4482-a053-b6ccfca76634 The Problem: I am calling the requestTestNotification endpoint via the App Store Server API. The API call is successful and consistently returns a 200 OK status code. However, no notification (Type: TEST) is ever delivered to my Webhook.site endpoint. What I've verified: Endpoint Accessibility: I tested the Webhook URL by sending a manual POST request directly from my iOS app; it was received instantly. Configuration: The URL is correctly entered in the Sandbox Server URL field (not Production) in App Store Connect. Notification Version: It is set to Version 2. Propagation Time: It has been over 3 hours since I updated the URL and saved the changes in App Store Connect. JWT Token: The JWT for the API call is valid (verified by the 200 response from Apple). My Question: If the requestTestNotification API returns a 200, doesn't that mean the App Store server has successfully queued the notification for my specific URL? Is there a known delay for Sandbox notification delivery or URL propagation recently? Or are there any hidden requirements for the Sandbox environment that I might have missed? Any help or insights would be greatly appreciated! Thanks in advance!
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28
Activity
5d
Detecting Notification Banners, DND, and other screen anomalies
Is there a public method to know when an APNS has appeared on the screen? wrapping up a very high end photogrammetry app, using the front facing camera and screen illumination- incoming notifications completely throw off the math. Ideally, it would be great to turn on Do Not Disturb for the short process, but we’d settle for just the detection of the notification banner. also: extra credit - programattically adjusting Auto Dimming, and True Tone would be lovely too.
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63
Activity
May ’25
AccessoryNotification Demo
I am planning to run the AccessoryNotifications framework on xcode26.4 and ios26.4, please refer to the documentation https://aninterestingwebsite.com/documentation/accessorynotifications I couldn't find a complete demo, but I found a demo based on AccessorySetup Kit, ASK Sample https://docs-assets.aninterestingwebsite.com/published/89f5eef578ef/SettingUpAndAuthorizingABluetoothAccessory.zip. So I plan to practice the entire process of AccessoryNotifications based on this demo. Find accessories based on ASK Sample and connect them, OK Call requestForwarding (for:), OK Add AccessoryData Provider extension to receive system notifications But this step failed. I added an extension according to the documentation, but the following method will not be executed func activate(for session: NotificationsForwarding.Session) func add(notification: AccessoryNotification alertingContext: AlertingContext, alertCoordinator: AlertCoordinating) {} I found the following error log in console.app Error 16:38:17.582340+0800 usernotificationsd ### XPC DAEventExtension decode failed: DAExtensionSession: CID 0x89B80004, DAExtensionSessionConfiguration 'AB83C506-9F35-40FB-9A68-919D43B4D098': BundleID 'com.sifli.ASKSample', DAErrorDomain:350001 'DAExtensionEvent init bad type: 42' I have tried many methods to send messages to the testing phone, local Notifications, We can't even trigger the AccessoryData Provider, activate:for,add:notification: 1.Do I have to add the following two extensions according to the document in order to debug successfully? AccessoryTransportSecurity Manages cryptographic key exchange with your accessory. AccessoryTransportAppExtension Relays encrypted data to your accessory over Bluetooth. 2.What should be selected in the extension template panel of xcode 26.4 when creating these extensions? Geniric Extension Accessory Data Transport I am currently using Geniric Extension
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70
Activity
2w
"Invalid Certificate Signing Request" error when generating MDM Push Certificate
Hello, I am currently developing an MDM solution, including both the sever-side(.NET) and the client app. I have recently been granted the "MDM CSR" signing permission in the Certificates, Identifier & Profiles of my developer account. I am following the official Apple documentation, "Setting up Push Notifications for your MDM Customers," to generate the required MDM Push Certificate. However, I keep encountering the "Invalid Certificate Signing Request" error when uploading the encoded .plist file to the Apple Push Certificates Portal(identity.apple.com/pushcert). The steps I have taken so far: Generated .csr file via Keychain Access Used the MDM SCR certificate to sign the request. Created a .plist file for th final upload containing : Customer CSR: Base64 encoded Signature : Signed using the SHA256withRSA algorithm and Base64 encoded. Certificate Chain : Including my MDM Vendor Signing Certificate, the Apple WWDR intermediate certificate, and the Apple Root CA. Issues/Questions: Is there a specific requirement for the order of the certificates in the chain? Are there common pitfalls regarding the .plist structure or the encoding of the signature that might cause the "Invalid CSR" error? Is there a tool or a specific validation step I can use to verify the integrity of the generated .plist before uploading? I have double-checked the encoding and the signing process, but the portal continues to reject the request. Any insights or guidance from community would be greatly appreciated. Thank you in advance for your help!
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55
Activity
2w
Need Clarification on Using Location Push Service Extension for Firefighter Check-In/Check-Out
I’m building a firefighter app that needs to automatically check in a firefighter when they arrive at the station and check them out when they leave — even if the app is killed. We need reliable enter/exit detection, low latency, and only one fixed location per user. We’re evaluating Region Monitoring, which works in the killed state but may introduce delays and inconsistent accuracy. To ensure mission-critical reliability, we are considering the Location Push Service Extension, since it can fetch precise location on demand and wake the extension even when the app is terminated. Before requesting the restricted entitlement, we need clarification on Apple’s expectations: Is Region Monitoring recommended for this fixed-location use case? Would Apple consider approving the Location Push Service Extension for a public-safety workflow? What prerequisites do we need before submitting the entitlement request (Always permission, prototype, privacy disclosures, etc.)? What details should be included in the justification form? Our goal is to follow the most reliable and Apple-approved approach for firefighter check-in/out. Any guidance would be greatly appreciated.
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126
Activity
Nov ’25
iOS应用图标右上角的未读数无法清除
手机型号:iPhone 13 Pro iOS版本号:iOS 18.6.2 (22G100) 用户开启了应用的系统通知功能,在收到离线推送后应用右上角展示未读消息数。在APP启动或者从后台恢复的时候,应用会用如下方法清理应用桌面图标的未读数角标。但是在部分机型上,应用转为“后台模式”时仍然会出现一个未读角标,且每次都是一个固定值;如果直接kill进程就不会出现未读角标。请问如何能够【完全】清理消息未读数,确保不会在退后台的时候再次出现呢? [[UIApplication sharedApplication] setApplicationIconBadgeNumber:0]; [[UIApplication sharedApplication] cancelAllLocalNotifications]; if (@available(iOS 16.0, *)) { [[UNUserNotificationCenter currentNotificationCenter] setBadgeCount:0 withCompletionHandler:nil]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; [[UNUserNotificationCenter currentNotificationCenter] removeAllPendingNotificationRequests]; } UNMutableNotificationContent *content = [[UNMutableNotificationContent alloc] init]; content.badge = @(-1); UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:@"clearBadge" content:content trigger:nil]; [[UNUserNotificationCenter currentNotificationCenter] addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { // Do nothing }];
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153
Activity
Jan ’26
notification forwarding
Is there any information for developer about notification forwarding which is published in iOS 26.3? how to use it ?
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384
Activity
Jan ’26
CarPlay Driving Task notification press handling
We're trying to add simple notifications to our CarPlay integration that should open certain template when pressed, but the issue is that when pressing this notification on CarPlay screen nothing is invoked in the code (presumably didReceive should be invoked). All works fine with the same notification but pressed on the iPhone screen - didReceive is invoked properly. How should I handle the action when push notification is pressed on CarPlay screen?
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215
Activity
Sep ’25
Reliability and latency for Appsore server side notifications v2
Hi Team, We are building oru subscrption app and want to rely on server side purchase / subscription related notifications. We went through https://aninterestingwebsite.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications We wanted to understand the reliability and latency for server side notifciations provided by Appstore.
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82
Activity
Nov ’25